Daily Login Rewards Update

  • Aluna
    Aluna
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    Most of the time I come to the forum to complain (in hopes of things getting better) but today I need to share my appreciation for something that actually got better.
    Yesterday I logged in, stood in my home just feeling lost for a minute and logged out again, which was a very weird experience after 6 years of doing dailies. It will probably keep feeling weird for quite a while, until we are all used to the new system, but seeing the pursuit today made me very happy. Spreading what was tied to specific days and weeks across the entire month gives us so much Quality of Life of back, and I mean our real lifes. I know its just a transition solution for this month but I hope what comes after will be as good or even better. The thought of not having to take my laptop to every trip anymore, just to satisfy my stupid fomo, takes quite the weight off my shoulder. Nearly 3kg of weight to be precise.

    And since I scrolled past some hoarder flex:
    I deleted a lot of stacks a while ago but my poor mules still sit on
    13724 Lethal Poison
    3k other Poison
    12466 Tri-Pots
    3,1k other Pots
    833 Meals
    482 Drinks
    156 riding lessons
    630 repair kits
    387 research scrolls
    and 530 exp scrolls
    all from daily rewards :,)
    PC-EU
    VTU Event Leader
    Twitch: Felunaris
  • AshenArcanist
    AshenArcanist
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    I really appreciate how you put that. It's easy to forget how much pressure those daily habits add. Here's hoping the new system gives us all a bit more breathing room.

    3/3/2026
    Master of Mothers Sorrow - Doctor of Plauge - Scribing Sorcerer by day, Dungeon Slayer by night.
  • Elfric03820
    Elfric03820
    Soul Shriven
    There is another mmo I played for years, many years, and the single thing that made me leave was the battlepass system.

    Waiting to see what happens, not hopeful.

    Do you mean neverwinter online xbox one? I stopped from them removing almost everything.
  • peacenote
    peacenote
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    Depressing, in my view.

    After months of devaluing daily logins, many players have likely been conditioned to see them as pointless. For years, though, they were something I genuinely looked forward to… especially the daily and weekly endeavors.

    Now it feels as though we are being asked to jump through more hoops to earn the same rewards.

    When the daily rewards first came out, I was one of the people who gave feedback that it felt too much like we were being enticed to log in every day and look in the Crown Store (thus making the concept feel slightly predatory and aimed at selling more limited time offerings in the Crown Store), and therefore it did not feel like a reward for playing the game so much as a reward for changing your habits. I think it would have been nice if players who missed a few days could claim the rewards for all days in between (until the month turned over), and I also would have liked to see rewards that were not useful to the player be able to be broken down into a Crown Gem or endeavor.

    That said, I saw ZOS listen to the feedback about how punishing it was to players who can't play every day, and they migrated the "big" or "unique" rewards to much earlier in the month, and since then, because of this, I began to enjoy them. I did not feel overlooked as a player anymore as I was always able to grab the more special rewards just with my weekend login schedule. It will be interesting to me to see if Tamriel Tomes will be an improvement or a step backward.

    I also have always enjoyed the endeavor system, as it was building up a currency, not snagging a specific reward, so again it will be interesting to see if the new system feels like we are getting rewarded more frequently for "things we do regularly" or if the endeavors become less accessible. IIRC I thought I heard a reference in one of the streams that ZOS received feedback that the daily endeavors felt like pressure, so they are turning it more into things you can take your time doing... but I always looked at it differently. If I didn't like the choices for daily endeavors, I could wait until the next day and they'd be sure to be different!
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Elvenheart
    Elvenheart
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    Aluna wrote: »
    Most of the time I come to the forum to complain (in hopes of things getting better) but today I need to share my appreciation for something that actually got better.
    Yesterday I logged in, stood in my home just feeling lost for a minute and logged out again, which was a very weird experience after 6 years of doing dailies. It will probably keep feeling weird for quite a while, until we are all used to the new system, but seeing the pursuit today made me very happy. Spreading what was tied to specific days and weeks across the entire month gives us so much Quality of Life of back, and I mean our real lifes. I know its just a transition solution for this month but I hope what comes after will be as good or even better. The thought of not having to take my laptop to every trip anymore, just to satisfy my stupid fomo, takes quite the weight off my shoulder. Nearly 3kg of weight to be precise.

    And since I scrolled past some hoarder flex:
    I deleted a lot of stacks a while ago but my poor mules still sit on
    13724 Lethal Poison
    3k other Poison
    12466 Tri-Pots
    3,1k other Pots
    833 Meals
    482 Drinks
    156 riding lessons
    630 repair kits
    387 research scrolls
    and 530 exp scrolls
    all from daily rewards :,)

    I really like how you are looking at this! I had the same odd feeling too and you offer a nice perspective. 😊
  • Korinth
    Korinth
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    Beta tester here and sub from day 1.... this just made my mind up (along with the constant nerfing of sets and classes, making solo play an afterthought now) ...Im out and unsubbing. And no you cant haz my stuff.
    Edited by Korinth on March 3, 2026 11:21PM
    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • spartaxoxo
    spartaxoxo
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    Quoted post has been removed

    We're still getting free stuff. You'll just get more time to claim it. The current downtime is temporary.
    Edited by ZOS_GregoryV on March 4, 2026 4:38AM
  • AllenaNightWood
    AllenaNightWood
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    having to actually login and earn stuff is better and if you dont wanna do it oh well i guess gives me and my friends more stuff to do on guild event night and not have to worry about getting items we didnt need
  • shadoza
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    Quoted post has been removed

    I can see you are really upset about this change.
    I wonder if you noticed that the golden pursuit has challenges that involves things that you normally do while playing the game and that you can collect endeavor points and some of those popular free stuff from completing them. Then spend the endeavor points on those items that you enjoyed getting from the calendar.
    Also, when the new system goes live in April, there will be more changes with challenges of the same type. You'll get points that you can use to claim rewards of your own choosing rather then those that are on a calendar.
    Please give it a trial. It is different, but there are rewards and you can take your own time in collecting them. In some events, when the system goes live, you can even reroll a challenge you do not like to get something more doable for your play style.
    Edited by ZOS_GregoryV on March 4, 2026 4:39AM
  • spartaxoxo
    spartaxoxo
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    Quoted post has been removed

    We never got more than a couple of super nice items for free with the daily logins in a quarter. So, that there are additional cosmetics available by spending money is no big difference really. There only needs to be a small amount of nice things in the Tomes each season to give us the equivalent amount of free stuff.
    Edited by ZOS_GregoryV on March 4, 2026 4:40AM
  • Aluna
    Aluna
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    Isn't it always lovely when someone randomly starts attacking strangers with insults that apply to themselves more than any of the attacked?
    PC-EU
    VTU Event Leader
    Twitch: Felunaris
  • ESO_player123
    ESO_player123
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    Quoted post has been removed

    We will get the first tier of the Tomes for free. So, everyone will be able to get the rewards at their own pace. As for the two paid tiers of the Tomes... They are not that much different from Crown crates (except there is no gambling involved). If you did not buy the cosmetics from the Crown crates with real money before you can continue not spending real money on those two tiers of the Tomes.
    Edited by ZOS_GregoryV on March 4, 2026 4:40AM
  • ESO_player123
    ESO_player123
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    Quoted post has been removed

    No one is going to spend real money on the kind of free stuff from daily login rewards that we've been getting lately. The paid tiers would include cosmetics and items that we would not see in the daily rewards anyway (well, may be we could have seen them years ago when the rewards were better, but those times are long gone).

    So, let's wait and see how the free tiers look like for the first couple of seasons. The stuff from there might be better than those useless potions and poisons.
    Edited by ZOS_GregoryV on March 4, 2026 4:40AM
  • shadoza
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    Quoted post has been removed

    This set of challenges are more like: collect resources, craft something, do guests, use your class attacks . . .
    There was a couple that were group focused, like do group dungeons, but you can ignore those and still get the points that will buy what you want. Give them a look at least.

    I understand that you believe that TESO game is meaning to push spending more money. I saw where they did have a purchase option; however, it isn't that great for rewards on the PTS. I cannot say what it will look like in the live version. I do not intend to spend money because I don't like to group in this game. I think you can play well without it.

    I would recommend doing some of the solo challenges to get a few hundred or thousand endeavor coins to purchase those daily reward items that you want. It doesn't cost anything and most of them can be done just playing the game the way you want to play.
    Edited by ZOS_GregoryV on March 4, 2026 4:41AM
  • allochthons
    allochthons
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    Quoted post has been removed
    5 uses of "neurotic," twice paired with "whingers" on this page of comments. If you would like people to listen to your arguments, maybe lighten up a bit on that?

    FOMO is a real addiction technique that game devs (and many other content creators) have used to do real harm to people. If you're not susceptible, that doesn't mean the effect is fake, or that the harm is not real. I am glad ZoS is listening to their players (and the psychologists who study us) with respect to daily logins and endeavors, to make their game healthier.

    I'm concerend that they seem to be doubling-down on the FOMO with Seasons/Battle Pass, but am waiting to see how it actually plays out before forming a real opinion and taking action on it.
    Edited by ZOS_GregoryV on March 4, 2026 4:41AM
    She/They
    PS5/NA (CP3000+)
  • Thoriorz
    Thoriorz
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    Quoted post has been removed

    I know that, but I'm asking more about the whole system. For example, Solstice, West Weald, etc., lots of Antiquities (furnishings, mythics, etc.). Not just one new Mythic, but I'm interested in what Antiquities will look like in the future (at least this year, when there probably won't be a new zone...).
    Edited by ZOS_GregoryV on March 4, 2026 4:41AM
    PCEU
  • ESO_player123
    ESO_player123
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    Quoted post has been removed

    You keep diagnosing people with mental deficiencies but completely ignore the posts that point out that you still will have access to rewards in the free tier on Tamriel Tomes.

    Edit: per the article I linked earlier
    ...some long-standing reward systems are being folded into Tamriel Tomes. This includes the Endeavors system and Daily Login Rewards. With this consolidation, you’ll earn many of the typical rewards you are used to (alongside a host of new rewards, too) as you progress the Season’s Tome.
    Edited by ZOS_GregoryV on March 4, 2026 4:42AM
  • ZOS_GregoryV
    Greetings all,

    After having removed a handful of comments, we would like to ask that all members of the community please be sure to keep the Community Rules in mind.

    Regards,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • maravana
    maravana
    What's the point of logging in again?

    Here's my feedback, in a nutshell:

    don't like it
  • Rev Rielle
    Rev Rielle
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    If Endeavours were genuinely your primary reason for logging into ESO, then I honestly don’t know what game some of you think you’ve been playing. It certainly wasn’t the game the rest of us have been enjoying.

    Contrary to some hysterical clucking the sky has fallen, this change did not materialise out of thin air, nor was it unleashed upon us in some sinister grand act of developer betrayal. It came directly from one of the most common feedback topics raised over time. The information exists. It has been posted. It has been spoken about. It has been explained. Repeatedly over the months leading up to the change.

    The narrative pushed by some here that communication has somehow failed is nonsense. The developers communicated through the same official channels they have used for years; the launcher, forums, announcements, articles, twitch, and so forth. Places that take all of thirty seconds to check, and everyone has access to at least one of these. If there is any real issue here it is not a lack of information, but an apparent expectation by some that it should arrive effectively gift-wrapped, personally delivered, and impossible to ignore.

    And what are we talking about? Arguably, a minor system change. At some point, personal responsibility has to enter the conversation. If someone chooses not to keep up with official news, that's perfectly fine, but surprise and sometimes temporary confusion afterwards is the natural consequence of that choice, this is not evidence of developer failure.

    It is perhaps harsh, but; stop blaming everyone else and look at what you can improve to make things more enjoyable for yourself in future. The cycle of confusion, blame, and exaggerated grievance every time something shifts even slightly has become far too common on these forums over the years.
    Edited by Rev Rielle on March 4, 2026 7:51AM
    If you can be anything, be kind.
  • PeacefulAnarchy
    PeacefulAnarchy
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    maravana wrote: »
    What's the point of logging in again?
    To play the game.
  • rosemackie
    rosemackie
    Soul Shriven
    I try to be open minded and give changes to the game a fair chance before deciding whether or not I like them, but here's the thing I noticed immediately.
    I don't have to log into the game today. And if I do, there's really nothing for me to do. Since I have limited online gaming time maybe i'll use the time for something else.
    So for me personally, my player engagement has decreased.
  • Aluna
    Aluna
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    I recently had a group conversation about how various online platforms condition people into expecting to get everything hand-served according to their preferences, because algorithms work like that to increase user interaction (and addiction) and it feels like this is showing in this thread too. Its a dangerous trend because it decreases peoples ability to make their own decisions and cope with changes they dont like and life is full of those.
    The ironic part is that this change is actually a step towards letting players adjust their gaming behaviour according to their preferences even more. We just have to do that ourselves. To me this is a great chance to reflect on said gaming behaviour and shift it towards one that is healthier and more enjoyable.
    For the past years all I ever did in ESO was leading my 2 weekly guild events and just doing endeavors on all other days. As said, I felt lost too the first day and I get it when some people don't take it well. Initially. We will get used to it, I promise that to all of you. Some will probably stop playing altogether but honestly, if login rewards were the main or even only reason to log in, its healthier to just stop doing that.
    When I checked the pursuit yesterday and discussed it with the guild, I realised that most of that pursuit will finish itself by me just doing my guild events. And it nets me more seals than I would have gotten in the old system in the same time. Which means I suddenly have more time every other day to finish rl To-Dos, which again lets me accumulate time I can spend to finally furnish my new primary residence or do the quest lines that have been on my To-Do-list since years because I never have the time.
    And this is how a game really should be played imo. Actually enjoying the content without getting pushed into chores by short-time-limited reward-systems.
    PC-EU
    VTU Event Leader
    Twitch: Felunaris
  • shadoza
    shadoza
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    Rev Rielle wrote: »
    If Endeavours were genuinely your primary reason for logging into ESO, then I honestly don’t know what game some of you think you’ve been playing. It certainly wasn’t the game the rest of us have been enjoying.

    Contrary to some hysterical clucking the sky has fallen, this change did not materialise out of thin air, nor was it unleashed upon us in some sinister grand act of developer betrayal. It came directly from one of the most common feedback topics raised over time. The information exists. It has been posted. It has been spoken about. It has been explained. Repeatedly over the months leading up to the change.

    The narrative pushed by some here that communication has somehow failed is nonsense. The developers communicated through the same official channels they have used for years; the launcher, forums, announcements, articles, twitch, and so forth. Places that take all of thirty seconds to check, and everyone has access to at least one of these. If there is any real issue here it is not a lack of information, but an apparent expectation by some that it should arrive effectively gift-wrapped, personally delivered, and impossible to ignore.

    And what are we talking about? Arguably, a minor system change. At some point, personal responsibility has to enter the conversation. If someone chooses not to keep up with official news, that's perfectly fine, but surprise and sometimes temporary confusion afterwards is the natural consequence of that choice, this is not evidence of developer failure.

    It is perhaps harsh, but; stop blaming everyone else and look at what you can improve to make things more enjoyable for yourself in future. The cycle of confusion, blame, and exaggerated grievance every time something shifts even slightly has become far too common on these forums over the years.

    It is not necessary to be condescending, especially after a posted reminder of the fora rules.
    The daily rewards were an incentive to log in and start playing. For some folks, it did its job well. Those folks needed a little push to log in and start playing; they are not playing a different game.

    Communication is bilateral. This means that the both the speaker and the listener must be engaged. If the speaker is publishing in locations that the intended target does not frequent, then there is a failure in communication. The suggested location, in-game announcements in the same fashion as events are announced and replacing the 'daily rewards are not available' statement with an announcement of the change is an reasonable expectations.

    Dismissing the comments, experience, feelings of other players is also too common. Let us respect our differences and understand that different players are going to respond differently. Understanding goes a lot farther than accusatory finger-pointing.

    I think some folks feel upset or unsettled with this change because they did not expect it. For them, daily log in rewards were as much a part of the game as farming, completing daily quests, or making dungeon runs. Checking outside sources for information regarding the game may not be on their list of to-dos. ==> the daily rewards was the motivation behind my logging in to play the game. Without the daily rewards, I do not feel compelled to open the game; therefore, I will likely not log in and start playing. Getting started is half the journey.
    Since there are many changes coming this year, it seems to me that finding a focused location for announcements is worth the time spent. I like the idea of using the same venue as the event announcements in game. Posting it a week to 10 days before the change would help to ensure that everyone gets the message and have time to seek out more information before the execution of the change.
  • Lysorris
    Lysorris
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    The Golden Pursuit this month looks better than I expected. I don't log in daily, I log in on weekends mostly so I love that I can get most awards just during my regular play time in basically one session. This gives me more freedom of how I should approach ESO. I really disliked the feeling that I am missing something if I don't log in, now it is gone.

    This is actually, kinda big overall. Most MMOs create system to enslave player to log in daily just to boost engagement numbers. In this case we are getting rid of it. I feel very confident about ESO future with this kind of management.

    Quality of player engagement should be superior index over quantity! My and many others game time quality is now much better even if our quantity is lower. And my quality time = more spending for things I like in game :smile:
  • tomfant
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    I mean, there is still a couple of incentives to log in daily, such as collecting mats from hireling mails if you invested skill points into this, or looting the daily Dragonguard supply chest in Tideholm for some rare alchemy ingredients incl Rheum.
  • Aluna
    Aluna
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    tomfant wrote: »
    I mean, there is still a couple of incentives to log in daily, such as collecting mats from hireling mails if you invested skill points into this, or looting the daily Dragonguard supply chest in Tideholm for some rare alchemy ingredients incl Rheum.
    Exactly. In the discussion yesterday one of my guild mates asked what we even did before endeavors were in the game. It was crafting dailies. And Pledges. I stopped doing those years ago but they are still there. RND, BG, WBs, the various zone dailies, they are all still there. If one needs a fixed thing they can do each day to get started playing, theres a wide range of options to choose from. Just pick the one you like most or one that progresses a pursuit at the same time ;)
    PC-EU
    VTU Event Leader
    Twitch: Felunaris
  • shadoza
    shadoza
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    tomfant wrote: »
    I mean, there is still a couple of incentives to log in daily, such as collecting mats from hireling mails if you invested skill points into this, or looting the daily Dragonguard supply chest in Tideholm for some rare alchemy ingredients incl Rheum.

    The materials provided by the hirelings are not great.
    The Dragonguard chest only applies to those players that completed that questline.
    There could be incentives for those who farm materials and gear. Not so much for players that are not into min/maxing or selling through guild stores.

    like it or not, the daily reward incentive is gone. Players will have to create their own incentive or just not log in when they aren't feeling it.
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