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Should sublcasses have damage/healing scaled down

brandsnipe
brandsnipe
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Say 10% less damage 5% less healing due to "losing" power for not running pure classes

Should sublcasses have damage/healing scaled down 61 votes

Yes
26%
rlindsey912nub18_ESOTaylord900Lord_HevxylenaAces-High-82Militan1404xAlucardx92UrvothRatty1SFTiTheApprenticemonkiieargonian37IviRoPrionyxPlusscherWup_sa 16 votes
No
73%
BlueRavenSmokedpyrotechRomoOberon45fizl101JohnRingoTheSpunkyLobsterAcadianPaladinceruuleanChilly-McFreezeRR_DF_RaptorRedcoop500Jierdanitr3turn2s3nd3rEliahnusxStaticxESO_Nightingalecuddles_with_wrobleYandereGirlfriendTreeshka 45 votes
  • Chilly-McFreeze
    Chilly-McFreeze
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    No
    the gap will slowly close with the new masteries and the shuffeling of role centric skill lines anyway. no need for further disincentive
  • Necrotech_Master
    Necrotech_Master
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    No
    honestly for general gameplay, the power difference are irrelevant

    i still have a pure class stamplar who doesnt use mythics that can still output good enough dps to do vet dungeons without much issue

    the only time those power differences even matter at all is if your doing like HM trials/trifecta content
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CalamityCat
    CalamityCat
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    Nah, rather than nerfing subclassing, I prefer seeing pure builds strengthened so there is a wide selection of builds a player can use and still feel a satisfying amount of power/utility etc.
  • Emeratis
    Emeratis
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    No
    The problem is outside of a few broken combos, a lot of cool thematic subclassing builds are about the same power as monoclass builds right now. The broken outliers are already getting addressed with moving around skill lines to have less specialized power like they do now and that should go a long way to fix the problem.

    The goal should be to have monoclass and subclassing at about equal power. I have characters who I prefer as both and want to see all my characters thrive at all levels of play, not feel like I can't play them the way I want to if I want to get my achievements and clears.
  • AcadianPaladin
    AcadianPaladin
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    No
    Subclassing is a fun/flexible addition to the game. Don't penalize those of us who embraced it by trashing it.
    PC NA(no Steam), PvE, mostly solo
  • thechalkdust
    No
    No. They are giving Class Mastery passives to Pure Classes soon. That's good.

    Also, another alternative is a simple class passive rework, following a pattern where each class skill line has:
    -2 unconditional passives
    -1 passive that requires slotting a skill from that line on the current bar
    -1 that stacks based on the number of skills slotted on both bars from the *base class of the skill line*

    That approach would make the fourth passive significantly stronger for Pure Classes, and offer another control hook for the devs to tune the gap away. They could also make things that enhance "Class Skills" (such as the Class Embodiment bonus in IA or the unique 5% Solar Barrage buff) only apply to the base class (wherever that's not already the case).
    Edited by thechalkdust on February 22, 2026 9:33PM
  • xylena
    xylena
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    Yes
    Class Mastery effectively already does this, and is a good thing.

    Certain skills should require base class for full power to break up busted combos.
    Edited by xylena on February 22, 2026 9:29PM
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Soarora
    Soarora
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    No
    This was one path they could have chosen but the mastery passives is a much better idea. Another opportunity of adding class identity! Quite exciting!
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • valenwood_vegan
    valenwood_vegan
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    No
    So I said it then and I say it now: they should've thought through subclassing far more carefully before releasing it.

    But now, as someone mentioned above, they're already doing this whole class rework and class mastery thing in response to subclassing so there's no point in making different changes currently that would likely conflict with what's planned.

    But beyond that point, subclassing should not be nerf hammered back to where nobody would even use it. They've made this balance mistake too many times in the past. Regular classes should be made more attractive and adjustments should be made when subclassing leads to broken combinations, such that there is a wide variety of good options that are fun to play. A blanket nerf like what's suggested would honestly not be sufficient to tone down the broken combinations, but would render most other subclassing combinations even more useless.
    Edited by valenwood_vegan on February 22, 2026 10:40PM
  • Turtle_Bot
    Turtle_Bot
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    No
    Generally speaking, No, at least not now with the class refreshes/reworks and class mastery passives.

    Specific overperforming abilities and combinations should (and hopefully will) be adjusted during the refreshes to be more in line with where things should be.
  • Eliahnus
    Eliahnus
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    No
    Why would I otherwise subclass ...
  • Major_Mangle
    Major_Mangle
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    The game as a whole needs a stat squish, both in PvP and PvE. Powercreep has gone too far and should be brought down a notch.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • xylena
    xylena
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    Yes
    Eliahnus wrote: »
    Why would I otherwise subclass
    Specialization and synergistic combos are stronger than they look on paper.

    Certain busted skill combos will still be stronger than whatever buff provided by Class Mastery, these will need to be nerfed otherwise subclassing still beats pure classing by a mile.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • brandsnipe
    brandsnipe
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    xylena wrote: »
    Eliahnus wrote: »
    Why would I otherwise subclass
    Specialization and synergistic combos are stronger than they look on paper.

    Certain busted skill combos will still be stronger than whatever buff provided by Class Mastery, these will need to be nerfed otherwise subclassing still beats pure classing by a mile.

    Agree, i don't think majority of subclass builds would notice a nerf from not running a pure class
  • BardokRedSnow
    BardokRedSnow
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    No
    They need to make pure classing have something that subclassing doesn't for it to truly offset the power discrepancy, and while the class mastery closes the gap some, it definitely isn't the solution to this entirely. Either introducing a new ultimate only available when pure classing, or a unique buff thats not just a damage increase. Some sort of utility is what is needed down the road, once all the classes have been updated.

    That said I don't need pure classing to be 100 percent as good as subclassing rn, just making the pure class builds viable again will keep me playing longer. Probably the thing they should focus on is breaking up the combos universally used by most subclass builds, like every other player using streak is really annoying for one.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Treeshka
    Treeshka
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    No
    No. Players should not be capped, or penalized stat wise just because they wanted to stack something. I despise critical damage cap for this reason.

    I think we should not be asking for nerfs or anything similar until all of the classes are refreshed and class mastery passives are set in stone.
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