That makes a lot more sense now you've explained it, thanks
Back in the day when there was no trial dummies we had to do skeleton parses.
It was much less accurate.
StamDK had major breach, NBs had minor berserk etc. Classes which has these common buffs/debuffs would inflate their dps on skeleton compared to other classes which lacked these buffs/debuffs but it would not matter in an actual trial where tanks and healers would provide them anyway.
Trial dummy is actually creating a condition which you could get all the common buffs and debuffs so you can see the actual performance difference between classes/skill lines that would occur in a trial.
Dummy parses are intended to show the maximum DPS output of a build and the player's skills. They are used solely for comparison purposes. In 95% of all cases, dummy parses are significant: a player who achieves 150k on the dummy with their best build will also do more damage in a real boss fight than a player who only achieves 90 with their best build. The system is fine as it is.
CalamityCat wrote: »That makes a lot more sense now you've explained it, thanks
Back in the day when there was no trial dummies we had to do skeleton parses.
It was much less accurate.
StamDK had major breach, NBs had minor berserk etc. Classes which has these common buffs/debuffs would inflate their dps on skeleton compared to other classes which lacked these buffs/debuffs but it would not matter in an actual trial where tanks and healers would provide them anyway.
Trial dummy is actually creating a condition which you could get all the common buffs and debuffs so you can see the actual performance difference between classes/skill lines that would occur in a trial.
I usually just cringe a bit at the unrealistic expectation these parses can create because I know how different content feels when you have an organised group vs one with randoms. It's tricky for a new player to gauge when they're underperforming unless they can look at logs or have the experience to know when support players are playing in a more "selfish" way.
I’m asking myself the same question. I can understand what OP is saying if raid leaders or GMs were ZOS employees and you could only access certain content through them. And they imposed requirements. But as many have said before: if you don’t like that groups use dummy parses as a requirement, make your own group. It’s pretty simple.sleepy_worm wrote: »Speaking of target dummies, who are you arguing with?
And it seems a lot of people (See Forum/Reddit) don’t like requirements and just want to use whatever they want. So filling a group would probably be easy. Clearing content (I’m not talking about normal stuff) is another question.
CalamityCat wrote: »This is the problem. They aren't obvious to everyone. Why would they be? Parses aren't really asked for until you venture into vet trials, so players can go a fair way in ESO without magically learning this information. I couldn't even find out why everyone used atro dummies and none of the other trial dummies for parses lol.I don't understand the point of this discussion. All these things should be obvious to everyone.
Also, how is an inexperienced player going to magically know about parsing and what to expect in content when every build they see just brags about their trial parse? When those are the numbers that players tend to talk about most of the time? It creates an unrealistic expectation when players don't realise how these dummies work, or that you need a co-ordinated group to get those numbers.
You created a straw man and now you're arguing about it. The differences are not that big. Sure, it's sometimes true that an inexperienced player focused solely on a dummy will be terrible in real game, but unfortunately, the opposite is usually true: players who boast about their non-meta builds are usually quite bad (though not always, of course).Because that 180k “god build” everyone loves to flex is far more likely to land somewhere around 30k on a good day, with favourable wind, cooperative enemies, and the stars aligned.
/script JumpToHouse("@Hateful_Huske")
CalamityCat wrote: »This is the problem. They aren't obvious to everyone. Why would they be? Parses aren't really asked for until you venture into vet trials, so players can go a fair way in ESO without magically learning this information. I couldn't even find out why everyone used atro dummies and none of the other trial dummies for parses lol.I don't understand the point of this discussion. All these things should be obvious to everyone.
Also, how is an inexperienced player going to magically know about parsing and what to expect in content when every build they see just brags about their trial parse? When those are the numbers that players tend to talk about most of the time? It creates an unrealistic expectation when players don't realise how these dummies work, or that you need a co-ordinated group to get those numbers.
Let’s stop pretending that a DPS number from hitting a piece of wood—while swimming in guaranteed buffs you will never reliably have in real content, is any meaningful guide to a player’s actual capability.
I certainly wouldn't say that all of the videos are bragging, I know there are creators who make excellent videos about what parsing is about and explain the skills and what each role is actually supposed to do etc. I'm referring more to the hype titles/pics and videos that are kinda showing off with a flash of the gear/skill bars at the end heh.I am not really using guides, but by definition a guide is not about bragging about your dps, it's about explaining how to get to this dps level. I know that many build creators are even adding beginner options.
Dummy is just there to compare builds in equalized environment and to show how the rotation works. It also serves as a proof that the content creator isn't just making stuff up (like the guys that use ai to make builds or just post whatever claiming it's a god build). I don't know what is unrealistic about seeing what you can achieve with a certain setup.
Yes, some people see parses as some sort of status validation or gatekeeping metric, and while they could be used for both, it is actually just a mere ruler.spartaxoxo wrote: »It's important to have a controlled environment when testing stuff for comparison. That's why it's used for everything.
CalamityCat wrote: »That makes a lot more sense now you've explained it, thanks
Back in the day when there was no trial dummies we had to do skeleton parses.
It was much less accurate.
StamDK had major breach, NBs had minor berserk etc. Classes which has these common buffs/debuffs would inflate their dps on skeleton compared to other classes which lacked these buffs/debuffs but it would not matter in an actual trial where tanks and healers would provide them anyway.
Trial dummy is actually creating a condition which you could get all the common buffs and debuffs so you can see the actual performance difference between classes/skill lines that would occur in a trial.
I usually just cringe a bit at the unrealistic expectation these parses can create because I know how different content feels when you have an organised group vs one with randoms. It's tricky for a new player to gauge when they're underperforming unless they can look at logs or have the experience to know when support players are playing in a more "selfish" way.
Unrealistic expectations always existed and believe me it is not coming from the top players.
People who run non-hm veteran trials asking people to bring up dps which is needed for a trifecta level runs.
Again before trial dummies we would dps on 6m dummies and I remember when there was a time best dps was around 55-58k depending on your race and class.
Then people would ask for 55k+ dps for a trial which you could finish easily with 45k dps at the time.
Nothing has changed on that front.
I mean, you can just make your own group with your own rules. Nobody is stopping you from making your own guild or raid group with rules like “dummy parses don’t matter,” etc.
I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
That’s why it rubs me the wrong way when people who aren’t raid leading complain about rules and requirements. Try being a raid leader and experience the hardships that come with it. Instead of sitting on the sidelines and complaining about this or that without any responsibility.
So to all the people who are complaining about those who volunteer their time to make group content happen: do it yourself, start your own group and stop complaining!
heimdall14_9 wrote: »when players can bash, block or not stand in red , ill look at the dummy humping as meaningful, seen to many vet players that can hit 120+ but cant bash an boss out of something cant move 2m to get out of red nor block incoming damage with an big warning beforehand......
DenverRalphy wrote: »heimdall14_9 wrote: »when players can bash, block or not stand in red , ill look at the dummy humping as meaningful, seen to many vet players that can hit 120+ but cant bash an boss out of something cant move 2m to get out of red nor block incoming damage with an big warning beforehand......
In my experience, it's quite the opposite.
The players that build and practice their rotations on the trial dummies build up muscle memory. That practice and muscle memory gives them more freedom to actually pay attention to what's going on around them throughout every battle. They're executiing their skills by rote and feel, adapting quickly to changes going on around them as they see it coming. They get to view the entire field instead of being eyes-locked on their skill bar and resources.
More often It's the players who don't practice and train on the dummiess that are so locked in and focused on their skill bars to squeeze out every last drop of dps possible, that they don't see when they're standing in stupid, or need to block, or need to bash, or the opponent is gold barred, haven't shifted with the group when needed (that's a huge one), etc.. etc..
There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.
There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.
heimdall14_9 wrote: »There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.
sounds like mechanical issues 100% not dps
I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.
I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Sunspire and Dreadsail Reef are examples. And I am talking about HM not veteran or normal difficulty. I think most raid leaders and raid members know that if a raid (Prog) takes too long to complete, people will leave the group, and you end up with a rotation of new players. That’s why it’s important to make progress and clear content in a reasonable amount of time. That is the responsibility of the raid leader. And why there are requirements (DPS parse/Trial clears/Logs) to join a group.
heimdall14_9 wrote: »I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Sunspire and Dreadsail Reef are examples. And I am talking about HM not veteran or normal difficulty. I think most raid leaders and raid members know that if a raid (Prog) takes too long to complete, people will leave the group, and you end up with a rotation of new players. That’s why it’s important to make progress and clear content in a reasonable amount of time. That is the responsibility of the raid leader. And why there are requirements (DPS parse/Trial clears/Logs) to join a group.
if you are talking about HM prog then it makes it even worse to be wiping out to 1 boss for 2hrs and is way more then mechanical and dps issues combined