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Werewolf Look Customization

WerewolfMoonHunter
Hello everyone. I come here because I’m curious about your opinion. During the interview for Polish Community, devs. confirmed that in the future we will be able to customizes our werewolves looks, yet they refused to give any details how it is going to look like.
I’m curious what you guys think about it? If you ask me, I would prefer model, where you can change your ww form fur colour and eyes, add scars etc. Yet I’m worry it will be the same thing as with skills where we will have only ready sets. Although the 2nd option could lead to situation where we could make our ww look like werebears, werecrocodiles, werelions etc.

(sorry if the topic was already here and I missed it)
  • Erickson9610
    Erickson9610
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    At first, I wanted Skill Styles for the Werewolf Transformation skill, because Skill Styling was a new system that could finally allow us to customize how we look. We don't have an in-form Ultimate, so what else would Skill Styles for that skill change?

    However, it's been some time since then, and I believe ZOS should do werewolf form customization right. There's a lot of customization that the human form has access to — costumes, polymorphs, skins, markings, and so on — and I really think this is the most preferable way to go for Werewolf.


    Skill Styles for Werewolf Transformation would essentially be "presets" for how we could've customized our character had we access to more in-depth tools. To elaborate, we couldn't manually choose our eye color, fur color, tattered clothing (if any), or markings like scars or war paint if we were restricted to the Skill Styling system, which only allows one Skill Style to be active for a skill at a time.

    I still think we'd be able to use "polymorphs" with or without Skill Styling the Werewolf Transformation skill — the most obvious candidates are the skeletal and undead werewolf models, then any other werebeasts if/when they're added. After all, the human form can use polymorphs to override their other cosmetics, so a similar menu for customizing Werewolf would do the same thing.


    All of this is to say that I think Werewolf Transformation Skill Styles should be for a new in-form Ultimate, while the actual cosmetic customization of your werewolf form should be done through a menu similar to the appearance menu for the human form. This would allow Werewolf players to have more in-depth customization than Skill Styling allows, while also allowing them to potentially get an in-form Ultimate in the future.
    Edited by Erickson9610 on February 25, 2026 8:49PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • WerewolfMoonHunter
    At first, I wanted Skill Styles for the Werewolf Transformation skill, because Skill Styling was a new system that could finally allow us to customize how we look. We don't have an in-form Ultimate, so what else would Skill Styles for that skill change?

    However, it's been some time since then, and I believe ZOS should do werewolf form customization right. There's a lot of customization that the human form has access to — costumes, polymorphs, skins, markings, and so on — and I really think this is the most preferable way to go for Werewolf.


    Skill Styles for Werewolf Transformation would essentially be "presets" for how we could've customized our character had we access to more in-depth tools. To elaborate, we couldn't manually choose our eye color, fur color, tattered clothing (if any), or markings like scars or war paint if we were restricted to the Skill Styling system, which only allows one Skill Style to be active for a skill at a time.

    I still think we'd be able to use "polymorphs" with or without Skill Styling the Werewolf Transformation skill — the most obvious candidates are the skeletal and undead werewolf models, then any other werebeasts if/when they're added. After all, the human form can use polymorphs to override their other cosmetics, so a similar menu for customizing Werewolf would do the same thing.


    All of this is to say that I think Werewolf Transformation Skill Styles should be for a new in-form Ultimate, while the actual cosmetic customization of your werewolf form should be done through a menu similar to the appearance menu for the human form. This would allow Werewolf players to have more in-depth customization than Skill Styling allows, while also allowing them to potentially get an in-form Ultimate in the future.

    100% agree with you ^^
  • whitecrow
    whitecrow
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    I at least wish males and females looked different, and the color was influenced by my hair color.
  • Radiate77
    Radiate77
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    The main reason I don’t play a Werewolf is the lack of customization options available to it.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • WerewolfMoonHunter
    whitecrow wrote: »
    I at least wish males and females looked different, and the color was influenced by my hair color.

    As far as I know, we will have this year new models. And there will be different model for male werewolves and female werewolves ^^
  • Emeratis
    Emeratis
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    Top of my wishlist for this is different fur colors (including more unique ones like helkarn) and variants such as werebear and other lycanthropes. Since skill style related things also include reimaginings, I also wouldn't mind changeling or more eldritch flavored variants.

    I'm not opposed to a character customization for werewolves if vampires get similar and we can actually choose our strain of vampirism since appearances also vary amongst vampires in lore but are not really represented properly in game.
  • tomofhyrule
    tomofhyrule
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    leuhp9hn5wf2.gif
    WERE. BEAR.

    I have a werebear character, an it actually hasn’t been fun to play him at all since grey werewolf ≠ brown werebear.

    But we absolutely need some fur colors at the very least - color should not be tied to the morph you take. After all, it should be obvious enough which morph you have based on if you have pets or not.

    I definitely think though that a couple of “premium” polymorphs for some of the most common werebeasts we have actually seen in previous TES games would be really good to get in game (and sell really well, hint hint): wereboars (playable in Daggerfall, and even stronger than wolves) and werebears (enemies in Skyrim’s Dragonborn DLC, and uses the same skeleton as wolves so mods allow them to be playable)
  • Erickson9610
    Erickson9610
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    I have a werebear character, an it actually hasn’t been fun to play him at all since grey werewolf ≠ brown werebear.

    I wish we had the option of having grey fur, since we only get to have brown fur:
    uzykpplcmwyf.png

    That being said, I hope ZOS lets you play as a brown werebear some day. I know you've really been advocating for it, and I trust ZOS to do it right — I expect a "werebear" style to have bear-related SFX and animations, as we've come to expect from premium Skill Styles or Polymorphs. ESO's werewolves can do wolf-related things like howl, so at the very least an audio swap should be used there.


    To my knowledge, these are all of the unique models and texture swaps that use the Werewolf animations:
    z86fwdhy4puw.png
    There's brown, black, grey, white, and "dark black" textures that use the Werewolf model, and then there's the undead and skeletal models that also reuse the animations.

    These options alone are what I'd consider to be a starting point for Werewolf form customization. I do wonder how many of these textures will be adapted to the new model, or if the new model is able to reuse existing textures.


    What I would like to see is support for choosing our fur color (since our cosmetic appearance is currently tied to the combat system) and also letting us choose our eye colors, adding markings, and so on. I think back to the character customization menu for Worgen characters in World of Warcraft, which let us customize either form in the same menu:
    laemkft1tazc.png

    I would spend a lot of time customizing my Werewolf form if I was given the tools to do so in ESO. The character customization for Worgen in WoW is pretty much the biggest draw of that game for me, and I resonate with the people who say that the lack of customization options for Werewolf in ESO is a major disappointment.

    Even werewolf mods for TES V: Skyrim (such as the Moonlight Tales mod) allow you to swap the fur and eye colors independently, which, while relatively basic compared to WoW, opens up much more room for roleplaying and expression, while still staying in check with the art style of the game:
    mp4kb9ske8js.png


    And — for the record — I'm not saying that ESO should be WoW. These are two entirely different games with different lore, art styles, and target demographics. What I am saying is that ESO should use the systems it already has (Head/Body Markings, Skins, Polymorphs, etc) to give us in-depth customization options. Skill Styling as it is wouldn't give us enough options.
    @ZOS_Kevin @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_Erin
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • WerewolfMoonHunter
    leuhp9hn5wf2.gif
    WERE. BEAR.

    I have a werebear character, an it actually hasn’t been fun to play him at all since grey werewolf ≠ brown werebear.

    But we absolutely need some fur colors at the very least - color should not be tied to the morph you take. After all, it should be obvious enough which morph you have based on if you have pets or not.

    I definitely think though that a couple of “premium” polymorphs for some of the most common werebeasts we have actually seen in previous TES games would be really good to get in game (and sell really well, hint hint): wereboars (playable in Daggerfall, and even stronger than wolves) and werebears (enemies in Skyrim’s Dragonborn DLC, and uses the same skeleton as wolves so mods allow them to be playable)

    I agree that we should have other beast forms in ESO like werebears or wereboars. I myself am an pure werewolf enjoyer but I know mayny players would prefer to alter to other forms. Not to mention that thanks that other beast form could recieve more love in lore.
  • WerewolfMoonHunter
    I have a werebear character, an it actually hasn’t been fun to play him at all since grey werewolf ≠ brown werebear.

    I wish we had the option of having grey fur, since we only get to have brown fur:
    uzykpplcmwyf.png

    That being said, I hope ZOS lets you play as a brown werebear some day. I know you've really been advocating for it, and I trust ZOS to do it right — I expect a "werebear" style to have bear-related SFX and animations, as we've come to expect from premium Skill Styles or Polymorphs. ESO's werewolves can do wolf-related things like howl, so at the very least an audio swap should be used there.


    To my knowledge, these are all of the unique models and texture swaps that use the Werewolf animations:
    z86fwdhy4puw.png
    There's brown, black, grey, white, and "dark black" textures that use the Werewolf model, and then there's the undead and skeletal models that also reuse the animations.

    These options alone are what I'd consider to be a starting point for Werewolf form customization. I do wonder how many of these textures will be adapted to the new model, or if the new model is able to reuse existing textures.


    What I would like to see is support for choosing our fur color (since our cosmetic appearance is currently tied to the combat system) and also letting us choose our eye colors, adding markings, and so on. I think back to the character customization menu for Worgen characters in World of Warcraft, which let us customize either form in the same menu:
    laemkft1tazc.png

    I would spend a lot of time customizing my Werewolf form if I was given the tools to do so in ESO. The character customization for Worgen in WoW is pretty much the biggest draw of that game for me, and I resonate with the people who say that the lack of customization options for Werewolf in ESO is a major disappointment.

    Even werewolf mods for TES V: Skyrim (such as the Moonlight Tales mod) allow you to swap the fur and eye colors independently, which, while relatively basic compared to WoW, opens up much more room for roleplaying and expression, while still staying in check with the art style of the game:
    mp4kb9ske8js.png


    And — for the record — I'm not saying that ESO should be WoW. These are two entirely different games with different lore, art styles, and target demographics. What I am saying is that ESO should use the systems it already has (Head/Body Markings, Skins, Polymorphs, etc) to give us in-depth customization options. Skill Styling as it is wouldn't give us enough options.
    @ZOS_Kevin @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_Erin

    I myself really love werewolves and those in TES lore are probably the best version I ever run into. I recall that back in middle school, friend of mine tried to convince me to play Skyrim by telling me about werewolves in this game x3

    I also would spend a lot of time on customization of my ESO werewolf look. Back when my beloved guild was alive and we had our rp sessions, my ww had very specific look that I would like to recreat, if we get proper customization system ^^
  • Erickson9610
    Erickson9610
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    I have a werebear character, an it actually hasn’t been fun to play him at all since grey werewolf ≠ brown werebear.

    I wish we had the option of having grey fur, since we only get to have brown fur:
    uzykpplcmwyf.png

    That being said, I hope ZOS lets you play as a brown werebear some day. I know you've really been advocating for it, and I trust ZOS to do it right — I expect a "werebear" style to have bear-related SFX and animations, as we've come to expect from premium Skill Styles or Polymorphs. ESO's werewolves can do wolf-related things like howl, so at the very least an audio swap should be used there.


    To my knowledge, these are all of the unique models and texture swaps that use the Werewolf animations:
    z86fwdhy4puw.png
    There's brown, black, grey, white, and "dark black" textures that use the Werewolf model, and then there's the undead and skeletal models that also reuse the animations.

    These options alone are what I'd consider to be a starting point for Werewolf form customization. I do wonder how many of these textures will be adapted to the new model, or if the new model is able to reuse existing textures.


    What I would like to see is support for choosing our fur color (since our cosmetic appearance is currently tied to the combat system) and also letting us choose our eye colors, adding markings, and so on. I think back to the character customization menu for Worgen characters in World of Warcraft, which let us customize either form in the same menu:
    laemkft1tazc.png

    I would spend a lot of time customizing my Werewolf form if I was given the tools to do so in ESO. The character customization for Worgen in WoW is pretty much the biggest draw of that game for me, and I resonate with the people who say that the lack of customization options for Werewolf in ESO is a major disappointment.

    Even werewolf mods for TES V: Skyrim (such as the Moonlight Tales mod) allow you to swap the fur and eye colors independently, which, while relatively basic compared to WoW, opens up much more room for roleplaying and expression, while still staying in check with the art style of the game:
    mp4kb9ske8js.png


    And — for the record — I'm not saying that ESO should be WoW. These are two entirely different games with different lore, art styles, and target demographics. What I am saying is that ESO should use the systems it already has (Head/Body Markings, Skins, Polymorphs, etc) to give us in-depth customization options. Skill Styling as it is wouldn't give us enough options.
    @ZOS_Kevin @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_Erin

    I myself really love werewolves and those in TES lore are probably the best version I ever run into. I recall that back in middle school, friend of mine tried to convince me to play Skyrim by telling me about werewolves in this game x3

    I also would spend a lot of time on customization of my ESO werewolf look. Back when my beloved guild was alive and we had our rp sessions, my ww had very specific look that I would like to recreat, if we get proper customization system ^^

    I am only here because of the playable werewolves. That's genuinely the only reason I play TES games, actually. No other franchise does it better, in my opinion.

    I really hope ZOS doesn't consider it to be a waste of time to give Werewolf players more customization. There is a demographic of players who would enjoy that, and I know I'd personally spend money on it if it came down to it.

    Though, I am encouraged by all of the new or returning Werewolf players as of late! I think the announcement of the upcoming Werewolf refresh, particularly the new model and the promise of combat updates, is doing a lot to bring Werewolf players into the game.
    Edited by Erickson9610 on February 26, 2026 10:25AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Emeratis
    Emeratis
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    I really hope ZOS doesn't consider it to be a waste of time to give Werewolf players more customization. There is a demographic of players who would enjoy that, and I know I'd personally spend money on it if it came down to it.

    I don't think they would consider it a waste of time so much they have to juggle how much to invest in it versus other things. Yes, this game has a lot of dedicated werewolf players, but it also has a lot who are more casual about it or don't have any/care about werewolf at all. Of my 20 characters, one is a werewolf. While I want better customization for him, I don't want it at the expense of customization for my other 19 characters or his humanoid form. I do think we will get more customization for werewolves and other things related to it such as werebears/wereboar/changeling forms/etc, but I think they also need to be aware that these are not cosmetics that will impact all of the playerbase the way something like a new motif would. I hope this makes sense. I'm not trying to be discouraging so much as trying to suggest managing your expectations. We know their team has some logistical limits right now and they already mentioned in another thread that some feature requests have to be weighed against the request of other features (I think it was from the voice chat thread). It's unfortunate, but also they may choose to give us skill styles and other lycanthrope reskins in the short term and open up more options down the line when the team has more resources for it potentially.
    Edited by Emeratis on February 26, 2026 11:02AM
  • WerewolfMoonHunter
    I have a werebear character, an it actually hasn’t been fun to play him at all since grey werewolf ≠ brown werebear.

    I wish we had the option of having grey fur, since we only get to have brown fur:
    uzykpplcmwyf.png

    That being said, I hope ZOS lets you play as a brown werebear some day. I know you've really been advocating for it, and I trust ZOS to do it right — I expect a "werebear" style to have bear-related SFX and animations, as we've come to expect from premium Skill Styles or Polymorphs. ESO's werewolves can do wolf-related things like howl, so at the very least an audio swap should be used there.


    To my knowledge, these are all of the unique models and texture swaps that use the Werewolf animations:
    z86fwdhy4puw.png
    There's brown, black, grey, white, and "dark black" textures that use the Werewolf model, and then there's the undead and skeletal models that also reuse the animations.

    These options alone are what I'd consider to be a starting point for Werewolf form customization. I do wonder how many of these textures will be adapted to the new model, or if the new model is able to reuse existing textures.


    What I would like to see is support for choosing our fur color (since our cosmetic appearance is currently tied to the combat system) and also letting us choose our eye colors, adding markings, and so on. I think back to the character customization menu for Worgen characters in World of Warcraft, which let us customize either form in the same menu:
    laemkft1tazc.png

    I would spend a lot of time customizing my Werewolf form if I was given the tools to do so in ESO. The character customization for Worgen in WoW is pretty much the biggest draw of that game for me, and I resonate with the people who say that the lack of customization options for Werewolf in ESO is a major disappointment.

    Even werewolf mods for TES V: Skyrim (such as the Moonlight Tales mod) allow you to swap the fur and eye colors independently, which, while relatively basic compared to WoW, opens up much more room for roleplaying and expression, while still staying in check with the art style of the game:
    mp4kb9ske8js.png


    And — for the record — I'm not saying that ESO should be WoW. These are two entirely different games with different lore, art styles, and target demographics. What I am saying is that ESO should use the systems it already has (Head/Body Markings, Skins, Polymorphs, etc) to give us in-depth customization options. Skill Styling as it is wouldn't give us enough options.
    @ZOS_Kevin @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_Erin

    I myself really love werewolves and those in TES lore are probably the best version I ever run into. I recall that back in middle school, friend of mine tried to convince me to play Skyrim by telling me about werewolves in this game x3

    I also would spend a lot of time on customization of my ESO werewolf look. Back when my beloved guild was alive and we had our rp sessions, my ww had very specific look that I would like to recreat, if we get proper customization system ^^

    I am only here because of the playable werewolves. That's genuinely the only reason I play TES games, actually. No other franchise does it better, in my opinion.

    I really hope ZOS doesn't consider it to be a waste of time to give Werewolf players more customization. There is a demographic of players who would enjoy that, and I know I'd personally spend money on it if it came down to it.

    Though, I am encouraged by all of the new or returning Werewolf players as of late! I think the announcement of the upcoming Werewolf refresh, particularly the new model and the promise of combat updates, is doing a lot to bring Werewolf players into the game.

    Not sure if werewolf customization will bring many new players or even old ones. Rather I would say that this + werewolf update might convince players to start using him more. I very often hear from other players how “weak” ww is or how hard it is to make proper build for them. While I disagree with the, I agree that new look, better skills and rework might give beast form more life and more support in the community.
  • WerewolfMoonHunter
    Emeratis wrote: »
    I really hope ZOS doesn't consider it to be a waste of time to give Werewolf players more customization. There is a demographic of players who would enjoy that, and I know I'd personally spend money on it if it came down to it.

    I don't think they would consider it a waste of time so much they have to juggle how much to invest in it versus other things. Yes, this game has a lot of dedicated werewolf players, but it also has a lot who are more casual about it or don't have any/care about werewolf at all. Of my 20 characters, one is a werewolf. While I want better customization for him, I don't want it at the expense of customization for my other 19 characters or his humanoid form. I do think we will get more customization for werewolves and other things related to it such as werebears/wereboar/changeling forms/etc, but I think they also need to be aware that these are not cosmetics that will impact all of the playerbase the way something like a new motif would. I hope this makes sense. I'm not trying to be discouraging so much as trying to suggest managing your expectations. We know their team has some logistical limits right now and they already mentioned in another thread that some feature requests have to be weighed against the request of other features (I think it was from the voice chat thread). It's unfortunate, but also they may choose to give us skill styles and other lycanthrope reskins in the short term and open up more options down the line when the team has more resources for it potentially.

    I agree that probably we won’t receive as much as we want, because of the limits, and fact that ww sadly aren’t the most important things in the game. Yet I’m hopeful that they will do decent job with it and give us something more than just skill styles.
  • Emeratis
    Emeratis
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    Emeratis wrote: »
    I really hope ZOS doesn't consider it to be a waste of time to give Werewolf players more customization. There is a demographic of players who would enjoy that, and I know I'd personally spend money on it if it came down to it.

    I don't think they would consider it a waste of time so much they have to juggle how much to invest in it versus other things. Yes, this game has a lot of dedicated werewolf players, but it also has a lot who are more casual about it or don't have any/care about werewolf at all. Of my 20 characters, one is a werewolf. While I want better customization for him, I don't want it at the expense of customization for my other 19 characters or his humanoid form. I do think we will get more customization for werewolves and other things related to it such as werebears/wereboar/changeling forms/etc, but I think they also need to be aware that these are not cosmetics that will impact all of the playerbase the way something like a new motif would. I hope this makes sense. I'm not trying to be discouraging so much as trying to suggest managing your expectations. We know their team has some logistical limits right now and they already mentioned in another thread that some feature requests have to be weighed against the request of other features (I think it was from the voice chat thread). It's unfortunate, but also they may choose to give us skill styles and other lycanthrope reskins in the short term and open up more options down the line when the team has more resources for it potentially.

    I agree that probably we won’t receive as much as we want, because of the limits, and fact that ww sadly aren’t the most important things in the game. Yet I’m hopeful that they will do decent job with it and give us something more than just skill styles.

    I would like to see a more general overhaul of cosmetics that would expand some of this because we have other situations where skill styles aren't factoring in (such as arcanist green dorito crux not being styleable) or the fact that oufits/motifs/etc still only have 3 dye paths and having undyeable segments or segments that are roped together in dyeing that don't make sense or that mount customization is still super limited despite other games offering saddle swaps or other customization perks, etc.

    I'm a bit of an art nerd so I can speculate some of the above are easier to fix than others. We also know there are a few hard limits-team size/workload, support of old hardware for console, game/asset size, etc. I think the main question I'd ask of the team and transparency I'd like to see here is "what of heavily requested cosmetic features is on the table versus not right now?" I'd like it if in the next livestream the team went into those limitations a little bit more since I was pleasantly surprised when they went into some of the challenges of updating the new skill animations for dk more than I expected them to. It'd def help us get more insight on what to expect going forward.
  • Erickson9610
    Erickson9610
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    Emeratis wrote: »
    I really hope ZOS doesn't consider it to be a waste of time to give Werewolf players more customization. There is a demographic of players who would enjoy that, and I know I'd personally spend money on it if it came down to it.

    I don't think they would consider it a waste of time so much they have to juggle how much to invest in it versus other things. Yes, this game has a lot of dedicated werewolf players, but it also has a lot who are more casual about it or don't have any/care about werewolf at all. Of my 20 characters, one is a werewolf. While I want better customization for him, I don't want it at the expense of customization for my other 19 characters or his humanoid form. I do think we will get more customization for werewolves and other things related to it such as werebears/wereboar/changeling forms/etc, but I think they also need to be aware that these are not cosmetics that will impact all of the playerbase the way something like a new motif would. I hope this makes sense. I'm not trying to be discouraging so much as trying to suggest managing your expectations. We know their team has some logistical limits right now and they already mentioned in another thread that some feature requests have to be weighed against the request of other features (I think it was from the voice chat thread). It's unfortunate, but also they may choose to give us skill styles and other lycanthrope reskins in the short term and open up more options down the line when the team has more resources for it potentially.

    I understand, but I hope it's not understated how significant Update 50 is. It has genuinely been years of Werewolf being so low priority to get updates (visually as well as balance-wise) that few people wanted to use it — and if few people want to use it, why give it priority to get updates? Now that Werewolf is slated to get an overhaul, I've been seeing many more new and returning Werewolf players in-game as of late.

    ZOS will still have to prioritize what gets updates. I hope what we get in Update 50 leaves the playstyle in an appealing state for the next few years, because I'd love for ZOS to make more cosmetics for it if they see people are still using it.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZOS_Erin
    ZOS_Erin
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    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.
    Staff Post
  • WerewolfMoonHunter
    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Thank you for the info. Is there any chance we will recieve more more extensive customization for werewolves? Like I know it isn't the main concern for the team, but as you can see, there are players interested in that and I believe that many would find it both interesting and absorbing ^^
  • Erickson9610
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    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Thank you for the update! I'm relieved to hear that we will be getting some customization at all. I can't wait!
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Emeratis
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    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    That is about what I expected. Thank you for the response. I appreciate the insight into your creative process. I also appreciate the door being open down the line when the class refreshes are finished because I am guessing that is taking a lot of teams' time and effort right now (understandably so!)
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?
    [Lie] Of course! I don't even worship Daedra!
  • whitecrow
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    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?

    You choose your character's sex obviously.
  • tomofhyrule
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    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Thank you for the update. I was hoping that fur colors as skill styles would be coming, and I do hope we have multiple options (not just the three current ones). The lack of customization for werewolves in general does make it a lot harder to play them, so I hope they arrive sooner rather than later.

    As for other forms, I would hope the team does consider it. We do have polymorphs that we can use for Minotaurs, Spriggans, Atronachs, and the Frost Troll that look quite different from the standard humanoid model, yet use the same skeleton and animations. Making (sellable premium) alternate werefoms like werebears could follow that logic of just being a different model and use the same skeleton.
  • Erickson9610
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    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Hi @ZOS_Erin, I'd like to ask a few follow-up questions about this:

    Will we get the main 4 colors (brown, white, black, and the NPC-exclusive grey) as Skill Styles? Something like this mockup I made a while back:
    wq4gn6t8gdn8.png

    If so, how would we acquire these four? Would we need to complete content (such as completing Werewolf achievements) to earn these styles, or would they be unlocked by default? Would they be put behind a paywall?


    If we get new Werewolf Transformation Skill Styles in the future that are not one of those four colors, can we expect werewolf NPCs in the world to also use those new textures? Can we expect to only be offered "natural" fur colors/patterns (ones that we would expect a wolf or werewolf to have in nature, like a "timber wolf" fur pattern), or would more outlandish styles be offered as well?

    I think it would be really cool if the first Werewolf Companion we get in the game has a unique fur pattern that we could ourselves get as a Skill Style for our own transformation.


    Thank you again for your insight!
    Edited by Erickson9610 on February 27, 2026 3:04AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZOS_Erin
    ZOS_Erin
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    Hi @ZOS_Erin, I'd like to ask a few follow-up questions about this:

    Will we get the main 4 colors (brown, white, black, and the NPC-exclusive grey) as Skill Styles? Something like this mockup I made a while back:
    wq4gn6t8gdn8.png

    If so, how would we acquire these four? Would we need to complete content (such as completing Werewolf achievements) to earn these styles, or would they be unlocked by default? Would they be put behind a paywall?


    If we get new Werewolf Transformation Skill Styles in the future that are not one of those four colors, can we expect werewolf NPCs in the world to also use those new textures? Can we expect to only be offered "natural" fur colors/patterns (ones that we would expect a wolf or werewolf to have in nature, like a "timber wolf" fur pattern), or would more outlandish styles be offered as well?

    I think it would be really cool if the first Werewolf Companion we get in the game has a unique fur pattern that we could ourselves get as a Skill Style for our own transformation.


    Thank you again for your insight!

    These are all great questions that the team does not have answers for at this time, but these topics are currently in discussion. We'll share more info as it becomes available.
    Staff Post
  • CAB_Life
    CAB_Life
    Class Representative
    ZOS_Erin wrote: »
    Hi @ZOS_Erin, I'd like to ask a few follow-up questions about this:

    Will we get the main 4 colors (brown, white, black, and the NPC-exclusive grey) as Skill Styles? Something like this mockup I made a while back:
    wq4gn6t8gdn8.png

    If so, how would we acquire these four? Would we need to complete content (such as completing Werewolf achievements) to earn these styles, or would they be unlocked by default? Would they be put behind a paywall?


    If we get new Werewolf Transformation Skill Styles in the future that are not one of those four colors, can we expect werewolf NPCs in the world to also use those new textures? Can we expect to only be offered "natural" fur colors/patterns (ones that we would expect a wolf or werewolf to have in nature, like a "timber wolf" fur pattern), or would more outlandish styles be offered as well?

    I think it would be really cool if the first Werewolf Companion we get in the game has a unique fur pattern that we could ourselves get as a Skill Style for our own transformation.


    Thank you again for your insight!

    These are all great questions that the team does not have answers for at this time, but these topics are currently in discussion. We'll share more info as it becomes available.

    Is it possible to confirm/ not confirm that a vampire rework will happen at some point too? It seems likely, and everyone is assuming, but I don’t recall anything from the development team or any of the streams that explicitly mention this.
  • coop500
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    Am I the only one who thinks people are getting way too carried away with customization demands? I'd be happy if we just get some basic color choices. White, grey, brown and black. And this is coming from a pretty hardcore werewolf player.

    Edit: backread some to see the dev comment, I DO hope we get those 4 color choices with the update 50 rework, it doesn't seem like it'd be that hard to do? That is worrying to me that it's not a given.
    Edited by coop500 on February 27, 2026 3:18PM
    Hoping for more playable races
  • tomofhyrule
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    coop500 wrote: »
    Am I the only one who thinks people are getting way too carried away with customization demands? I'd be happy if we just get some basic color choices. White, grey, brown and black. And this is coming from a pretty hardcore werewolf player

    A lot of it is that there is so much customization for humans, but the design of werewolf is “stay in werewolf as long as possible,” which essentially means “only see your customization if you play badly.”

    At least fur colors are in the works (but let’s face it - that “brown” color is a desaturated beige, not a true brown, which I am really annoyed about… especially since one of the two dyes we get for werewolves is “Wolf’s Fur Brown,” which is a true dark brown). But that’s still only four options compared to near infinite for humans. And unlike Vampires, werewolves don’t get the option of using a few curse skills and the rest as their human skills and looks - werewolf is an all-or-nothing thing.

    We’re not asking for infinite options, but more than you can count on one hand would be nice for a game that really does push (directly or indirectly) freedom of fashion expression.

    After all, nobody asked for the Frost Troll polymorph when we have so many fashions already. But we got one, and even though it differs from the standard humanoid model, it’s still rigged and uses the same animations. Why shouldn’t we be able to ask for a werebear polymorph which could just use the werewolf animations when we only have exactly three customization options here?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    whitecrow wrote: »
    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?

    You choose your character's sex obviously.

    Something I already decided years ago. Who may now suddenly get a model change on their werewolf form I don't like.
    [Lie] Of course! I don't even worship Daedra!
  • Apollosipod
    Apollosipod
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    whitecrow wrote: »
    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?

    You choose your character's sex obviously.

    Something I already decided years ago. Who may now suddenly get a model change on their werewolf form I don't like.

    I would suggest waiting until you see something in-game and not just the concept art.
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