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Update 50 Pre-PTS - Feedback Thread for Werewolf Visual Changes

  • coop500
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    Mottlewing wrote: »
    l9vh7mwzl1i9.png
    So far I've been drawing everyone's suggestions and I realized I never really drew what I wanted in a werewolf so here it is. I couldn't decide between abs and fur so I met in the middle and put some light fur on the abs.

    I'm sorry if I made anyone sad with what it can be. This means alot to me too and I really wanted to give the devs some insight as to what everyone wants to see on the off chance they get to see these.

    Thank you Enemoriana for the assist those ears look amazing :D

    Noooo don't be sorry! And I'm glad you made something you wanted, I think it's cool to see the abs back too, so thank you! And it's nice to see what concept y'all truly like. I agree those ears are perfect, and with the abs returned, I think this one you got here is my favorite too.
    Edited by coop500 on March 14, 2026 3:13PM
    Hoping for more playable races
  • Erickson9610
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    Mottlewing wrote: »
    l9vh7mwzl1i9.png
    So far I've been drawing everyone's suggestions and I realized I never really drew what I wanted in a werewolf so here it is. I couldn't decide between abs and fur so I met in the middle and put some light fur on the abs.

    I'm sorry if I made anyone sad with what it can be. This means alot to me too and I really wanted to give the devs some insight as to what everyone wants to see on the off chance they get to see these.

    Thank you Enemoriana for the assist those ears look amazing :D

    This one looks good. I really hope @ZOS_Erin and the other devs have been looking at these mockups, because the design is great. The muzzle in particular reminds me of Morrowind's werewolf.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.
    [Lie] Of course! I don't even worship Daedra!
  • Enemoriana
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    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...
    The updated model, for me, looks like a hybrid between a human and a wolf in a way that is unsettling and does not belong to nature.

    Werewolves were blessed by Hircine. Not Molag Bal or Mehrunes. There is nothing about "hell". He is Daedric Prince most connected with nature, his realm looks like woods and grasslands, and many of those whose lives are bound to nature worship him (or at least pay him respect). Нis creatures, actually, should look belonging to nature.

    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • ragnarok6644b14_ESO
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    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.

    Because Hircine is not of the world?

    Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.

    Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.
  • Erickson9610
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    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.

    This is a good way to look at it. I doubt we'll get other werecreatures in ESO, but if we got the preview iteration of the werewolf model and then actually did get a werebear or something, shouldn't we expect the werebear to have exposed skin as well? All werebeasts would have to have exposed human skin because they're all part human — including werecrocodiles and werevultures.

    It's one thing to say that if there's only one kind of werebeast in ESO, then it should look like a human turned into a generic monster with little wolf influence. But if we're going to get more kinds of lycanthropes in the future, we really should have the werewolf look like a wolf, so that it makes sense to have werebears look like bears instead of looking like a slightly different style of werewolf.
    Edited by Erickson9610 on March 14, 2026 4:35PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SirIronclad
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    Mottlewing wrote: »
    uzr88hh43vyw.png

    I sprayed a couple of werewolves with Abs-begone! just for you :). I had to draw each hair so it might not look as good/composed as the others but if you squint and tilt your head a little you get the idea.

    I will say I do love the knee hair though. I'd be keeping that if it was up to me.

    Love the rendition in the bottom left! Full fur looks way better imo.
  • tomofhyrule
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    Mottlewing wrote: »
    l9vh7mwzl1i9.png
    So far I've been drawing everyone's suggestions and I realized I never really drew what I wanted in a werewolf so here it is. I couldn't decide between abs and fur so I met in the middle and put some light fur on the abs.

    I'm sorry if I made anyone sad with what it can be. This means alot to me too and I really wanted to give the devs some insight as to what everyone wants to see on the off chance they get to see these.

    Thank you Enemoriana for the assist those ears look amazing :D

    colbert-give-it-to-me.gif

    ooh, this is so good.

    Please, ZOS, please give us one that looks like this
  • ESO_Nightingale
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    Yeah if i'm playing werewolf, i dont want to run around as a hairy naked man with a hyena head.

    The hair/fur distribution needs to cover the whole body. Its simply too grotesque right now.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Erickson9610
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    Yeah if i'm playing werewolf, i dont want to run around as a hairy naked man with a hyena head.

    The hair/fur distribution needs to cover the whole body. Its simply too grotesque right now.

    I agree, and frankly the upsetting thing is that people who don't play Werewolf want it to look ugly.

    I can understand liking a different art style of werewolf — yes, there are people who prefer the "wolfman" look more than the "werewolf" look — but asking for ESO's Werewolf to look unappealing "because it should" without indicating that you would actually play the new Werewolf just sounds disingenuous. Why would you want other player's characters to look uglier than before?

    We want people to want to play Werewolf. Please don't ask to make Werewolf unappealing visually if you don't plan on actually playing it.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • spartaxoxo
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    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.

    Because Hircine is not of the world?

    Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.

    Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.

    Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.
  • ragnarok6644b14_ESO
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    spartaxoxo wrote: »
    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.

    Because Hircine is not of the world?

    Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.

    Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.

    Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.

    Right, something can be animalistic/naturalistic without outright just being a wolf.

    And it's still "unnatural" - even if it's not outright a "hellish" vibe (which this definitely is not, lol. Not anywhere near looking Dagonite or Bal). Someone mentioned it looked like it could be for Peryite earlier, and I'd argue that's almost spot on.

    Peryite is the Daedric Prince of the Natural Order, and so is just as "nature" as Hircine.
  • spartaxoxo
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    spartaxoxo wrote: »
    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.

    Because Hircine is not of the world?

    Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.

    Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.

    Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.

    Right, something can be animalistic/naturalistic without outright just being a wolf.

    And it's still "unnatural" - even if it's not outright a "hellish" vibe (which this definitely is not, lol. Not anywhere near looking Dagonite or Bal). Someone mentioned it looked like it could be for Peryite earlier, and I'd argue that's almost spot on.

    Peryite is the Daedric Prince of the Natural Order, and so is just as "nature" as Hircine.

    Eh. It reminds me of the wolves in Diablo 4 which that whole game is basically a hellish vibe.

    diablo-4-pets-1-550x309.jpg

    I could definitely see something like that for Peyrite too, I guess. It has that whole disease vibe. But, these ones are specifically supposed to be from Hircine.
    Edited by spartaxoxo on March 15, 2026 1:23AM
  • karthrag_inak
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    Khajiit does not wish to look unkempt and sickly. Not only would that be unpleasant, but completely inaccurate.

    There is famous Khajiit bard and philosopher who had delightful song "Werelions of Rimmen" :

    Khajiit saw a werelion with a Bosmer menu in his hand
    Walking through the streets of Woodhearth in the rain
    He was looking for the place called The Roasted Branch
    Gonna get a big dish of Altmer brain

    You hear him howlin' around your Sleek Creek house
    You better not let him in
    Snarky Nibenese got mutilated late last night
    Werelions of Rimmen again

    He's the six-clawed cat of Phaer who ran amok in Tear
    Lately he's carved some elves in Kragenmoor
    You better stay away from 'jiit, he'll carve you into meat.
    Huh, I'd like to meet his tailor

    Well, Khajiit saw Razum Dar walkin' with the Queen
    Doin' the Werelions of Rimmen
    Khajiit saw Fa'ren-dar walkin' with the Queen, uh
    Doin' the Werelions of Rimmen
    Khajiit saw a werelion drinkin' skooma at a place called the Sugar Bowl
    And his hair was perfect

    Note the sleekness, the style. Even from afar, it was obvious. No mangy, balding, dungy hyena here, dear friends.

    OH MY GODS NO WAY XD

    THAT'S WEREWOLVES OF LONDON BY WARREN ZONE XD

    I may disagree with your stance on the Werewolf appearance, but that is a peak parody and this one repects you for it XD

    Khajiit is pleased someone caught it :smiley:
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • ragnarok6644b14_ESO
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    as someone who isn't into werewolves that much, I gotta say this thread made me sad. I was curious enough to follow it, but we went from something that genuinely looked like a hellspawned horror (or hellblessed protector) that wasn't quite "right" and clearly didn't belong in the world to...

    So why should it exist? It doesn't belong in the world, it doesn't look like a werebeast made by Hircine so it should be changed to look like something that does. It's a werewolf, not werehellspawn or skeever, or hyena with mange, it's a werewolf and should look like a humanoid wolf, same way a werebear would be a humanoid bear, a wereboar would be a humanoid boar etc.

    Because Hircine is not of the world?

    Remember the Daedra are unnatural - they explicitly refused to participate in creation. The Earthbones and all that exists in the world are without Daedric influence as the default worldly state.

    Daedric influence is forced into the world - shapeshifting Druids (like Archdruid Devyric) and pre-stability Bosmer are not considered were-creatures precisely because they are products of the earthbones - of Y'ffre and nature - not the Daedra.

    Different Daedric princes have different spheres of influence on the world and different aesthetics. Hircine is the Daedric princes of the hunt and his curses are animalistic (werewolf, werebears, etc). The ones that look like hellspawn are Mehrunez Dagon and Molag Bal.

    Right, something can be animalistic/naturalistic without outright just being a wolf.

    And it's still "unnatural" - even if it's not outright a "hellish" vibe (which this definitely is not, lol. Not anywhere near looking Dagonite or Bal). Someone mentioned it looked like it could be for Peryite earlier, and I'd argue that's almost spot on.

    Peryite is the Daedric Prince of the Natural Order, and so is just as "nature" as Hircine.

    Eh. It reminds me of the wolves in Diablo 4 which that whole game is basically a hellish vibe.

    diablo-4-pets-1-550x309.jpg

    I could definitely see something like that for Peyrite too, I guess. It has that whole disease vibe. But, these ones are specifically supposed to be from Hircine.

    Right, my point is that Peryite is the same *type/style* of vibe we should be going for as far as a "nature-daedra" (insofar as such a term has any meaning for a nature they had no hand in creating). I'm fine with them having more fur/looking less mangy to some degree, but the human skull with a dog snout is utterly unsettling (those eyes!) and the human musculature that looks stretched and distorted (ow my foot), that looks perfect.

    And it looks perfect because its' so unwolflike.
    Edited by ragnarok6644b14_ESO on March 15, 2026 3:00AM
  • coop500
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    Hircine is not Peryite, what is this discussion...

    Respectfully, you came into this discussion saying you don't even care about werewolves. The model should appeal to those that DO care about werewolves, not somebody who doesn't even give a crud and just wants it related to a completely different daedric lord.
    Hoping for more playable races
  • Techwolf_Lupindo
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    As always, males get to have their chest exposed, while females are planned to have it covered, just like in their human forms. It's a little strange, considering you'd actually expect the males to be hairier, but I digress.

    Female wolves don't have visiable breasts. Take a look at pack photos of wolves in the wild during winter, and even summer for the most part, it is very hard to tell the difference between the male and female wolves unless you know what to look for.


    Going to be interesting to see what ZOS come up with for female chest. This game is rated for adults, so bare chests should be ok.
  • Ataskir
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    Listen we may be bloodthirsty beasts, but we’re bloodthirsty beasts who take care of ourselves!

    No unkempt hides here!
  • ragnarok6644b14_ESO
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    coop500 wrote: »
    Hircine is not Peryite, what is this discussion...
    I don't know why people think I want it to look like a Peryite imposition in the world exactly. All I'm saying is it should be closer to Peryite in terms of "naturalness" than an actual wolf, because it's not an actual wolf, and it's not even natural.
    coop500 wrote: »
    Respectfully, you came into this discussion saying you don't even care about werewolves. The model should appeal to those that DO care about werewolves, not somebody who doesn't even give a crud and just wants it related to a completely different daedric lord.
    I didn't say I don't care (obviously I do - otherwise I wouldn't post in the thread??).

    But I'm not "into" them, as in, not into the community of werewolves specifically. I'm into TES and its lore, including the werewolf lore (which is a minuscule fraction of the wider werewolf fan subculture), and as someone into that, I would be strongly disappointed if werewolves looked more like something from Kynareth or Y'ffre than a Daedric Prince. There are canon examples of shapeshifting people that CAN shapeshift into things with the blessing of Kynareth or Y'ffre and they tend to have a more animal look about them (e.g. Archdruid Devyric, who's bear form is quite convincing though still has roughly mannish proportions with wider shoulders than hips).

    In order to avoid stomping on that design space (and properly reflecting their lore), Werewolves should feel 'otherworldly' or 'not belonging' - because they, as a Daedric imposition, literally do not belong and are not of the Mundus, but rather, only half so, and half Oblivion.
    Edited by ragnarok6644b14_ESO on March 15, 2026 2:48PM
  • spartaxoxo
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    The design inspiration should be Hircine because we literally get it from him. He has some of the most natural looking creatures in his realm of any of the Daedric princes.

    ahix9rhl7c6y.jpg

    wzrlfb914ijh.jpg
    Edited by spartaxoxo on March 15, 2026 4:40PM
  • dmel25
    dmel25
    Soul Shriven
    spartaxoxo wrote: »
    The design inspiration should be Hircine because we literally get it from him. He has some of the most natural looking creatures in his realm of any of the Daedric princes.

    ahix9rhl7c6y.jpg

    wzrlfb914ijh.jpg

    See now these werewolves have that mohawk look but they have fur elsewhere that makes them still look like a werewolf and not a hyena. IF they must keep the mohawk look on the model at least make the werewolves look like the ones here where they still look like a wolf.
  • Erickson9610
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    In order to avoid stomping on that design space (and properly reflecting their lore), Werewolves should feel 'otherworldly' or 'not belonging' - because they, as a Daedric imposition, literally do not belong and are not of the Mundus, but rather, only half so, and half Oblivion.

    It's worth noting that Hircine is capable of making humans turn into actual, genuine wolves as well. Songamdir is the one werewolf we know of who is capable of turning into either a wolf, a human, or a hybrid "werewolf" form, as he was chosen by Hircine to be his packmaster.

    If Hircine is able to make people turn into actual wolves, then I'd imagine he knows what parts of actual wolves make for the best werewolves. Hircine wants to create a beast that is dedicated to hunting, so only the parts of humans and wolves that best serve that purpose would be used.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • spartaxoxo
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    dmel25 wrote: »
    spartaxoxo wrote: »
    The design inspiration should be Hircine because we literally get it from him. He has some of the most natural looking creatures in his realm of any of the Daedric princes.

    ahix9rhl7c6y.jpg

    wzrlfb914ijh.jpg

    See now these werewolves have that mohawk look but they have fur elsewhere that makes them still look like a werewolf and not a hyena. IF they must keep the mohawk look on the model at least make the werewolves look like the ones here where they still look like a wolf.

    Yeah. I feel like this is the best way to implement that Mohawk look that they want.
  • Ataskir
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    I won’t lie, I’m somewhat enjoying the lil mohawk appearance. It’s pretty cool!

    Big manes are sweet.
  • Celas_Dranacea
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    I think the devs hyped male/female models for werewolves and perhaps feel beholden to deliver - but imo yeah they don’t need to be incredibly visually distinct. Maybe for female it’s just wider hips / different musculature and different colored fur patch on chest, perhaps fluffier tail and call it good
    A Bosmer Nightblade Werewolf
  • coop500
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    I think the devs hyped male/female models for werewolves and perhaps feel beholden to deliver - but imo yeah they don’t need to be incredibly visually distinct. Maybe for female it’s just wider hips / different musculature and different colored fur patch on chest, perhaps fluffier tail and call it good

    Yeah I don't think they'll do anything major, which makes sense as the PTS is coming... kind of soon.
    Hoping for more playable races
  • MaverickWerewolf
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    I agree that the werewolf form should be bigger and more wolfish.

    I do not agree that the answer is to cover its body in fur. The werewolf having some visible muscles helps keep it scary.

    I also very much appreciate that the devs gave the new werewolf model some visible abs. Please, for the sake of all that is good, do not cover those or the entire upper chest in fur. Same for the arms, hands, and feet. It runs contrary to the werewolf horror design the devs are clearly chasing.

    That being said, the design needs to be more wolfish in the head and face. The ears look awful, and the eyes are way too forward-set and shallow.

    The werewolf is also far too short and stumpy and WAY too skinny. It needs to be a little bit more muscled (I am not talking bodybuilder roid muscle, I'm talking like the Skyrim werewolves) to look remotely intimidating, but it also desperately needs lanker limbs. Its hands and feet are tragically small, and its arms and legs are tragically much too short.

    Although the model was old and clunky, the artistic design of ESO's beta werewolf model remains the best in terms of vision. It had a lot more thought and artistry put into it than this one we've seen in the dev previews. Sorry; it just did. It had appropriate proportions and looked far more wolfish. At this point, I wish we would just see a graphical update to that model, lol.

    This rendition looks great, save for the aforementioned problems with the limb length and size of hands and feet and the placement of the eyes being much too snug against the base of the muzzle:

    htnlquaifdo6.png
    Edited by MaverickWerewolf on March 17, 2026 11:19PM
  • dmel25
    dmel25
    Soul Shriven
    I agree that the werewolf form should be bigger and more wolfish.

    I do not agree that the answer is to cover its body in fur. The werewolf having some visible muscles helps keep it scary.

    I also very much appreciate that the devs gave the new werewolf model some visible abs. Please, for the sake of all that is good, do not cover those or the entire upper chest in fur. Same for the arms, hands, and feet. It runs contrary to the werewolf horror design the devs are clearly chasing.

    That being said, the design needs to be more wolfish in the head and face. The ears look awful, and the eyes are way too forward-set and shallow.

    The werewolf is also far too short and stumpy and WAY too skinny. It needs to be a little bit more muscled (I am not talking bodybuilder roid muscle, I'm talking like the Skyrim werewolves) to look remotely intimidating, but it also desperately needs lanker limbs. Its hands and feet are tragically small, and its arms and legs are tragically much too short.

    Although the model was old and clunky, the artistic design of ESO's beta werewolf model remains the best in terms of vision. It had a lot more thought and artistry put into it than this one we've seen in the dev previews. Sorry; it just did. It had appropriate proportions and looked far more wolfish. At this point, I wish we would just see a graphical update to that model, lol.

    This rendition looks great, save for the aforementioned problems with the limb length and size of hands and feet and the placement of the eyes being much too snug against the base of the muzzle:

    htnlquaifdo6.png

    Couldn't agree more. I remember playing the beta and seeing the werewolves thinking these are perfect. Then when the game launched they changed the form to what we have now and I remember being very disappointed.
  • Lycanthrope1997
    Yeah. The werewolf design looks similar to Skyrim's lycanthrope. I hope the devs make this werewolf look better. I honestly would just adjust the shoulder width by 15 percent, height by 10 percent, put more fur around the neck. Adjust the face to look more wolfish. However the design so far is pretty good.
    Edited by Lycanthrope1997 on March 19, 2026 3:01AM
  • Lycanthrope1997
    6s9aeobpn5d3.jpg
    I would go for a design like this but that's just me
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