As we begin to pile up systems, it is becoming more clear to me that we need to begin consolidating them for the sake of fleshing out our world. We have far too many areas of the game with no visitors, and adding traffic would help make the game feel more alive.
With Crossplay coming, this would be the perfect opportunity to fold systems into each other and disperse players throughout the world.
-When I see three filled Undaunted tents, I could see a filled Fighter’s Guild hall in every town.
-Where I see one Eyevea’s Scribing chamber, I instead could see endless Mage’s Guild visitors.
If you were in charge of improving the experience for new players, or for populating the world, what approaches would you take?
Part of the appeal of an MMO is a shared world, when towns are not adequately populated, it takes away that appeal.
If ESO were an Online Action Roleplaying Game, I would understand that sentiment, @SpiritofESO
Also, if the New Player Experience is solved, where is everyone?
wolfie1.0. wrote: »Part of the appeal of an MMO is a shared world, when towns are not adequately populated, it takes away that appeal.
If ESO were an Online Action Roleplaying Game, I would understand that sentiment, @SpiritofESO
Also, if the New Player Experience is solved, where is everyone?
Moving purposefully dispersed locations into more concentrated areas wont actually address the issue you think it will address.
Where are these empty areas? Every delve or quest I do has a dozen players also there. Its really not fun to have constant groups in a delve.
Where are these empty areas? Every delve or quest I do has a dozen players also there. Its really not fun to have constant groups in a delve.
The idea is spreading population out to where it’s needed/wanted. Having the chance to run into other players looking to run Pledges in an Alinor Fighter’s Guild would be a perfect case and point.
Right now, what purpose does it serve? It’s just a prop. Stopping in and grabbing a Fighter’s Guild contract (pledge) would create natural player interactions throughout dead space.
tomofhyrule wrote: »Where are these empty areas? Every delve or quest I do has a dozen players also there. Its really not fun to have constant groups in a delve.
The idea is spreading population out to where it’s needed/wanted. Having the chance to run into other players looking to run Pledges in an Alinor Fighter’s Guild would be a perfect case and point.
Right now, what purpose does it serve? It’s just a prop. Stopping in and grabbing a Fighter’s Guild contract (pledge) would create natural player interactions throughout dead space.
But... Fighter's Guild != Undaunted.
Like literally, the reason that you run into people at the Undaunted Enclaves for pledges is that's which guild is doing them. The Fighter's Guild has nothing to do with dungeons and trials; their whole thing is fighting the Dolmens.
I get what you're trying to do, but there are lore-based reasons for some things to be where they are. And besides, if your entire argument is "these 10 people are all at this one location instead of individually in these 15 locations, so we should spread them out!" that's not going to make the world look 'way more populated.'
Better marketing and actual new players
And let’s be honest, ESO doesn’t exactly pack its zones with enemies to begin with.
Where are these empty areas? Every delve or quest I do has a dozen players also there. Its really not fun to have constant groups in a delve.
Zodiarkslayer wrote: »In all earnesty, this is a solution searching for a problem.