Combat has gotten boring, build variety is stagnant...
tomofhyrule wrote: »And then the people who are like “I’m good at this game, but I prefer playing pureclass” are not welcome anymore since they are objectively less powerful. Never mind how well they actually play, you can’t join these top groups. So where can you go otherwise? With the players who play total meme builds and consider normal Fungal Grotto as endgame. I’ve watched my social guild wither and die over the past year - our guild existed specifically because we wanted to get a friend a vMoL clear, and now there are so few people remaining (and the skill level has backslid incredibly) that the guild can’t even fill a roster for a normal trial and something like normal Ossein takes a full 2h runtime and can’t guarantee a clear.
The entire midtier community is gone. All you have left are the hypersweats who gatekeep everything and the ultracasuals who don’t realize or care that solo overland builds are not good for group content. If you’re not in either of those groups, your choice is to either be frustrated and excluded or to be frustrated trying to play with people who treat you like an NPC.
tomofhyrule wrote: »And then the people who are like “I’m good at this game, but I prefer playing pureclass” are not welcome anymore since they are objectively less powerful. Never mind how well they actually play, you can’t join these top groups. So where can you go otherwise? With the players who play total meme builds and consider normal Fungal Grotto as endgame. I’ve watched my social guild wither and die over the past year - our guild existed specifically because we wanted to get a friend a vMoL clear, and now there are so few people remaining (and the skill level has backslid incredibly) that the guild can’t even fill a roster for a normal trial and something like normal Ossein takes a full 2h runtime and can’t guarantee a clear.
The entire midtier community is gone. All you have left are the hypersweats who gatekeep everything and the ultracasuals who don’t realize or care that solo overland builds are not good for group content. If you’re not in either of those groups, your choice is to either be frustrated and excluded or to be frustrated trying to play with people who treat you like an NPC.
Most of your message I do agree with, but I will keep fighting on this hill. There is no real gatekeeping in this game. If you want to do trials as pure class, you can do it. You just have to start it yourself or find the right guild with a raid leader who allows it. Raid leaders are not ZOS employees who can block the trial entrances in game.
As for your guild, it’s adapt or die. When I started/took over my guild, we did normal and veteran trials, PvP, and fishing. Slowly, interest waned, and I could no longer fill my trials and events. But people were interested in harder content. So I slowly moved toward harder content with my prog groups. Now I have several trifectas and DLC hard modes under my belt as a raid leader. Something I never thought I would achieve or do a few years ago.
The game and the player base have changed too much to keep doing the same things that were successful years ago. So again as a guild adapt or die.
tomofhyrule wrote: »The mid-tier trial community has been suffering for a while, but there were a few drastic downturns with U35’s meganerfs (at least at the mid level, since the high level bounced back quickly) and U46’s “why play anything but Assassination-powered Arc beam?” And for both of those, I blame ZOS and the desire to push out some concept without considering the ramifications, and an absolute refusal to listen to players who warned about them on PTS.
We almost saw it again with the in-trial respecs, but at least they listened this time that allowing those would lead to even more toxicity and exclusionary behavior. One of my friends straight up said “it certainly feels like that feature would have been cooked up by either:
1) Someone who is super casual player and doesn't actually play PvE trials or raids in any serious capacity
2) Someone who is super hardcore and score-pushes a lot”
And that’s a feeling that has definitely come down from the combat team over the past few years: they do something to ‘help’ make endgame more casual, which has the effect of making sweaty scorepushers exploit it to get even faster clears with fewer mechanics, thereby making requirements for doing trials even stricter since you can exploit those tactics, thereby keeping even more people out of trials who don’t enjoy those tactics.
I’ve seen people post “slow tactics Bahsei HM” runs that required: 1) dictated all three skill lines for all four supports, including demanding specific skills, 2) demanded the main tank run dual wield specifically for the status knife scribed skill, 3) specifically threw the main tank in spaulder because screw sustain, 4) had only one portal team, so implying a single portal, 5) demanded one DPS kill meteors solo so the rest of the group could burn. In what universe is that “slow?” Seriously.
I’ve seen “casual farm runs” posted that make insane demands of everyone because god forbid we spend more than 3 minutes in Cloudrest or something.
And then the people who are like “I’m good at this game, but I prefer playing pureclass” are not welcome anymore since they are objectively less powerful. Never mind how well they actually play, you can’t join these top groups. So where can you go otherwise? With the players who play total meme builds and consider normal Fungal Grotto as endgame. I’ve watched my social guild wither and die over the past year - our guild existed specifically because we wanted to get a friend a vMoL clear, and now there are so few people remaining (and the skill level has backslid incredibly) that the guild can’t even fill a roster for a normal trial and something like normal Ossein takes a full 2h runtime and can’t guarantee a clear.
The entire midtier community is gone. All you have left are the hypersweats who gatekeep everything and the ultracasuals who don’t realize or care that solo overland builds are not good for group content. If you’re not in either of those groups, your choice is to either be frustrated and excluded or to be frustrated trying to play with people who treat you like an NPC.
As for the solution? Well, there isn’t one. At least not an easy one. But it will require the team keeping endgame in mind when designing features. It will require balancing the game to make it so there isn’t just “one playstyle to rule them all.” And it will require trying to balance the freedom casuals want with the structure that endgame requires.
We used to have a thriving midtier community. There used to be Project Vitality to get people into endgame, or the Streamer Trials with the devs, or more guilds with people willing to learn. But as ESO starts to pivot more into the “you don’t need to play with others” mindset, that means the things that do need to be done with others wither. And that leaves us where we are now, where we have a very “play alone together” thought process that even complains how upcoming content that only needs you to zergsurf is bad (while also having a different population complaining that they won’t get private instances of the entire game).
It’s easy to consider how a change you want will affect your life. But not many people are considering how those things could affect others.
twisttop138 wrote: »I consider myself a mid level raider. Doing hard modes semi regularly and progging trifectas at the beginning of the list. Dawnbringer etc. I never understood the "I'm sticker booked so why would I go back" thing. If that's you, of course it's ok but I do it for the love of the game. The time spent with friends having a good time. I also spend one of my trial nights in vet teaching runs for my social guild. People might be surprised how many so called casual story questers actually live vet trials and do awesome. Just make the environment risk free for them. No requirements, no gear check, just fun and no apologies allowed. It's a great way to bring new blood into the endgame.
Would I like to see more rewards in trials? Sure would. Cool furnishings, cool costumes, dyes are cool. Beating hard mode sunspire allows you to buy awesome dragon statues. More of that. I don't need incentive, but it's cool to have for sure.
twisttop138 wrote: »I consider myself a mid level raider. Doing hard modes semi regularly and progging trifectas at the beginning of the list. Dawnbringer etc. I never understood the "I'm sticker booked so why would I go back" thing. If that's you, of course it's ok but I do it for the love of the game. The time spent with friends having a good time. I also spend one of my trial nights in vet teaching runs for my social guild. People might be surprised how many so called casual story questers actually live vet trials and do awesome. Just make the environment risk free for them. No requirements, no gear check, just fun and no apologies allowed. It's a great way to bring new blood into the endgame.
Would I like to see more rewards in trials? Sure would. Cool furnishings, cool costumes, dyes are cool. Beating hard mode sunspire allows you to buy awesome dragon statues. More of that. I don't need incentive, but it's cool to have for sure.
ElderSmitter wrote: »It seems like maybe ZOS needs to get rid of Curated for trials. That may have been one of the top things i am reading.. They made it too easy to get powerful sets way to quickly alleviating the excitement of finally getting that 1 weapon or body armor you needed.. They sped everything up so fast curation killed the need for constant runs to get that elusive set..
ElderSmitter wrote: »It seems like maybe ZOS needs to get rid of Curated for trials. That may have been one of the top things i am reading.. They made it too easy to get powerful sets way to quickly alleviating the excitement of finally getting that 1 weapon or body armor you needed.. They sped everything up so fast curation killed the need for constant runs to get that elusive set..
tomofhyrule wrote: »The mid-tier trial community has been suffering for a while, but there were a few drastic downturns with U35’s meganerfs (at least at the mid level, since the high level bounced back quickly) and U46’s “why play anything but Assassination-powered Arc beam?” And for both of those, I blame ZOS and the desire to push out some concept without considering the ramifications, and an absolute refusal to listen to players who warned about them on PTS.
We almost saw it again with the in-trial respecs, but at least they listened this time that allowing those would lead to even more toxicity and exclusionary behavior. One of my friends straight up said “it certainly feels like that feature would have been cooked up by either:
1) Someone who is super casual player and doesn't actually play PvE trials or raids in any serious capacity
2) Someone who is super hardcore and score-pushes a lot”
And that’s a feeling that has definitely come down from the combat team over the past few years: they do something to ‘help’ make endgame more casual, which has the effect of making sweaty scorepushers exploit it to get even faster clears with fewer mechanics, thereby making requirements for doing trials even stricter since you can exploit those tactics, thereby keeping even more people out of trials who don’t enjoy those tactics.
I’ve seen people post “slow tactics Bahsei HM” runs that required: 1) dictated all three skill lines for all four supports, including demanding specific skills, 2) demanded the main tank run dual wield specifically for the status knife scribed skill, 3) specifically threw the main tank in spaulder because screw sustain, 4) had only one portal team, so implying a single portal, 5) demanded one DPS kill meteors solo so the rest of the group could burn. In what universe is that “slow?” Seriously.
I’ve seen “casual farm runs” posted that make insane demands of everyone because god forbid we spend more than 3 minutes in Cloudrest or something.
And then the people who are like “I’m good at this game, but I prefer playing pureclass” are not welcome anymore since they are objectively less powerful. Never mind how well they actually play, you can’t join these top groups. So where can you go otherwise? With the players who play total meme builds and consider normal Fungal Grotto as endgame. I’ve watched my social guild wither and die over the past year - our guild existed specifically because we wanted to get a friend a vMoL clear, and now there are so few people remaining (and the skill level has backslid incredibly) that the guild can’t even fill a roster for a normal trial and something like normal Ossein takes a full 2h runtime and can’t guarantee a clear.
The entire midtier community is gone. All you have left are the hypersweats who gatekeep everything and the ultracasuals who don’t realize or care that solo overland builds are not good for group content. If you’re not in either of those groups, your choice is to either be frustrated and excluded or to be frustrated trying to play with people who treat you like an NPC.
As for the solution? Well, there isn’t one. At least not an easy one. But it will require the team keeping endgame in mind when designing features. It will require balancing the game to make it so there isn’t just “one playstyle to rule them all.” And it will require trying to balance the freedom casuals want with the structure that endgame requires.
We used to have a thriving midtier community. There used to be Project Vitality to get people into endgame, or the Streamer Trials with the devs, or more guilds with people willing to learn. But as ESO starts to pivot more into the “you don’t need to play with others” mindset, that means the things that do need to be done with others wither. And that leaves us where we are now, where we have a very “play alone together” thought process that even complains how upcoming content that only needs you to zergsurf is bad (while also having a different population complaining that they won’t get private instances of the entire game).
It’s easy to consider how a change you want will affect your life. But not many people are considering how those things could affect others.
ElderSmitter wrote: »It seems like maybe ZOS needs to get rid of Curated for trials. That may have been one of the top things i am reading.. They made it too easy to get powerful sets way to quickly alleviating the excitement of finally getting that 1 weapon or body armor you needed.. They sped everything up so fast curation killed the need for constant runs to get that elusive set..