AlterBlika wrote: »Subclassing needs more grinding which means it must be stronger overall. Otherwise what's the point?
karthrag_inak wrote: »For the first time, with the subclassing publish, ESO has accomplished being a true Elder Scrolls experience in the actual player experience.Is this implementation balanced and fair? Of course it is not, but the solution is simple - provide penalties to performance of subclass skills - a flat -5% for all subclass skills and bonuses alone would be sufficient to nearly even out the play experience.
tomofhyrule wrote: »Subclassing (Multiclassing) should follow the same logic as it does in other games like D&D: a pureclass build should have access to the most raw power aka highest tooltips, but then be fettered by its inherent weaknesses. A multiclassed build should be able to trade off some power to account for those weaknesses.
In the end, the 'power' level of both should be similar, but that requires 'power' to have a wider definition than just the number in the tooltip.
Everest_Lionheart wrote: »From a purely DPS standpoint subclassing should offer superior versatility where a pure class should offer superior damage. Currently subclass builds are superior in both by a wide margin.
Unfortunately this isn't the direction they're going anymore. They did a 180 at the last minute, and now DK is getting a pure class only buff (on a single skill, rendering any build not using that skill effectively weaker) instead of just balancing it correctly.
DenverRalphy wrote: »Unfortunately this isn't the direction they're going anymore. They did a 180 at the last minute, and now DK is getting a pure class only buff (on a single skill, rendering any build not using that skill effectively weaker) instead of just balancing it correctly.
Every class is getting that treatment. DK is only the first in line to get it.
DenverRalphy wrote: »Unfortunately this isn't the direction they're going anymore. They did a 180 at the last minute, and now DK is getting a pure class only buff (on a single skill, rendering any build not using that skill effectively weaker) instead of just balancing it correctly.
Every class is getting that treatment. DK is only the first in line to get it.
Yes, that's the problem. Every pure class is getting an inherent advantage over other combinations of skill lines, even ones that are currently inferior already. Rather than balancing the skill lines correctly so that any combination is as close as reasonably possible. They doubled down on this with their added plan to have pure class only passives. This changed from wanting to balance the skill lines to a soft rollback of subclassing real quick.