Mottlewing wrote: »
So far I've been drawing everyone's suggestions and I realized I never really drew what I wanted in a werewolf so here it is. I couldn't decide between abs and fur so I met in the middle and put some light fur on the abs.
I'm sorry if I made anyone sad with what it can be. This means alot to me too and I really wanted to give the devs some insight as to what everyone wants to see on the off chance they get to see these.
Thank you Enemoriana for the assist those ears look amazing
Mottlewing wrote: »
So far I've been drawing everyone's suggestions and I realized I never really drew what I wanted in a werewolf so here it is. I couldn't decide between abs and fur so I met in the middle and put some light fur on the abs.
I'm sorry if I made anyone sad with what it can be. This means alot to me too and I really wanted to give the devs some insight as to what everyone wants to see on the off chance they get to see these.
Thank you Enemoriana for the assist those ears look amazing
ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
ragnarok6644b14_ESO wrote: »The updated model, for me, looks like a hybrid between a human and a wolf in a way that is unsettling and does not belong to nature.
NotaDaedraWorshipper wrote: »ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
NotaDaedraWorshipper wrote: »ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
Mottlewing wrote: »
I sprayed a couple of werewolves with Abs-begone! just for you. I had to draw each hair so it might not look as good/composed as the others but if you squint and tilt your head a little you get the idea.
I will say I do love the knee hair though. I'd be keeping that if it was up to me.
Mottlewing wrote: »
So far I've been drawing everyone's suggestions and I realized I never really drew what I wanted in a werewolf so here it is. I couldn't decide between abs and fur so I met in the middle and put some light fur on the abs.
I'm sorry if I made anyone sad with what it can be. This means alot to me too and I really wanted to give the devs some insight as to what everyone wants to see on the off chance they get to see these.
Thank you Enemoriana for the assist those ears look amazing

ESO_Nightingale wrote: »Yeah if i'm playing werewolf, i dont want to run around as a hairy naked man with a hyena head.
The hair/fur distribution needs to cover the whole body. Its simply too grotesque right now.
ragnarok6644b14_ESO wrote: »NotaDaedraWorshipper wrote: »ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
Because Hircine is not of the world?
Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.
Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.
spartaxoxo wrote: »ragnarok6644b14_ESO wrote: »NotaDaedraWorshipper wrote: »ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
Because Hircine is not of the world?
Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.
Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.
Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.
ragnarok6644b14_ESO wrote: »spartaxoxo wrote: »ragnarok6644b14_ESO wrote: »NotaDaedraWorshipper wrote: »ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
Because Hircine is not of the world?
Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.
Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.
Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.
Right, something can be animalistic/naturalistic without outright just being a wolf.
And it's still "unnatural" - even if it's not outright a "hellish" vibe (which this definitely is not, lol. Not anywhere near looking Dagonite or Bal). Someone mentioned it looked like it could be for Peryite earlier, and I'd argue that's almost spot on.
Peryite is the Daedric Prince of the Natural Order, and so is just as "nature" as Hircine.

luckiestlycan wrote: »karthrag_inak wrote: »Khajiit does not wish to look unkempt and sickly. Not only would that be unpleasant, but completely inaccurate.
There is famous Khajiit bard and philosopher who had delightful song "Werelions of Rimmen" :
Khajiit saw a werelion with a Bosmer menu in his hand
Walking through the streets of Woodhearth in the rain
He was looking for the place called The Roasted Branch
Gonna get a big dish of Altmer brain
You hear him howlin' around your Sleek Creek house
You better not let him in
Snarky Nibenese got mutilated late last night
Werelions of Rimmen again
He's the six-clawed cat of Phaer who ran amok in Tear
Lately he's carved some elves in Kragenmoor
You better stay away from 'jiit, he'll carve you into meat.
Huh, I'd like to meet his tailor
Well, Khajiit saw Razum Dar walkin' with the Queen
Doin' the Werelions of Rimmen
Khajiit saw Fa'ren-dar walkin' with the Queen, uh
Doin' the Werelions of Rimmen
Khajiit saw a werelion drinkin' skooma at a place called the Sugar Bowl
And his hair was perfect
Note the sleekness, the style. Even from afar, it was obvious. No mangy, balding, dungy hyena here, dear friends.
OH MY GODS NO WAY XD
THAT'S WEREWOLVES OF LONDON BY WARREN ZONE XD
I may disagree with your stance on the Werewolf appearance, but that is a peak parody and this one repects you for it XD
spartaxoxo wrote: »ragnarok6644b14_ESO wrote: »spartaxoxo wrote: »ragnarok6644b14_ESO wrote: »NotaDaedraWorshipper wrote: »ragnarok6644b14_ESO wrote: »as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
Because Hircine is not of the world?
Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.
Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.
Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.
Right, something can be animalistic/naturalistic without outright just being a wolf.
And it's still "unnatural" - even if it's not outright a "hellish" vibe (which this definitely is not, lol. Not anywhere near looking Dagonite or Bal). Someone mentioned it looked like it could be for Peryite earlier, and I'd argue that's almost spot on.
Peryite is the Daedric Prince of the Natural Order, and so is just as "nature" as Hircine.
Eh. It reminds me of the wolves in Diablo 4 which that whole game is basically a hellish vibe.
I could definitely see something like that for Peyrite too, I guess. It has that whole disease vibe. But, these ones are specifically supposed to be from Hircine.
Erickson9610 wrote: »
As always, males get to have their chest exposed, while females are planned to have it covered, just like in their human forms. It's a little strange, considering you'd actually expect the males to be hairier, but I digress.
I don't know why people think I want it to look like a Peryite imposition in the world exactly. All I'm saying is it should be closer to Peryite in terms of "naturalness" than an actual wolf, because it's not an actual wolf, and it's not even natural.Hircine is not Peryite, what is this discussion...
I didn't say I don't care (obviously I do - otherwise I wouldn't post in the thread??).Respectfully, you came into this discussion saying you don't even care about werewolves. The model should appeal to those that DO care about werewolves, not somebody who doesn't even give a crud and just wants it related to a completely different daedric lord.


spartaxoxo wrote: »The design inspiration should be Hircine because we literally get it from him. He has some of the most natural looking creatures in his realm of any of the Daedric princes.
ragnarok6644b14_ESO wrote: »In order to avoid stomping on that design space (and properly reflecting their lore), Werewolves should feel 'otherworldly' or 'not belonging' - because they, as a Daedric imposition, literally do not belong and are not of the Mundus, but rather, only half so, and half Oblivion.
spartaxoxo wrote: »The design inspiration should be Hircine because we literally get it from him. He has some of the most natural looking creatures in his realm of any of the Daedric princes.
See now these werewolves have that mohawk look but they have fur elsewhere that makes them still look like a werewolf and not a hyena. IF they must keep the mohawk look on the model at least make the werewolves look like the ones here where they still look like a wolf.
Celas_Dranacea wrote: »I think the devs hyped male/female models for werewolves and perhaps feel beholden to deliver - but imo yeah they don’t need to be incredibly visually distinct. Maybe for female it’s just wider hips / different musculature and different colored fur patch on chest, perhaps fluffier tail and call it good

MaverickWerewolf wrote: »I agree that the werewolf form should be bigger and more wolfish.
I do not agree that the answer is to cover its body in fur. The werewolf having some visible muscles helps keep it scary.
I also very much appreciate that the devs gave the new werewolf model some visible abs. Please, for the sake of all that is good, do not cover those or the entire upper chest in fur. Same for the arms, hands, and feet. It runs contrary to the werewolf horror design the devs are clearly chasing.
That being said, the design needs to be more wolfish in the head and face. The ears look awful, and the eyes are way too forward-set and shallow.
The werewolf is also far too short and stumpy and WAY too skinny. It needs to be a little bit more muscled (I am not talking bodybuilder roid muscle, I'm talking like the Skyrim werewolves) to look remotely intimidating, but it also desperately needs lanker limbs. Its hands and feet are tragically small, and its arms and legs are tragically much too short.
Although the model was old and clunky, the artistic design of ESO's beta werewolf model remains the best in terms of vision. It had a lot more thought and artistry put into it than this one we've seen in the dev previews. Sorry; it just did. It had appropriate proportions and looked far more wolfish. At this point, I wish we would just see a graphical update to that model, lol.
This rendition looks great, save for the aforementioned problems with the limb length and size of hands and feet and the placement of the eyes being much too snug against the base of the muzzle: