twisttop138 wrote: »heimdall14_9 wrote: »twisttop138 wrote: »It's weird people think trial dummy buffs are hard to achieve. Even 5 minutes of looking at your roster can tell you what you have and what needs to be brought. I don't really pug though, so maybe that's what you mean.
As for dummy parses. People in this thread have already said eloquently what they're for and why they're beneficial. A dummy parse also helps people get better. I post parses and people much better than I can watch and critique and tell me where I'm going wrong. As for gatekeeping, if you're in a trial guild that wants a ridiculous number to do vet trials, leave the guild. Full stop. Look for the guild that wants to see a parse to help you improve them get you into content to get you the right gear to help with that. They're out there. I'm in trials guilds that require no parse for open runs, only score push runs and hard mode stuff and even then it's about competency not a huge number.
Use the dummy for what it's for. To keep learning and improving.
thats the issue a lot of players are talking about more and more guilds are asking for parses more as an way to gate-keep runs then to get an baseline and offer help where needed , its get good or get out mentality... and im 100% with you on drop them types like an bad habit , once they use something to hold you back not give help they no longer an guild as an guild is only as strong as its weakest link and strive to fix that not cast you out
Then find another guild. Full stop. If your guild is not meeting your expectations, find one that will. I have left many guilds, for various reasons. Even the rosters not being at the time I play has been a reason to leave. It can be a pain but I now have exactly what I'm looking for. Awesome guilds. Raids at 8pm Eastern most weeknights. Vet and hard mode. Prog team. Even better, good friends, laughs and memorable evenings. So the people someone is looking for are out there. Don't let yourself (not the person I'm replying to but in general) be held back.
mdjessup4906 wrote: »The thing that annoys me most about parse posts is that theres apparantly several prebuff strats people use to get super high ones and I guess people who know what to look for can tell when that stuff is being used, but if you dont and just want to compare yourself using just basic begin fight stuff, those numbers are not only useless, they're discouraging.
At the very least posters should specify what other pre parse stuff they did.


I wholly agree with your last sentence.mdjessup4906 wrote: »The thing that annoys me most about parse posts is that theres apparantly several prebuff strats people use to get super high ones and I guess people who know what to look for can tell when that stuff is being used, but if you dont and just want to compare yourself using just basic begin fight stuff, those numbers are not only useless, they're discouraging.
At the very least posters should specify what other pre parse stuff they did.
Of course. If it's a video where you want to get as high dps as possible, try and try again until you get both your weaving perfect and above average crit rng.it doesn't matter though. every youtube parse you see will be crit farmed. you can see it in the video.
Exactly. Don't compare the food you buy from a store to the serving suggestion on the package cover, don't compare the hamburger you buy to the picture on the restaurant wall, don't compare your parse to those who parse hours a day every day.don't compare yourself to these numbers.
Indeed. The build guide shows the build. The rotation section shows how to play. The parse section shows how it performs if played absolutely perfectly - results may vary. The parse section is a serving suggestion. Of course it shows the best side.just look at your own parse. copy their build, copy their rotation, but look at the info page, not the damage page.
This I 100% agree with. This screenshot shows near-perfect weaving. So close to perfect as humanly possible. That is what you should be looking at and then check your own where you can improve. Helps you to improve your own weaving. Don't expect to get this in the screenshot overnight, but take it more as a goal -- depending on how much time you are willing to put into it.THIS is the page that matters
how many weapon attacks, how many abilities.
what is the average time between casts?
what's the weave average. is your weaving too slow?
are you missing light attacks between skills?
if you really look at the above screenshot you'll see 15s between stampede casts. a weave time of 0.007. His timing is PERFECT.
That's the numbers you should be paying attention to, not the dps number on the front.
frogthroat wrote: »Oh boy, I would like to be a fly on the wall when people here learn about advertising, professional photography, or anything where you present anything to other people. Of course you show your best.I wholly agree with your last sentence.mdjessup4906 wrote: »The thing that annoys me most about parse posts is that theres apparantly several prebuff strats people use to get super high ones and I guess people who know what to look for can tell when that stuff is being used, but if you dont and just want to compare yourself using just basic begin fight stuff, those numbers are not only useless, they're discouraging.
At the very least posters should specify what other pre parse stuff they did.
If it's a build guide, the guide and the parse section should document the prebuff, otherwise your guide is incomplete.
If it's a "look how well I can parse" video, it should definitely show prebuff, otherwise you are hiding something.
Prebuffing on its own is nothing strange. I don't use actual separate prebuff setups much, mainly with my nuke builds. But valuable addons, such as Wizard's Wardrobe have prebuff settings you can use. If you want to push your dps to its limits in encounters, you should have prebuff setups.
People are familiar with prebuff in general. Of course before the tank pulls, you cast Inspired Scholarship, Solar Barrage, Hurricane, Critical Surge, Proximity Detonation, or any other skills you want to be up the moment the tank pulls. Doing it with a different skill/weapon setup is not that different. Just requires you to set up your WW beforehand.Of course. If it's a video where you want to get as high dps as possible, try and try again until you get both your weaving perfect and above average crit rng.it doesn't matter though. every youtube parse you see will be crit farmed. you can see it in the video.Exactly. Don't compare the food you buy from a store to the serving suggestion on the package cover, don't compare the hamburger you buy to the picture on the restaurant wall, don't compare your parse to those who parse hours a day every day.don't compare yourself to these numbers.Indeed. The build guide shows the build. The rotation section shows how to play. The parse section shows how it performs if played absolutely perfectly - results may vary. The parse section is a serving suggestion. Of course it shows the best side.just look at your own parse. copy their build, copy their rotation, but look at the info page, not the damage page.This I 100% agree with. This screenshot shows near-perfect weaving. So close to perfect as humanly possible. That is what you should be looking at and then check your own where you can improve. Helps you to improve your own weaving. Don't expect to get this in the screenshot overnight, but take it more as a goal -- depending on how much time you are willing to put into it.THIS is the page that matters
how many weapon attacks, how many abilities.
what is the average time between casts?
what's the weave average. is your weaving too slow?
are you missing light attacks between skills?
if you really look at the above screenshot you'll see 15s between stampede casts. a weave time of 0.007. His timing is PERFECT.
That's the numbers you should be paying attention to, not the dps number on the front.
https://youtu.be/PyzNp_xmzog?si=Cn28Xvoe-8XEtDrR Another immaculate @tomofhyrule post. I feel like if the forums had a wall, that should be framed on it.
rial-dummy parses become a shortcut for judging players, even though they say very little about awareness, survivability, mechanics, or consistency under pressure. We end up filtering for rehearsed DPS rather than actual reliability, and that’s bad for groups and the game.
rial-dummy parses become a shortcut for judging players, even though they say very little about awareness, survivability, mechanics, or consistency under pressure. We end up filtering for rehearsed DPS rather than actual reliability, and that’s bad for groups and the game.
That's why raid leads also ask for logs, not just dummy parses. Also, they are well aware of the limitations, cheesing, crit farming etc., that comes with target dummies, and they know how to read a parse with all that in mind. And for all the downsides, it still reflects weaving ability, speed, uptime consistency, and so on, which are all good things for a dps to have. But to make up for the downsides mentioned above, along with the fact that it doesn't reflect anything about positioning, survivability, mechanics knowledge and so on., leads will ask for real fight logs and experience, and these are valued a lot more.
tomofhyrule wrote: »what the youtubers fail to tell you is, on a dummy parse remove things like self heals, shields, even skills that give the buffs debuffs the dummy has are removed, and what your left with is witnessing a build parse thats not real
go test it in IA - or a public dungeon, feel the build.
3 rules to making a build,
- does this do what I want it to do (does it heal , does it do enough dps to get me through content, etc)
- does it feel right - I cant tell you how many skills I hate even though they hit hard , the controller feedack lacks and it feels weak,
- lastly , and this is the most important one, is it fun to play.
One thing to note though is different builds are for different things, and a “one size fits all” build is usually not good for things like group content.
We see this a lot: “I can’t slot [skill] because I need my self-heal!” But if you’re in a group, you have healers for that. The DPS generally have only DPS skills because there are supports whose jobs it is to heal them or shield them. That’s another reason people have low DPS is because they go into groups built like a solo player, so a lot of their potential damage is blocked by them still having heals slotted that they don’t need, so long as the healers are doing their job.
(And in all technicality, coming to a group and telling your healer “I don’t trust you to do your job so I’m going to reduce my damage output specifically because I don’t trust you” is not a friendly way to start things, especially if you’re then going to complain that people shouldn’t judge you for your DPS)
There is a continuum of builds. I very much enjoy my pureclass build even though it’s markedly weaker than subclassed stuff. My dungeon group lets me run what I like - obviously it’s still effective enough and I’m skilled with it enough to get trifectas, but for my trial trifecta prog I have to subclass because it is necessary. It’s not as fun of a build though, and trials have been really unfun since subclassing dropped. I can handle that one, but there was another group I had to do that had me subclass into a different pair of lines and I had to ragequit that one since I hated the build so much.
For overland, go nuts. The fact overland is super easy means you should totally do something that is 100% for fun. I plan specifically to have my characters take thematically-appropriate sets with proper visuals and everything, and efficacy is the last concern. I throw my main in Yolnakriin (because he’s fire and dragon themed) and Ironblood (he’s designed to be a stone wall and the proc turning you metal is really cool), with all 64 points in health. I took that through an Arc 2 yesterday just for endeavors and it takes *ages* since he has a wet noodle for a weapon. But I like that build. But it is a meme build, so I’m not using it in content.
Build the way you want. But also realize that some builds may not be appropriate for all content, and that you may need to compromise. You shouldn’t have to build completely in a way you hate, but sacrificing heals for more damage in a group that has healers giving that to you is not unreasonable.
Blood_again wrote: »what the youtubers fail to tell you is, on a dummy parse remove things like self heals, shields, even skills that give the buffs debuffs the dummy has are removed, and what your left with is witnessing a build parse thats not real
go test it in IA - or a public dungeon, feel the build.
What about running trials with a trial build and running the IA with an IA build?
Hammering the nails with a microscope doesn't work smoothly, you know...
Friendly-assasin81 wrote: »Damage is nothing compared to mechanics. I see pug groups boasting about how much damage they got, but the same people keep being dead on the floor doing nothing towards mechanics. All you need lots of damage for is speed runs and dps checks on a boss. The rest is mechanics.
So if you are one of the "i got 190k dps on a dummy" people, Learn the mechanics and then you can start boasting about it.
Friendly-assasin81 wrote: »Damage is nothing compared to mechanics. I see pug groups boasting about how much damage they got, but the same people keep being dead on the floor doing nothing towards mechanics. All you need lots of damage for is speed runs and dps checks on a boss. The rest is mechanics.
So if you are one of the "i got 190k dps on a dummy" people, Learn the mechanics and then you can start boasting about it.
Except when damage is so high mechanics don’t happen. Albeit, you have to know WHEN to burn for that to happen.
mdjessup4906 wrote: »Friendly-assasin81 wrote: »Damage is nothing compared to mechanics. I see pug groups boasting about how much damage they got, but the same people keep being dead on the floor doing nothing towards mechanics. All you need lots of damage for is speed runs and dps checks on a boss. The rest is mechanics.
So if you are one of the "i got 190k dps on a dummy" people, Learn the mechanics and then you can start boasting about it.
Except when damage is so high mechanics don’t happen. Albeit, you have to know WHEN to burn for that to happen.
After learning a bit more about so called burn strats, I still classify these as knowing mechanics. For these to work every person in the group has to not only be built right but have timing down to a science. Knowing to drop ult at 70% and hard focus x is by definition knowing the mechs 💪
And as I also learned, from u I think lol, stuff like fang lair your still doing all the stuff burn or not
alpha_synuclein wrote: »While trial dummy might not be a perfect tool, common sense suggests that if you can't hit high on an enemy that stands still and don't fight back, you won't do better on one that does.
It's just a baseline for comparison purpose. Best we have for group content.
I don’t disagree that a dummy shows a ceiling. My question is why we treat the ceiling as the primary indicator, rather than the floor.
In real content, the limiting factor is rarely “how high can I spike when nothing interrupts me,” it’s “how much damage can I keep doing when things go wrong.”
Most players aren’t failing because they can’t hit hard on a stationary target — they’re failing because:
• they lose uptime under pressure,
• they have to block, move, or self-heal,
• buffs drop,
• or mistakes happen.
In that context, the low end of a build — the damage it can maintain while staying alive — is often a better predictor of success than the absolute peak.
The trial dummy is a useful ruler.
The issue is assuming the ruler’s maximum mark tells you more than its minimum usable range.
Being good on a stationary target does not mean you will be good in content.
Friendly-assasin81 wrote: »Damage is nothing compared to mechanics. I see pug groups boasting about how much damage they got, but the same people keep being dead on the floor doing nothing towards mechanics. All you need lots of damage for is speed runs and dps checks on a boss. The rest is mechanics.
So if you are one of the "i got 190k dps on a dummy" people, Learn the mechanics and then you can start boasting about it.
Except when damage is so high mechanics don’t happen. Albeit, you have to know WHEN to burn for that to happen.
twisttop138 wrote: »Friendly-assasin81 wrote: »Damage is nothing compared to mechanics. I see pug groups boasting about how much damage they got, but the same people keep being dead on the floor doing nothing towards mechanics. All you need lots of damage for is speed runs and dps checks on a boss. The rest is mechanics.
So if you are one of the "i got 190k dps on a dummy" people, Learn the mechanics and then you can start boasting about it.
Except when damage is so high mechanics don’t happen. Albeit, you have to know WHEN to burn for that to happen.
This is true. Also, while I'm not a high level player, I consider myself quite mid level, I am in a guild with very high level players that do the awesome perfectas and score pushes. In our discord or guild chat I'll tell ya one thing I don't see. People boasting about how good they are. I see people posting parses so they can be examined and helped to improve. I see excellent advice being given. And some light ribbing but mostly just dedicated players who enjoy the game and doing things at a high level. If people are having this experience in pugs, I know it can be rough in these ESO streets, take some time to find a group that fits your needs. You'll never go back to that pug life.
Just a reminder. (AFAIK) Console still doesn't have access to CMX. We have Hodor Reflexes, and Battle Scrolls. I haven't used Hodor, and am just now starting to use Battle Scrolls. BS will let you see things like how was your uptime for buffs, and your in-fight DPS/healing (and the DPS/healing of others with the add-on installed) but there isn't a way to get a beautiful summary like CMX gives.
THIS is the page that matters