Light attack weaving is dumb and one of the worst aspects of ESO’s combat. On a similar note, heavy attacks are confusing from a series perspective…HA to RESTORE resources, really? It should have been the reverse. Light attacks should have been resource recoverer (not weaving, just light attacks) while heavy attacks were a resource spending option for DPS. Bad decisions were made when designing the combat and then ZOS just stuck with them.
Of course ESO minority who managed to do properly initially just bug is in its own bubble and defend it.
The worst mistake devs did was to cater to them.
Outside the bubble, ESO is the most notorious for the worst combat in any MMO.
Just go read anywhere outside bubble in the last 10 years, and it's almost always that the combat is the ranked as the worst aspect of the game.
It goes like this "I would play ESO / I tried it but combat is horrible" or similar adjectives.
For me personally, combat is mostly terrible (LA weaing is just one part), and that doesn't include just playing as DD - tanking is even worse. Probably the worst aspect of game (excluding hundreds bugs) for me.
light and heavy attacks should be reactionary only when you have an opening, not for general dps/weaving. The resource restore shouldnt be gauranteed.
slottable light and heavy attack skills that have focus on a single condition to exploit, and causing that condition with regular skills and then exploiting that condition is where the resource gain and dps should occur.
how they do it now is just dumb and boring busywork and thats why people dont care for it. So easy to fix.
As I said, combat bubble.Yes, unique in the worst possible way.ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
In every gaming community especially MMO, ESO combat is consistently ranked as the worst.
Go read when somebody type "Should I try ESO as is just 5 USD on sale?" in gaming communities, it is quickly killed by bad combat comments.
Game only survived because of TES name, One Tamriel update, and consoles launch (no MMO competition). Any other game would otherwise died quickly with combat like that.New players don't have Velothi, once they try combat they just bail out.CameraBeardThePirate wrote: »James-Wayne wrote: »I can't stand the weaving, on a ping of 300+ it just creates rubber banding and stuck animations. They should reduce damage from light attacks and increase damage on skills.
They literally already did this. Use Velothi and don't light attack weave if your ping prevents it.
Heck, even I who again play for some time, didn't have it until two days ago because of drop rates.
And it's super / heavily time gated behind Scrivener's Hall.
Basically solution is super heavily gated (money + a lot of time and rng) instead to be accessible.
And another solution is "just use beam" Arcanist which is PvE DD P2W class for me and I refuse to create him despite owning Necrom.