YandereGirlfriend wrote: »Their point is that live service games are not Mesozoic mosquitoes encased in amber. They change, are required to change, if they are to survive.
BretonMage wrote: »Some may be able handwave improbable things away as "celestial" or "magic", but when a significant proportion of the game is neon pink and purple (we already have the pink ball Accursed Recall from 2024), ESO no longer looks anything like the Elder Scrolls of the past few decades.
As I had mentioned, some evolution is expected - I was fine with a few exploding mounts or a few bright celestial things from the previous years, but they're absolutely ubiquitous now. Obnoxiously bright collectibles and skills are everywhere. This is no longer the Elder Scrolls.
Not everything that is popular in our world needs to be incorporated into ESO to make money. Otherwise I suppose we will have rap songs in taverns and memes on posters to look forward to in the years to come? (We already have Sharp saying "skill issue", so I guess we're closer than we know).
SilverBride wrote: »BretonMage wrote: »Some may be able handwave improbable things away as "celestial" or "magic", but when a significant proportion of the game is neon pink and purple (we already have the pink ball Accursed Recall from 2024), ESO no longer looks anything like the Elder Scrolls of the past few decades.
As I had mentioned, some evolution is expected - I was fine with a few exploding mounts or a few bright celestial things from the previous years, but they're absolutely ubiquitous now. Obnoxiously bright collectibles and skills are everywhere. This is no longer the Elder Scrolls.
Not everything that is popular in our world needs to be incorporated into ESO to make money. Otherwise I suppose we will have rap songs in taverns and memes on posters to look forward to in the years to come? (We already have Sharp saying "skill issue", so I guess we're closer than we know).
I can't seem to find it, but recently there was a thread about how an NPC referred to themself as a "tank".
I don't want to lose ESO but we are drifting running farther and farther away from it.

This is not about change per se, it's about the direction of change: more cartoony, as the OP put it. Why erode the ES aesthetics with flashy, over-the-top visuals that don't have a place in it? I tell you why: lack of confidence in a unique aesthetic despite it belonging to a proven IP. Instead they think the best bet is to sell what other games are selling.
I was not disagreeing on your points, I just wanted to specify exactly the point that seemed to create confusion between the two terms, giving references to understand what people generally mean when they use them.
And as I expressed, I agree with the rest
I never said Devs don't love TES. My question was more "are they willing to defend TES as we know it against the idea of: follow trends = profit?" I'LL VOLUNTARILY EXAGGERATE HERE with something impossibile, but I'd prefer ESO to vanish in the void than seeing it put in the cash shop Barbie or Homer Simpson skins. We know this will never happen. My question remains: where is the limit set in maintaining TES DNA and how much are Devs willing to give up?
And to be honest, I say Devs but could very well be just marketing team or "Corpo Leaders".
tomofhyrule wrote: »Every cosmetic has a tooltip that explains the lore behind it, and thus does connect it to the lore.
I always thought mounts were one thing. But now there is neon pink skill style that shoot celestial fireworks of glitter. I think I discovered my limit on what is too much.
SilverBride wrote: »twisttop138 wrote: »This is literally the first place I've seen people complaining about the 2H effects so I'm sure you're being hyperbolic with "so much distress".
It's mentioned in other threads, and it is causing me distress because I can't play my DK now because of it.
My DK is a strong Nord woman and wants to look like one rather than looking like she is wielding flashy toy weapons.
I always thought mounts were one thing. But now there is neon pink skill style that shoot celestial fireworks of glitter. I think I discovered my limit on what is too much.
A skin would be passable at least imo. Skill styles have been nice and a few of them actually very creative.
But what does this one have anything to do with a sorcerer? IDK, to me it feels like a step too far to alter the style completely with something else not directly related to the class. In the end I'll probably look past it but the initial shock is there.
Besides I hope they redo lightning form all together during rework and get rid of the transparency, Will be interesting how these styles evolve (or not).
I always thought mounts were one thing. But now there is neon pink skill style that shoot celestial fireworks of glitter. I think I discovered my limit on what is too much.
I was not disagreeing on your points, I just wanted to specify exactly the point that seemed to create confusion between the two terms, giving references to understand what people generally mean when they use them.
And as I expressed, I agree with the rest
Ah, okayI never said Devs don't love TES. My question was more "are they willing to defend TES as we know it against the idea of: follow trends = profit?" I'LL VOLUNTARILY EXAGGERATE HERE with something impossibile, but I'd prefer ESO to vanish in the void than seeing it put in the cash shop Barbie or Homer Simpson skins. We know this will never happen. My question remains: where is the limit set in maintaining TES DNA and how much are Devs willing to give up?
And to be honest, I say Devs but could very well be just marketing team or "Corpo Leaders".
The big question I have been wondering about is how much ESO is considered art by the people who create it (or the ones who have a say about the direction, at least), and how much just some commercial consumer product. I think it makes a big difference. While art is more (not entirely anymore, as there are also artists who are more commercially-minded) about the artist's personal idea and style, and the focus is on the artwork how it is meant to be, a consumer product is much less "stable" and can be altered to the consumers' wished at all times, without thinking much about preserving the original idea.
Of course ESO is also a commercial product, the studio needs to gain revenue, that is clear. I personally think it would be important to find a balance - to be able to be commercially successful, while not completely giving up the game's essential idea and style. But the people in charge might view that completely differently.
But even from the purely financial standpoint one could wonder how much sense it makes to water down such a well-known and specific franchise like TES. I, personally, believe that TES style by itself could already be very successful, without a need to bend to all kinds of other trends. From my point of view, uniqueness itself can be an advantage. Then again, ESO's marketing people will surely have all kinds of stats to see what sells well and what not, of course.tomofhyrule wrote: »Every cosmetic has a tooltip that explains the lore behind it, and thus does connect it to the lore.
There's masses of flavor texts that show no lore connection whatsoever apart from randomly dropping some location name and claiming that this was the place the creature was bred in, whether it makes any sense according to the broader already established lore or not. Or have you ever seen the Telvanni mushroom horse anywhere in Telvanni regions? Or ever heard any npc there mentioning experiments about creating mushroom animal hybrids? Of course not.
BretonMage wrote: »
Otherwise I suppose we will have rap songs in taverns and memes on posters to look forward to in the years to come? (We already have Sharp saying "skill issue", so I guess we're closer than we know).
YandereGirlfriend wrote: »I think that folks' first mistakes were treating ESO as somehow being comparable to a mainline game.


All of our responses mean nothing as the OP noted they only want to get a response from the dev. Although in one post they stated, "Colorful and bright and flashy does equate cartoony to me." yet in the same page states, "Skills are being changed to be bright and flashy and now I can't play my DK because of it. Another thing now getting the cartoon treatment.". So maybe they just want a thread to complain and get others to complain of the direction rather than get an answer from the ESO folks.
SilverBride wrote: »All of our responses mean nothing as the OP noted they only want to get a response from the dev. Although in one post they stated, "Colorful and bright and flashy does equate cartoony to me." yet in the same page states, "Skills are being changed to be bright and flashy and now I can't play my DK because of it. Another thing now getting the cartoon treatment.". So maybe they just want a thread to complain and get others to complain of the direction rather than get an answer from the ESO folks.
I never said I only want a response from the developers. I encourage input from other players, which is why I presented the topic. And I already explained that other players can speculate why they think this is happening and I encourage their feedback, but speculations are not verified answers. Only ZOS knows their reason and I would like to hear what that is from them.
We agreed to disagree about this once so I will ask a second time. Let's agree to disagree and leave it at that.
SilverBride wrote: »All of our responses mean nothing as the OP noted they only want to get a response from the dev. Although in one post they stated, "Colorful and bright and flashy does equate cartoony to me." yet in the same page states, "Skills are being changed to be bright and flashy and now I can't play my DK because of it. Another thing now getting the cartoon treatment.". So maybe they just want a thread to complain and get others to complain of the direction rather than get an answer from the ESO folks.
I never said I only want a response from the developers. I encourage input from other players, which is why I presented the topic. And I already explained that other players can speculate why they think this is happening and I encourage their feedback, but speculations are not verified answers. Only ZOS knows their reason and I would like to hear what that is from them.
We agreed to disagree about this once so I will ask a second time. Let's agree to disagree and leave it at that.
You know what, you never explicitly did say you wanted only a response from the devs/ZOS. I'm wrong, and sorry for that.
Yet comments like this, "That is all player speculation. And yes, I want to hear the reason from ZOS.", makes me believe you only want to hear from devs/ZOS.
I can't wait for the FX options to be in game.
A skin would be passable at least imo. Skill styles have been nice and a few of them actually very creative.
But what does this one have anything to do with a sorcerer? IDK, to me it feels like a step too far to alter the style completely with something else not directly related to the class.
BretonMage wrote: »
Otherwise I suppose we will have rap songs in taverns and memes on posters to look forward to in the years to come? (We already have Sharp saying "skill issue", so I guess we're closer than we know).
Lusty Argonian Maid: "Don't make me rap.."YandereGirlfriend wrote: »I think that folks' first mistakes were treating ESO as somehow being comparable to a mainline game.
Why wouldn't they, when being an Elder Scrolls game is a core part of the game's marketing and history? They absolutely were reaching out to fans of the franchise for this game, calling this an "online RPG" specifically in the Elder Scrolls Universe. Not a "live service game with fun cosmetics like Fortnite". So why would they expect the tone and aesthetics to become nonsense after a decade?
They also advertise "classic Elder Scrolls storytelling" right after that. They also use the word "Immerse". Which today is pretty funny. Maybe they can change that to "Elder Scrolls for the Modern Audience."
YandereGirlfriend wrote: »SNIP
YandereGirlfriend wrote: »If ZOS wanted to they could be cashing-in on those proven gasha mechanics and dangling thirst-trap and yassified fan-service companions, etc.
AllenaNightWood wrote: »

YandereGirlfriend wrote: »SNIP
This argument is a simple "nope" from me. The "handwaving" discussed above clearly applies here. It also ignore that marketing should have a level of honest representation of a product, and it was pretty honest for a very long time.AllenaNightWood wrote: »
Yeah...no thirst-trapping being sold as Apex Crown Crate outfits in ESO here...
No Yaasified outfits like the feather-butt costume that was also an Apex reward in another crate.
twisttop138 wrote: »YandereGirlfriend wrote: »SNIPAllenaNightWood wrote: »
Yeah...no thirst-trapping being sold as Apex Crown Crate outfits in ESO here...
No Yaasified outfits like the feather-butt costume that was also an Apex reward in another crate.
I feel like what they're saying, and I could be wrong, is that ZOS gonna Zos. That stuff sells and they need to make money. No matter how many 2 billion dollars they made, MS expects each of their studios to have a certain amount of revenue. The game has varied players and tastes. The popularity of these items speaks for itself. They wouldn't sell it if it didn't sell. Regardless of if I like it or not and there is many things don't care for.
Also, not to be old but I have no idea what yaasified means. We truly do learn something new every day.
They brought up that point in a paragraph about "other games are worse" and then had examples that ZOS actually does. That's my point.
YandereGirlfriend wrote: »But the larger point remains: money talks and free-to-play walks.
YandereGirlfriend wrote: »twisttop138 wrote: »YandereGirlfriend wrote: »SNIPAllenaNightWood wrote: »
Yeah...no thirst-trapping being sold as Apex Crown Crate outfits in ESO here...
No Yaasified outfits like the feather-butt costume that was also an Apex reward in another crate.
I feel like what they're saying, and I could be wrong, is that ZOS gonna Zos. That stuff sells and they need to make money. No matter how many 2 billion dollars they made, MS expects each of their studios to have a certain amount of revenue. The game has varied players and tastes. The popularity of these items speaks for itself. They wouldn't sell it if it didn't sell. Regardless of if I like it or not and there is many things don't care for.
Also, not to be old but I have no idea what yaasified means. We truly do learn something new every day.
They brought up that point in a paragraph about "other games are worse" and then had examples that ZOS actually does. That's my point.
These costumes are very mild compared to the Chinese and Korean free-to-play scene.
But the larger point remains: money talks and free-to-play walks. Vanilla enjoyers need to rival the sales of the large and deep-pocketed Celestial horse crowd in order to speak the language that ZOS understands - money.
There are Celestial horse whales spending big on the game. Are there brown horse enjoyers doing the same? Given recent trends, I think that we can infer the answer. We might not like that answer but the folks that spend money on the game are the ones keeping the servers running for the rest of us.
My preference would have been for a monthly WoW-style sub, rather than Crates and a cash shop, to fund the game but that ship has long since sailed away.
twisttop138 wrote: »YandereGirlfriend wrote: »twisttop138 wrote: »YandereGirlfriend wrote: »SNIPAllenaNightWood wrote: »
Yeah...no thirst-trapping being sold as Apex Crown Crate outfits in ESO here...
No Yaasified outfits like the feather-butt costume that was also an Apex reward in another crate.
I feel like what they're saying, and I could be wrong, is that ZOS gonna Zos. That stuff sells and they need to make money. No matter how many 2 billion dollars they made, MS expects each of their studios to have a certain amount of revenue. The game has varied players and tastes. The popularity of these items speaks for itself. They wouldn't sell it if it didn't sell. Regardless of if I like it or not and there is many things don't care for.
Also, not to be old but I have no idea what yaasified means. We truly do learn something new every day.
They brought up that point in a paragraph about "other games are worse" and then had examples that ZOS actually does. That's my point.
These costumes are very mild compared to the Chinese and Korean free-to-play scene.
But the larger point remains: money talks and free-to-play walks. Vanilla enjoyers need to rival the sales of the large and deep-pocketed Celestial horse crowd in order to speak the language that ZOS understands - money.
There are Celestial horse whales spending big on the game. Are there brown horse enjoyers doing the same? Given recent trends, I think that we can infer the answer. We might not like that answer but the folks that spend money on the game are the ones keeping the servers running for the rest of us.
My preference would have been for a monthly WoW-style sub, rather than Crates and a cash shop, to fund the game but that ship has long since sailed away.
God a sub only game. I could almost imagine how good it would be. I remember this, like many MMOs of that time, being billed as the WoW killer. I'd argue this game is superior in some ways, of course it could learn a lot in others.