Could Skill Styles say what Class and/or Skill line they are for?

SilverBride
SilverBride
✭✭✭✭✭
✭✭✭✭✭
Could Skill Styles say what Class and/or Skill line they are for on the Style? It tells the name of the Skill and its morphs, but not what Class or Skill line uses it. I don't have all the Skill lines memorized and can't just look at a skill style and know what it's for. This makes it particularly hard when looking for certain skill styles for a specific Class or Skill style for sale in the Gold Coast Bazaar. Could we please list the Class and/or Skill line name on the skill style to help us identify what Class and/or Skill line they are for?

@ZOS_Kevin

EDIT: To change to Class and/or Skill line, rather than just Class and reword the subject and OP to reflect that this is a quality of life request.
Edited by SilverBride on March 26, 2026 6:14PM
PCNA
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    If you're not using the skill, why purchase Skill Styles for it?
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you're not using the skill, why purchase Skill Styles for it?

    I don't.
    Edited by SilverBride on March 25, 2026 10:18PM
    PCNA
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    If (and that is a big if) anyone really doesn't know what class an ability belongs to, they can still just go into the respec/subclass menu and look at all classes from there. There is no need to spoon feed trivial information to adults like that. They signed the EULA after all, didn't they?
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    The EULA has nothing to do with this, nor is it trivial information.

    It's a quality of life feature that would save players a lot of time finding style pages for the class they are wanting pages for.
    Edited by SilverBride on March 25, 2026 10:21PM
    PCNA
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    If you're not using the skill, why purchase Skill Styles for it?

    I don't. I just want to be able to look at a skill style and see what class it's for instead of looking up the name of the skill and all its morphs to figure out what class uses it.

    I don't have all the skills and morphs in the game memorized to just know by looking at a skill style who it is for.

    Why do you need to know what Class a Skill Style may be for if realistically you wouldn't use the style anyway?


    I think Skill Styles should display the skill line they're for, but not necessarily the category (World, Weapon, Class, etc) or specific Class (Nightblade, Arcanist, Templar, etc). Knowing a Skill Style is for an Assassination skill is more valuable than knowing the Skill Style is for a Nightblade, because anyone can use Assassination, even non-Nightblades.

    Further, non-Class categories would also benefit from the modifier — can you tell me where to find the "Mesmerize" skill? If you don't have access to the Vampire skill line, you'd never encounter that skill. Having a line of text that tells you which skill line you can find that Skill Style would be helpful.
    Edited by Erickson9610 on March 25, 2026 10:19PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • CaptainRele
    CaptainRele
    ✭✭✭

    I don't.

    Then it's not a problem. If you don't use the skill or even know what it is, then you have no reason to purchase the skill style.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    I’m struggling to find the value in attaching an overhead “class” label on these.

    Maybe a Skill Line label?

    But a Class? How is that relevant when you can use the skill style irregardless.
    Edited by Radiate77 on March 25, 2026 10:37PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you don't use the skill or even know what it is, then you have no reason to purchase the skill style.

    That is exactly what I'm saying. I can't look at a skill style and know if it's something I want to purchase without having to look it up to see what class is using the skill. Only then do I know if it's something I want to purchase or not.
    PCNA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Radiate77 wrote: »
    I’m struggling to find the value in attaching an overhead “class” label on these.

    Maybe a Skill Line label?

    But a Class? How is that relevant when you can use the skill style irregardless.

    Because it may be only one class that we want to change the skill styles on.
    Edited by SilverBride on March 25, 2026 10:47PM
    PCNA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why do you need to know what Class a Skill Style may be for if realistically you wouldn't use the style anyway?

    I think Skill Styles should display the skill line they're for, but not necessarily the category (World, Weapon, Class, etc) or specific Class (Nightblade, Arcanist, Templar, etc). Knowing a Skill Style is for an Assassination skill is more valuable than knowing the Skill Style is for a Nightblade, because anyone can use Assassination, even non-Nightblades.

    Further, non-Class categories would also benefit from the modifier — can you tell me where to find the "Mesmerize" skill? If you don't have access to the Vampire skill line, you'd never encounter that skill. Having a line of text that tells you which skill line you can find that Skill Style would be helpful.

    Knowing what class a skill style is for would benefit pure classes, which are currently being reworked one by one. I was looking at the Bazaar today for Arcanist skill styles. It would have been very helpful if I could easily find these then choose if it's one I wanted or not.
    PCNA
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm really not seeing the issue here.

    If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.
    Edited by DenverRalphy on March 25, 2026 11:02PM
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    I agree that they should be labeled by skill line and class.

    For one, it just makes it easier. For another point, its new player friendly.

    Im sure it will prevent some tickets for accidental purchases as well.

    I really dont understand why people would object.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm really not seeing the issue here.

    If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.

    I am very visually oriented. I recognize my skills by their pictures more than by their names, so this would be very helpful for me.
    PCNA
  • Aylish
    Aylish
    ✭✭✭✭✭
    If you don‘t know the skill because you don‘t use it, you obviously don‘t need it. Thus the information is irrelevant.

    I only use one char for more than crafting, a pure NB. If there‘s a style for a skill I don‘t know by its name then I know I won‘t need to buy it.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    wolfie1.0. wrote: »
    I agree that they should be labeled by skill line and class.

    For one, it just makes it easier. For another point, its new player friendly.

    Im sure it will prevent some tickets for accidental purchases as well.

    I really dont understand why people would object.

    I agree and also don't understand why anyone would object.

    I hope ZOS will take this suggestion into consideration.
    Edited by SilverBride on March 25, 2026 11:31PM
    PCNA
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe the format for labeling Skill Styles should include:
    Found in the <Category>, <Name> skill line.
    
    Example:
    Arctic Wind, Blazing Orange

    Applies to Arctic Wind, Polar Wind, and Arctic Blast. Select in Skills menu.

    Found in the Class, Winter's Embrace skill line.


    We don't need to specify the specific Class here because if the name of the skill line doesn't match up with one of your three Class skill lines, then you need to either look at the Subclassing menu to see which Class it belongs to, or log on to the character of the Class you're shopping for Skill Styles for.

    It would be nice if the description also told you how to acquire that skill line if you don't already have it. That way people aren't left confused trying to locate skill lines like Psijic Order or Vampire if they don't already know how to acquire them, and it could also direct players to the Subclassing NPC if they are trying to access a Class skill line they don't natively have.
    Edited by Erickson9610 on March 26, 2026 12:26AM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • noblecron
    noblecron
    ✭✭✭✭✭
    Don't they have the skill names? Yeah they have the skill names so idk why people would need to know the exact class if they have the skill name? Like I'm confused.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    The EULA has nothing to do with this, nor is it trivial information.

    It's a quality of life feature that would save players a lot of time finding style pages for the class they are wanting pages for.

    If an adult can be expected to read a buying contract it isn't so far fetched to believe they can read 12 words from an ingame menu that can be accessed via 2 clicks at any given moment outside of combat.
  • scrappy1342
    scrappy1342
    ✭✭✭✭✭
    I'm really not seeing the issue here.

    If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.

    i don't know the names of mine, but i consider that a ME problem lol i just go by the pictures. if i really need to know the name of it, i can open up the skill book and see
    pcna
  • noblecron
    noblecron
    ✭✭✭✭✭
    I'm really not seeing the issue here.

    If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.

    i don't know the names of mine, but i consider that a ME problem lol i just go by the pictures. if i really need to know the name of it, i can open up the skill book and see

    That's what I do. And if it's an a class I'm not on I just open the subclass screen and lookk it up
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    noblecron wrote: »
    Don't they have the skill names? Yeah they have the skill names so idk why people would need to know the exact class if they have the skill name? Like I'm confused.

    Because not everyone knows the name of every skill in the game and which class it belongs to all from memory. If a player is only looking for skill styles for one specific class it would make it a lot easier to find just those.
    PCNA
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kinda surprised to see the pushback on this suggestion.

    Adding a small class and skill line field hurts nobody while potentially helping some folks.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Vaqual wrote: »
    The EULA has nothing to do with this, nor is it trivial information.

    It's a quality of life feature that would save players a lot of time finding style pages for the class they are wanting pages for.

    If an adult can be expected to read a buying contract it isn't so far fetched to believe they can read 12 words from an ingame menu that can be accessed via 2 clicks at any given moment outside of combat.

    As someone who works in the payments fraud industry I can assure you that people DO NOT read everything they are supposed to.

    Also, lets give some prespective here. If ZOS can add in flavor text into skills themselves, then adding a few extra lines of text into a storefront should be do able. If not in the names themselves, but even if they are grouped by class and skill line by name in the storefront. Either should be fine and less hassle.

    Like I said, it's not like theres a refund feature.
  • Elvenheart
    Elvenheart
    ✭✭✭✭✭
    ✭✭✭
    There is no such thing as too much information. Having it all in one place instead of having to exit out of the bazaar and open up the skills menu or tabbing out to the Internet would just make it easier for a player, especially a newer one, to make a more informed choice. It wouldn’t hurt anything at all. And that goes for previews too. I really think that must be a bug that we can’t preview the skills yet.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    Kinda surprised to see the pushback on this suggestion.

    Adding a small class and skill line field hurts nobody while potentially helping some folks.

    I suppose it is an intuitive reaction with a number of subconscious considerations.
    I obviously don't know how much effort it is to change something like this, but my train of thoughts would go roughly like this: Do UI elements need resizing? Can these tooltips reflect the required variables/elements with changing dependencies (skills being swapped between skill lines)? Is this performance relevant? Or will the information need to be updated manually?
    Is the interest justifying development effort? How many people are being helped? Could the player have easily answered the question with the resources available in game (contextual information or help menu entries)? Is the style item in question relevant enough to a player who is not able to identify the related ability? Is the players interest urgent or important enough to the point were progression is prevented or gameplay is otherwise affected?
    These questions are obviously not of equal importance, but if I fill in the answers to the best of my ability and knowledge, I come to the conclusion that I don't think a Dev needs to invest time for this.

    And, I'll concede that much, I react negatively to people who request greater efforts from others than they themselves spent on resolving an issue.

    Previews are a different topic, those are critical.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    At this point, I'd rather have a button in the UI bring you to a preview of the skill line. Something like the "View in Skills" button when viewing Grimoires at a Scribing table, where it opens up a preview of the skill line even if you don't have access to it.

    yshqan9g6y99.png
    yjmwelsyc923.png

    Instead of telling people where to find the skill in the description of the Skill Style, just give us a button that shows us exactly where it is. Scribing does this, and it even tells you how to unlock the skill line.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's just one word added to a skill style as a quality of life feature. That is all I am suggesting.
    Edited by SilverBride on March 26, 2026 3:34AM
    PCNA
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    It's just one word added to a skill style as a quality of life feature. That is all I am suggesting.

    The problem is that not every Skill Style belongs to a Class. How do you generalize this one word to apply to every kind of Skill Style? I guarantee that if some people don't remember which Class those Skill Styles in the Bazaar belong to, there will also be people who are confused about non-Class Skill Styles.

    Instead of displaying the Class name (since not every Skill Style is for a Class skill and you don't actually need to be that Class to use those Skill Styles thanks to Subclassing) it's better to just display the name of the skill line that the Skill Style belongs in, which generalizes well. But even then, people may not know where to get those skill lines, so it's just better to outright show players a preview of the relevant skill line instead of telling them to look for it themselves.

    It's not as simple as adding one word to each Skill Style description.
    Edited by Erickson9610 on March 26, 2026 4:17AM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Then add any skill line to the appropriate skill style. Just something to point the player to the right direction, rather than having to look up every skill style and morph to find where it belongs.

    [I edited the subject and OP to change to Skill line.]
    Edited by SilverBride on March 26, 2026 4:48AM
    PCNA
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Personally I don't need this (at least not currently, since I have a fairly good idea which skills are from which class/line pre-refresh), but I'm not against the idea.


    Some additional thoughts for OP to reflect on, posts worded like this one are likely to be better received if they are phrased as a QoL request, instead of having very demanding overtones from words such as need.

    Something like:

    [QoL] [Request] Can ZOS please add the respective skill line's name into the preview tooltip for skill styles.

    Saying something is needed (aka must be added right now at the expense of everything/anything else) is a very demanding/selfish way to put forward something as simple as a basic QoL request.
Sign In or Register to comment.