Theos_Demarca wrote: »FYI for those of you who are complaining this doesn't help the bot problem is only hurts the farmer .... Well ever think that prehaps you are a problem too? Cause that's the way I see it.....
For normal players I really dont see the issue in this... I have in the past farmed bosses while i waited on freinds to get on ( yes i do level with a group *Gasp*) and even then I realized how broken the system was ... MMOs are not designed so you can afk farm a single location every 2-3min for a ton of loot. Even games that revolved around camp killing for leveling or loot ( UO , EQ , DAOC , SB etc.... ) didn't give the loot per mob that a solo dungeon boss in this game gives.
So you cry there is no easy way for you to get loot to dissemble... As is as 3 items per boss kill no .... But here is an idea go out quest , see a solo dungeon by your quest do it , then Precede to to the next quest area doing delves and anchors and overworld bosses along the way... I think you will be surprised how much stuff normal monsters give you over time.... Hell if you don't like questing that's fine , Go AOE farm normal mobs you will get the same result.
Now you Want gold? Run a group dungeon get a purple drop sell for the appropriate price.... 37 purples have been selling around 1.5k a pop the 43s around 2k each as long as you have a decent group the non vet dungeons are ez and profitable
Ozzy , this was the first time ive ever made a post about it too , most mmos i just meh and leave ....i love this game i really do , but i dont see the point in paying to deal with not getting loot due to some stupid lockout timer.....Guild Wars 2 already screws with the players in regards to loot , atleast i dont have to pay money there to get screwed like this.....this game cannot survive doing this kind of crap.....not unless its ready to go to a free to play model.
Ozzy , this was the first time ive ever made a post about it too , most mmos i just meh and leave ....i love this game i really do , but i dont see the point in paying to deal with not getting loot due to some stupid lockout timer.....Guild Wars 2 already screws with the players in regards to loot , atleast i dont have to pay money there to get screwed like this.....this game cannot survive doing this kind of crap.....not unless its ready to go to a free to play model.
Loot timer is the first step to F2P....they can introduce a token, bought with real money, to shorten the loot timer now! :P
karstenb16_ESO7 wrote: »Typical "solo" dungeon experience:
1. Enter
2. Immediately see at least 2 more players in the "solo" dungeon.
3. Run through half the dungeon. There are no mobs, they're all dead, killed by the people who zoned in 30-60 seconds before you.
4. Come to the place where the boss spawns. Noticable because there is always someone waiting for the boss, even after the loot mechanic change.
5. Boss spawns, kill in 5 seconds thanks to at least 4 people killing him.
6. Loot a soul gem.
7. Leave dungeon
Seriously, it's pointless the way it is.
Just close down those dungeons and go back to the drawing board. Come back when you have an idea how to make proper use of them. Currently they are just stupid and it boggles my mind seeing how all that graphics art and story telling that has been spent on those places is wasted. Each and every dungeon must have costed hundreds of developer and artist hours. And as a player you just run through in under a minute and never come back. And you don't even have a good time doing it, it leaves a sour taste in everyone's mouth, every single time.
Isn't that ridiculous?
TalonVector wrote: »Ok this is an mmo, and u all that don't understand that, let me let u in on what mmoers do..... They Farm. That's just 1 of the things that makes mmos fun, it takes time but can b enjoyable but DR screws that to the wall.
F the dang bots u will never get rid of them completely its just how it goes in mmos we DONT need some more GW2 B FREAKIN S in this game.
I have dealt with the irritating bugs, and the duplicating bs but... BUT! Not some DR crap put this in the game and peace no more sub from me.
P.S. No u cant have my stuff its getting deleted, and the only reason u would ask for my stuff is cause u cant farm your own cause of crapy DR.
Flashy_Senap wrote: »
No. A player who sits in front of his character and actively farms these bosses are playing the game to their liking. They neither cheat, exploit or cause much fuss for other legitimate players.
DogeRobert wrote: »Flashy_Senap wrote: »
No. A player who sits in front of his character and actively farms these bosses are playing the game to their liking. They neither cheat, exploit or cause much fuss for other legitimate players.
I'll agree that it's not a cheat and that it might not be an exploit (That's for the developer to decide not us)..
But when I make my way through a dungeon to the boss spawn and find 4+ (depending on solo or public) people camping that point, then it matters not the least whether any given camper is a bot or a live player.. It sure as hill causes fuss for me.. And judging from both chat and forum comments, I'm not alone in this..
Part of the fun of a dungeon (for me) is fighting the boss and I enjoy when it's a challenge.
So the very fact that there are campers present is detrimental to my enjoyment of the game..
Hence, it causes a fuss for me.
And no, I'm not saying I don't want other people present. I'm saying I don't want campers present.
There is a vast difference. I often, if not commonly, group up with others both in and outside of dungeons and it's a lot of fun..
That is an entirely different thing than getting to the boss and seeing four or more people repeatedly downing him..
(Though happily that happens much less after the change, which I wholeheartedly approve of, personally..)
But.. I agree completely that it's a matter of play-style and that while my personal opinion differs from yours, this does not disallow you from having said differing opinion..
Likewise, I do not claim that my way of playing is better than your way of playing or that you do not have the right to play your way. (Though I would like for your way to make less of an impact on mine)
Just please don't claim that camping / farming doesn't cause a fuss for others. It does.
On a note, that may be the only thing that makes 'my' way of playing slightly 'better' than 'your' way.
(I dislike calling it 'better' really. Maybe 'more friendly to others' is the right term)
Farming is seen as detrimental to the enjoyment of others by many players, who dislike meeting campers/farmers in dungeons or anywhere else for that matter, since it prevents them from experiencing the boss-fights in a challenging manner or derives from their immersion in the game.
I have yet to hear anyone claim that a player, who never farms but simply runs quests, dungeons, etc. in an 'ordinary' fashion. (e.g. doing the dungeon once and then moving on) is in some way detrimental to the enjoyment of a farming/camping player.
That said, I still don't claim to be somehow morally superior to you..
ChairGraveyard wrote: »
No one is arguing that people camping inconveniences others - it sure does. But that's because the bosses are static and designed to be fought by a small number of players.
If they scaled at all, to the point where it was still a decent fight for 4-8 or more people, the issue would go away because everyone would get hit credit, even with many players.
Boom, no issue.
As it is though, it's a global lockout timer, so if the dungeon has 3 bosses, you get loot from 1 unless you wait out the timer. That's stupid as hell. There are better fixes, and a global lockout timer, or any sort of timer, is not one of them.