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class mastery from stream

Renato90085
Renato90085
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Edited by Renato90085 on March 10, 2026 5:57PM
  • BasP
    BasP
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    I'm honestly hyped for the next update and can't wait to test these Class Masteries on the PTS. Overall, they seem better than I expected them to be (though I realise the values are subject to change).
  • tomofhyrule
    tomofhyrule
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    gqu70qx5dgvh.gif

    omg

    I am so excited about this.

    I know some of these need some balancing, but the idea of these just looks so cool. I’m so excited to see my characters really shine.
  • nwilliams2107b16_ESO
    nwilliams2107b16_ESO
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    Looking good!
  • Radiate77
    Radiate77
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    Well boys, they’re finally killing Subclassing.
    Congrats.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Radiate77
    Radiate77
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    I also don’t see anything pet related under Sorcerer.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • PeacefulAnarchy
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    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️
    Edited by Radiate77 on March 10, 2026 8:02PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Thumbless_Bot
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    Warden ftw
  • Faltasë
    Faltasë
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    Radiate77 wrote: »
    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    Not only that, but the other passives suck tbh. Sorc along with Necro look like ***.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • L_Nici
    L_Nici
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    Ah Implosion making a comeback (I really hope the number is not fixed on that, if so I take it back), what a day, I am moved to tears.
    Edited by L_Nici on March 10, 2026 9:06PM
    PC|EU
  • Tannus15
    Tannus15
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    Can we please stop nerfing sorcs for using pets.
    I don't understand it, no other class gets nerfed for using their skills. Imagine if a necro passive was weaker if siphoning skill active.

    Beacon of Oblivion is a terrible set because of this reason. We've been complaining about it since it was released, can we not double down on this issue.
  • Soarora
    Soarora
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    Radiate77 wrote: »
    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    My assumptions are:
    1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
    2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.

    Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!

    Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.
    Edited by Soarora on March 10, 2026 10:13PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Tannus15
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    I just realised that the point of font of power and conservation of energy is that you can get the dark magic passives without using the dark magic skills.
    because they suck and no one uses them.
  • Tannus15
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    Soarora wrote: »
    Radiate77 wrote: »
    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    My assumptions are:
    1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
    2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.

    Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!

    Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.

    pets passive attacks only hit once every 2 seconds. and for that awesomeness you drop from a max of 100% chance to 30% chance.
    basically, the passive sucks if you have both pets.

    they are definitely still messing with the masteries, Lord of the Cycle increases your damage by 50% once the target is at half health. that's INSANE. There is no way this hits live in this state, and i'll be shocked if it hits PTS in this state. one passive is stronger than major berserk + major slayer + minor slayer + minor berserk + major vuln + minor vuln. What are we doing???
  • nightbringer1993
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    Necro will still remain trash even with those class mastery. They better make some changes to the class next patch [snip]
    Those class mastery will not bring the necromancer class to the same level of other classes.
    [edited for bashing]
    Edited by ZOS_Icy on March 14, 2026 5:07PM
    PC EU
  • Plusscher
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    Necro will still remain trash even with those class mastery. They better make some changes to the class next patch [snip]
    Those class mastery will not bring the necromancer class to the same level of other classes.

    Agreed.
    Tannus15 wrote: »
    Soarora wrote: »
    Radiate77 wrote: »
    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    My assumptions are:
    1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
    2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.

    Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!

    Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.

    pets passive attacks only hit once every 2 seconds. and for that awesomeness you drop from a max of 100% chance to 30% chance.
    basically, the passive sucks if you have both pets.

    they are definitely still messing with the masteries, Lord of the Cycle increases your damage by 50% once the target is at half health. that's INSANE. There is no way this hits live in this state, and i'll be shocked if it hits PTS in this state. one passive is stronger than major berserk + major slayer + minor slayer + minor berserk + major vuln + minor vuln. What are we doing???

    And calling that one passive out and not the other 10 broken beyond belief ones? Let necros have a nice thing once every blue moon :(:D Alternatively could have the most busted passive that makes necros do 200x dmg until they fix how buggy the class is and how unplayable it is, nothing will save it.
    [edited to remove quote]
    Edited by ZOS_Icy on March 14, 2026 5:07PM
    PCEU | Necromancer main through and through | Crochet Assassins
  • Tannus15
    Tannus15
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    Plusscher wrote: »
    Necro will still remain trash even with those class mastery. They better make some changes to the class next patch [snip]
    Those class mastery will not bring the necromancer class to the same level of other classes.

    Agreed.
    Tannus15 wrote: »
    Soarora wrote: »
    Radiate77 wrote: »
    Radiate77 wrote: »
    I also don’t see anything pet related under Sorcerer.
    What do you mean, the middle one, implosion, clearly says if you have pets you get less buff.

    The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦‍♂️

    My assumptions are:
    1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
    2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.

    Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!

    Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.

    pets passive attacks only hit once every 2 seconds. and for that awesomeness you drop from a max of 100% chance to 30% chance.
    basically, the passive sucks if you have both pets.

    they are definitely still messing with the masteries, Lord of the Cycle increases your damage by 50% once the target is at half health. that's INSANE. There is no way this hits live in this state, and i'll be shocked if it hits PTS in this state. one passive is stronger than major berserk + major slayer + minor slayer + minor berserk + major vuln + minor vuln. What are we doing???

    And calling that one passive out and not the other 10 broken beyond belief ones? Let necros have a nice thing once every blue moon :(:D Alternatively could have the most busted passive that makes necros do 200x dmg until they fix how buggy the class is and how unplayable it is, nothing will save it.

    yes. it's crazy. it's way too strong. It's not even an "execute passive". it maxes out at 50% health, but at 90% health it still gives +10% damage done.

    Yes, necro needs fixing. No, adding a passive that increases all damage by 50% for half the fight is way too over the top.
    [edited to remove quote]
    Edited by ZOS_Icy on March 14, 2026 5:08PM
  • SolarRune
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    I like the idea and always thought this was much better than moving skills around into mixed lines - but I am fedup of the pendulum swinging from one extreme to the other - the whole point was that this was to bring pureclass in line with subclass - this goes massively too far and in conjunction with the class refresh (based on DK) pushes pure classes out in front - significantly. After a year of enjoying some build diversity in healers and tanks for the first time in years - that all gets thrown out if subclassing is no longer viable and we are back to the same boring sets and no variation.
  • Radiate77
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    @Tannus15, it’s 1% per % more.

    Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.

    It’s not as bad as first glance.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • tomofhyrule
    tomofhyrule
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    Keep in mind that this is designed for endgame, and monoclass builds have to compete with the mathematical stacking you can do with subclassing.

    I play a tank. But I hate Subclassing. I want to play a character, not a spreadsheet. I designed my character to be good at what he is with the Class I chose for him. But unless my Class can compete with being able to source all of the group buffs that subclassing can (by offerring the same buffs or by offerring enough power that those buffs are acceptably left out), then it still won’t be allowed.

    Trials have been utterly unfun for the past year because every little thing can be micromanaged. We should have to make choices in our play - that’s the heart of an RPG. We should have to say “we can source these buffs or those buffs, but not both.”
  • Tannus15
    Tannus15
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    Radiate77 wrote: »
    @Tannus15, it’s 1% per % more.

    Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.

    It’s not as bad as first glance.

    what are you talking about? you have healers in group content.
    this is what health looks like in trials

    f2wf9u4ctbs4.png

    this is lokke HM, so tombs and the laser are causing the big health drops. The vast majority of the time you are at max health.
  • Radiate77
    Radiate77
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    Tannus15 wrote: »
    Radiate77 wrote: »
    @Tannus15, it’s 1% per % more.

    Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.

    It’s not as bad as first glance.

    what are you talking about? you have healers in group content.
    this is what health looks like in trials

    f2wf9u4ctbs4.png

    this is lokke HM, so tombs and the laser are causing the big health drops. The vast majority of the time you are at max health.

    I’m not talking about PvE. I’m talking about the PvP value proposition at 25%. That is a fine value.

    Worst case scenario, they could lower that value to a cap of 25% for 25% difference everywhere, but anything less than 25% is DOA.
    Edited by Radiate77 on March 10, 2026 11:03PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Tannus15
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    Radiate77 wrote: »
    Tannus15 wrote: »
    Radiate77 wrote: »
    @Tannus15, it’s 1% per % more.

    Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.

    It’s not as bad as first glance.

    what are you talking about? you have healers in group content.
    this is what health looks like in trials

    f2wf9u4ctbs4.png

    this is lokke HM, so tombs and the laser are causing the big health drops. The vast majority of the time you are at max health.

    I’m not talking about PvE. I’m talking about the PvP value proposition at 25%. That is a fine value.

    Worst case scenario, they could lower that value to a cap of 25% for 25% difference everywhere, but anything less than 25% is DOA.

    for PvP you probably run conservation of energy for the free sustain and healing and font of power anyway.
  • ADarklore
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    So reading the passives and people complaining about nothing for pets... from the tool tip, Font of Power should work with pet abilities. It says, "any Sorcerer ability".

    It's also interesting how Warden seems to be focused on status effects, leans more into my thought that the rework will involve making all (or most) Warden abilities frost damage like they made all DK damage fire damage.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Casul
    Casul
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    Stamdk looking solid, glad I started leveling one before U49
    PvP needs more love.
  • Soarora
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    ADarklore wrote: »
    So reading the passives and people complaining about nothing for pets... from the tool tip, Font of Power should work with pet abilities. It says, "any Sorcerer ability".

    It's also interesting how Warden seems to be focused on status effects, leans more into my thought that the rework will involve making all (or most) Warden abilities frost damage like they made all DK damage fire damage.

    The rework isn't going to be based on the class mastery passives, it's the other way around. It was mentioned that for warden that the passives are more "generic" and will be changed with the class refresh. I suspect that they'll make a passive that ties into the stamden side of things, be that poison or bleed.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Erickson9610
    Erickson9610
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    es1r4aj955xg.png

    I'm excited to try out Sacred Anchor + Hold The Line on a Pureclass Templar Werewolf! It's really big that Sacred Anchor allows you to proc Sacred Ground on yourself — this would be the only way to get the full bonus of the Scribing Templar Class Mastery on a hypothetical Werewolf Grimoire.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Urvoth
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    The necro tethering to an enemy/ally passives should just be base skill functions. Those are incredibly weak and uninteresting compared to some of these other passives of different classes. It’s not like the tethers are broken skills that are going to be game-changing just because you can use them directly on a target now.

    They really missed the opportunity to add flavorful and thematic options for necro. I would’ve much preferred to see a passive that gives a unique, fast ticking dot to necro light attacks, or maybe something that super charged the skeletal mage/archer.
  • DenverRalphy
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    ADarklore wrote: »
    So reading the passives and people complaining about nothing for pets... from the tool tip, Font of Power should work with pet abilities. It says, "any Sorcerer ability".

    It's also interesting how Warden seems to be focused on status effects, leans more into my thought that the rework will involve making all (or most) Warden abilities frost damage like they made all DK damage fire damage.

    I'm actually hoping Wardens get the Poison treatment that was taken away from DKs in favor of a standardized flame treatment. Mainly because I would like nothing more than for a class to fit well with a Bow build. Wardens used to be awesome for dot build dps, and I'd like to see that return. Bows would be perfect for that.
    Edited by DenverRalphy on March 11, 2026 2:41AM
  • Arunei
    Arunei
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    Since no one else has mentioned it so far:

    It was said in the stream that these numbers are VERY subject to change, as in they WILL change, and in fact these numbers are already old. Even the names are highly subject to change.

    Just for people who feel like any values are too high or too low atm.
    Edited by Arunei on March 11, 2026 2:57AM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
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    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
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