It was a nice stream, having thosd sneak peaks especially. I love the new passives if you are a pure class, it makes so much sense, hopefully it doesn't make me have to subclass to enjoy endgame pve
Was a good stream. Looking forward to the next one.
Also, were drops broken for anyone else? I watched the entire stream, I got a pop-up that there are drops for this stream, but there was no campaign when I checked and nothing that I could claim in my Twitch inventory. Did you disable the drop campaign because you are looking for a better solution? Or is this problem just with me?
That seems to a be a bug on Twitch's side, I had a similar issue while I was watching No Man's Sky streams for drops this week. A quick reload of the whole website seemed to fix this.
Hi All, thanks to everyone who tuned into our Dev Stream today. Let us know what you thought of the format and general impressions of what we showed of today, as we plan to have more of these in the future. Thanks in advance!
Stream VOD
AedanHalcon wrote: »I really don't like the class mastery stuff. It feels like a real backtrack on subclassing. Tying anything powerful to a baseclass makes me feel like I'm losing stuff if I decide to Subclass. When especially after the class reworks are done it will end up just being a buff considering I thought the whole Idea was to to balance around skill lines while providing synergy between the class skill lines. Which is exactly what I wanted as it would lead to a careful weighing of the up and downsides of swapping out a skill line while also not punishing you too hard for swapping one out for flavor. For example I have a Nord Arcanist who uses the winters embrace skill line and in my head its almost more important to her Identity than any individual Arcanist skill line so I wont remove it and she loses a benefit with no trade off as I'm not subclassing her for a meta reason.
I like this improvement in communication.
@ZOS_Kevin - I see this stream has additional drops. With people from all over the world playing ESO, would it be possible to have reruns of these kind of streams where drops are turned on? This particular one is, for example, 2AM in my timezone. I already missed out on the 8 crates that dropped during the special stream earlier this year simply because it was at 4AM for me. It would be nice if there’s a way for people in other time zones to be able to get things like this too.
Yeah, totally understand how missing drops due to time zone doesn't feel good. This is something we can look into. Thanks for the suggestion.
I like this improvement in communication.
@ZOS_Kevin - I see this stream has additional drops. With people from all over the world playing ESO, would it be possible to have reruns of these kind of streams where drops are turned on? This particular one is, for example, 2AM in my timezone. I already missed out on the 8 crates that dropped during the special stream earlier this year simply because it was at 4AM for me. It would be nice if there’s a way for people in other time zones to be able to get things like this too.
Yeah, totally understand how missing drops due to time zone doesn't feel good. This is something we can look into. Thanks for the suggestion.
@ZOS_Kevin Another game that I play uses redeem codes displayed on their developer streams that are valid for 48hours so people can watch the VOD as well. Maybe that could work? Although I'm not sure if that would work with steam accounts. Also the other game company streams on youtube and ESO is on twitch so I understand if the VOD viewership is just not a priority. Still, I think it's worth considering.
Was a good stream. Looking forward to the next one.
Also, were drops broken for anyone else? I watched the entire stream, I got a pop-up that there are drops for this stream, but there was no campaign when I checked and nothing that I could claim in my Twitch inventory. Did you disable the drop campaign because you are looking for a better solution? Or is this problem just with me?
DenverRalphy wrote: »I don't foresee the Class Mastery passives burying anything. They're being implemented as a mechanism to briing pure classes to be on par performance wise with subclassing. Subclass builds that are not utilizing the top skill lines wouldn't be getting buried by Class Mastery. They'll just simply fall short because of sub optimal build choices.
DenverRalphy wrote: »I don't foresee the Class Mastery passives burying anything. They're being implemented as a mechanism to briing pure classes to be on par performance wise with subclassing. Subclass builds that are not utilizing the top skill lines wouldn't be getting buried by Class Mastery. They'll just simply fall short because of sub optimal build choices.
The refresh that just started with Dragonknight is bringing everything to par.
Class Mastery Skill Lines are a statement.
“Make the inefficient, less efficient.”
DenverRalphy wrote: »DenverRalphy wrote: »I don't foresee the Class Mastery passives burying anything. They're being implemented as a mechanism to briing pure classes to be on par performance wise with subclassing. Subclass builds that are not utilizing the top skill lines wouldn't be getting buried by Class Mastery. They'll just simply fall short because of sub optimal build choices.
The refresh that just started with Dragonknight is bringing everything to par.
Class Mastery Skill Lines are a statement.
“Make the inefficient, less efficient.”
Only partially. It's primary focus is to bring back some class identity for all classes, and to provide a consistent framework for them to work with going forward. Once all the classes are done, subclassing would still outperform pure classing. Thus the Class Mastery passives. And the few passives they gave us a peak at weren't exactly game breaking.

I was most interested in the things Jason talked about. I still have a lot of questions, but it was good to hear at least a little more about those upcoming features.
Feels kind of ironic that I wouldn't get any drops after pointing this out and tripple checking that everything is setup correctly for me. Missing drops due to time zones doesn't feel good? Imagine watching the stream, thinking you are getting drops and only realizing afterwards that apparently nothing worked and you still didn't get drops.
I'd say that's another point in favor of using redeem codes over twitch campaigns when it comes to the official ZOS streams. It's just more reliable that way.
I was most interested in the things Jason talked about. I still have a lot of questions, but it was good to hear at least a little more about those upcoming features.
You can always post your questions here. Just know we may not be able to answer specifics until we are just a little closer. But we will also be able to give more clear answers once that content is up on PTS as well.
Kevin you guys are making a bad turn with Class Mastery Passives, I get that the values are subject to change, but this cannot exist post-Refresh.
I was most interested in the things Jason talked about. I still have a lot of questions, but it was good to hear at least a little more about those upcoming features.
Kevin you guys are making a bad turn with Class Mastery Passives, I get that the values are subject to change, but this cannot exist post-Refresh.
Could you be more specific? Happy to send your thoughts and feedback on this to Alec and Brian. But we need a bit more information so they have something actionable to potentially address.
DenverRalphy wrote: »DenverRalphy wrote: »I don't foresee the Class Mastery passives burying anything. They're being implemented as a mechanism to briing pure classes to be on par performance wise with subclassing. Subclass builds that are not utilizing the top skill lines wouldn't be getting buried by Class Mastery. They'll just simply fall short because of sub optimal build choices.
The refresh that just started with Dragonknight is bringing everything to par.
Class Mastery Skill Lines are a statement.
“Make the inefficient, less efficient.”
Only partially. It's primary focus is to bring back some class identity for all classes, and to provide a consistent framework for them to work with going forward. Once all the classes are done, subclassing would still outperform pure classing. Thus the Class Mastery passives. And the few passives they gave us a peak at weren't exactly game breaking.
What? No it won’t.
The only reason Subclassing overperforms, and only on a select few builds, is because of their ability to stack role-specific skill lines.
This refresh is REMOVING role-specific skill lines.
Look at Ardent Flame with their healer skills and tank ultimate, or Draconic with actual Damage capability now.
Assassination is getting tank and healer skills.
Stormcalling is getting tank and healer skills.
Animal Companions is getting… you guessed it.
Class Mastery Passives are meant to project Starter Classes above everything else, and they will accomplish that mission. They are loaded. 😂
Here’s one.
Yeah bro, definitely gonna subclass away from loaded Templar. /s
Kevin you guys are making a bad turn with Class Mastery Passives, I get that the values are subject to change, but this cannot exist post-Refresh.
Could you be more specific? Happy to send your thoughts and feedback on this to Alec and Brian. But we need a bit more information so they have something actionable to potentially address.