Btw here are some interesting CMX screenshots from a Cyrodiil session I had earlier. Not saying DK needs a nerf, but it's just food for thought.
This was my mitigation:
and CPs:
I also had Major + Minor Protection back bar and procced Major Maim on my targets whenever I used my burst heal. Basically, I'm a tank.
This was a meta subclass build I dueled against in Cyrodiil (Assassination/Aedric/Storm). He's a decent player:
With Incap debuff and Balorgh, his max crit bow was 8828 against me.
Now look at this random DK player that zerged me down:
Dude is wearing Vicious Death front bar, and hitting a 7447 NON CRIT Flame Lash on me. He doesn't even have the extra damage from Molten Whip.
Both players used their full combo, but a random DK is at least 2x more lethal than a subclassed build, while on a BOMBER build, with an AoE morph spammable. If he had Molten, that would have easily been a 10k non crit.
A random DK player is more lethal than a decent subclassed player. Let that sink in.
Am I reading it wrong, looks like he Power Lashed (the proc’d version) while in Corrosive for 7k damage?
And we’re mad about that? Cause you don’t recognize this persons name?
My guy, I showed 2 screenshots of a meta subclass build hitting an 8.8k CRIT bow proc with Incap debuff and Balorgh, while a DK build using VICIOUS DEATH is hitting a 7.7k NON CRIT Flame Lash. Are you intentionally misreading what I say? Cause any non-biased person can look at the screenshots and get what I'm trying to say. Corrosive alone isn't gonna make up for the loss of a full 5 piece set. DK is that strong.
It was Power Lash, right? And with Corrosive up, right? Your crit resist means nothing on none crits, your resistances mean nothing during Corrosive. Sounds like Unknown Timmy is playing the mechanics correctly.
Yes, Unknown Timmy was in Vicious Death, a bomber set, and hitting a 7.7k non crit Power Lash with Corrosive Up. Meanwhile, Gigachad in a proper subclass build hit an 8.8k crit bow with Incap debuff (20% extra damage taken) and Balorgh (~18k pen).
I guess Unknown Timmy is so much better than Gigachad that he can afford to slot a bomber set front bar and still do more burst than Gigachad in a proper build with proper sets. What a joke lmfao
I think it's worth considering that Corrosive is very easy to kite. Due to the animation changes, Corrosive is very visible. It only takes 1-2 Streaks or just running away. If the players' skill level is high enough, to effectively use Corrosive you need to choose the right timing, position, and cooldowns of your abilities and sets. If I can kite Corrosive on my DK (melee) right now, then I think there shouldn’t be any problems for subclass builds with this.
Incap debuff can also be cleansed off or kited. Incap itself can be dodged or blocked. Yet, people complained about it.
Corrosive being easy to kite is not up for debate. But here’s the important part you’re missing: It is easy to kite… in a duel. When you fight outnumbered, there are a gazillion visual effects happening left and right. It gets pretty damn hard trying to recognize Corrosive’s animation amidst that chaos within a 2s window (yes, that’s how short it can be), let alone trying to see who popped that ultimate inside a 5-6 man group. When I got hit by that Corrosive Power Lash, I was ALREADY kiting and LoSing around a rock. That DK just happened to catch up to me with new wings (Major Expedition) along with 4 other DKs. As a melee build, I can’t kite forever. I need to heavy attack and go on offense. Don’t evem get me started on the ranged builds using Corrosive lol.
The point is a non-crit Flame Lash with Corrosive’s full pen is hitting almost as hard as a CRIT Spectral Bow amped up by Incap debuff (2x Major Vulnerability’s value) and Balorgh pen (17-18k pen with Balorgh and Major + Minor Breach). I had 4.5k crit resit (69% crit damage mitigation), so that crit Bow proc would have done an extra 65%+ crit damage to me (135% crit damage build, completely achievable with subclassing and Monomyth). A non-crit Bow would have done ~5300 damage, still 2.4k less than that Power Lash. I haven’t even gone into the fact that he could have done a 10k non crit Whip if he swapped to Molten morph.
People are so quick to tunnel vision on “Corrosive”, while ignoring the fact that it’s a NON CRIT hit on a SPAMMABLE. You can’t really spam Bows now can you?
LittleLionLeone wrote: »I'm not going to get into a war with one of you but I just want to say that I much prefer getting killed by a dk whip vs Shalks.
Shalks is a skill that is very unfair to play against in mass. It's fine when one or two people are using it, but last year was nothing but Shalks, charm, streak, incap, and spec bow.
Instead of blindly demanding a nerf, beg for every other class rework to be as strong so we see more diversity.
katanagirl1 wrote: »I’m certainly not a theorycrafter, but the thought of both reworked DKs and reworked Wardens dominating Cyrodiil while the other classes have to wait is depressing.
I hope the rest of us and Cyrodiil itself can survive this.
I think people will be ok.
The Devs are going to release Class Mastery passives, additional passive benefits that players running a non-subclassed build can equip (up to 2) which will work to try and bridge the gap while they continue to work on the class refreshes. We should get that in the next couple of months.
The changes to DK, IMO, were in the right direction. The reality is that anytime the Devs make a positive change the “toxic meta” as I like to call it will absolutely cherry pick parts of that, we’re seeing that with DK skills.
As for Warden, that’s not live on PTS yet so we don’t know what those specific changes are going to be, but, my prediction is that it’s going to cut into the metas pretty hard if they break up all the utility that’s being had out of the AC skill line. On a side note, the RoA set and Charm are being looked at during the Warden refresh due to all the bug reports.
In PvP the ceiling for crit scaling is soft so Crit has gone into orbit thanks to subclassing. With no added sources of Crit resist this has seen players who had been durable in the past aren’t as durable now.
For now, there’s no one-stop solution for players who choose not to run the meta. What I will say, just from my experience, is that there are options for non meta builds and creativity that are effective. No, they won’t hit like the meta but they can be competitive, especially against players who aren’t experienced and are instead leaning on sets or mechanics rather than skill.
In the meantime, I’m glad to see DK get some elevation.
LittleLionLeone wrote: »I'm not going to get into a war with one of you but I just want to say that I much prefer getting killed by a dk whip vs Shalks.
Shalks is a skill that is very unfair to play against in mass. It's fine when one or two people are using it, but last year was nothing but Shalks, charm, streak, incap, and spec bow.
Instead of blindly demanding a nerf, beg for every other class rework to be as strong so we see more diversity.
Getting Whipped by 6 people isn't that different when Whip can hit for 9-10k. Same thing, repackaged.
LittleLionLeone wrote: »Slightly more telegraphed,
LittleLionLeone wrote: »has to be in close quarters unlike spec bow
LittleLionLeone wrote: »doesn't automatically for you while you get to cast another skill like Shalks does.
LittleLionLeone wrote: »So no, not really repackaged.
Hello? Meta subclassed builds using Assassination were majorily melee. Also, DK Wings hard counter Spectral Bow.
Inhale + Incinerate, hello?
LittleLionLeone wrote: »melee + being able to still do damage at range yes. DK lacks that outside of Magma Fist and Leap. Want to not die from a DK? Kite them around corners and gain distance.
LittleLionLeone wrote: »DK has always been known to be the brawler type class, why wouldn't they be the strongest in that?
LittleLionLeone wrote: »Was talking about whip specifically, but yet again see above. DK is the brawler class.
So you admit they are better than subclass builds yes? I have been farming subclass builds on my pure DK. Animal/Assassination builds do not stand a chance.
So you admit they are better than subclass builds yes? I have been farming subclass builds on my pure DK. Animal/Assassination builds do not stand a chance.
LennaTheRussian wrote: »So you admit they are better than subclass builds yes? I have been farming subclass builds on my pure DK. Animal/Assassination builds do not stand a chance.
That's kinda the point of the rework. People were complaining about subclassing being more op than pure classing. Pure classes should be stronger overall, once the warden rework comes out hopefully it's just as strong as dk.
Nerfing the meta just makes people default to the next best thing. But if every class is "meta" then we get more build variety. ZoS clearly have some regrets about how they did subclassing, but it's too late to roll it back.
I for one can't wait for classes like necro to be a viable option in pvp once more.
Dk is strong right now yes, but it's no different than the meta from last year. People were getting stomped by high crit ac/assassination/restoring light or storm calling builds.
There are still ways to beat the dk meta, just have to find out how.
Oblivion_Protocol wrote: »So you admit they are better than subclass builds yes? I have been farming subclass builds on my pure DK. Animal/Assassination builds do not stand a chance.
That’s a bit of an exaggeration. Yes, DKs have slightly more power than the typical subclass builds (which I will again point out is what people demanded for months from pure class builds). But to say they don’t stand a chance is categorically false. In a 1v1 with equal skill level, a subclassed Warden and a DK can trade kills rather evenly. Meaning that pure DK is about on the level of subclassing.
However, we’re not seeing a lot of 1v1s. We’re seeing two or three DKs jumping on people, or one hyper-skilled player getting the most out of the DK class and slaughtering people who either don’t know what they’re doing or don’t quite have the same skill level.
All this talk of needing DK undermines the entire point of the class reworks, which is to make pure classes stronger. DK isn’t just popular because it’s stronger. It’s also more fun for people to play because it can compete and offer an option that isn’t Animal Companions/Assassination/Storm Calling.
Just wait until then other class reworks are done and DK’s power doesn’t just exist in a vacuum.
You're still the only player ITT that sees this as a bad thing. The rest of us are celebrating the return of the class system and the death of the worst meta in game history.Come to Stormhaven and see how many subclassed Warden trade kills evenly with a DK.
You're still the only player ITT that sees this as a bad thing.
The rest of us are celebrating the return of the class system and the death of the worst meta in game history.
Originally I was all for subclassing, but the implementation has been so horrendous that I could care less if subclassed Wardens rot in F tier for the rest of the game's existence.
The devs still need to deal with busted sets/stats enabling extreme tank/burst and infinite sustain across classes. There needs to be a full set balance pass, burst damage procs in particular need to be nuked from existence in PvP. You asked how many sets, the answer is "all of them."
Complete insanity to me that players would whine about a 10k whip then go silent or even "defend" something like a 10k Null Arca proc. This is part of why we end up with meta after meta where classes and weapons are flavorless empty vessels for the latest busted set/stat cheese
1) yes1) If for the next 3-6 months, the majority of the playerbase are on DK, then will you be okay with that?
2) If you're okay with that, then why is it any different than 6 months of subclassing meta?
3) If I play a non-DK pure class, then what am I supposed to do?
yesSo now we have come to the root of your argument. You are essentially saying that you don't care what meta is as long as subclassed Wardens cease to exist.
Because to me, they are fundamentally identical. With subclassing, you have a year of the same 2 builds (Assassination/Animal/X, and Assassination/Aedric/X). With U49, you have 3 months of DK. How are they any different from each other? Subclassing sucked, but my pure Sorc was able to compete vs those meta builds. This patch, everyone is a DK, and pure DK is so far ahead of subclassing that my Sorc simply cannot compete. The best I can do is kite and stalemate. How is that fun?
YandereGirlfriend wrote: »Urzigurumash wrote: »There is one small relief I would be surprised if anybody opposed:
REMOVE THE FLAME DAMAGE TAKEN ON VAMPIRE
I was all about this during the last DK meta, I'm all about it again. This would give us all Undeath at its modest 10% rather than the OP 30% last time. Right now I assume all non Glass Cannon have dropped Vamp for this patch.
Players should take vampire for the abilities not the passives.
Vampires take extra Flame Damage to conform to the series lore and basic common sense.
Take the line if you want to play like a vampire not for the free stats. We lived that stupid life for way too long, most of vampire's entire existence. Originally, you took it for the free regen. Later, you took it for the free mitigation. No build decision should be free. The tiny increases to ability cost by themselves are not a high enough price for the power.
Bad thing. Passives shouldn't overshadow actives. It kills class/skill identity and obligates antithematic builds. We already went through this with obligatory vamp 3, mandatory subclassing for passives, warriors putting down their 2H to wield dual knives like a rogue...Urzigurumash wrote: »Says who? Passives drive many choices, it's driven the DW meta for years
Bad thing. Passives shouldn't overshadow actives. It kills class/skill identity and obligates antithematic builds. We already went through this with obligatory vamp 3, mandatory subclassing for passives, warriors putting down their 2H to wield dual knives like a rogue...Urzigurumash wrote: »Says who? Passives drive many choices, it's driven the DW meta for years
If you're not using any DW skills, then it shouldn't matter whether you choose DW or 2H, you should be able to choose the aesthetic or feel you prefer, just like it shouldn't matter whether you play vamp or mortal if you don't want to actually engage with being a vampire.
If subclassing didn't also swap passives, it wouldn't have been nearly as much a disaster.
Theme/aesthetic/playstyle is the entire reason we have all these choices, otherwise we'd just be flipping coins or throwing rock/paper/scissors. Yeah there's a right way to do passives like the new Class Mastery, where you need to be all in on the theme to get the mechanical power.Urzigurumash wrote: »But these are thematic ideas I think, I'm not sure Passives are necessarily detrimental to mechanics? Passives could enable diversity if they were better balanced, no?
This is relevant because pure DK looks cooler with a 2H.
Urzigurumash wrote: »I feel very unengaged with Vampirism having to cure it because 95% of the damage out there is Flame
Urzigurumash wrote: »I feel very unengaged with Vampirism having to cure it because 95% of the damage out there is Flame
Well, won't have to worry about that too much after other classes get their reworks.
I think it's absolutely fine and even preferable if the game has a rock-paper-scissors approach to balance, keeps things interesting.