Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.TX12001rwb17_ESO wrote: »Sigil of Imperial Retreat?
Major_Mangle wrote: »One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in
ESO_player123 wrote: »Well, this was predicted on PTS.
Good thing that I completed all PvE things in IC. So, no reason to go there ever again.
Erickson9610 wrote: »I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.
Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.TX12001rwb17_ESO wrote: »Sigil of Imperial Retreat?
Major_Mangle wrote: »One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in
Major_Mangle wrote: »One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in
Yeah, the ones going on about "risk vs reward" are probably the gankers who sit in the corners and wait to jump people, especially ones who are dealing with mobs or something. So much for "risk". I bet if ZOS ever made it so you don't lose TV to other players, or lose a smaller amount like 20%, those "risk vs reward" people would be quite peeved. Because they only want the "reward" part and not do the "risk" part.As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.
Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.
Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
Erickson9610 wrote: »I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.
It doesn't take you out of any queue, you just can't initiate a queue for cyrodil with over 100TV (anywhere, even in a safe zone, even in your base). If you are in a cyro queue you can remain in it. You can join a BG or dungeon queue even if over 100 TV.Militan1404 wrote: »Does that take you out of the queue from bg also? Becouse thats the only reasson i stay in ic while i am waiting for my bg match.
PeacefulAnarchy wrote: »Erickson9610 wrote: »I lament no longer being able to PvP in Imperial City while waiting for a Cyrodiil queue. I suppose I'll now have to play in a different Cyrodiil campaign until the queue for the desired campaign pops.It doesn't take you out of any queue, you just can't initiate a queue for cyrodil with over 100TV (anywhere, even in a safe zone, even in your base). If you are in a cyro queue you can remain in it. You can join a BG or dungeon queue even if over 100 TV.Militan1404 wrote: »Does that take you out of the queue from bg also? Becouse thats the only reasson i stay in ic while i am waiting for my bg match.
Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.TX12001rwb17_ESO wrote: »Sigil of Imperial Retreat?
Major_Mangle wrote: »One of the best changes this patch has brought, finally the people who abused the hell out of this mechanic has to PvP again. Good change, hope it stays. Use the intended methods to get out (aka walk back or use a sigil). It´s a PvP zone not a free telvar farm zone. Lock in
As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.
Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.
Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.
Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.
Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
This isn’t a terrible idea.
Your gains from a player being capped by your carried Tel Var.
So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.
Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.
Huh, I saw TV somewhere and my brain must have swapped the terms lol. I'm surprised no one has corrected me before this.CameraBeardThePirate wrote: »Cost 10k TV apiece and are one-time use. I think you can get them from Chests? But it's not anywhere near a reliable means of getting them. Can you still buy them in Cyro? Did a bit of poking around online and it seems you could (can?) get them for 20k AP. But that requires someone do stuff in Cyro, and earning 10k minimum TV to be able to afford getting one kinda relies on not getting ganked repeatedly and losing big chunks of your TV on the way back to base.TX12001rwb17_ESO wrote: »Sigil of Imperial Retreat?
They do not and have never cost 10k TelVar. They cost 10k AP. They have always cost AP.
Queues have a time limit to accept. Running with a cyro queue running means either you're running with an instant queue so you only have 40(?) seconds to get telvar and escape, or you're running with an actual queue and have no idea when it'll pop. If you're farming telvar you want to be running around more than that amount of time.What I don't get is if you can still queue to Cyro sub 100 TV and not get kicked after reaching 100+, or queue into a Dungeon or BG even if over 100 TV...what's the point of this change? Even if the Dungeon queue takes a while to pop, if you have a large number of TV all you need to do is sit in an out of the way corner while you wait it out. Cyro queue could potentially pop before you have more TV than you want but you can always just go back into IC, store what you earned, queue into Cyro, rinse and repeat.
Unless the above is wrong and you can't actually port out if you have 100+ TV even if the game lets you queue?
As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.
Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.
Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
This isn’t a terrible idea.
Your gains from a player being capped by your carried Tel Var.
So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.
Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.
I suggested this for years but people usually hate on it. But I agree that it's the only way to make it truly risk vs reward and for fairness.
As things stand now, this change killed the "risk and reward" gameplay some people are blathering on about completely.
Because there's only a "risk" if you're carrying TV. If you're not, there's no risk involved. You may die, but who cares about that.
Again, you should only be able to get as many TV as you're carrying yourself. Want to nick 3k from someone else? Carry those 3k around with you.
This isn’t a terrible idea.
Your gains from a player being capped by your carried Tel Var.
So let’s say you bomb 3 people, you’re carrying 3,000, you kill one player, you get 3,000 and then Vicious Death procs and you can then gain another 6,000 from both players who died to Vicious Death.
Would do wonders to reign in single target ganking, as the playstyle would still exist, you would just need to be smarter about it.
I suggested this for years but people usually hate on it. But I agree that it's the only way to make it truly risk vs reward and for fairness.
If people had an effect around them incrementally based on how much Tel Var they carried, a ganker could make an entire minigame out of it. 😂