SeaGtGruff wrote: »I don't ask for more repeatable content, never have done. There's too much already.
Story and exploration, those are what the game should be about and they should be at the heart of new content which shouldn't simply take the form of putting old content into an additional system.
Take harvesting, for example. We already did it as part of exploration and crafting, now we have it as well for daily endeavours. Sometimes we have it as well for weekly endeavours, and additionally we now have it for golden pursuits. I haven't been on the PTS since it became a waste of time as nobody took any notice of the feedback, but I can imagine harvesting will feature in the new systems being introduced in U49. All in lieu of new content.
I think that's because they wanted the endeavors and pursuits to be types of activities that a lot of players would already be doing anyway, such that players would be completing some of the endeavors and pursuits without needing to go out of their way to do activities that they wouldn't normally be doing.
Obviously, the list of currently-available endeavors can't fulfill that goal for everyone, so there will be times when players need to deliberately engage in certain activities (such as a Heist or a Black Sacrament) which they wouldn't otherwise be doing if not for satisfying the goal of "3/3 daily endeavors completed."
But if the new system is going to let us reroll our choice of offered activities, then hopefully players will be able to focus more on what they prefer to be doing anyway rather than engaging in activities they dislike merely to satisfy a checklist.
^ I actually have this problem in Skyrim too and it’s now to a point I can’t play the characters I have in lore because I get so stressed about quest order (I clearly have some problem with quest commitment due to wanting the roleplay to be as accurate as possible). I started a playthrough roleplaying as an aspect of Lorkhan (so it’s so far out there I can’t claim it as a lore character) and the last mod I played was daC0DA. I spent time stressing about “what if I want to play it again?” and convinced myself that if I want to, I can try uninstalling and reinstalling it again since its a mod.
Your mileage might vary but I have a similar problem in both games and what helped me in Skyrim was milestone savestates so if I wanted to go back to a certain point and take screenshots/explore that worldstate/tweak or change things I could. Obviously it's a little harder to do that in eso unfortunately.
My eso problem's slightly different. I have one vestige and she's involved in most storylines, but she often works together with my alts and sometimes they take a more main character role in that story and she's more a helper/side character. Similar paralysis at points and for my main since she's been my main since beta there are obviously quest locked locations I wish I could go back to due to reasons you said about outfits and changes and the fact when I first started eso my pc was a dinosaur that barely ran and now I have a very well specced computer. I'd love to redo some of my old screenshots that suffered from my old pc's specs visually.
I’m glad it’s not just me. I do the saving thing but I don’t think I’ve actually ever made use of them except for full resets without having to redo all the sliders. Downside for doing it by quest is losing all your build progress until you go back to newest save, so doing quests in the right order still matters.
That’s a cool way of organizing character lore! And yeah on the screenshots, especially if you wanted to edit both characters in together but can’t due to quality differences. I have screenshots from questing on the right character that pain me because they’re in completely wrong armor, there’s other players, the angles are bad, I didn’t have reshade… etc… etc…
Got me thinking about the cool Maormer ship battle that would be perfect for my Maormer… since I have yet to find a house that I want to convert into his boat (the proper boat house was too obviously Breton cruise ship for me to feel like I could convert it, but maybe…).
SeaGtGruff wrote: »I don't ask for more repeatable content, never have done. There's too much already.
Story and exploration, those are what the game should be about and they should be at the heart of new content which shouldn't simply take the form of putting old content into an additional system.
Take harvesting, for example. We already did it as part of exploration and crafting, now we have it as well for daily endeavours. Sometimes we have it as well for weekly endeavours, and additionally we now have it for golden pursuits. I haven't been on the PTS since it became a waste of time as nobody took any notice of the feedback, but I can imagine harvesting will feature in the new systems being introduced in U49. All in lieu of new content.
I think that's because they wanted the endeavors and pursuits to be types of activities that a lot of players would already be doing anyway, such that players would be completing some of the endeavors and pursuits without needing to go out of their way to do activities that they wouldn't normally be doing.
Obviously, the list of currently-available endeavors can't fulfill that goal for everyone, so there will be times when players need to deliberately engage in certain activities (such as a Heist or a Black Sacrament) which they wouldn't otherwise be doing if not for satisfying the goal of "3/3 daily endeavors completed."
But if the new system is going to let us reroll our choice of offered activities, then hopefully players will be able to focus more on what they prefer to be doing anyway rather than engaging in activities they dislike merely to satisfy a checklist.
I don't question your reasoning at all, I just want ZOS to add genuinely new content rather than spending all their time now adding new systems that are specifically designed to encourage you to do the things you're already doing. They can call that a new feature, but it's not new content.
XD judging by the votes right now, it seems my assumptions were wrong - always happy to learn
What's interesting about this poll is that I don't recall seeing a lot of players asking for "repeatable" content with that specific description. That said, I don't read every single post so I don't claim to speak for everyone. However, I have two observations.
1: It was not us, but the devs (via one of the yearly "state of ESO letters) that expressed a desire to provide more repeatable content to us. The context was that it takes so much effort and time to create hours and hours of questing content, but it's effectively non-repeatable content, in that people wouldn't necessarily want to play the quests over and over again, so from a dev efficiency standpoint it's not ideal. They wanted to shift the focus to providing us more content that can be repeated and enjoyed more than once (while still stating a commitment to continue to provide some questing content). I'm vastly paraphrasing from memory here, but that was the first time I personally heard the narrative of "repeatable." It was given to us as a goal, not something we asked for, per se. I think this might have aligned with the release of IA but I am not 100% sure.
2: Since AwA, many of us have pointed out that content has a lot less appeal for replayability, because there is less incentive to do the content again and no way to track progress. A portion of the community enjoyed pursuing achievements and revisiting stories on each character, and AwA made it much harder and less satisfying to do so. This, to me, is subtly different than talking about whether content is repeatable on the same character over and over again, because there are often different incentives for one over the other.I personally think ESO has a ton of suitable, repeatable content already, from repeatable quests to instanced content that has a decent variety of reasons as to why you'd go through it more than once on a single character. I don't want or need more. For me, I want to see ESO address the replayability issue they broke with AwA, and fix map progress visibility and difficult achievement tracking per character (though I don't think this needs to be or should be done through the achievement system, at this point). The primary reason I replay content a lot less than I used to is because I can't track the progress of my alts, and this is what I personally want to see addressed. Let me be able to see, in game, which of my alts haven't done speed modes or hard modes in dungeons and trials. I will repeat a dungeon run if I need a drop from it, but I used to replay them with all of my characters to pursue the achievements for all them. Big difference. Both in meaning and how it translates to where and how much time I spend in game.
- If I'm going to repeat content on the same character over and over, it needs to provide a different experience, different rewards, or follow the typical MMO RNG rules for doling out content, on the "right" side of infuriating so it doesn't feel so hopeless that I don't bother.
- If I'm going to work through content on multiple characters, I'm often seeking to repeat the experience I had with my first character, so I want the content to be refreshed and provide me with the same progress trackers that I had the first time I played the character. Often, in that case, the reward is the progression so I care more about tracking than unique rewards.
Very honestly, it would upset me greatly if ZOS provided a way to restart content (reset stories or zones) on the same character or at the account level in lieu of or before providing progress tracking for multiple characters. I have less than zero desire to replay a story again on my same character and it would feel like rubbing salt in the wound to see the focus be on same character playthroughs when the additional character/alt playthrough experience is still so flawed. I'm picturing a situation where they create a reset for a quest series or a map that you can do for the character you are on, but based on how things are today, it would reset map progress for all the characters who may be at different points in their progress. This would be a complete nightmare and the ultimate nail in the coffin for people who are still trying to keep their characters unique.
Very honestly, it would upset me greatly if ZOS provided a way to restart content (reset stories or zones) on the same character or at the account level in lieu of or before providing progress tracking for multiple characters.