
PeacefulAnarchy wrote: »
PeacefulAnarchy wrote: »
The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦♂️
PeacefulAnarchy wrote: »
The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦♂️
PeacefulAnarchy wrote: »
The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦♂️
My assumptions are:
1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.
Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!
Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.
nightbringer1993 wrote: »Necro will still remain trash even with those class mastery. They better make some changes to the class next patch [snip]
Those class mastery will not bring the necromancer class to the same level of other classes.
PeacefulAnarchy wrote: »
The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦♂️
My assumptions are:
1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.
Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!
Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.
pets passive attacks only hit once every 2 seconds. and for that awesomeness you drop from a max of 100% chance to 30% chance.
basically, the passive sucks if you have both pets.
they are definitely still messing with the masteries, Lord of the Cycle increases your damage by 50% once the target is at half health. that's INSANE. There is no way this hits live in this state, and i'll be shocked if it hits PTS in this state. one passive is stronger than major berserk + major slayer + minor slayer + minor berserk + major vuln + minor vuln. What are we doing???
nightbringer1993 wrote: »Necro will still remain trash even with those class mastery. They better make some changes to the class next patch [snip]
Those class mastery will not bring the necromancer class to the same level of other classes.
Agreed.PeacefulAnarchy wrote: »
The only one mentioning pets, is a detriment, for using pets. You can’t make this stuff up. 🤦♂️
My assumptions are:
1 — more people have been complaining about no-pet sorc being lesser than pet sorc, so ZOS is trying to buff no-pet sorc to make it more viable
2 — the previous stream didn’t have that caveat, pet sorcs wouldve been able to proc it more effectively than no-pet sorcs due to the damage output of pets without using your gcds. Thus, it would’ve buffed pet sorc further. Pet sorc gets more instances of damage dealt, so less chance per damage instance. The chance decrease might be overkill though, I dunno, I don’t do numbers.
Edit: oh and 3, looking at it again, it used to say that it triggered once per skill. So the whole pet balancing bit very well might be changed before this hits PTS. Could’ve even been changed already!
Edit 2: well, I guess more instances of damage dealt isn't entirely correct because you could be slotting 4 DoTs instead now that it’s not per skill cast. Really depends. They’re probably still fiddling with it.
pets passive attacks only hit once every 2 seconds. and for that awesomeness you drop from a max of 100% chance to 30% chance.
basically, the passive sucks if you have both pets.
they are definitely still messing with the masteries, Lord of the Cycle increases your damage by 50% once the target is at half health. that's INSANE. There is no way this hits live in this state, and i'll be shocked if it hits PTS in this state. one passive is stronger than major berserk + major slayer + minor slayer + minor berserk + major vuln + minor vuln. What are we doing???
And calling that one passive out and not the other 10 broken beyond belief ones? Let necros have a nice thing once every blue moonAlternatively could have the most busted passive that makes necros do 200x dmg until they fix how buggy the class is and how unplayable it is, nothing will save it.
@Tannus15, it’s 1% per % more.
Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.
It’s not as bad as first glance.

@Tannus15, it’s 1% per % more.
Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.
It’s not as bad as first glance.
what are you talking about? you have healers in group content.
this is what health looks like in trials
this is lokke HM, so tombs and the laser are causing the big health drops. The vast majority of the time you are at max health.
@Tannus15, it’s 1% per % more.
Meaning, you have to maintain 25% more health than your opponent to get 25% damage. An enemy can hit you once and completely strip you of this passive, and if you’re just starting the fight you have zero benefit from the passive.
It’s not as bad as first glance.
what are you talking about? you have healers in group content.
this is what health looks like in trials
this is lokke HM, so tombs and the laser are causing the big health drops. The vast majority of the time you are at max health.
I’m not talking about PvE. I’m talking about the PvP value proposition at 25%. That is a fine value.
Worst case scenario, they could lower that value to a cap of 25% for 25% difference everywhere, but anything less than 25% is DOA.
So reading the passives and people complaining about nothing for pets... from the tool tip, Font of Power should work with pet abilities. It says, "any Sorcerer ability".
It's also interesting how Warden seems to be focused on status effects, leans more into my thought that the rework will involve making all (or most) Warden abilities frost damage like they made all DK damage fire damage.
Renato90085 wrote: »
So reading the passives and people complaining about nothing for pets... from the tool tip, Font of Power should work with pet abilities. It says, "any Sorcerer ability".
It's also interesting how Warden seems to be focused on status effects, leans more into my thought that the rework will involve making all (or most) Warden abilities frost damage like they made all DK damage fire damage.