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The "bald spots" on the Werewolf model make it look monstrous.

  • Aliyavana
    Aliyavana
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    The new model looks a bit more hyena like
  • Cambionn
    Cambionn
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    Overall I think the model is a good improvement on most parts. It looks more detailed, and the hairy parts are more fluffy which I think is great. Hair that looks like hair rather than being drawn on a flat surface will really help creatures. I don't mind the bald spots, I think they fit well with the design. I do feel the balance is a bit off, the Skyrim and Greymoor Cinematic ones looked better in this regard (those two are both cool with me). But I'm not sure if that's actually due to the size of the bald/hairy spots or due to the colours/lighting that makes them less contrasted and overall more naked/pale looking.

    I'm mainly meh about the face. It looks to thin. I prefer the wider wolf-like face we had before and that the Greymoor Cinematic ones have. The face looks a bit small as well. On the other hand, I do really like the new ears, teeth and mouth. Those are nice.
    I'm not as active as I would like there, but I sometimes write stuff on the UESP.
    F meta, rule of cool for life.
    Playing since Feb 2015
    99% solo PvE'er
    PC-EU
  • Enemoriana
    Enemoriana
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    Do not like new werewolf. Looks like it is blessed by Peryite, not Hircine. Bald spots, skeever-like head...

    Also I want to bring one ESO book... it's author would be disappointed!
    The Werewolf's Hide
    by an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.

    A wolf's coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!

    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    Don't know how you, but I would prefer to be good servant of Hircine, blessed with his gift, not mangy wild dog...
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • huskandhunger
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    The more I stare at the side profile, the more I feel it looks like a were-hyena. 😆

    ahtf1e8hnbvi.jpg

    w3tnsxdthlm7.png

    Edited by huskandhunger on March 11, 2026 4:22PM
  • MincMincMinc
    MincMincMinc
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    Just sell different WW skins.........literally turn on the money printers
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • Vulkunne
    Vulkunne
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    Yeah, hey ZOS. Very respectfully, can we please have like an option to 'purchase' a skin replacer for the WW and Vamp?

    I think the WW replacer model is probably going to look tacky and terrible. Your animation changes are also bad. Can we please just buy the ability to replace the WW with the original model? So, then you guys could change it to whatever you like, but I'd rather just keep the WW the way it is. You need real talent to make this level and amount of model and animation changes, and your studio does not have this. No, it does not have it. BTW - Why have you waited to fix Templar Jabs and uh Duel Wield Flurry?

    If you want me onboard and confident in your changes then please fix the previous errors. Until that happens to me it looks like you guys are just changing things many of us actually liked about this game, for some reason? But these things are what's keeping us interested. In short if you can't, or more likely refuse to fix Templar Jabs and Flurry then why do anything else? It doesn't make sense because you guys said one of the things that will change is you're going to fix the previous gaps and areas that were ignored.
    Edited by Vulkunne on March 11, 2026 4:32PM
    "Today Victory is mines. Long Live the Empire." - Grand Admiral Vulkunne
  • Celas_Dranacea
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    I agree with other posters that the newly revealed model is pretty good but gives mangy vibes… 1) Recolor and add texture to evoke more fur vs human skin showing through. 2) Ears a bit too bat / rat like - reduce a bit 3) extended raised fur patches wherever possible really.

    This is more of a philosophical point about the mangy look evoking a cursed, sickly monster: my hot take is that the many stories in Elder Scrolls lore about lycanthropy being a curse is just Tamriel mainstream society propaganda - the true followers of Hircine know that to be able to take the form of a werewolf is a gift! So let’s rewrite the narrative and hold space for the story that followers of Hircine are receiving a gift of power from a mighty Daedric prince who regards his followers as his children. 😁

    We do not have to follow Non-ESO Werewolf norms or lore or concepts of what a werewolf is or looks like from mainstream movie culture. The lore around werewolves in ESO is unique and different than pop-culture and folk lore, and I think we can imagine werewolves to be a blessed vs a cursed creature - and make design decisions as such - even while may npcs and stories speak of werewolves as cursed, due to a fear and prejudice that would naturally exist in Tamriel.

    Observers of a werewolf should be able to think “oh my god what is this amazing, powerful (albeit terrifying) being???” Vs. “ewww what is this mangy cursed wretched creature??”
    Edited by Celas_Dranacea on March 11, 2026 4:36PM
    A Bosmer Nightblade Werewolf
  • Enemoriana
    Enemoriana
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    Vulkunne wrote: »
    Yeah, hey ZOS. Very respectfully, can we please have like an option to 'purchase' a skin replacer for the WW and Vamp?

    I think the WW replacer model is probably going to look tacky and terrible. Your animation changes are also bad. Can we please just buy the ability to replace the WW with the original model? So, then you guys could change it to whatever you like, but I'd rather just keep the WW the way it is.

    Make something existing look so that players will buy previous look? Sounds very bad.
    But another skin closer to old WW (another head, more fur, even on new body type) would be nice thing for WW achievements - Lycanthropy Master, Werewolf Corpse Devourer, Wandering Werewolf...

    Looking at my werewolf, I don't want to be reminded of how I had to treat my cat for ringworm...
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • coop500
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    Sadly the model feels like the worst of both worlds, while the devs had fun mocking folks (discussion of 'sexy werewolf' and 'gooners' that was cackled about and went on far too long, all words they used BTW) who may have wanted something different for a range of reasons.

    The Skyrim model would have been objectively better in every way, or something heavily inspired by that. People keep saying this new model IS but it's actually not, the only thing they share is not being fully furred, and the distribution of that doesn't even line up.

    The face looks shocked and almost friendly, not aggressive or intimidating at all.
    The arms are too short, the claws are too tiny, the ears being big, batlike and naked is offputting and not in a good way, it just doesn't look good and we will apparently still be tiny as hell because werewolves aren't supposed to be big and intimidating somehow. I could go on but then people will disagree and pick at that one point and ignore the rest of this comment.

    The point is, this thing sadly looks extremely generic, nothing about it screams Elder Scrolls, nothing is unique. You pull this out of context and it looks like some random UE5 Marketplace model, and even that might be harsh to those models.

    Sadly, with Gina trying to save face and cover this up by pointing out the 'Work In Progress', she was met with awkward, deafening silence from her peers, which I think tells us everything we need to know. I actually genuinely felt bad for Gina in that moment too. [snip]

    Edit for Inappropriate Content and Language
    Edited by ZOS_GregoryV on March 11, 2026 6:19PM
    Hoping for more playable races
  • wolfie1.0.
    wolfie1.0.
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    I like the new model. Makes you look like a mangy, rabid animal as a werewolf is supposed to be. You're not somebody's pet dog that should be well groomed. You're a cursed human.

    Maybe we dont want to look like a mangy rabid creature. Maybe I want to be a well groomed werewolf.
  • Enemoriana
    Enemoriana
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    wolfie1.0. wrote: »
    I like the new model. Makes you look like a mangy, rabid animal as a werewolf is supposed to be. You're not somebody's pet dog that should be well groomed. You're a cursed human.

    Maybe we dont want to look like a mangy rabid creature. Maybe I want to be a well groomed werewolf.

    I'll add that our werewolves actually are not and are not supposed to be "mangy, rabid animal", as some living in the wild. They are fully controlling themselves, transforming only when they want and remaining fully conscious. Nothing in the game contradicts this and nobody reacts on our WW as mindless beast.

    (And I like to think that quest about revealing WW in Glenumbra has no effect on our WW because they have perfect control. That's more interesting that "devs forgot to add ANY reaction for WW")
    Edited by Enemoriana on March 11, 2026 6:18PM
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • coop500
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    I see my comment was edited to remove some mentions of the devs mocking it's playerbase.

    How about the devs try to NOT mock their playerbase on stream if you don't want that to be said? When Gina pointed out that's it's a WIP and the devs will do more tweaks, she was met with silence. Not a single one of her peers agreed. How else are we supposed to take that, shortly after the mocking part?
    Edited by coop500 on March 11, 2026 6:29PM
    Hoping for more playable races
  • wolfie1.0.
    wolfie1.0.
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    One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.

    I dont know how that would manifest exactly...

    Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.
  • coop500
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    wolfie1.0. wrote: »
    One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.

    I dont know how that would manifest exactly...

    Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.

    I truly feel like we, as the community, really need to be unified on this and not over-extend. My biggest worry is that we will all be too scattered asking for in-depth, extremely specific things that will never happen. The devs got cut down a LOT, I don't think they have the time or manpower for things like this or things like dynamic height. We need to push for reasonable, achievable things that are realistic and that we might actually get, like just having the model look less like a hyena, and make it so we're not so dang tiny.

    Otherwise we're going to just be like this and with exactly what we saw in the stream.

    7u1le9ko5wg3.png

    I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.

    Hoping for more playable races
  • karthrag_inak
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    Khajiit wishes that there were multiple 'were'-creature models - imagine 'werecrocodile' or 'werelion' for argonians and khajiit. Perhaps make the model the same as the were-creature that bit the player.

    Or, just don't turn khajiit's supple and sleek feline form into a -blorch- dog. ;_;
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Emeratis
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    wolfie1.0. wrote: »
    One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.

    I dont know how that would manifest exactly...

    Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.

    I'm still catching up but I very much want this for vampires and werewolves. I will continue to annoyingly post about vampire elf eyes until we get them fixed intermittently, but I also think mer, men, and beastfolk having some unique appearance quirks to their werewolf models would be really cool. We do already have somewhat of an example of this with Vykosa who is a Khajiit werewolf.
    ON-npc-Vykosa_the_Ascendant.jpg
    It would be cool to not have another Rada al-Saran incident (dark skinned vampire but player character redguard vampires are whitewashed). I also think if the devs wanted player character werewolves to look unique from npcs this would be a cooler way to do it than just leaving npcs with the old models forever. I also mentioned in another thread that eso used to have height scaling on mounts near launch so it might just be something they can easily set via internal settings without major adjustments for another way to identify characters (and I much prefer this to an annoyingly gendered "female werewolves are smaller")

    As for things, I don't think this is overreaching or too much to ask. Sometimes the little things make a world feel lived in and special and interesting and I think a pain point that frequently is brought up by many about both vampires and werewolves feeling homogeneous and not respecting the base race of a character or the various vampire and lycanthropy strains in lore could be alleviated some by this.
  • Hollyniss
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    Yeah, I'm in the camp of "let's not look like a mangy creature." We already have ugly transformations (and even base form) with vampires (and our current werewolf). You can be beautiful, deadly, and scary at the same time. For instance, real life animals (lions, tigers, wolves, leopards, jaguars, ect) are beautiful but I wouldn't want to run into them out in the wild, lol.

    I'd like to look like a beautiful wolf-like beast that still looks intimidating. Not cartoonish and goofy. As someone else mentioned werewolf hides are prized (they're often hunted for them). Werewolves take pride in their fur (much like Khajiit). Our werewolves were blessed by Hircine (it was something they chose). People don't want to become werewolves not because they're ugly, but because of what it means. It affects their souls. Some people also can't separate from their beast, and it makes them feral as mentioned by Aela in Skyrim. Others simply cannot control their transformations as is the case with Hildegard.

    Our characters have perfect control (like in Skyrim). We choose when to transform and know friend from foe. So, yes for our characters it's more of a blessing than a curse. So, for the feral rabid werewolves whom it'd be more of a curse, then yes, they can look mangy.

    Maybe at the least, offer skins so we have the option and can control how we look. Too bad we can't just customize our werewolf form, lol. The new werewolf models remind me of the gnolls in Baldur's Gate 3:

    d4x340n94w37.jpg
    Edited by Hollyniss on March 11, 2026 8:19PM
  • Katahdin
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    Im also in the camp that werewolves dont have to look like weak, sickly, mange ridden dogs. Its a curse, it doesnt mean they are sick. A werewolf can have thick, scruffy fur and reflect that they are wild, strong and healthy without looking like a fluffy, cartoon furry.
    Edited by Katahdin on March 11, 2026 8:38PM
    Beta tester November 2013
  • Erickson9610
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    I asked the werewolf enthusiasts over at the r/werewolves subreddit, and generally speaking, they prefer the new model:
    https://www.reddit.com/r/werewolves/comments/1rqwjcl/

    A different user made a post on the ESO subreddit asking ZOS to change the model, but again people seem to prefer the new model:
    https://www.reddit.com/r/elderscrollsonline/s/u3eoenBugf

    I think it's a great thing that several werewolf enthusiasts, regardless of whether they play ESO or not, find the new model to be more appealing. I really hope these changes bring in a lot more werewolf players into the game.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • IncultaWolf
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    Just sell different WW skins.........literally turn on the money printers

    Agreed. My money is ready 🐺
  • karthrag_inak
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    Khajiit does not wish to look unkempt and sickly. Not only would that be unpleasant, but completely inaccurate.

    There is famous Khajiit bard and philosopher who had delightful song "Werelions of Rimmen" :

    Khajiit saw a werelion with a Bosmer menu in his hand
    Walking through the streets of Woodhearth in the rain
    He was looking for the place called The Roasted Branch
    Gonna get a big dish of Altmer brain

    You hear him howlin' around your Sleek Creek house
    You better not let him in
    Snarky Nibenese got mutilated late last night
    Werelions of Rimmen again

    He's the six-clawed cat of Phaer who ran amok in Tear
    Lately he's carved some elves in Kragenmoor
    You better stay away from 'jiit, he'll carve you into meat.
    Huh, I'd like to meet his tailor

    Well, Khajiit saw Razum Dar walkin' with the Queen
    Doin' the Werelions of Rimmen
    Khajiit saw Fa'ren-dar walkin' with the Queen, uh
    Doin' the Werelions of Rimmen
    Khajiit saw a werelion drinkin' skooma at a place called the Sugar Bowl
    And his hair was perfect

    Note the sleekness, the style. Even from afar, it was obvious. No mangy, balding, dungy hyena here, dear friends.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Malyore
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    coop500 wrote: »
    Sadly the model feels like the worst of both worlds, while the devs had fun mocking folks (discussion of 'sexy werewolf' and 'gooners' that was cackled about and went on far too long, all words they used BTW) who may have wanted something different for a range of reasons.

    The Skyrim model would have been objectively better in every way, or something heavily inspired by that. People keep saying this new model IS but it's actually not, the only thing they share is not being fully furred, and the distribution of that doesn't even line up.

    The face looks shocked and almost friendly, not aggressive or intimidating at all.
    The arms are too short, the claws are too tiny, the ears being big, batlike and naked is offputting and not in a good way, it just doesn't look good and we will apparently still be tiny as hell because werewolves aren't supposed to be big and intimidating somehow. I could go on but then people will disagree and pick at that one point and ignore the rest of this comment.

    The point is, this thing sadly looks extremely generic, nothing about it screams Elder Scrolls, nothing is unique. You pull this out of context and it looks like some random UE5 Marketplace model, and even that might be harsh to those models.

    Sadly, with Gina trying to save face and cover this up by pointing out the 'Work In Progress', she was met with awkward, deafening silence from her peers, which I think tells us everything we need to know. I actually genuinely felt bad for Gina in that moment too. [snip]

    Edit for Inappropriate Content and Language

    I agree it looks a little generic so far, but I also don't recall TES werewolves ever looking particularly unique. Regardless, I do appreciate it's even being worked on at all, and it'll make me want to probably turn some other characters I have into WW.

    As for them talking about sexy werewolves, they may say they're not leaning into it, but I just say sexy werewolves lies in the eye of the beholder (or maybe they lie with that necromancer's pound of flesh they mentioned).

    And if this gets deemed as inappropriate language, I would be more than happy to go back and use direct quotes from the developers' official public ESO showcase Livestream. Hopefully the stream VOD doesn't have to get deleted because ZOS' language is considered inappropriate by their own staff.
  • tomofhyrule
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    I do prefer furrier wolves, but I’m fine with whatever. As long as we can get a proper brown and not just “I’ve decided to let my brunette hair go silver and accept my aging naturally” kind of greyish.

    But yes, I desperately need them to consider alternate models. Make a werebear for us, then give it to Finn so he can make it a dungeon boss.

    Speaking of Finn though… I only just found out that the trial is in Hircine’s Realm?!?! I need to do my annual werewolf trial there! I am so excited!
  • luckiestlycan
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    Fischblut wrote: »
    For my taste:
    - bald spots are not appealing visually, some fur bushes look fake (the fur needs to be distributed evenly, so that mane and chest hair could blend better

    Yeah the fur cards definitly need to be blended into the model better, I personally do like having "bald spots" over them being completley covered in fur, but I do agree the fur distribution needs to be improved.
    Fischblut wrote: »
    For my taste:
    - long strange ears are very unattractive

    I think the current ears are a bit off, a bit too bat like, but tbh I prefer the long pointed Skyrim Werewolf Ears alot more than the existing Werewolf Model ears and the Greymoor ones give me cat vibes.

    I also don't think they're trying to make them attractive, and I personally don't want them to be attractive either XD
    Fischblut wrote: »
    For my taste:
    - tail is more fluffy, but worse looking than the current tail

    r6ah5q5prbe9.png

    I don't want to sound rude, but you've gotta be trolling right? There's no way you actually think the Fish Body looking tail of the current model looks better than the new one? There are defo valid complaints and opinions to be had about the current W.I.P model but this ain't one of them.
    Fischblut wrote: »
    For my taste:
    - muzzle looks more cartoony; expression makes the new werewolf look shocked, compared to the fierce snarl of the current werewolf
    I defo agree here though, cartoony is 100% the word I've been looking for to describe the head for the new model, super friendly and cartoony looking.
  • Kazajhan
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    This one does not want to look like a "cursed human", this one wants to look like a Khajiit who has received Lord Hircine's blessing.

    ((seriously my first thought was ...mange))
  • luckiestlycan
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    Vulkunne wrote: »
    Yeah, hey ZOS. Until that happens to me it looks like you guys are just changing things many of us actually liked about this game, for some reason?

    There is not a true Werewolf fan alive in the ESO community that has not been pleading for a Werewolf Remodel, Rework &/or Fur colour options for EONS!

    Ofc you're entitled to your opinions, but me as a long time Werewolf fan can not wait for the Werewolf changes, and although I have my own opinions about the current W.I.P for Werewolf I would still take it in a heart beat over the current neglected creature we've been stuck with.

    So, hey ZOS, keep up the work! They'll undoubtably be hiccups along the way, and there's gonna be no way to please everyone, but I appreciate that y'all are trying and I'm excited to see where this all ends up in the end.
    Edited by luckiestlycan on March 11, 2026 10:29PM
  • Frayton
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    wolfie1.0. wrote: »
    I prefer my werewolves to have more fur and less skin. If they mess this up im gonna be upset. I have over 100 werewolves... just give us some variations on skins if your going to go this route.

    Same. This makes it look like it has mange or a skin condition.
  • ViggyBoi
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    The "bald spot" details were always intended from what I can tell. Considering the fact they are man-wolves it figures that not everything would be covered. The detail I really like are the exaggerated hackles "mohawk" look, it really sells the default aggression. Wish they were a bit bigger/bulkier but otherwise no real complaints in this direction.
  • luckiestlycan
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    coop500 wrote: »
    I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.

    I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.
  • luckiestlycan
    luckiestlycan
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    Khajiit does not wish to look unkempt and sickly. Not only would that be unpleasant, but completely inaccurate.

    There is famous Khajiit bard and philosopher who had delightful song "Werelions of Rimmen" :

    Khajiit saw a werelion with a Bosmer menu in his hand
    Walking through the streets of Woodhearth in the rain
    He was looking for the place called The Roasted Branch
    Gonna get a big dish of Altmer brain

    You hear him howlin' around your Sleek Creek house
    You better not let him in
    Snarky Nibenese got mutilated late last night
    Werelions of Rimmen again

    He's the six-clawed cat of Phaer who ran amok in Tear
    Lately he's carved some elves in Kragenmoor
    You better stay away from 'jiit, he'll carve you into meat.
    Huh, I'd like to meet his tailor

    Well, Khajiit saw Razum Dar walkin' with the Queen
    Doin' the Werelions of Rimmen
    Khajiit saw Fa'ren-dar walkin' with the Queen, uh
    Doin' the Werelions of Rimmen
    Khajiit saw a werelion drinkin' skooma at a place called the Sugar Bowl
    And his hair was perfect

    Note the sleekness, the style. Even from afar, it was obvious. No mangy, balding, dungy hyena here, dear friends.

    OH MY GODS NO WAY XD

    THAT'S WEREWOLVES OF LONDON BY WARREN ZONE XD

    I may disagree with your stance on the Werewolf appearance, but that is a peak parody and this one repects you for it XD
    Edited by luckiestlycan on March 11, 2026 10:49PM
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