/script JumpToHouse("@Hateful_Huske")
SilverBride wrote: »I'm not excited about any of it.
tomofhyrule wrote: »But I'm really looking forward to the end of the month - I'm assuming we'll get the U50 PTS going up around then, and I have a few things to check out there. I can't wait to play with my werewolfbear and see how the updates there look, and I'm desperately hoping for a way to make him less of a meme (and praying that I'll actually be able to give him a proper bear form at some point). I also need to test a few things since I've finally decided that I need to swap two of my characters around because my Necro's character has developed into something that just doesn't fit (and I have a new Necro character), so I need to just test one thing before they get the full swap. And the upcoming Class Mastery sounds so cool and I can't wait to play with that.
I‘m more excited for U50‘s class mastery.
Thank you very much for compiling your thoughts about potential improvements to the Werewolf! After reading through your post, the team wanted to chime in on a few points:
- We agree that not having a bite attack for the Werewolf is a missed opportunity and we are looking into ways to address it.
- Based on feedback from our Dragonknight and Two-Handed refresh work, we are continuing to look at ways to provide unique animations in our skill lines while still reusing certain animations where it makes sense. We are keeping this line of thought in mind as we work through the Werewolf refresh as well as other classes in the future.
- We agree that the heavy attack for the Werewolf looks a bit too 'friendly' at the moment, so we are working through potential options to address this.
- On the topic of Werewolves being able to sneak and/or crouch, we have seen this request from our Werewolf players for many years. While we aim to consider community requests, it is not a simple process to just enable this functionality for Werewolves. It's more than just animations - it's about ensuring that behaviors, detection, logic, and interactions all function appropriately. Also, there are intentional 'gives and takes' that need to be considered for both the lycanthropy and vampirism playstyles. It is a complex effort to balance and undertake, so we want to level set that this is currently out of scope for the Werewolf refresh that will be happening later this year.
- Cinematic kills are something we're actively discussing, but there are still some questions about where it makes sense for them to be used. We will provide more updates when we can.
Please continue to provide us with your thoughts and opinions - we hope that this insight is beneficial for leading further constructive conversations regarding the Werewolf refresh.