Also feels like we’re trying to balance against other base classes, in no way shape or form does it seem the kits for DK in U49 are going to be optimal without subclassing.
I think you're right. I don't think ZOS's goal was ever to get pure DK competitive.. I think they just wanted to do the best they could in a couple of weeks. I had hoped we'd see a big increase in pure DK running around in because it was just so good but I doubt that will happen now. I think a lot more builds will be running one DK line but we will soon find it's just better subclassed.
I maintain there should be an escalating bonus for each DK skill line being run. I also think they should have leaned toward a little too OP and then dialed it back if it proved too much. DK had it's moment, it's in a better place, but subclassing is still king.
Hopefully I'm wrong about that.
AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
I’d take Flame Skills all day.
That would be insinuated Class Synergy, which is what they should be doing for each Class, not this “when playing a Dragonknight” garbage.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
I’d take Flame Skills all day.
That would be insinuated Class Synergy, which is what they should be doing for each Class, not this “when playing a Dragonknight” garbage.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
I’d take Flame Skills all day.
That would be insinuated Class Synergy, which is what they should be doing for each Class, not this “when playing a Dragonknight” garbage.
I can definitely agree with you on this one. While I’ve said that I’m not opposed to class-locked skill buffs, that’s mostly because I’m not confident balance between skill lines, pure classes, and subclasses can be maintained without a tool like that. Honestly though, it’s not something I particularly like.
Class synergy feels like a much better route. I’m actually quite confused that such an obvious option wasn’t explored. For example, buffing flame damage for Whip, and doing something similar for Avalanche/Landslide. That approach would have satisfied a lot of players who want stronger pure-class identity, without creating as much frustration for players who enjoy subclassing and feel that “when playing a Dragonknight” restrictions undermine that system entirely.
MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool
I'm not using engulfing dragonfire, no changes made affect negatively the build I'm using, that's why something feels odd, and it's not just me
I'm not using engulfing dragonfire, no changes made affect negatively the build I'm using, that's why something feels odd, and it's not just me
Some people elsewhere have mentioned that ZOS changed the whip's bonus from "increases damage to monsters by 15%" in the text to "increases damage by 15%". This will indeed reduce the original damage in the damage calculation, because "increases damage by 15%" will not actually increase the damage by 15% in the formula, but will be less than 15%.
MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool
I wish they took the crit away. It's way more fun to stack flat dmg.
MXVIIDREAM wrote: »MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool
I wish they took the crit away. It's way more fun to stack flat dmg.
More fun 🤣 yeah because more crit is a bad thing obviously
MXVIIDREAM wrote: »MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool
I wish they took the crit away. It's way more fun to stack flat dmg.
More fun 🤣 yeah because more crit is a bad thing obviously
It is actually. It creates massive imbalance in PvP and forces everyone to run high ipen through rallying cry.
BardokRedSnow wrote: »MXVIIDREAM wrote: »MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool
I wish they took the crit away. It's way more fun to stack flat dmg.
More fun 🤣 yeah because more crit is a bad thing obviously
It is actually. It creates massive imbalance in PvP and forces everyone to run high ipen through rallying cry.
Even rallying cry alone really isnt enough unless youre in a group. Or especially in a group if its large enough and you stack. Rally plus body impen and sometimes even the cp perk. Otherwise long range crit builds will absolutely melt you.
I would prefer to see WD used more for all classes instead of crit besides nightblade maybe and sorc, just for build diversity sake, but the argument against that is that because of monomyth, this would be a nerf to the classes with WD in the kit only and not crit damage or crit chance, or both. Because of the meta.
So even though this 10 percent buff leans into that meta more, enforcing it, it also is good for DK to have a place in said meta. Its better to have both, which we do have rn.
Only bad thing is no crit heal also.
YandereGirlfriend wrote: »BardokRedSnow wrote: »MXVIIDREAM wrote: »MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool
I wish they took the crit away. It's way more fun to stack flat dmg.
More fun 🤣 yeah because more crit is a bad thing obviously
It is actually. It creates massive imbalance in PvP and forces everyone to run high ipen through rallying cry.
Even rallying cry alone really isnt enough unless youre in a group. Or especially in a group if its large enough and you stack. Rally plus body impen and sometimes even the cp perk. Otherwise long range crit builds will absolutely melt you.
I would prefer to see WD used more for all classes instead of crit besides nightblade maybe and sorc, just for build diversity sake, but the argument against that is that because of monomyth, this would be a nerf to the classes with WD in the kit only and not crit damage or crit chance, or both. Because of the meta.
So even though this 10 percent buff leans into that meta more, enforcing it, it also is good for DK to have a place in said meta. Its better to have both, which we do have rn.
Only bad thing is no crit heal also.
I would also like to see Pen in a few more lines. We used to have it in three (Assass, Grave, Tome) but now it's only in two (Grave, Tome). Sprinkling some into some of these otherwise trashcan skill lines would be perhaps a more interesting way of spicing them up than simply stapling Critical Damage onto everything.
With access to Critical Damage being so easy and ubiquitous and then stacked with the free auto-Pen sources (that for some reason keep getting buffed...), Pen went from being vital to essentially a dump stat for many builds.
As a thought experiment, about how much Weapon Damage equivalence do we think that the auto-Pen from Onslaught and Corrosive would translate into? It would be like several thousand. You could do the same thing for the Acuity proc.
If these other damage stats can have the, "Invest nothing except for this ONE WEIRD TRICK!" treatment then perhaps we can have a morph of Overload that provides like five seconds of 5000 Weapon Damage or something, heh.
Mainly joking except to point-out the double-standard. In general, I quite dislike the dump-stat-papered-over-by-a-single-ability meta and would definitely prefer to see more balanced builds return.