spartaxoxo wrote: »Bugs
4) Companion Taunt doesn't always work
Warhawke_80 wrote: »Pain Point 1 Searching all over the map in every zone and there is absolutely nothing for Sale at the Guild Traders.....The time for an Auction House is long....long ...past due. The way it currently looks...we have a dead economy and that is terrible for the health and wellbeing of a MMO especially one as big a s ESO. I would say if anything is needed above all of it...it would be an Auction House....right now the average players is forced to join a guild that has it's own issues and foibles or to trade in Zone chat when the bones of a Auction House is already in place...it's time to face the fact that a Guild based economy just doesn't work we are left with empty trading wagons and guilds only trading amongst themselves
Pain Point 2 The Filter system on the map needs to be improved...it's confusing when phased quest show up on the map and most addons only make the issue worse
Pain Point 3 The companion system is barebones and needs work, everything from Sharp just standing with his hands in his pockets while you fish (Even though he always wants to go fishing with you) to Mirri saying the exact two lines over and over again no matter how much you adjust the conversation, and there is so many missed opportunities with Companions...like the barebones quest system or the fact that there is no banter between companions if you are grouped with someone who has their companions out...there is just so much more that can be done.
Pain Point 4 The glitchiest of the client it usually takes five to ten mins just to launch ESO because I am forever running into bugs that prevent launch.
Pain Point 5 New content in the major cities....in ESO once you have done the side quest unless there is a new area available the game is over...and there should never be a end to a MMO...instead of forever expanding how about new questlines in Daggerfall/Wayrest...etc say after you complete all the side quest a whole new batch shows up...that would be awesome for those who mostly play overland content....heck you could take this approach all over the game and give us so much more content to do...
Pain Point 6 The game and world needs to be more Dynamic I really think that more things need to happen to you when your out in the world besides see quest do quest move to next quest...The game has the mechanics built in to allow for this so it shouldn't be that huge of a deal to implement and it could really add excitement to the game.
Pain Point 7 There needs to be more consequence in the game now by consequence I don't mean a level 1 wolf one shotting a level 50 character...what I'm talking about is finding things like cursed items they way we did in TES 1-5 or being falsely accused of something Heinous...anything to add a bit of spice in the day to day gameplay.
Pain Point 8 The average player has a great deal of content unavailable to him unless they join a guild or participate in a Dungeon finder that is often Toxic unwelcoming and potentially unsafe...There is a great need for a Story mode for Dungeons and Trials...this will increase available content by a minimum of 30% it will also ad value to the developers creating content because more people will be exposed to all the exciting things they would otherwise never have an opportunity to see. The only reason to keep the masses away from enjoying the devs hard work are selfish ones IMHO.
Well that's it from me I am super happy you guys are listening...
Eisotopius wrote: »Top Bugs/IssuesTop Pain Points
- NPCs will still lock players into combat well outside of their leashing range, and will only disengage when unsucessfully hit. Possibly related to the ongoing issue of being stuck in combat with an NPC that you can't see.
- Interactables will often decide to just not be interacted with, an issue that seems to crop up most with harvesting nodes - your character will run up to them, and then not do anything; interacting with the object again will not result in the intended interaction until you move a few steps away and come back.
- Looting dead bodies often prompts "You are too far away", despite other interactable objects like material nodes moving you closer to the object if you are close enough to get the interaction prompt but not far enough to actually interact with it. The behavior of this should be consistent; you should either always move towards the object, or always be told you are too far away.
- Zerith-var's dialogue can be heard and seen in the chatlog by people other than the person he is following. Seriously, please just spend two minutes in Alik'r. You cannot hear anything over the fifty Zerith-vars all saying "As goes the Lattice, so goes Nirni" all at once, because everyone has him out and everyone else can hear him.
- After completing God of Schemes, if the NPC filter is enabled for the chat log, upon completing a dolmen, two different lines of Molag Bal dialogue will be printed to the log, though he will only say one of them. This has been occurring for years.
- The scrolling motif selection when crafting is entirely nonviable with how many motifs currently exist - it was fine back in 2014 when there were only 12 to choose from, but now with ten times that many, we need a grid instead. The scrolling list for motifs is unreasonable for scrolling through almost 130 styles, especially when they are not arranged in any apparent order - they are not consistently in numerical order, as for example Motif #10, Imperial, is in position 31 in the scrolling list; and they are not in release order, as Malacath (#23) is in position 12, between Dark Brotherhood (#36) and Dwemer (#15), while Trinimac (#22), from the same DLC, is in position 19, between Daedric (#14) and Ancient Orc (#21). Replace the scrolling motif list with a grid, or else organize the motifs in numerical order so that they can be found much more easily.
- Rich material nodes from surveys do not drop housing materials, which adds artificial and unreasonable difficulty to obtaining the massive quantities of these materials required to craft any substantive amount of furniture. Their drop rate from normal nodes is unreasonably low for their extremely common use, and surveys are not as useful as they should be since they do not yield any materials that are actually useful in such large quantities - heartwood is used in much larger quantities much more frequently than ruby ash ever is, for example. Surveys should drop housing materials, as the current scarcity of such materials does not accurately reflect their actual function as items to be used in bulk, hundreds at a time.
- While the housing editor has received some great quality-of-life updates since the launch of housing, there's still one major issue: there's no freecam in the housing editor. This makes it very difficult to precisely arrange things that are supposed to be in an unusual position, and even things that are supposed to be in a fairly standard position can be very difficult to adequately measure when you have to be standing on the ground or on an existing furnishing. The housing editor would become infinitely more versatile if we could fly around while editing.
- With the Wailing Prison reinstated and other efforts being made to guide new players to experiencing the game in its proper order, the biggest flaw of the Harborage questline is now more apparent than ever: the original level-gating on it no longer exists, so it's possible to rush through what was supposed to be 45 levels of quests all back-to-back with no delay between. Some delay, perhaps the original level-gating, should be reinstated to the Prophet's quests. This would make the original main quest feel much more adequately paced and once again allow new players the time to become familiar with the game before being thrust into the ending of the main questline.
- The icon for Pulverized Antimony is exactly the correct color such that, in the Refine Materials menu, it does not appear any differently when you have enough of it to refine, or when you do not. Rubedite Ore has a similar problem, but does have a slight visible change. The red filter applied to items that you do not have enough of to refine should be changed to darken the inventory icon more, or the inventory icons for Pulverized Antimony and Rubedite Ore should be changed so they are less deeply red, making it more apparent that the red filter is active.
1 - Ballgroups are a serious problem in Cyrodiil, there is no way to cauterize ballgroups currently
2 - Lag and FPS drops whenever a ballgroup is nearby, causing disconnections and kicks out of the server.
3 - infinite combat, making it impossible to get on mounts, etc.
I believe that all these problems are simple to solve in PVP
Hi All! In our continued effort towards improving communication and addressing community concerns, we would like to ask for you to share your top five long-standing bugs/issues and top five pain points you would like to see us address, no matter how big or small. We will go through the results, and work towards addressing these two lists. While we may not be able to hit everything, the goal is that this be a living list that helps us prioritize the most important bugs/issues and pain points going forward.
Pain points could be anything that creates friction or takes away from your enjoyment in ESO. Some examples we’ve heard from all of you in the past include not being able to search for a specific guild by name in the guild finder tool, the world map being confusing/overwhelming, or lack of a minimap making it hard to navigate the world.
Also, just to save some time, you do not need to include the stuck-in-combat bug. The dev team is aware and has it on the list already, and it came up many times when we gathered questions for the general PVP Q&A that is coming later in February. (Incidentally, we will have an update on it in that Q&A.)
To help us keep this list as easy to read as possible, please respond in the following format:
Top Bugs/IssuesTop Pain Points
- Bug 1
- Bug 2
- Bug 3
- Bug 4
- Bug 5
We also ask that everyone please create only one post and do your best to stick to the prompt. Having conversations in the thread will make it harder for us to review and collate your contributions and could derail from the main prompt. We would like to avoid both scenarios, so sticking to the one post prompt is greatly appreciated. If you’d like to have a discussion about something in this thread, we encourage you to start a new thread and have the conversation there.
- Pain Point 1
- Pain Point 2
- Pain Point 3
- Pain Point 4
- Pain Point 5
If you see a prompt that you agree with, please feel welcome to use the “agree” reaction in the bottom right corner of the post to note your agreement. This will help us when reviewing comments. Please note, we aren’t counting reactions as votes – everyone's top five are valid!
As always, please keep the Community Guidelines in mind as you provide your feedback. Thanks in advance for your feedback and this opportunity to address some of your top bugs/issues and pain points.
https://www.youtube.com/watch?v=vMZK4xp96-A 