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Please update the base game motifs, and further to that the first 50 or so motifs

aspergalas4
aspergalas4
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That is all
  • Rkindaleft
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    Nah, I'd rather they just release new versions of old styles like they started to do with Ancestral. Some people like the way their characters look and don't want them ruined.
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  • Arunei
    Arunei
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    Years ago ZOS updated/changed textures on the original Redguard Motif and received such a backlash that they made the policy of no longer changing the appearance of Collectibles unless it's a fix to some sort of bug with it. The only way we'll get updated versions of a lot of older Motifs is if they keep releasing things like Ancient/Ancestral ____ or whatever. For Motifs that are from more modern things like current cults (Worm Cult for example) or whatever, they could name it ____ Redeux or such.
    Edited by Arunei on February 28, 2026 4:16AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

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  • Attorneyatlawl
    Attorneyatlawl
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    Rkindaleft wrote: »
    Nah, I'd rather they just release new versions of old styles like they started to do with Ancestral. Some people like the way their characters look and don't want them ruined.

    Agreed.
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  • spartaxoxo
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    I actually hope they rethink that policy but are careful about it. I wouldn't them to change things like how it dyes or the cut/styling but the textures could be made crisper and less muddy.
  • Arunei
    Arunei
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    spartaxoxo wrote: »
    I actually hope they rethink that policy but are careful about it. I wouldn't them to change things like how it dyes or the cut/styling but the textures could be made crisper and less muddy.
    This is VERY true. Just like that one wiry poodle looking dog model they use for Barbas, it's so horribly textured at this point, they REALLY need to update the model so its not just like 8 polygons in the rough shape of a four-legged animal. Heck the Skyrim model for him looks more modern and less...*waves hands madly...than the ESO model.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

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  • Lykeion
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    If it's just a resolution upgrade, I'm all for it. Some of the motifs do feel pretty outdated. As for what happened with the Redguard motif before, I really don't get it. It feels more like a completely new style page, with no connection to the original at all...
  • aspergalas4
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    I appreciate the replies and that people don't want their favourite styles "changed", I am advocating strictly for upgrading the detail of the armour meshes and improving the textures without changing the base design and original feel of the motifs. Ancestral motifs at least in the case of the high elf motif actually stray from the original design somewhat which I don't think is what's needed, and personally don't see them releasing any more ancestral styles anyway (I hope because they do plan to update the older styles).

    In any case they all need updating, the Redguard Motif controversy was because they redesigned it from being more skimpy to covering more of the body and it felt like an entirely new motif.

    Would like them updated so I can mix and match the Bosmer or Primal motif and the various tiered pieces with the Recollection style for example, currently the quality gap is too much for it work. The High elf motif is a perfect example of why an update is needed, particularly the medium tiers. Imagine the heavy Khajiit helmets upscaled? Dunmer and Ancient Elf in general?

    All these styles that are great in terms of the actual design, but sorely outdated. Its a shame, its the first 50/60 or so motifs that need it most. Lots of textures that are too shiny or just feel like they were made by a different studio amongst the earlier DLC motifs and feel imported into the game in comparison to the newer styles.
    Edited by aspergalas4 on February 28, 2026 8:46AM
  • BretonMage
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    Arunei wrote: »
    Years ago ZOS updated/changed textures on the original Redguard Motif and received such a backlash that they made the policy of no longer changing the appearance of Collectibles unless it's a fix to some sort of bug with it. The only way we'll get updated versions of a lot of older Motifs is if they keep releasing things like Ancient/Ancestral ____ or whatever. For Motifs that are from more modern things like current cults (Worm Cult for example) or whatever, they could name it ____ Redeux or such.

    That was a complete redesign. I think it's possible, and desirable, to update textures without completely changing the design.

    Similarly for old base game furnishings, which are really starting to show their age.
    Edited by BretonMage on February 28, 2026 10:06AM
  • code65536
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    One step at a time.

    First, they still haven't even finished the refresh of the original 14 motifs:
    1. High Elf: Ancestral High Elf
    2. Dark Elf: None
    3. Wood Elf: None
    4. Nord: Ancestral Nord
    5. Breton: Ancestral Breton
    6. Redguard: None
    7. Khajiit: None
    8. Orc: Ancestral Orc
    9. Argonian: None
    10. Imperial: House Hexos
    11. Ancient Elf: None
    12. Barbaric: Ancestral Reach
    13. Primal: None
    14. Daedric: Ancient Daedric

    So, of the original 14, only half have gotten refreshed versions. And, more importantly, there haven't been any further updates since 2022. Ancestral Breton was the most recent refresh, and that's almost 4 years old at this point.
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  • katanagirl1
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    I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.
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  • wolfie1.0.
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    If zos released a new weapon (doesnt matter what so long as its not a staff, or can use existing models) then it would be the prefect opportunity to clean up the older motif styles.

    The reason for this woild be because something new like spear, crossbow, wand, etc woild require them to go back and add new styles to the old motifs, which would give opportunity to update the whole thing.
  • aspergalas4
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    code65536 wrote: »
    One step at a time.

    First, they still haven't even finished the refresh of the original 14 motifs:
    1. High Elf: Ancestral High Elf
    2. Dark Elf: None
    3. Wood Elf: None
    4. Nord: Ancestral Nord
    5. Breton: Ancestral Breton
    6. Redguard: None
    7. Khajiit: None
    8. Orc: Ancestral Orc
    9. Argonian: None
    10. Imperial: House Hexos
    11. Ancient Elf: None
    12. Barbaric: Ancestral Reach
    13. Primal: None
    14. Daedric: Ancient Daedric

    So, of the original 14, only half have gotten refreshed versions. And, more importantly, there haven't been any further updates since 2022. Ancestral Breton was the most recent refresh, and that's almost 4 years old at this point.

    I don't think you can make the argument that all the styles listed are refreshed versions of the base game styles. As they stray from the original designs in multiple cases (some more than others granted, Hexos and Reach are pretty much the same designs and proves the point its needed as who uses the barbaric style these days?).

    The vanilla armours are great design wise and need to be brought up to the same quality as the newer styles. Basically do what was done with Hexos and Reach to all the tiers of the vanilla sets (not just the top tier). Imagine the vanilla daedric armour sets but with ancient daedric texture and mesh quality. Or the Bosmer and Khajiit Heavy tiers? Do it ZOS.
    Edited by aspergalas4 on February 28, 2026 8:56PM
  • Enemoriana
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    I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.

    I play on max quality and one of my favourite costumes is Centurion Field Armor, which is actually a lowlevel imperial armor.
    I prefer old imperial style to Hexos. I also do not like how chests are much more massive in many ancestral styles.
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  • katanagirl1
    katanagirl1
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    Enemoriana wrote: »
    I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.

    I play on max quality and one of my favourite costumes is Centurion Field Armor, which is actually a lowlevel imperial armor.
    I prefer old imperial style to Hexos. I also do not like how chests are much more massive in many ancestral styles.

    OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.
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  • aspergalas4
    aspergalas4
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    Enemoriana wrote: »
    I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.

    I play on max quality and one of my favourite costumes is Centurion Field Armor, which is actually a lowlevel imperial armor.
    I prefer old imperial style to Hexos. I also do not like how chests are much more massive in many ancestral styles.

    OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.

    Yeah it's safe to assume there is no reason NOT to update the base game motifs based on this reply. Enemoriana likes the design, they aren't attached to the lower poly mesh and inferior texturing specifically. They'd continue to use their favourite costume and prefer it if it looked better.
  • Radiate77
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    The base game looks hideous by comparison.
    Very few motif combinations have stood the test of time for NPCs, and I would also be in favor of giving significant NPCs like Darien a unique, evolving outfit.
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  • Enemoriana
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    OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.

    Everything depends on how style is updated.
    Texture, only material details? Quite safe.
    Texture, adding more item details? Can change too much. As example, I like those imperial armor exactly for being simple, without bunch of decorative things.
    Mesh? Absolutely not safe, it has very high chance to change things somebody like, because even small change of chests form can drastically change how it looks on character. A bit safer with other parts, but still.

    Would I use updated imperial armor? Nobody knows until exact armor is equipped on exact character.
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  • katanagirl1
    katanagirl1
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    Enemoriana wrote: »
    OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.

    Everything depends on how style is updated.
    Texture, only material details? Quite safe.
    Texture, adding more item details? Can change too much. As example, I like those imperial armor exactly for being simple, without bunch of decorative things.
    Mesh? Absolutely not safe, it has very high chance to change things somebody like, because even small change of chests form can drastically change how it looks on character. A bit safer with other parts, but still.

    Would I use updated imperial armor? Nobody knows until exact armor is equipped on exact character.

    I am advocating just a resolution update, no changes other than that. Of course it is up to them to implement it and as we all know we don’t always get exactly what we ask for. I thought the base zone update was just resolution but they did add things, though nothing that bothers me. This is probably at the bottom of the list of their priorities anyway.
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  • joshisanonymous
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    I'd actually kind of like to see the opposite. The original motifs had different appearances when using lower level crafting materials. I wish that was a thing for all the higher level motifs. I get that they're supposed to be fancier than the basic racial ones, but were there really no such things as low-class Welkynar or Dwemers? They were really just all dressed to the nines?
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  • Faltasë
    Faltasë
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    spartaxoxo wrote: »
    I actually hope they rethink that policy but are careful about it. I wouldn't them to change things like how it dyes or the cut/styling but the textures could be made crisper and less muddy.

    True the textures are so... Unbelievably low res on some older costumes and motifs. It would be great if we could get those updated to modern texture fidelity.

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  • Syldras
    Syldras
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    I'd actually kind of like to see the opposite. The original motifs had different appearances when using lower level crafting materials. I wish that was a thing for all the higher level motifs. I get that they're supposed to be fancier than the basic racial ones, but were there really no such things as low-class Welkynar or Dwemers? They were really just all dressed to the nines?

    I'm not against having variants where it makes sense. But the Welkynars aren't the best example - they're an order of Altmer elite knights and the "Welkynar style" is their uniform.
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