How about players who dont care about objectives in BG ?
I mean, when it's a flag game, and you're alone on almost all flags while other dudes are fighting everywhere on the map, what do you think?
Knowing that to capture a flag, you must be in numerical superiority, that is to say that if you are alone against 2 players, you cannot do anything about it even if you do not die.
In the case of a player who survives the other two, the objective cannot be fulfilled simply because the others do not come to help you.
I see 3 possibilities for ZOS:
a) do nothing, stay like that
b) Reward the players on the flags (in any way, with points, bonuses during the game, I don't know?)
c) Sanction players who ignore several flags in a row (it can happen to not be in time on a flag, but when it's 5 times in a row I no longer believe in chance)
I'm rather positive as a guy, I think that we should rather reward than punish, in order to encourage. For example if we give a shield or weapon or speed bonus I don't know? That would be nice, what do you say?
WerewolfMoonHunter wrote: »How about players who dont care about objectives in BG ?
I mean, when it's a flag game, and you're alone on almost all flags while other dudes are fighting everywhere on the map, what do you think?
Knowing that to capture a flag, you must be in numerical superiority, that is to say that if you are alone against 2 players, you cannot do anything about it even if you do not die.
In the case of a player who survives the other two, the objective cannot be fulfilled simply because the others do not come to help you.
I see 3 possibilities for ZOS:
a) do nothing, stay like that
b) Reward the players on the flags (in any way, with points, bonuses during the game, I don't know?)
c) Sanction players who ignore several flags in a row (it can happen to not be in time on a flag, but when it's 5 times in a row I no longer believe in chance)
I'm rather positive as a guy, I think that we should rather reward than punish, in order to encourage. For example if we give a shield or weapon or speed bonus I don't know? That would be nice, what do you say?
I see your point because I also exp. this kind of behavior in my games. Not to often but it happened. Issue is that I'm not sure how ZoS could fix it and to deep intervention into BG might not be to good for this branch of PvP
I don't PvP but it seems to me the problem is focusing ONLY on killing and not bothering with literally any actual objective. If it isn't a DM game then killing other players should come as a result of playing the objective. For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
Dead opponents cant:
Take flags
Take relics
Kill you
Heal their team
You should be happy you have someone doing this.
It's not always, not even that often, but when it happens it's beautiful when you can just stand alone at the flag and watch others have a massive brawl in the centre of the map.For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.
I don't PvP but it seems to me the problem is focusing ONLY on killing and not bothering with literally any actual objective. If it isn't a DM game then killing other players should come as a result of playing the objective. For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
Dead opponents cant:
Take flags
Take relics
Kill you
Heal their team
You should be happy you have someone doing this.
Thumbless_Bot wrote: »I don't PvP but it seems to me the problem is focusing ONLY on killing and not bothering with literally any actual objective. If it isn't a DM game then killing other players should come as a result of playing the objective. For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
Dead opponents cant:
Take flags
Take relics
Kill you
Heal their team
You should be happy you have someone doing this.
Killing
Is
THE
Objective
Again. Dead opponents can't take stuff.
Once you've killed all the other team and they stay in spawn, then go run to a flag.
Seriously. Not trying to be difficult but this is the single best strategy for consistent success in bgs.

Lol sounds like an extrovert's dream.frogthroat wrote: »It's not always, not even that often, but when it happens it's beautiful when you can just stand alone at the flag and watch others have a massive brawl in the centre of the map.For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.
...why would they stay in spawn though? Wouldn't the other team, y'know, leave spawn to try and do the objective? Do entire teams really just throw matches like that after one wipe?Thumbless_Bot wrote: »I don't PvP but it seems to me the problem is focusing ONLY on killing and not bothering with literally any actual objective. If it isn't a DM game then killing other players should come as a result of playing the objective. For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
Dead opponents cant:
Take flags
Take relics
Kill you
Heal their team
You should be happy you have someone doing this.
Killing
Is
THE
Objective
Again. Dead opponents can't take stuff.
Once you've killed all the other team and they stay in spawn, then go run to a flag.
Seriously. Not trying to be difficult but this is the single best strategy for consistent success in bgs.


Lol sounds like an extrovert's dream.frogthroat wrote: »It's not always, not even that often, but when it happens it's beautiful when you can just stand alone at the flag and watch others have a massive brawl in the centre of the map.For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them....why would they stay in spawn though? Wouldn't the other team, y'know, leave spawn to try and do the objective? Do entire teams really just throw matches like that after one wipe?Thumbless_Bot wrote: »I don't PvP but it seems to me the problem is focusing ONLY on killing and not bothering with literally any actual objective. If it isn't a DM game then killing other players should come as a result of playing the objective. For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
Dead opponents cant:
Take flags
Take relics
Kill you
Heal their team
You should be happy you have someone doing this.
Killing
Is
THE
Objective
Again. Dead opponents can't take stuff.
Once you've killed all the other team and they stay in spawn, then go run to a flag.
Seriously. Not trying to be difficult but this is the single best strategy for consistent success in bgs.
frogthroat wrote: »Thumbless_Bot wrote: »I don't PvP but it seems to me the problem is focusing ONLY on killing and not bothering with literally any actual objective. If it isn't a DM game then killing other players should come as a result of playing the objective. For Capture the Flag, for example, killing other players should be a result of taking and holding their flags, NOT the flags being ignored entirely in favor of hunting down other players and only killing them for the sake of killing them.Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
Dead opponents cant:
Take flags
Take relics
Kill you
Heal their team
You should be happy you have someone doing this.
Killing
Is
THE
Objective
Again. Dead opponents can't take stuff.
Once you've killed all the other team and they stay in spawn, then go run to a flag.
Seriously. Not trying to be difficult but this is the single best strategy for consistent success in bgs.
Yup. I agree. Concentrate on the killing.
Thumbless_Bot wrote: »
Thumbless_Bot wrote: »
^ this
Dont need to argue 1hour,
the number of kills has no relation to victory. What really matters is the ability to take the flags/defend it
So yes, if you make the kills on the flag, to take the flag and defend it, then ok, at that point it counts. But staying the whole game and making 25kills without taking a single flag is useless, except in Deathmatch where the goal is to
Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.

Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
ok, tell my how kills count ? just did this with my healer.
In this situation the 4 orange did a lot of damage, and despite the fact that I brought a lot of heals, in my team we died a lot, but in the end we won by a large margin because these players didn't want to play the objective at all. I'm pretty sure they could have won if they had played the flag objective, it's a really good example to explain what I was saying at the beginning of the thread.
(and for your information there were 4 but one left the game just before the end)
Knowing that to capture a flag, you must be in numerical superiority, that is to say that if you are alone against 2 players, you cannot do anything about it even if you do not die.
...why would they stay in spawn though? Wouldn't the other team, y'know, leave spawn to try and do the objective? Do entire teams really just throw matches like that after one wipe?
Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
ok, tell my how kills count ? Did this with my healer.
In this situation the 4 orange did a lot of damage, and despite the fact that I brought a lot of heals, in my team we died a lot, but in the end we won by a large margin because these players didn't want to play the objective at all. I'm pretty sure they could have won if they had played the flag objective, it's a really good example to explain what I was saying at the beginning of the thread.
(and for your information there were 4 but one left the game just before the end)
CameraBeardThePirate wrote: »Knowing that to capture a flag, you must be in numerical superiority, that is to say that if you are alone against 2 players, you cannot do anything about it even if you do not die.
This is incorrect. You can do something about it: kill the other players. You can absolutely win a 1v2 in non-champion point settings if you're built correctly.
Wow, that sounds miserable x__x....why would they stay in spawn though? Wouldn't the other team, y'know, leave spawn to try and do the objective? Do entire teams really just throw matches like that after one wipe?
Yes.
2 Team BGs is an absolute nightmare when it comes to balance, and it's super easy to spawn camp the other team with a hand full of players on your team. If you wipe the other team in the first encounter, both teams know the match is going to be a spawn camp match, and the losing team will just stay in spawn while the winning team will have a couple of players do the objective and have the rest farm the losing team.
Thumbless_Bot wrote: »Killing is always an objective. Correction, It is always THE MAIN objective. This is bgs 101.
ok, tell me how kills count ? Did this with my healer.
In this situation the 4 orange did a lot of damage, and despite the fact that I brought a lot of heals, in my team we died a lot, but in the end we won by a large margin because these players didn't want to play the objective at all. I'm pretty sure they could have won if they had played the flag objective, it's a really good example to explain what I was saying at the beginning of the thread.
(and for your information there were 4 but one left the game just before the end)