Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Next New Class?

  • Arboz
    Arboz
    ✭✭✭
    Other
    Troll.
    Nothing else worth the hype.
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    I only really want to see more of these

    khjtgtcwutm71.jpg?width=1080&crop=smart&auto=webp&s=7cba32c82d39a60b8845ca366da668bb1e61baff
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • WerewolfMoonHunter
    WerewolfMoonHunter
    Soul Shriven
    Bard
    From all of those I would say either Bard ( I know many players who asked for that) or Monk (we have all this different martial arts from Khajiits)
  • o_Primate_o
    o_Primate_o
    ✭✭✭
    Other
    how 'bout a Dremora Race
    Xbox NA as o Primate o
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I only really want to see more of these
    khjtgtcwutm71.jpg?width=1080&crop=smart&auto=webp&s=7cba32c82d39a60b8845ca366da668bb1e61baff

    I'm also in favor of these and wonder if concentrating on what's already there in lore, and contemplating how this could reasonably be designed in a way that fits ESO, might not be better than making up completely new classes.

    There's one exception for me, though, because it fits the world we see in ESO well: Dwemer tinkerer or Clockwork Apostle. CWC was never a thing before, beyond our short visit of some tunnels in TES3 Tribunal, and we never did that much with Dwemer automatons ourself (though we could have some guarding our settlement in TES3 - as a Telvanni) and nothing with tonal magic, but now in ESO it's much more central and feels more accissible to the people of the world. We come across a whole bunch of Dwemer researchers, we see how there are devises to control Dwemer automatons (and some side quests even involve us using them), and that people do use them for their own purposes. So I think it would make sense that the player character could also become someone like that.

    With Apostles, we could debate, of course, if it would make sense that there are lots of Apostles running around across Nirn. Maybe it depends on how prevalent the usage of that class would be - hard for me to tell how popular it would become. Then again, we already have a necromancer and an Apocrypha-related class, which lore-wise don't make that much sense either (That amount of necromancers? Hundreds of people owning a special tome from Apocrypha?). Not sure if that still makes a big difference then. But, someone researching and experimenting with Dwemer technology would even be more plausible than that, so I don't see a problem there.

    I'd just hope that they are careful when it comes to lore and don't make it a Dwemer-related class by all flavor texts but then still mix CWC designs in. I've come across people who don't even know that these are different things (even if the CWC designs built upon Dwemer research, there's a clear distinction, after all).

    I'm just sceptical when it comes to the care coming to lore, considering that chart about the class redesigns also had lore inconsistencies (claiming that Arcanists were worshippers of Hermaeus Mora having a pact with him - despite all earlier lore telling us the opposite; and also relating the Sorcerer's summoning to "daedric pacts" - which is exactly not what summoning means in most cases - summoning is forcing a daedra into service against their will, clearly without an agreement or pact; now one could call me fussy, of course, but I don't think it's a good thing to redefine the class to "daedra worshipper" after a decade, with many sorcerer players who absolutely didn't have that in mind for their character years ago).

    Edited by Syldras on February 22, 2026 3:04PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Other
    I want the ability to change my Class entirely first.

    This^^ I don't want a new class, especially not before the class refresh is finished, but I DO want a class change token.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    I only really want to see more of these

    khjtgtcwutm71.jpg?width=1080&crop=smart&auto=webp&s=7cba32c82d39a60b8845ca366da668bb1e61baff

    While it would be interesting to expand on existing ideas, we can already play as several of these. Archer, for instance, is just the Bow skill line. Warrior looks like Heavy Armor + One Hand and Shield.

    ESO added new Classes that are rooted in TES lore that we don't see on that chart, like Arcanist. There's a lot of lore in TES that can be expanded upon with a Class, and lots of kinds of magic that are underrepresented — such as tonal magic, the Thu'um, and levitation.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    https://en.uesp.net/wiki/Lore:What's_an_Arcanist?_Part_1
    Let's start with a brief aside on organizational arcanum. If like me you've had the chance to talk to a number of adventurers in the last several years, no doubt you've heard terms thrown about that made you wonder if you missed a university flyer or two. "Templar, warden, nightblade." Fancy titles that in the end mean precious little to the educator on the ground.

    In an era when any kind of agreement on what magic "is" seems damned near impossible, why are these terms relevant at all? Well, that's the point, isn't it? You need only look to the free-form nature of arcane thought that rules the day to see how tempting, how seductive, any kind of compartmentalization at all can be!

    You need only look to a recent interview with fellow Mages Guild member Dhulef, when trying to talk about what a warden "is," to see how rife with potential these titles can be for a learned citizen of the world.

    (As an aside, I would invite readers to revisit my "Schools of Magic" proposal based on my time at the Shad Astula Academy. While this ever-growing stack of rejection letters from Vanus Galerion likely means he still sees no interest in the subject, perhaps one of you will.)

    It's almost like there is a lorebook specifically to point out that the traditional schools of magic kinda don't exist yet since the Mages Guild is still in its infancy, and these different Class types are the prevalent forms of magic in the Second era.

    Something something trying to judge history through a modern lens.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Other
    I only really want to see more of these

    khjtgtcwutm71.jpg?width=1080&crop=smart&auto=webp&s=7cba32c82d39a60b8845ca366da668bb1e61baff

    Your Starter Class should be a baseline that you evolve into your own Class. Bethesda understood this, and from ancient interviews, Zenimax used to.

    ie: you take Archer, throw on a skill line from Arcanist, and you have the fantasy archetype Arcane Archer.
    Edited by Radiate77 on February 22, 2026 8:21PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • thechalkdust
    thechalkdust
    Soul Shriven
    Syldras wrote: »
    I'd just hope that they are careful when it comes to lore and don't make it a Dwemer-related class by all flavor texts but then still mix CWC designs in. I've come across people who don't even know that these are different things (even if the CWC designs built upon Dwemer research, there's a clear distinction, after all).

    Agreed: My Mechanist design was meant to be flexible and capable of both "Dwemer tinkerer" and "Clockwork Apostle" roleplay. I didn't want CWC stuff mixed with the Dwemer-focused lines, which is why my Mechanist has a distinct "Apostle's Sermon" skill line for CWC stuff. This line represents Apostle training & skills, not necessarily Apostle identity, so you can roleplay it any way you want, or sub out any lines inconsistent with your preferences.
    Edited by thechalkdust on February 22, 2026 9:55PM
  • thechalkdust
    thechalkdust
    Soul Shriven
    Chaos2088 wrote: »
    Tempest Class would be cool - Powers over the waves, oceans, storms, sea creatures etc etc.

    That's the Mariner. Stam builds would be Sailor/Pirate-themed, while Mag builds would be Sea Mages with water magic and reef summons. You might just want to sub away the Ship-themed line All Hands on Deck and take Storm Calling, then you'd have exactly what you're asking for.
  • thechalkdust
    thechalkdust
    Soul Shriven
    LunaFlora wrote: »
    Monk? seems better to have Unarmed and Quarterstaff weapon lines.

    Ideally, Monk class and Unarmed weapon lines would be designed together and released together. Quarterstaff weapon has a major burdensome requirement to produce a LOT of new art motifs, a massive task which they really shouldn't waste the resources on, imo. But a Concealed Quarterstaff Monk class line works, because they only need one basic quarterstaff model. Unarmed should kinda suck for everybody else imo, but synchronize powerfully with the Monk's class abilities and passives.
    LunaFlora wrote: »
    Shaman sounds like a mix of Warden, Arcanist, Necromancer, and Sorcerer.
    it sounds cool, but how would it not be too similar to those other classes?

    Thematically: wicker totems, thorny vines, void magic, cold fire, ravens... look at the abilities of in-game Briarhearts, Hags, Shamans, Witches, Warlocks, etc for the aesthetic I'm imagining.
    LunaFlora wrote: »
    Wizard?
    honestly same question as Shaman.

    new classes would be awesome, but they should be distinct and not feel too similar to others.

    Wizard admittedly feels blander than the others, more generic. I envision Scholastic Excellence as a highly complex spell from each "school", very powerful but expensive or difficult to execute properly: a tri-elemental Destruction DOT, a HOT cloak/aura, an automated-while-slotted ward, etc. Battlemage's Discipline represents official training in standard combat procedures, perhaps thematically achieved by offering some player versions of any existing guard or PvP NPC abilities (including those from the PvP-themed dungeons). Aetherial Starlight is Celestial Magic, Varliance, Welkynd Magic. This can bring in themes related to the constellations and Ayleid devices.
    Edited by thechalkdust on February 22, 2026 9:08PM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Other
    The way this mix and match skill setup works now, adding a new class with 3 skills would be a waste of effort. Just add new skill lines instead.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • xylena
    xylena
    ✭✭✭✭✭
    Monk
    UNARMED WEAPON SKILL LINE
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Al_Ex_Andre
    Al_Ex_Andre
    ✭✭✭
    Other
    New classes tend to be OverPowered for full 3 years and more (arcanist refresh is the last to be seen), so I don't want a new class per se, unless it's made balanced since the start.

    There's a new eso headquarter, so maybie they can balance things out better now. I can live with one year OPness for a new class, but more, and it will be sad again.

    As for a new class really if there should be one, I have my templar already, so I am undecided. :D
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    None of the above.

    1: Don't want DnD based classes that has little base in Elder Scrolls.

    2: I rather have skillines and work on existing classes than any new class.
    [Lie] Of course! I don't even worship Daedra!
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    I only really want to see more of these

    khjtgtcwutm71.jpg?width=1080&crop=smart&auto=webp&s=7cba32c82d39a60b8845ca366da668bb1e61baff

    While it would be interesting to expand on existing ideas, we can already play as several of these. Archer, for instance, is just the Bow skill line. Warrior looks like Heavy Armor + One Hand and Shield.

    ESO added new Classes that are rooted in TES lore that we don't see on that chart, like Arcanist. There's a lot of lore in TES that can be expanded upon with a Class, and lots of kinds of magic that are underrepresented — such as tonal magic, the Thu'um, and levitation.

    Yeah and I don't want to see any of that. I want to see what I posted.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • thechalkdust
    thechalkdust
    Soul Shriven
    Yeah and I don't want to see any of that. I want to see what I posted.

    Ok, let's go through the list:

    Acrobat: Too shallow. At best, Acrobatics is worthy of a single skill line.
    Agent: Ok. What are the skill lines of an Agent?
    Archer: This is suitably implemented by the Bow weapon line, and wouldn't function as a class in the ESO context.
    Assassin: Implemented as a Nightblade skill line.
    Barbarian: Yes, could be viable as a class (or skill line within a broader Wild-themed class).
    Bard: Yes, this is one of my proposals.
    Battlemage: Yes. On my list, Battlemage is interpreted as a Wizard skill line.
    Crusader: Overlaps with Templar.
    Healer: In the ESO context, that's a role, not a class.
    Knight: Overlaps with Templar and Dragonknight.
    Mage: Too generic. Generically speaking, all Mag builds are Mages. Also a constellation.
    Monk: Yes, this is one of my proposals.
    Nightblade: Exists.
    Pilgrim: Sounds like roleplay backstory, not a class. What are the skill lines of an Pilgrim?
    Rogue: Overlaps with Nightblade.
    Scout: Scouting is narrow, but ok. What are the skill lines of a Scout?
    Sorceror: Exists.
    Spellsword: Would best be implemented as a 1H+Focus weapon line, not a class.
    Thief: Overlaps with Nightblade. Also a constellation.
    Warrior: Bland. Ok. What are the skill lines of a "Warrior"? Also a constellation.
    Witchhunter: Ok. What are the skill lines of a Witchhunter?

    Few of those are actually suitable as classes in the ESO context. The old classes do not translate directly to the new systems. However, many of them could probably be cohesively merged as a single class with skill lines inspired by the others. If you want to see those things, that's probably the most realistic form they could take in ESO. Something like this:

    Witchhunter
    Skill Lines - Agent of Vengeance, Crusader's Pilgrimage, Scout's Vigilance
    Edited by thechalkdust on February 23, 2026 2:54AM
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    Yeah and I don't want to see any of that. I want to see what I posted.

    Ok, let's go through the list:

    Acrobat: Too shallow. At best, Acrobatics is worthy of a single skill line.
    Agent: Ok. What are the skill lines of an Agent?
    Archer: This is suitably implemented by the Bow weapon line, and wouldn't function as a class in the ESO context.
    Assassin: Implemented as a Nightblade skill line.
    Barbarian: Yes, could be viable as a class (or skill line within a broader Wild-themed class).
    Bard: Yes, this is one of my proposals.
    Battlemage: Yes. On my list, Battlemage is interpreted as a Wizard skill line.
    Crusader: Overlaps with Templar.
    Healer: In the ESO context, that's a role, not a class.
    Knight: Overlaps with Templar and Dragonknight.
    Mage: Too generic. Generically speaking, all Mag builds are Mages. Also a constellation.
    Monk: Yes, this is one of my proposals.
    Nightblade: Exists.
    Pilgrim: Sounds like roleplay backstory, not a class. What are the skill lines of an Pilgrim?
    Rogue: Overlaps with Nightblade.
    Scout: Scouting is narrow, but ok. What are the skill lines of a Scout?
    Sorceror: Exists.
    Spellsword: Would best be implemented as a 1H+Focus weapon line, not a class.
    Thief: Overlaps with Nightblade. Also a constellation.
    Warrior: Bland. Ok. What are the skill lines of a "Warrior"? Also a constellation.
    Witchhunter: Ok. What are the skill lines of a Witchhunter?

    Few of those are actually suitable as classes in the ESO context. The old classes do not translate directly to the new systems. However, many of them could probably be cohesively merged as a single class with skill lines inspired by the others. If you want to see those things, that's probably the most realistic form they could take in ESO. Something like this:

    Witchhunter
    Skill Lines - Agent of Vengeance, Crusader's Pilgrimage, Scout's Vigilance

    Lol
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • CAB_Life
    CAB_Life
    Class Representative
    Cart before the horse. Let’s let them fix the current you-know-what show then worry about what comes next.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    I kind of thought the druid was a missed opportunity around High Isle. They are already in the game sort of via NPCs. At this point, I don't think there will be any more classes or skill lines though.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    Other
    how 'bout a Dremora Race

    Plus a daedric follower skill line that unlocks dadric possession transform.
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    None of the above.

    1: Don't want DnD based classes that has little base in Elder Scrolls.

    2: I rather have skillines and work on existing classes than any new class.

    Agreed.
Sign In or Register to comment.