not difficult to understand.someone did more theoretical damage easier in a video than his friend could do in the game and it somehow invalidated the whole game even though the content didnt change and the numbers from the video were likely never seen or even applicable in actual content. So rather than adapt his build to improve his damage he just chose to quit instead.
this isnt a subclassing issue. This is an issue brought forth by your game relying on dps as the only metric that really matters in terms of perception. The nightblade ( and every other class) was already outclassed by the arcanist and its been that way for years. Why didnt he quit before? Was this just the last straw?lol.
im not expert but last i checked it was completely normal and expected in eso to switch your entire chatacter to whatever was generating the top dps in any given patch which changed often. So zos give players the power to avoid doing that and the sky falls because of it?
things dont add up.
tomofhyrule wrote: »THIS IS NOT A TES SINGLE PLAYER MAINLINE GAME
As an MMO, there does need to be some different mechanics. Classes are one of the main ways to give a handle because balance, which doesn't matter at all in moddable, single player games is important in a game where players can compete with each other.
We have seen that Subclassing was really not that good for the game's health as a whole. Did it bring some players back to the game and make TES fans happy? Yes. But did it also lead to an exodus? Also yes. No other feature got a "what do you think about this thing we added?" forum thread and questionnaire a few months after releasing, which suggests that the team was taken aback by the playerbase's reaction to Subclassing being added. And since then, we've gotten a survey to ask about how each Class feels and plays (notably stressing the unsubclassed versions), Class-by-Class rebalances to really hone in on their line themes, and soon Class Masteries specificaly to make unsubclassed players feel more rewarded.
moderatelyfatman wrote: »Renato90085 wrote: »Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
main problem not only class identity or subclass fun or not,it just unbalance so everyone i know cant play they like or main
like..my best friend is top nb main too,but he is few player who use nb did hardest pve thing and i not yet,U46 drop,in 180k meta subclass,our 135k nb now just a joker,hard to play and do lowest dps,and zos choose nerf nb skill to nerf meta,it main reason he leave,he choose nb to play,not arc because we like nb high cpm style,but now it no matter
it like today a FPS game have one gun have sniper distance,dmg better shotgun,full auto,no recoil, 200+ bullet,so other weapon no reason to exist
better way is U46 balance all skill line first and add subclass in later patch,but it not matter now.
I'm sorry, someone is going to need to translate this for me lol
I believe the poster was talking about class balance and stated that their top end nightblade friend can either get 180k dps on their subclassed Nightblade (Arc Beam, I guess) or they can do 135k dps on their pure class and be considered a joke since nightblade damage is almost entirely single target. I can related because I know of a number of really top end nightblade players who have also quit the game for the same reason.
no one in the game can compete with arcanist beam. Its been that way for a long time. That isnt a subclassing issue. Am i missing something here? Has the arcanist not been on top of the pile for literally years? Has it not been the easiest way to generate top dps since its less reliant on weaving than traditional builds and has high single target and cleave damage.
seems like these are long term gripes to me, and completely warranted, but i dont see how subclassing or the other favorite hybridization account for and is a breaking point for all eso's many flaws.
moderatelyfatman wrote: »Renato90085 wrote: »Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
main problem not only class identity or subclass fun or not,it just unbalance so everyone i know cant play they like or main
like..my best friend is top nb main too,but he is few player who use nb did hardest pve thing and i not yet,U46 drop,in 180k meta subclass,our 135k nb now just a joker,hard to play and do lowest dps,and zos choose nerf nb skill to nerf meta,it main reason he leave,he choose nb to play,not arc because we like nb high cpm style,but now it no matter
it like today a FPS game have one gun have sniper distance,dmg better shotgun,full auto,no recoil, 200+ bullet,so other weapon no reason to exist
better way is U46 balance all skill line first and add subclass in later patch,but it not matter now.
I'm sorry, someone is going to need to translate this for me lol
I believe the poster was talking about class balance and stated that their top end nightblade friend can either get 180k dps on their subclassed Nightblade (Arc Beam, I guess) or they can do 135k dps on their pure class and be considered a joke since nightblade damage is almost entirely single target. I can related because I know of a number of really top end nightblade players who have also quit the game for the same reason.
no one in the game can compete with arcanist beam. Its been that way for a long time. That isnt a subclassing issue. Am i missing something here? Has the arcanist not been on top of the pile for literally years? Has it not been the easiest way to generate top dps since its less reliant on weaving than traditional builds and has high single target and cleave damage.
seems like these are long term gripes to me, and completely warranted, but i dont see how subclassing or the other favorite hybridization account for and is a breaking point for all eso's many flaws.