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Crafting Bag is the biggest turn off for a new player

TheFibrewire
TheFibrewire
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This game is a paid premium experience, yet every single thing is monetized. [snip] The crafting bag should be a feature for every single player, yet it is imprisoned inside ESo plus. Everyone knows ESO plus is worthless without crafting bag. Just for inventory access you need to pay a sub fee is absurd.

These type of monetization is extremely predatory and a complete invasion of player freedom.

New players will immediately go away after getting to know this, stop this and provide Crafting Bag to all people who owns this game.

If you want your game to grow provide crafting bag to all, else stay with you ageing audience and stunt your growth.
[edited for bashing]
Edited by ZOS_Icy on March 2, 2026 1:44PM
  • ApoAlaia
    ApoAlaia
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    I don't know how feasible - or even desirable - this would be from the publisher's perspective (I know sweet **** all about monetization of GaaS) but from a player perspective, personally I would still subscribe to ESO+ for the other benefits if the craft bag was made part of the base game.

    Maybe now that they are 'experimenting' with new monetization methods is worth considering?
  • jirusan
    jirusan
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    Bruh the game is almost completely free, there has to be something to make it profitable.

    Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.
  • cyberjanet
    cyberjanet
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    The crafting bag is not worth the ESO+ fee. I am managing just fine without it, after dumping ESO+ in favour of the Content Pass. We began playing the game without such a thing many, many years ago, and we can play it today without it too.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • PoveusRonin
    PoveusRonin
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    I've played several games that has the free to play with a subscription push. I have to say, this game is one of the few that really makes it hard for me to play without subscribing.

    The crafting bag is almost essential for my play style as I am a hoarder and honestly, even after almost a year of playing, I still don't know which crafting stuff I really need to hang on to versus able to sell. I start playing without ESO+ and within a few hours I have to stop to start juggling the items into bank, storage, or alts and the game quickly loses the fun and I end up logging out.

    I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
  • Enemoriana
    Enemoriana
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    cyberjanet wrote: »
    The crafting bag is not worth the ESO+ fee. I am managing just fine without it, after dumping ESO+ in favour of the Content Pass. We began playing the game without such a thing many, many years ago, and we can play it today without it too.

    In time before ESO+ there were much less crafting materials.

    Between free ESO+ (as buying ESO+ is not available for me) I store some materials in alt inventories. My style mats keeper has now 113 slots occupied with them... and that's even not all!
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 74/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Kartalin
    Kartalin
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    I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
    But that's just it, nothing will draw players to the subscription like the craft bag. Housing aficionados like the extra furnishing slots it provides, the extra bank space is also great, but nothing streamlines the experience more than the craft bag. And for what you pay, you also get a comparable amount of crowns for the cost -- so if you ever plan to use crowns for anything, ESO+ makes it worth it.

    I know some people want ZOS to sell the craft bag separately in the crown store, but to make up for the lost profit from people opting out of plus at that point, they'd have to charge somethin like tens of thousands of crowns for it.
    jirusan wrote: »
    Bruh the game is almost completely free, there has to be something to make it profitable.

    Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.
    Precisely
  • Arunei
    Arunei
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    They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.

    The game has had hundreds and hundreds of new items added but not a single bank/inventory expansion beyond a couple of Pets that are locked behind buying and only give you five more slots per character. ZOS NEEDS to do something about inventory that ISN'T tied to Plus like the Craft Bag and Furniture Vault are. Inventory space shouldn't be locked behind payments.

    And I say all this as someone who pretty much needs Plus to function not just for the Craft Bag, but also the double bank space and the double Furnishing slots. Both help greatly in dealing with inventory issues.

    (And as an RPer I hate not being able to Dye Costumes so there's that, though it's not an essential thing like stuff that helps with inventory is.)
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • PoveusRonin
    PoveusRonin
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    Kartalin wrote: »
    I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.
    But that's just it, nothing will draw players to the subscription like the craft bag. Housing aficionados like the extra furnishing slots it provides, the extra bank space is also great, but nothing streamlines the experience more than the craft bag. And for what you pay, you also get a comparable amount of crowns for the cost -- so if you ever plan to use crowns for anything, ESO+ makes it worth it.

    I know some people want ZOS to sell the craft bag separately in the crown store, but to make up for the lost profit from people opting out of plus at that point, they'd have to charge somethin like tens of thousands of crowns for it.

    That's why I said I wish they could find something to tempt players into ESO+ besides the craft bag. I'm all for them getting paid so they can keep the game alive, but when you offer a version that doesn't require a subscription but make it so un-fun to actually play without it, you lose customers.

    I like the extra furnishings, bank space is not really much needed when I have ESO+ going. The crowns I have mostly used to get the DLC content so I can pop in and play occasionally when I am mostly on break from the game. When I will be spending enough time to justify getting ESO+, I usually have it. It would be nice to pop in on occasion to remind myself why I should be playing this game more without all the frustration of playing inventory management more than actually playing.
  • Lucasl402
    Lucasl402
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    ApoAlaia wrote: »
    I don't know how feasible - or even desirable - this would be from the publisher's perspective (I know sweet **** all about monetization of GaaS) but from a player perspective, personally I would still subscribe to ESO+ for the other benefits if the craft bag was made part of the base game.

    Maybe now that they are 'experimenting' with new monetization methods is worth considering?

    I subbed continuously for nearly a decade. But I doubt I ever will again for any reason. At this point I think it would be "throwing good money after bad" or whatever that saying is. ZOS already got more than it's earned out of me.
  • MreeBiPolar
    MreeBiPolar
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    Arunei wrote: »
    They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.

    That'd not help a lot (an extra character can hold more) but would be a hell to code though. Just imagine all the additional necessary interactions for crafting when you have stuff in multiple places, then on top of that, someone who gets or ends their ESO+ while having this bag.
  • Arunei
    Arunei
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    Arunei wrote: »
    They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.

    That'd not help a lot (an extra character can hold more) but would be a hell to code though. Just imagine all the additional necessary interactions for crafting when you have stuff in multiple places, then on top of that, someone who gets or ends their ESO+ while having this bag.
    We have character limits though, and not everyone has the means of buying a new character just to use as a mule. Which the fact that people have to do that in itself points to how much of an issue inventory stuff is.

    On your point about what to do with mats if someone goes from Plus to unsubbed, that I think would be easy to handle. If a person drops or has a lapse in their sub, it's no different than having mats in multiple locations in character inventories. The extra space would essentially be the inventory of a mule without the character itself. And if/when a person got their sub back, just like character inventories, the Craft Bag Lite would empty into the main Craft Bag.

    I do agree that it would probably take effort to code, but then again so would ANY solution to dealing with inventory management.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Enemoriana
    Enemoriana
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    Arunei wrote: »
    They could at the very least make a Craft Bag Lite or something. Make it only able to hold up to, say, 100 unique items and in stacks of 200 like normal. That way at least people who can't or won't sub don't have to suffer the inventory management minigame AS much as they do currently.

    That'd not help a lot (an extra character can hold more) but would be a hell to code though. Just imagine all the additional necessary interactions for crafting when you have stuff in multiple places, then on top of that, someone who gets or ends their ESO+ while having this bag.

    But we already can have materials scattered between three places - inventory, bank and bag.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 74/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • scrappy1342
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    That's why I said I wish they could find something to tempt players into ESO+ besides the craft bag.

    and then there would be a gazillion posts on the forums about why -that- thing should be free
    pcna
  • PoveusRonin
    PoveusRonin
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    That's why I said I wish they could find something to tempt players into ESO+ besides the craft bag.

    and then there would be a gazillion posts on the forums about why -that- thing should be free

    So?
  • LootAllTheStuff
    LootAllTheStuff
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    I've played several games that has the free to play with a subscription push. I have to say, this game is one of the few that really makes it hard for me to play without subscribing.

    The crafting bag is almost essential for my play style as I am a hoarder and honestly, even after almost a year of playing, I still don't know which crafting stuff I really need to hang on to versus able to sell. I start playing without ESO+ and within a few hours I have to stop to start juggling the items into bank, storage, or alts and the game quickly loses the fun and I end up logging out.

    I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.

    Do you do daily crafting writs? If so, do all characters have the same number of skill points invested for materials? If you're doing master crafting (level 50, 10/10 invested) then you only need to keep the highest level materials. If you do dailies on some but only at 1/10 invested, then you'll need those as well but not the intermediate ones. That'll save a ton of room right there. I'm currently levelling up some of the others, so I'm storing relevant mat types on those for the daily writs rather than leaving them in the bank. Again, they only have the ones they can use, so it doesn't take up too much room.

    Do you craft consumables? If so, which ones? You'll need a broader subset of ingredients, plants, and solvents if you're doing daily/master writs, but you still won't need all of them. If you only make a small subset of food/drink/potion, then obviously you only need those ingredients.

    The biggest space consumer is probably the style mats, since that pool keeps getting bigger with each new style released. But even there you can limit what you need by not learning every racial style that comes your way. Or, you can just keep them on the character that does any master crafting gear writs. If you haven't learned particular styles yet but know enough to get Master Crafting writs from the dailies already, it may not worth storing those ones - if you get a writ requiring that style, you could always trade it for one you can do.
  • Solvar
    Solvar
    Soul Shriven
    Going with the subject, I feel that lack of crafting bag mechanic/the number of materials in the game would be a turn off for new players. If asked, I'd basically say you need to pay for an ESO+ subscription to play the game without inventory becoming really annoying really quickly. And for some number of people, the subscription is a non starter.
    While ESO+ makes them money, they also make money selling the DLCs and other content (if you have ESO+ you get the the DLCs for free, which is another reason). So there is certainly some tradeoff of having an overall larger player base that may pay for the DLCs and other content but fewer of them having ESO+.
    The other thing I'd mentioned is that for experience players, lack of ESO+ perhaps is easier. Your bank space is maxed out. Your inventory space is maxed out. You probably have a house with all the storage containers so things you might keep in the bank you can keep in those containers, and thus use the bank for materials. But new players are not going to have those things, and may not play long enough to get over that initial pain point.
  • twisttop138
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    I see these threads but you know it's not going to happen. Without the craft bag, so many people drop the sub. Especially now that ESO plus won't get you all the dungeons and dlc. They've devalued it so much that the craft bag is all they got.

    In this new battle pass era, they're not doing great. In a last ditch effort, they did the fallout 76. All content is now free. They took away chapters. With all that predictable revenue gone, do you really think they will risk subscribers? I get it. It feels bad to not have it. I always sub if I'm playing an mmo. Right now I'm subbed to ESO plus and fallout 76's sub for the same exact thing. Unlimited storage of stuff.
    What they should do to add benefit is to make more unlimited bags. An armor and weapons bag would be nice. Something to make ESO plus more value for money.
  • twisttop138
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    Solvar wrote: »
    Going with the subject, I feel that lack of crafting bag mechanic/the number of materials in the game would be a turn off for new players. If asked, I'd basically say you need to pay for an ESO+ subscription to play the game without inventory becoming really annoying really quickly. And for some number of people, the subscription is a non starter.
    While ESO+ makes them money, they also make money selling the DLCs and other content (if you have ESO+ you get the the DLCs for free, which is another reason). So there is certainly some tradeoff of having an overall larger player base that may pay for the DLCs and other content but fewer of them having ESO+.
    The other thing I'd mentioned is that for experience players, lack of ESO+ perhaps is easier. Your bank space is maxed out. Your inventory space is maxed out. You probably have a house with all the storage containers so things you might keep in the bank you can keep in those containers, and thus use the bank for materials. But new players are not going to have those things, and may not play long enough to get over that initial pain point.

    You realize they no longer sell content right? No DLCs. The only for sure predictable revenue month on month is sub money. Now we'll see if battle pass money pulls them out of the fire. I hope so.
  • PoveusRonin
    PoveusRonin
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    I've played several games that has the free to play with a subscription push. I have to say, this game is one of the few that really makes it hard for me to play without subscribing.

    The crafting bag is almost essential for my play style as I am a hoarder and honestly, even after almost a year of playing, I still don't know which crafting stuff I really need to hang on to versus able to sell. I start playing without ESO+ and within a few hours I have to stop to start juggling the items into bank, storage, or alts and the game quickly loses the fun and I end up logging out.

    I really wish they could find another way to tempt players into ESO+ and put the craft bag into base game.

    Do you do daily crafting writs? If so, do all characters have the same number of skill points invested for materials? If you're doing master crafting (level 50, 10/10 invested) then you only need to keep the highest level materials. If you do dailies on some but only at 1/10 invested, then you'll need those as well but not the intermediate ones. That'll save a ton of room right there. I'm currently levelling up some of the others, so I'm storing relevant mat types on those for the daily writs rather than leaving them in the bank. Again, they only have the ones they can use, so it doesn't take up too much room.

    Do you craft consumables? If so, which ones? You'll need a broader subset of ingredients, plants, and solvents if you're doing daily/master writs, but you still won't need all of them. If you only make a small subset of food/drink/potion, then obviously you only need those ingredients.

    The biggest space consumer is probably the style mats, since that pool keeps getting bigger with each new style released. But even there you can limit what you need by not learning every racial style that comes your way. Or, you can just keep them on the character that does any master crafting gear writs. If you haven't learned particular styles yet but know enough to get Master Crafting writs from the dailies already, it may not worth storing those ones - if you get a writ requiring that style, you could always trade it for one you can do.

    I have a couple of my characters maxed out in crafting but the rest I have at various levels. I did learn to move most of their points back out so they are all using the same tier overall. On my provisioning, I have been bringing them all up slowly to get the recipes from the daily. I went so fast with my main, I noticed I had missed a lot of the potential drops so I'm bringing them up slowly so I get more recipes unlocked.

    I do like to keep a small supply of materials for the lower ranks for making gear sets for my alts to level up with. That will be something that goes away once I have full sets for each level rank I want to have.

    I have so many of the potions from daily rewards, that I've not had to make many of those as yet.
    Edited by PoveusRonin on March 2, 2026 6:20PM
  • joshisanonymous
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    I'm very much in the minority since I've always thought that space (including for crafting) should be limited since it facilitates specializing your crafting and trading materials rather than just stockpiling and being antisocial. It's not really my main reason for having ESO+, though. I could do without all the ESO+ things (and did for quite a while), but I wanted access to the DLC zones, and to buy those outright is incredibly expensive. Once they end up included with the base game, ESO+ is gonna have to be something more than a crafting bag for me to continue with it.
    Fedrals: PC / NA / EP / NB

  • katanagirl1
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    I started playing the game about ten years ago and didn’t have ESO+ for probably a year or two. You can do daily crafting writs with just one set of rank mats and one style mat. It takes time to increase your inventory but if you are crafting you are constantly deconning or researching traits that the excess inventory gets taken care of anyway. If not crafting then you can sell all items except what you might need for upgrading your character’s gear.

    I couldn’t do it now because many characters have multiple sets of gear for different activities and/or multiple types of siege in their inventory, but by now they have more inventory space and more bank space. The craft bag is mostly good now for keeping all types of mats that can be used for master writs and such, and for housing, both something you can’t really do as a new character until you level up crafting, which takes a while.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
    SilverBride
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    It would be a bad business decision to give the biggest draw for subscribing away to everyone and lose the revenue from all the players that would then drop their subs. There has to be a lot of value to a subscription so players will choose to sub.
    PCNA
  • AshenArcanist
    AshenArcanist
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    After reading the comments about the craft bag, I still feel it's essential. I understand why some people want it free. But ESO is a live service game. Servers, updates and support require ongoing revenue. The craft bag is part of that model. If core systems were free, the platform wouldn't be sustainable. We can debate pricing - but the game has to make money to exist.

    3/2/2026
    Master of Mothers Sorrow - Doctor of Plauge - Scribing Sorcerer by day, Dungeon Slayer by night.
  • Orbital78
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    A monthly free resource dump to the craft bag would help. Maybe Bi-monthly, or at least more frequent than the free trial ESO+ comes along. It seems like they do that more and more rarely.

    With all the skill styles, houses, companions, etc being bought in the store, ZoS has bragged about how much they bring in. Microsoft wouldn't have bought them if they weren't.
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