Hey yall, just to clarify, we are working on toning down the intensity and transparency of Visual Effects, not animations. The difference being Visual Effects are usually like the Flames or Electricity that are part of player abilities. Animation is the set choreography players will do when they activate an ability like a swipe or punch (as examples). To clarify this investigation won't be touching animations but will looking into reducing the intensity of Visual Effects in order to help players with sensitivities to bright lights, amongst other reasons. We are looking at all possible sources of those visual effects (item sets, abilities, etc) but ultimately we will have to wait and see for what the investigation brings out so we can deliver things in the hopefully best manner. Thanks for the interest everyone and we will keep yall updated!
They mentioned it here
https://forums.elderscrollsonline.com/en/discussion/comment/8424272#Comment_8424272Hey yall, just to clarify, we are working on toning down the intensity and transparency of Visual Effects, not animations. The difference being Visual Effects are usually like the Flames or Electricity that are part of player abilities. Animation is the set choreography players will do when they activate an ability like a swipe or punch (as examples). To clarify this investigation won't be touching animations but will looking into reducing the intensity of Visual Effects in order to help players with sensitivities to bright lights, amongst other reasons. We are looking at all possible sources of those visual effects (item sets, abilities, etc) but ultimately we will have to wait and see for what the investigation brings out so we can deliver things in the hopefully best manner. Thanks for the interest everyone and we will keep yall updated!
MincMincMinc wrote: »Ok so now we have to see whether the 3 different sound types for 2h weapons are applied based on the slotted weapon or the motif chosen in the outfit station.
MincMincMinc wrote: »Ok so now we have to see whether the 3 different sound types for 2h weapons are applied based on the slotted weapon or the motif chosen in the outfit station.
Yeeeeah, I hope it's the motif but it's probably the slotted weapon.
You cannot animation cancel Executioner like you can on live. The animation has to play out and makes it feel clunky.
I really disliked the new stuff for DK but at least I sorta understood what they were going for. But for the 2-hand stuff... it's just bad. Like an objectively worse version across the board with the exception of Crit Rush - that one actually did look like an improvement. Even worse than the animations, particles, and completely off sense of timing, was the sound. I HATE the new sounds for 2-Hand. Cleave doesn't even sound like you are swinging a sword, it sounds like you are swinging a chain. Overall, the whole thing is a total put off to me. I'll likely stop playing once the conversion is far enough along as I really just don't care for where it's going.