Erickson9610 wrote: »If you're not using the skill, why purchase Skill Styles for it?
SilverBride wrote: »Erickson9610 wrote: »If you're not using the skill, why purchase Skill Styles for it?
I don't. I just want to be able to look at a skill style and see what class it's for instead of looking up the name of the skill and all its morphs to figure out what class uses it.
I don't have all the skills and morphs in the game memorized to just know by looking at a skill style who it is for.
SilverBride wrote: »
I don't.
CaptainRele wrote: »If you don't use the skill or even know what it is, then you have no reason to purchase the skill style.
I’m struggling to find the value in attaching an overhead “class” label on these.
Maybe a Skill Line label?
But a Class? How is that relevant when you can use the skill style irregardless.
Erickson9610 wrote: »Why do you need to know what Class a Skill Style may be for if realistically you wouldn't use the style anyway?
I think Skill Styles should display the skill line they're for, but not necessarily the category (World, Weapon, Class, etc) or specific Class (Nightblade, Arcanist, Templar, etc). Knowing a Skill Style is for an Assassination skill is more valuable than knowing the Skill Style is for a Nightblade, because anyone can use Assassination, even non-Nightblades.
Further, non-Class categories would also benefit from the modifier — can you tell me where to find the "Mesmerize" skill? If you don't have access to the Vampire skill line, you'd never encounter that skill. Having a line of text that tells you which skill line you can find that Skill Style would be helpful.
DenverRalphy wrote: »I'm really not seeing the issue here.
If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.
wolfie1.0. wrote: »I agree that they should be labeled by skill line and class.
For one, it just makes it easier. For another point, its new player friendly.
Im sure it will prevent some tickets for accidental purchases as well.
I really dont understand why people would object.
Found in the <Category>, <Name> skill line.Example:
SilverBride wrote: »The EULA has nothing to do with this, nor is it trivial information.
It's a quality of life feature that would save players a lot of time finding style pages for the class they are wanting pages for.
DenverRalphy wrote: »I'm really not seeing the issue here.
If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.
scrappy1342 wrote: »DenverRalphy wrote: »I'm really not seeing the issue here.
If you don't know what the skill is, it doesn't matter what class it is for because if it was for a class you were playing, you'd already recognize the skill. If you don't know what the skill is, then it's for a class you're not familiar with.
i don't know the names of mine, but i consider that a ME problem lol i just go by the pictures. if i really need to know the name of it, i can open up the skill book and see
Don't they have the skill names? Yeah they have the skill names so idk why people would need to know the exact class if they have the skill name? Like I'm confused.
SilverBride wrote: »The EULA has nothing to do with this, nor is it trivial information.
It's a quality of life feature that would save players a lot of time finding style pages for the class they are wanting pages for.
If an adult can be expected to read a buying contract it isn't so far fetched to believe they can read 12 words from an ingame menu that can be accessed via 2 clicks at any given moment outside of combat.
YandereGirlfriend wrote: »Kinda surprised to see the pushback on this suggestion.
Adding a small class and skill line field hurts nobody while potentially helping some folks.


SilverBride wrote: »It's just one word added to a skill style as a quality of life feature. That is all I am suggesting.