Rkindaleft wrote: »Nah, I'd rather they just release new versions of old styles like they started to do with Ancestral. Some people like the way their characters look and don't want them ruined.
This is VERY true. Just like that one wiry poodle looking dog model they use for Barbas, it's so horribly textured at this point, they REALLY need to update the model so its not just like 8 polygons in the rough shape of a four-legged animal. Heck the Skyrim model for him looks more modern and less...*waves hands madly...than the ESO model.spartaxoxo wrote: »I actually hope they rethink that policy but are careful about it. I wouldn't them to change things like how it dyes or the cut/styling but the textures could be made crisper and less muddy.
Years ago ZOS updated/changed textures on the original Redguard Motif and received such a backlash that they made the policy of no longer changing the appearance of Collectibles unless it's a fix to some sort of bug with it. The only way we'll get updated versions of a lot of older Motifs is if they keep releasing things like Ancient/Ancestral ____ or whatever. For Motifs that are from more modern things like current cults (Worm Cult for example) or whatever, they could name it ____ Redeux or such.
One step at a time.
First, they still haven't even finished the refresh of the original 14 motifs:
- High Elf: Ancestral High Elf
- Dark Elf: None
- Wood Elf: None
- Nord: Ancestral Nord
- Breton: Ancestral Breton
- Redguard: None
- Khajiit: None
- Orc: Ancestral Orc
- Argonian: None
- Imperial: House Hexos
- Ancient Elf: None
- Barbaric: Ancestral Reach
- Primal: None
- Daedric: Ancient Daedric
So, of the original 14, only half have gotten refreshed versions. And, more importantly, there haven't been any further updates since 2022. Ancestral Breton was the most recent refresh, and that's almost 4 years old at this point.
katanagirl1 wrote: »I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.
Enemoriana wrote: »katanagirl1 wrote: »I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.
I play on max quality and one of my favourite costumes is Centurion Field Armor, which is actually a lowlevel imperial armor.
I prefer old imperial style to Hexos. I also do not like how chests are much more massive in many ancestral styles.
katanagirl1 wrote: »Enemoriana wrote: »katanagirl1 wrote: »I would prefer a straight-up resolution increase for the older motifs instead of Ancestral motifs. The Ancestral ones were locked behind horrible treasure map rng, I still don’t even have two of them completed yet. As mentioned above, the old original ones just look so blurry and shiny that no one on a new PC or current-gen console is going to use them.
I play on max quality and one of my favourite costumes is Centurion Field Armor, which is actually a lowlevel imperial armor.
I prefer old imperial style to Hexos. I also do not like how chests are much more massive in many ancestral styles.
OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.
katanagirl1 wrote: »OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.
Enemoriana wrote: »katanagirl1 wrote: »OK I see what you mean. If they updated the resolution for the old style you would still use it and it would look different than the newer one, right? There are many older styles that I like better but if I try to mix and match with newer styles they just don’t work. So I think essentially you are agreeing with me in your last sentence if you do not like the Ancestral version.
Everything depends on how style is updated.
Texture, only material details? Quite safe.
Texture, adding more item details? Can change too much. As example, I like those imperial armor exactly for being simple, without bunch of decorative things.
Mesh? Absolutely not safe, it has very high chance to change things somebody like, because even small change of chests form can drastically change how it looks on character. A bit safer with other parts, but still.
Would I use updated imperial armor? Nobody knows until exact armor is equipped on exact character.
spartaxoxo wrote: »I actually hope they rethink that policy but are careful about it. I wouldn't them to change things like how it dyes or the cut/styling but the textures could be made crisper and less muddy.
joshisanonymous wrote: »I'd actually kind of like to see the opposite. The original motifs had different appearances when using lower level crafting materials. I wish that was a thing for all the higher level motifs. I get that they're supposed to be fancier than the basic racial ones, but were there really no such things as low-class Welkynar or Dwemers? They were really just all dressed to the nines?