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When will zos respond to the animation and 2h threads?
This first pts is crucial because it lays the groundwork for the next 5+ years of ESO combat. As they continue to work on skills and animations it is crucial we get this point across to zos. Sure you may not use 2h, but at some point zos will get around to adjusting your class or weapon skills, which is why we should be discussing this.
To sum up the threads one of the major issues is how overblown the VFX are for some of the new skills. many of the new DK and 2h skills do an insane amount of trailing and particle effects that cloud the screen. In a hack and slash solo player game this would be fine.......However in an mmo with 50-100 players on the screen we are going to have downsides. Combat wise ideally you would emphasize Ultimates and CC mechanics first with blatant hard to miss animations or VFX. However we are seeing zos do this for everything from spammables to proc sets and every inconsequential little effect.
Are you guys fine with animation soup combat?
Here's a list of all the animation/2h threads. There are several other threads where people discuss how absurd animations are becoming, but I wanted to focus on the 2h since zos has not talked about 2h once yet its the only other skill line being changed right now besides DK.
I only use insightful