No i do not use the Revigorating trait, nobody does as it does not exist.
i do use the Reinforced and Invigorating traits sometimes.
haha yes I just wanted to put no in red and yes in blueWot, tbh I meant to click no but the options are backwards compared to normal
Thanks for the clarification about French, i am guessing this means you are referring to the invigorating trait. This was not clear to me when i first saw the poll.
What do you mean?
The only advantage of this trait, I think, is that currently it's used to spend transmutation gems.
A legendary piece with the Invigorating trait grants 16 health, magicka, and stamina.
Seven pieces with the Invigorating trait provide 112 regeneration, which is still very little considering the sacrifice of traits like Divine, Impenetrable, Reinforced, or others.
A simple drink or meal can provide ~450+ regen, so I think this trait should really be reconsidered by the dev Combat Team
PeacefulAnarchy wrote: »What do you mean?
The only advantage of this trait, I think, is that currently it's used to spend transmutation gems.
If you mean crafting cheap, transmuting to nirnhoned the deconstructing then no it isn't because people do that on weapons for the weapon nirncrux, not on armor. Also the base trait materials are all similarly cheap.
Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
Wish we still had the Weighted trait, which increased LA/HA speeds, would be great for HA builds. It was replaced by Decisive and then Prosperous (increased gold from drops) became Invigorating. Would rather have replaced Prosperous with Decisive and just kept Weighted.
YandereGirlfriend wrote: »Health Recovery is basically a dead stat. All but useless in PvP due to Battle Spirit and AFAIK not even respected by tanks in PvE. Who is that stat for? If we do not have a clear answer then it may as well not exist.
YandereGirlfriend wrote: »Niche traits need to be more powerful than the obvious general purpose traits in order for them to ever be selected.
One of the additional reasons why Invigorating fails so hard is because the spreadsheet is giving equal weight to the Health Recovery stat, which is incorrectly set in its ratio against the other stats (indeed, only the fatally flawed spreadsheet could think that 129 Health Recovery is equivalent to 3% Critical Chance, heh heh).
Health Recovery is basically a dead stat. All but useless in PvP due to Battle Spirit and AFAIK not even respected by tanks in PvE. Who is that stat for? If we do not have a clear answer then it may as well not exist.