IC Unplayable Now

Vulkunne
Vulkunne
✭✭✭✭✭
ZOS,

First, I do want to thank you for fixing the issue with people constantly porting out. This has been a problem for a while now, and so I understand something had to be done about it. However, we have a new problem. I can tell already, its hell farming in there. Gankers are beginning to loiter over every checkpoint and boss. Its really tedious trying to farm without at a bare minimum, constantly being chased.

I wish you guys well with IC; however, for now I am taking a break from IC because they're everywhere, it's just chaos in there. A better solution would have just been to stop people from porting if they were in combat. Some will read this and laugh, some will get it, others will come to their own understanding later.

Hope some of you stocked up on Hakjeijos or got whatever you want out of IC because the prices are about to inflate. If IC was bad before, it's even worse now. Instead of going back to IC, I will focus on other important things for the foreseeable.
Edited by Vulkunne on March 13, 2026 4:25PM
"Today Victory is mines. Long Live the Empire." - Grand Admiral Vulkunne
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    The ones who chased me around today were not like your classic NB gankers, these were strong sub-meta gankers. Masters of their world, so to speak.

    I do not PvP against them because they can't be killed or they do so many attacks so fast there is no human response possible to them, thus PvP with them isn't possible by default, let alone for a farming toon. But yeah, they all over now and everywhere I started farming got attacked, though I did get the daily done, but just barely got it done before they moved on us questers. So, if it's gonna be like that and they're only going to get better over time, there's no point PvPing anymore. I already pulled out of Cyrodiil but now they're running crazy in IC now so. Nothing more to do but find a new game, I guess. PvP in this game is only for a few people. Wonder what the Guilds are going to do now that their farmers are going to be constantly harassed.

    This affects everyone, the market is going to blow up. Hakjeijos already 30-35k a pop. Prob be 70k each before this is over. But I have no time to be constantly harassed and stressed like this. Just not fair and it's not sporting either to be chased by someone you can't fight back against and can't really escape now, especially if they come in numbers. If only someone had said something before so ZOS could think about it, if only someone had made a post warning about this if only, ZOS had read it and listened. :)

    As for those who caused me so much trouble and inconvenienced me today, I can tell you that will not fly. In fact, that will go for many things from this moment onward.
    Edited by Vulkunne on March 9, 2026 7:13PM
    "Today Victory is mines. Long Live the Empire." - Grand Admiral Vulkunne
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Most of us called that this would happen, but we were shut down on the PTS and the devs plugged their ears/eyes over all the threads that popped up for this change. it's honestly VERY disappointing that they ignored this so heavily. There's other ways to solve the queueing during combat addon issue than this.
    Hoping for more playable races
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭✭
    They need more ways to get back to base safely. They can be ways that encourage engaging with content, but with everyone funneled to one return point, there will inevitably be campers who make the experience unpleasant/pointless. They need a second entrance (or more), or a way to make Sigils fo Imperial Retreat easier to get or a drop from capturing a district/defeating a boss, or something. Otherwise I may only do dailies there and not bother with farming Tel Var.

    I think it's a good change to preserve the point of IC, it just needs some follow-up.
    PC-NA
    in-game: @tsaescishoeshiner
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    I never bother with IC simply because it rewards people who do next to no work while punishing those who DO do the work. It'd be one thing if you lost maybe 20% or so of your TV when killed by a player, but half? So someone who might go in and farm for two or three hours gets punished for engaging with the content while a person who just sits in a corner and obliterates them in like a second gets rewarded? It never made sense to me, and it made even less sense when they made it that losing to NPCs ALSO takes a part of your TV.

    "Yeah people will just die to enemies to get a free port back to base" except it doesn't take into account the fact there are people who have varying levels of skill, different levels of reaction time, there are people playing on weaker systems or poor internet that causes lag or reduced FPS, and all these people are adversely affected when they get murked by mobs and lose what they've been working for.

    The only time it's worth going into IC, imo, is if you're going in with a group, safety in numbers and all.
    Edited by Arunei on March 9, 2026 7:33PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in :)
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Sigil of Imperial Retreat?
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    Sigil of Imperial Retreat?
    Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.
    Edited by Arunei on March 9, 2026 7:50PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah I'm done with IC for now. It's just going to be a bunch of people camping doors so they can gank people in loading screens until they drive the last of the little bit of people who bothered out. And then there won't be anything fun about it at all. It won't have much of anyone because they'll get bored of that. You'll be punished even harder for missing the quest before jumping down. And PvErs will be purposely getting themselves killed and dragging the rest of us down with them just to save some time. No thanks.
    Edited by spartaxoxo on March 9, 2026 7:53PM
  • alakeyfox
    alakeyfox
    ✭✭✭
    I just go in with the mindset that my actual number of TV is half of what it says from the get go. Personally I view dying to an NPC to port out a more worthy investment than having to buy the stones, the time:price ratio is simply not comparable.

    Granted, there's so little reason to even go to IC, I don't think I'll be popping in any time soon.
  • nightbringer1993
    nightbringer1993
    ✭✭✭
    Don’t forget those wardens charming people into walls. Now how are we supposed to get unstuck without port stones. And let’s not forget that in only work while outside combat.

    And why should we be forced to use such stones because of stupid wardens trolling people.

    Last PvP event people made massive complaints concerning this problem and now IC is unplayable as I expected.
    PC EU
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Well, this was predicted on PTS.
    Good thing that I completed all PvE things in IC. So, no reason to go there ever again.
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in :)

    Look, I'm not abusing anyone. In the past, it's kind of a weird story, but I became -for several years- one of perhaps the best and most successful gankers this game has ever seen because a certain faction would not stop abusing me while farming.

    Since then, I had cooled off and tried to be nicer and more respectful towards people. This faction and I are good now. This other faction who pulled this stunt today, we are not good. Nothing good will come from this. And understand, this is just for my part. How do you think others out there will fair against the sub-metas? What chance do they have?

    Ok you say we abused the que ok. But now what right do others have to abuse us? I'm talking about decent folks, just farming, minding their own damn business, casuals, yes, we might get attacked, but it was not for certain thing. And because of that, it never drew in the meta crowd. But now the meta know they WILL WIN, every time and they are everywhere now.

    The abuse and the damage this will cause will be uncanny. It's just decent folks now who will eat abuse because when I do return to IC, I will come in force with my strongest Gank builds. This faction, these people today wouldn't let me go; so, I will not let them go. They chased me for 10 minutes and then another 10 minutes hunting me until they found me again. I will not let it go. The abuse as you say, has only just begun.

    For what it's worth, to the decent folks and casuals, just farming, I'm so sorry. But this is not what I wanted.
    Edited by Vulkunne on March 10, 2026 12:12AM
    "Today Victory is mines. Long Live the Empire." - Grand Admiral Vulkunne
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭✭
    Well, this was predicted on PTS.
    Good thing that I completed all PvE things in IC. So, no reason to go there ever again.

    Yeah, there goes one antiquities vendor. So now what? Having to do the IA ad nauseum?

    Can we get an antiquities vendor that accepts all currencies, please?
    Edited by AzuraFan on March 9, 2026 8:22PM
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.

    I didn't test the changes on the PTS, and gaven't been to IC yet since U49 went live, but I thought I saw someone in the PTS discussions say that we could still queue for Cyrodiil before leaving our base in the sewers and going over the 100 TV limit? I'm hoping that's indeed the case, because I've also been in the habit of queuing for Cyrodiil when there's a long wait to get in, then heading to IC while waiting for my queue to pop.
    Arunei wrote: »
    Sigil of Imperial Retreat?
    Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.

    I don't think you can get Sigils of Imperial Retreat from normal Tel Var Chests, but they occasionally drop from those trapped chests that you sometimes see in the sewers at certain locations where there are usually a small group of mobs. Instead of the usual mobs, you'll see a chest that says "E Use" when you look at it-- like a chest that some other player already unlocked but didn't fully loot-- and when you "use" the chest a small portal will appear and three waves of mobs will come out of it.
    One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in :)

    What's ironic is that the players who were abusing the queuing mechanic the most by using an addon to safely escape with their TV in the middle of a PvP fight were probably PvP players. Any PvE players who were just doing the district dailies would probably not have enough TV on them to be worried about, and anyone queuing out without using the addon would have had to be doing so from a safe location anyway-- even if it was simply out the open but away from any enemies-- and hence would not have been in a fight at the time.

    This change-- meaning the change itself-- probably won't affect me very much, since I only queued out from safe locations, without using the addon that was letting PvP players escape in the middle of fights. (I refuse to use any addons, of any type, for any reason, simply because I choose not to.) I decided to stop queuing out from anywhere but my alliance's base-- both from Cyrodiil and from IC-- when this change was first announced, since it seems to be such a big deal to some players. If I've queued out at all while away from base since this change was announced, it's been from a safe balcony (as was usually the case before) with no more than 100 TV on me-- although I prefer to go through the sewers so I can fight some mobs on the way back to base.

    However, if this change results in a lot of players camping near the safe entry points, quest locations, and exit points so they can try to farm and grief PvE players, then I might have to reconsider whether to keep visiting IC. Contrary to what some players keep saying, IC is not a PvP zone-- that is, not just a PvP zone-- but is instead a PvPvE zone. There are daily PvE quests, as well as PvE zone quests, which have always been part of the design of IC. IC is not supposed to be some sort of Battlegrounds-like PvP-only zone where there are no PvE quests and zone storyline quests. Why ZOS decided to relegate those original PvE aspects of IC's design to the backseat so PvP could become the presumed be-all-end-all reason for IC's existence is beyond me. In my opinion, ZOS might as well just remove the PvE zone storyline quests and the PvE daily district quests, since those things apparently have no reason to exist anymore except to potentially lure PvE players to IC so they can be farmed by the PvP griefers.
    I've fought mudcrabs more fearsome than me!
  • Militan1404
    Militan1404
    ✭✭✭
    Does that take you out of the queue from bg also? Becouse thats the only reasson i stay in ic while i am waiting for my bg match.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in :)

    That would be cool if PVP was fun and not cheesy.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.

    Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.

    Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
    Edited by Varana on March 9, 2026 11:32PM
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    Varana wrote: »
    As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.

    Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.

    Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
    Yeah, the ones going on about "risk vs reward" are probably the gankers who sit in the corners and wait to jump people, especially ones who are dealing with mobs or something. So much for "risk". I bet if ZOS ever made it so you don't lose TV to other players, or lose a smaller amount like 20%, those "risk vs reward" people would be quite peeved. Because they only want the "reward" part and not do the "risk" part.

    I don't PvP in general but it seems like this is going to be a game mode even fewer people play now. Maybe if the Sigils were cheaper or able to be obtained in other viable means, or a single big cost but permanent once you have one, it wouldn't be so bad. But the way it's set up now, IC only further caters to the gankers and bombers than it did before.

    And when there are only the gankers and bombers left I wonder if they'll actually have to engage in IC content to get their TV, or if they'll stop going once the easy prey has moved on to less frustrating things?
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • PeacefulAnarchy
    PeacefulAnarchy
    ✭✭✭✭✭
    I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.
    Does that take you out of the queue from bg also? Becouse thats the only reasson i stay in ic while i am waiting for my bg match.
    It doesn't take you out of any queue, you just can't initiate a queue for cyrodil with over 100TV (anywhere, even in a safe zone, even in your base). If you are in a cyro queue you can remain in it. You can join a BG or dungeon queue even if over 100 TV.
  • Militan1404
    Militan1404
    ✭✭✭
    I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.
    Does that take you out of the queue from bg also? Becouse thats the only reasson i stay in ic while i am waiting for my bg match.
    It doesn't take you out of any queue, you just can't initiate a queue for cyrodil with over 100TV (anywhere, even in a safe zone, even in your base). If you are in a cyro queue you can remain in it. You can join a BG or dungeon queue even if over 100 TV.

    Okei thanks, then it sounds fair to me. Hates when players queue to cyro mid fight.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arunei wrote: »
    Sigil of Imperial Retreat?
    Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.

    They do not and have never cost 10k TelVar. They cost 10k AP. They have always cost AP.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    As long as the pre-queue still works, it isn't as bad as I was thinking it would be. But the door camping is insufferable.
    Edited by jaws343 on March 10, 2026 12:23AM
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in :)

    Nah everyone will just quit. Have fun with your empty zone :D
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Varana wrote: »
    As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.

    Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.

    Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.

    This isn’t a terrible idea.
    Your gains from a player being capped by your carried Tel Var.

    So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.

    Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.
    Edited by Radiate77 on March 10, 2026 12:42AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Radiate77 wrote: »
    Varana wrote: »
    As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.

    Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.

    Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.

    This isn’t a terrible idea.
    Your gains from a player being capped by your carried Tel Var.

    So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.

    Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.

    I suggested this for years but people usually hate on it. But I agree that it's the only way to make it truly risk vs reward and for fairness.
    Hoping for more playable races
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    Arunei wrote: »
    Sigil of Imperial Retreat?
    Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.

    They do not and have never cost 10k TelVar. They cost 10k AP. They have always cost AP.
    Huh, I saw TV somewhere and my brain must have swapped the terms lol. I'm surprised no one has corrected me before this.

    Tho I'm not entirely sure that's much better. 10k AP is a LOT easier to gain than 10k TV, no doubt, but it requires a different kind of PvP that people may not be interested in if there's nothing for AP they find appealing. Plus it's not just 10k once and then you're good, it's 10k AP any time you want a Sigil to be able to vacate the premises.

    What I don't get is if you can still queue to Cyro sub 100 TV and not get kicked after reaching 100+, or queue into a Dungeon or BG even if over 100 TV...what's the point of this change? Even if the Dungeon queue takes a while to pop, if you have a large number of TV all you need to do is sit in an out of the way corner while you wait it out. Cyro queue could potentially pop before you have more TV than you want but you can always just go back into IC, store what you earned, queue into Cyro, rinse and repeat.

    Unless the above is wrong and you can't actually port out if you have 100+ TV even if the game lets you queue?
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • PeacefulAnarchy
    PeacefulAnarchy
    ✭✭✭✭✭
    Arunei wrote: »
    What I don't get is if you can still queue to Cyro sub 100 TV and not get kicked after reaching 100+, or queue into a Dungeon or BG even if over 100 TV...what's the point of this change? Even if the Dungeon queue takes a while to pop, if you have a large number of TV all you need to do is sit in an out of the way corner while you wait it out. Cyro queue could potentially pop before you have more TV than you want but you can always just go back into IC, store what you earned, queue into Cyro, rinse and repeat.

    Unless the above is wrong and you can't actually port out if you have 100+ TV even if the game lets you queue?
    Queues have a time limit to accept. Running with a cyro queue running means either you're running with an instant queue so you only have 40(?) seconds to get telvar and escape, or you're running with an actual queue and have no idea when it'll pop. If you're farming telvar you want to be running around more than that amount of time.

    The BG and dungeon queues are correct, which is why not allowing people to just queue out from a safe zone is silly, but they do still take an indeterminate amount of time so they do solve the "queue as I'm about to get killed and quickly accept and port out" problem they're trying to solve.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    coop500 wrote: »
    Radiate77 wrote: »
    Varana wrote: »
    As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.

    Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.

    Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.

    This isn’t a terrible idea.
    Your gains from a player being capped by your carried Tel Var.

    So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.

    Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.

    I suggested this for years but people usually hate on it. But I agree that it's the only way to make it truly risk vs reward and for fairness.

    If people had an effect around them incrementally based on how much Tel Var they carried, a ganker could make an entire minigame out of it. 😂
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Radiate77 wrote: »
    coop500 wrote: »
    Radiate77 wrote: »
    Varana wrote: »
    As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.

    Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.

    Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.

    This isn’t a terrible idea.
    Your gains from a player being capped by your carried Tel Var.

    So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.

    Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.

    I suggested this for years but people usually hate on it. But I agree that it's the only way to make it truly risk vs reward and for fairness.

    If people had an effect around them incrementally based on how much Tel Var they carried, a ganker could make an entire minigame out of it. 😂

    Not talking about a visual effect, I mean the part in which players should only be able to take based on what they're carrying (cap it at whatever you're carrying and/or use the already existing multiplier system.)

    AKA encourage gankers to also have to risk their stones if they want to rob people. I don't really care what hairsplitting way it's done, just SOMETHING.
    Edited by coop500 on March 10, 2026 2:55AM
    Hoping for more playable races
Sign In or Register to comment.