tomofhyrule wrote: »Also, the Class Refresh is intending to take Classes back to how they were in basegame, where the three lines are centered on a theme and have skills that any of the three roles could use; they're stepping back from the previous DLC idea of one-line-per-role.
Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
heimdall14_9 wrote: »Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
because of different achievements based on lvling classes they cant do this , as youd then just need to lvl one class and switch it out between the rest and do 0 work for other class achievements for other classes , i get it lvling new toons is time consuming having 70+ toons cp between 16 accounts i do really understand the time but there is so many ways to power lvl these days that tbh i can take an toon from lvl 1-50 in few hours time
tomofhyrule wrote: »heimdall14_9 wrote: »Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
because of different achievements based on lvling classes they cant do this , as youd then just need to lvl one class and switch it out between the rest and do 0 work for other class achievements for other classes , i get it lvling new toons is time consuming having 70+ toons cp between 16 accounts i do really understand the time but there is so many ways to power lvl these days that tbh i can take an toon from lvl 1-50 in few hours time
I don't know if the would be the main reason that they couldn't do it; after all, they could easily set it so that you are not allowed to swap to a Class unless you have the respective achievement in the first place. It's more that they've said that the Class is the one immutable part of a character... but that would be a useful thing for them to finally allow swapping now that Class Scripts and Class Mastery is a thing. Especially if they need to essentially rewrite how characters are stored anyway to handle whatever they're going to do when Crossplay lands, since that does require quite a bit of backend rearchitecture.
A lot of players are more concerned about their main having all of the motifs/books/quests/etc. and don't want to toss that out. I can completely get behind wanting to have a Class Change token for something like that. The alternative is to either make a new character from scratch, or to buy a name/race/alliance swap tokens to switch one of your characters for another.
(which is what I'm about to do, considering that some of my characters kinda took off by themselves and their original Class no longer fits so I need to swap them).
heimdall14_9 wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
because of different achievements based on lvling classes they cant do this , as youd then just need to lvl one class and switch it out between the rest and do 0 work for other class achievements for other classes , i get it lvling new toons is time consuming having 70+ toons cp between 16 accounts i do really understand the time but there is so many ways to power lvl these days that tbh i can take an toon from lvl 1-50 in few hours time
I don't know if the would be the main reason that they couldn't do it; after all, they could easily set it so that you are not allowed to swap to a Class unless you have the respective achievement in the first place. It's more that they've said that the Class is the one immutable part of a character... but that would be a useful thing for them to finally allow swapping now that Class Scripts and Class Mastery is a thing. Especially if they need to essentially rewrite how characters are stored anyway to handle whatever they're going to do when Crossplay lands, since that does require quite a bit of backend rearchitecture.
A lot of players are more concerned about their main having all of the motifs/books/quests/etc. and don't want to toss that out. I can completely get behind wanting to have a Class Change token for something like that. The alternative is to either make a new character from scratch, or to buy a name/race/alliance swap tokens to switch one of your characters for another.
(which is what I'm about to do, considering that some of my characters kinda took off by themselves and their original Class no longer fits so I need to swap them).
locking you out until your maxed lvl like skill lines are would be an must and i dont think that fixes a lot of players issues as they just dont want to lvl new toons to start with
heimdall14_9 wrote: »tomofhyrule wrote: »heimdall14_9 wrote: »Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
because of different achievements based on lvling classes they cant do this , as youd then just need to lvl one class and switch it out between the rest and do 0 work for other class achievements for other classes , i get it lvling new toons is time consuming having 70+ toons cp between 16 accounts i do really understand the time but there is so many ways to power lvl these days that tbh i can take an toon from lvl 1-50 in few hours time
I don't know if the would be the main reason that they couldn't do it; after all, they could easily set it so that you are not allowed to swap to a Class unless you have the respective achievement in the first place. It's more that they've said that the Class is the one immutable part of a character... but that would be a useful thing for them to finally allow swapping now that Class Scripts and Class Mastery is a thing. Especially if they need to essentially rewrite how characters are stored anyway to handle whatever they're going to do when Crossplay lands, since that does require quite a bit of backend rearchitecture.
A lot of players are more concerned about their main having all of the motifs/books/quests/etc. and don't want to toss that out. I can completely get behind wanting to have a Class Change token for something like that. The alternative is to either make a new character from scratch, or to buy a name/race/alliance swap tokens to switch one of your characters for another.
(which is what I'm about to do, considering that some of my characters kinda took off by themselves and their original Class no longer fits so I need to swap them).
locking you out until your maxed lvl like skill lines are would be an must and i dont think that fixes a lot of players issues as they just dont want to lvl new toons to start with
Except it is not about that for most of us asking for this. I'll use a personal example since it's easier. I made a sorcerer in late 2014. She's a bosmer spinner and the four class offerings I had, sorcerer fit most. Warden then came out in 2017. My spinner was now my second most played character with 100% craft research, half the quests in game completed, a lot of other achievements and things (this is before AwA remember), etc. She was also my main trials character and healer so she had clears my main didn't and if I deleted her I would lose that clear data for guild ranking purposes if I went to new trial guilds. Also, there are parts of sorcerer that I worked into her kit and story. I decided after a lot of ruminating to keep her a sorcerer, but it felt worse to play her after that. When subclassing finally hit, I was finally free to make her have a build that more fit her actual rp/story skill for me. Now that classes are getting a lot of "identity" stuff, I'm not torn because while I can give her an rp based spinner build, how that plays as a competitive level may now change in a way that a sorc base warden hybrid may be much weaker than the exact same build as a warden base sorc hybrid. That is not a fair choice for those of us who have had characters for a decade and the competitive viability changes on something we couldn't have known or controlled years after we made the character. One of the biggest problems with endgame burnout years ago was people being tired of the meta shifting and them having to reroll their main character or play a character they had less attachment to over their mains because of balance changes. Endgamers are not machines, they also have preferences and likes and dislikes and things they care about on an emotional/personal level and not just logical/min maxing level.
Again, we need class change tokens for longterm players who have been playing for a long time who already feel they often have their time and effort put into the game devalued. Until very recently, I was fine with it not being a thing but now I really do not think it's fair going forward to not have it. It's not fair or respectful to longterm players who already have leveled 20 (or sometimes more) characters to ask them to do it again without adding a new class/extra character slots.
heimdall14_9 wrote: »Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
because of different achievements based on lvling classes they cant do this , as youd then just need to lvl one class and switch it out between the rest and do 0 work for other class achievements for other classes , i get it lvling new toons is time consuming having 70+ toons cp between 16 accounts i do really understand the time but there is so many ways to power lvl these days that tbh i can take an toon from lvl 1-50 in few hours time
only way would be if they lock change until you have reached lvl50 on the class already then it becomes available to be switched in and out of freely with token or whatever they use but they MUST limit it to you 1st having done that class type
BretonMage wrote: »heimdall14_9 wrote: »Erickson9610 wrote: »I want the ability to change my Class entirely first. Whether that's by a Class Change Token, or by removing the restrictions on Subclassing and Class Sets + Scribing Class Masteries, switching our base Class when we select three skill lines of the same other Class.
We are getting Class Mastery passives in the near future, so we're given incentive to use 3 skill lines of the same Class. Hopefully no one will object to the ability to change our base Class now that pureclassing will be meta.
I don't want to delete/replace my main character if a Class I actually like comes along. I want to change their base Class to that new Class. It's discouraging enough that my build isn't as optimized as it could be because I'm locked out of certain Class Sets, but now I might be locked out of Class Mastery passives as well, especially if the potential new Classes we get are a better fit for the build I'm going for.
because of different achievements based on lvling classes they cant do this , as youd then just need to lvl one class and switch it out between the rest and do 0 work for other class achievements for other classes , i get it lvling new toons is time consuming having 70+ toons cp between 16 accounts i do really understand the time but there is so many ways to power lvl these days that tbh i can take an toon from lvl 1-50 in few hours time
only way would be if they lock change until you have reached lvl50 on the class already then it becomes available to be switched in and out of freely with token or whatever they use but they MUST limit it to you 1st having done that class type
Why can't we just level the new class the way we level subclasses? I'd be happy to do that.
^ Taming could more easily be a skill line in the World category.
what would it have that requires it to be part of a class?