cyberjanet wrote: »The crafting bag is not worth the ESO+ fee. I am managing just fine without it, after dumping ESO+ in favour of the Content Pass. We began playing the game without such a thing many, many years ago, and we can play it today without it too.
But that's just it, nothing will draw players to the subscription like the craft bag. Housing aficionados like the extra furnishing slots it provides, the extra bank space is also great, but nothing streamlines the experience more than the craft bag. And for what you pay, you also get a comparable amount of crowns for the cost -- so if you ever plan to use crowns for anything, ESO+ makes it worth it.PoveusRonin wrote: »I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
PreciselyBruh the game is almost completely free, there has to be something to make it profitable.
Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.
But that's just it, nothing will draw players to the subscription like the craft bag. Housing aficionados like the extra furnishing slots it provides, the extra bank space is also great, but nothing streamlines the experience more than the craft bag. And for what you pay, you also get a comparable amount of crowns for the cost -- so if you ever plan to use crowns for anything, ESO+ makes it worth it.PoveusRonin wrote: »I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
I know some people want ZOS to sell the craft bag separately in the crown store, but to make up for the lost profit from people opting out of plus at that point, they'd have to charge somethin like tens of thousands of crowns for it.
I don't know how feasible - or even desirable - this would be from the publisher's perspective (I know sweet **** all about monetization of GaaS) but from a player perspective, personally I would still subscribe to ESO+ for the other benefits if the craft bag was made part of the base game.
Maybe now that they are 'experimenting' with new monetization methods is worth considering?
They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.
We have character limits though, and not everyone has the means of buying a new character just to use as a mule. Which the fact that people have to do that in itself points to how much of an issue inventory stuff is.MreeBiPolar wrote: »They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.
That'd not help a lot (an extra character can hold more) but would be a hell to code though. Just imagine all the additional necessary interactions for crafting when you have stuff in multiple places, then on top of that, someone who gets or ends their ESO+ while having this bag.
MreeBiPolar wrote: »They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.
That'd not help a lot (an extra character can hold more) but would be a hell to code though. Just imagine all the additional necessary interactions for crafting when you have stuff in multiple places, then on top of that, someone who gets or ends their ESO+ while having this bag.
PoveusRonin wrote: »
That's why I said I wish they could find something to tempt players into ESO+ besides the craft bag.
scrappy1342 wrote: »PoveusRonin wrote: »
That's why I said I wish they could find something to tempt players into ESO+ besides the craft bag.
and then there would be a gazillion posts on the forums about why -that- thing should be free
PoveusRonin wrote: »I've played several games that has the free to play with a subscription push. I have to say, this game is one of the few that really makes it hard for me to play without subscribing.
The crafting bag is almost essential for my play style as I am a hoarder and honestly, even after almost a year of playing, I still don't know which crafting stuff I really need to hang on to versus able to sell. I start playing without ESO+ and within a few hours I have to stop to start juggling the items into bank, storage, or alts and the game quickly loses the fun and I end up logging out.
I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
Going with the subject, I feel that lack of crafting bag mechanic/the number of materials in the game would be a turn off for new players. If asked, I'd basically say you need to pay for an ESO+ subscription to play the game without inventory becoming really annoying really quickly. And for some number of people, the subscription is a non starter.
While ESO+ makes them money, they also make money selling the DLCs and other content (if you have ESO+ you get the the DLCs for free, which is another reason). So there is certainly some tradeoff of having an overall larger player base that may pay for the DLCs and other content but fewer of them having ESO+.
The other thing I'd mentioned is that for experience players, lack of ESO+ perhaps is easier. Your bank space is maxed out. Your inventory space is maxed out. You probably have a house with all the storage containers so things you might keep in the bank you can keep in those containers, and thus use the bank for materials. But new players are not going to have those things, and may not play long enough to get over that initial pain point.
LootAllTheStuff wrote: »PoveusRonin wrote: »I've played several games that has the free to play with a subscription push. I have to say, this game is one of the few that really makes it hard for me to play without subscribing.
The crafting bag is almost essential for my play style as I am a hoarder and honestly, even after almost a year of playing, I still don't know which crafting stuff I really need to hang on to versus able to sell. I start playing without ESO+ and within a few hours I have to stop to start juggling the items into bank, storage, or alts and the game quickly loses the fun and I end up logging out.
I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
Do you do daily crafting writs? If so, do all characters have the same number of skill points invested for materials? If you're doing master crafting (level 50, 10/10 invested) then you only need to keep the highest level materials. If you do dailies on some but only at 1/10 invested, then you'll need those as well but not the intermediate ones. That'll save a ton of room right there. I'm currently levelling up some of the others, so I'm storing relevant mat types on those for the daily writs rather than leaving them in the bank. Again, they only have the ones they can use, so it doesn't take up too much room.
Do you craft consumables? If so, which ones? You'll need a broader subset of ingredients, plants, and solvents if you're doing daily/master writs, but you still won't need all of them. If you only make a small subset of food/drink/potion, then obviously you only need those ingredients.
The biggest space consumer is probably the style mats, since that pool keeps getting bigger with each new style released. But even there you can limit what you need by not learning every racial style that comes your way. Or, you can just keep them on the character that does any master crafting gear writs. If you haven't learned particular styles yet but know enough to get Master Crafting writs from the dailies already, it may not worth storing those ones - if you get a writ requiring that style, you could always trade it for one you can do.
With all the skill styles, houses, companions, etc being bought in the store, ZoS has bragged about how much they bring in. Microsoft wouldn't have bought them if they weren't.