TalonVector wrote: »Ok this is an mmo, and u all that don't understand that, let me let u in on what mmoers do..... They Farm. That's just 1 of the things that makes mmos fun, it takes time but can b enjoyable but DR screws that to the wall.
F the dang bots u will never get rid of them completely its just how it goes in mmos we DONT need some more GW2 B FREAKIN S in this game.
I have dealt with the irritating bugs, and the duplicating bs but... BUT! Not some DR crap put this in the game and peace no more sub from me.
P.S. No u cant have my stuff its getting deleted, and the only reason u would ask for my stuff is cause u cant farm your own cause of crapy DR.
I agree wholheartedly. MMO's = Farming. This concept dates back to UO or even EQ. I just discover the viability of farming dungeon bosses for shards so I might finally afford a horse....then they nerf it!!??? F that. Seriously, the companies that are by gamers and for gamers *cough* need to take polls from ACTUAL gamers and find out what they want. BAN BOTS, dont hurt legitimate players that are playing the game themselves. BAN GOLD SELLERS! You need to focus on a real solution to a problem, not one that hurts real players. This is when you will see the people leaving. It wasn't the bugged quests, it wasn't the bugged mobs or the duping or even the bots and spammers. It's when you affect how we the people play the game. Oh, they are having fun killing a boss over and over an feeling gratification from the rewards they reap...we shall end that! Not a wise decision devs.
"Legitimate" Yeah, okay. I'll admit, I spent some time killing dungeon bosses repeatedly. It wasn't fun. It was grindy. Boring. Mindless. But I did it because it was a good source of gems, gold, potions and such. I'm glad this option isn't available to me anymore. I'll spend more time playing and enjoying the game. There's NOTHING WRONG with making things HARDER. Challenge is good.
This is true, challenge is good but as you said, you did it because it was a good source of gems etc. Gaining wealth is intrinsically fun to some if not most players. Some craft, some gather and sell, some farm. I liken this nerf to that of the great SWG...it's as if the powers that be say "Oh no, they players are enjoying an aspect of the game, nerf it!" If you don't want to farm don't, simple as that. But now, you kill one dungeon boss, travel across the map to a different dungeon, kill that boss and you still can't loot. It's on an absurdly long timer that inhibits even non-farming players."Legitimate" Yeah, okay. I'll admit, I spent some time killing dungeon bosses repeatedly. It wasn't fun. It was grindy. Boring. Mindless. But I did it because it was a good source of gems, gold, potions and such. I'm glad this option isn't available to me anymore. I'll spend more time playing and enjoying the game. There's NOTHING WRONG with making things HARDER. Challenge is good.
ChairGraveyard wrote: »"Legitimate" Yeah, okay. I'll admit, I spent some time killing dungeon bosses repeatedly. It wasn't fun. It was grindy. Boring. Mindless. But I did it because it was a good source of gems, gold, potions and such. I'm glad this option isn't available to me anymore. I'll spend more time playing and enjoying the game. There's NOTHING WRONG with making things HARDER. Challenge is good.
That's fine - I agree that the "kill boss over and over" thing was boring, but good loot.
HOWEVER, you seem to miss the FACT that the new "feature" is a GLOBAL LOCKOUT TIMER.
This means you cannot even go from one public dungeon to a normal and get loot at all.
What's more boring than camping a boss? Not being able to do any dungeons or world bosses because you completed ONE earlier.
.................................................
I DID miss that.
I'm just going to sit here with my head repeatedly hitting my desk for a while.
I mean, seriously? Seriously??? The drops aren't even consistently good enough to warrant that.
But seeing as how the drops aren't that great anyways, I won't affect me too much. I'll live.
SWG all over again
ChairGraveyard wrote: »"Legitimate" Yeah, okay. I'll admit, I spent some time killing dungeon bosses repeatedly. It wasn't fun. It was grindy. Boring. Mindless. But I did it because it was a good source of gems, gold, potions and such. I'm glad this option isn't available to me anymore. I'll spend more time playing and enjoying the game. There's NOTHING WRONG with making things HARDER. Challenge is good.
That's fine - I agree that the "kill boss over and over" thing was boring, but good loot.
HOWEVER, you seem to miss the FACT that the new "feature" is a GLOBAL LOCKOUT TIMER.
This means you cannot even go from one public dungeon to a normal and get loot at all.
What's more boring than camping a boss? Not being able to do any dungeons or world bosses because you completed ONE earlier.
sir_dunnub17_ESO wrote: »
Yeah, this changed my thought on this. If it was just a lockout for a certain time per boss it would be enough. I don't think locking them all out makes sense at all.
ChairGraveyard wrote: ».................................................
I DID miss that.
I'm just going to sit here with my head repeatedly hitting my desk for a while.
I mean, seriously? Seriously??? The drops aren't even consistently good enough to warrant that.
But seeing as how the drops aren't that great anyways, I won't affect me too much. I'll live.
The drops from the bosses aren't a big deal. It's the impact on gameplay that bugs me.
Now, if I just did a public dungeon and a friend logs on and wants to do a different one, only one of us gets any loot from the boss. It FEELS janky.
The other issue is that people and bots will just move on to farming mobs (which has always been better loot anyway).
What I wonder is if we're going to see diminishing returns on regular loot too, and I want to nip that in bud right *now* before it becomes a MASSIVE problem like it was in GW2.
At least ZOS has a courtesy to let us know when they are adding DR to the game, ArenaNet never bothered, and also locked/deleted posts discussing it at all. It was probably 3 weeks before they even acknowledged it, and weeks more before they decided to admit that killing one mob and not getting loot for 20 hours afterwards was kinda broken.
It took even longer to fix it back to reality.
ZOS isn't ArenaNet (thank god) but this change already sets a poor precedent, where players playing *totally normally* (not even talking about farming either) are impacted negatively, and bots are basically none the worse off.SWG all over again
I never got to play SWG, even though I followed it on the forums pre-release for a couple of years.
What part of it are you talking about? Was there some sort of diminishing return/global lockout timer thing there?
(I already know pretty in-depth about the CU and NGU incidents.)
Anyone agreeing with this kid is a fuckface. You know the respawn timer on delve bosses wasnt designed so you could kill it every 10 seconds for a soul gem or whatever bad kids farm them for.
Grow up, it 100% COMPLETELY screws botters, and not the player. Who are these children that still farm delve bosses? That *** died out in deeshan at lvl 20 for most people.
Do you really need to farm 500000 soul gems and get that whopping huge gold amount so you can buy what? nothing? Grats cry more
Or even just ask them all to group up so you can all get contribution. I've found that grouping with most of the people farming will also allow you to deny the bots credit on the kill, which is a nice bonus.Flashy_Senap wrote: ». And if there are players who farm, ask them to adjust their method for this time. A polite suggestion often helps out... or a better weapon.
If they shortened the timer, I would be ok with the nerf. As it stands, it is WAY too long. It seriously makes me want to unsubscribe.
I get why they did it, but I do not understand the length of time they implemented. They do realize that many people hop from dungeon to dungeon or dungeon to overworld boss right? Many of us have limited playing time and this severely impacts our rewards/motivation to play. I do not have time to wait another 20 minutes if I did not get the blue I wanted from the boss.
In addition to that, if they are going to implement this change, they need to reduce the armor repair cost.