Also feels like we’re trying to balance against other base classes, in no way shape or form does it seem the kits for DK in U49 are going to be optimal without subclassing.
I think you're right. I don't think ZOS's goal was ever to get pure DK competitive.. I think they just wanted to do the best they could in a couple of weeks. I had hoped we'd see a big increase in pure DK running around in because it was just so good but I doubt that will happen now. I think a lot more builds will be running one DK line but we will soon find it's just better subclassed.
I maintain there should be an escalating bonus for each DK skill line being run. I also think they should have leaned toward a little too OP and then dialed it back if it proved too much. DK had it's moment, it's in a better place, but subclassing is still king.
Hopefully I'm wrong about that.
AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
I’d take Flame Skills all day.
That would be insinuated Class Synergy, which is what they should be doing for each Class, not this “when playing a Dragonknight” garbage.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
I’d take Flame Skills all day.
That would be insinuated Class Synergy, which is what they should be doing for each Class, not this “when playing a Dragonknight” garbage.
RedKynAbyss wrote: »AdmiralDigby wrote: »It's a mistake to let Molten Whip buff flat damage to monsters for ALL skills. I forsee it mainly being used to buff Fatecarver.
100% this is what it’s going to be used for. They need to qualify that damage buff to be for ONLY flame damage skills (since outside of the destruction tree, DK is the only real source of flame damage) or ONLY Dragonknight skills. They took the power off Engulfing so Fatecarver is back to being the single most powerful skill in the game, and they’re inadvertently buffing Fatecarver even more with this morph.
I’d take Flame Skills all day.
That would be insinuated Class Synergy, which is what they should be doing for each Class, not this “when playing a Dragonknight” garbage.
I can definitely agree with you on this one. While I’ve said that I’m not opposed to class-locked skill buffs, that’s mostly because I’m not confident balance between skill lines, pure classes, and subclasses can be maintained without a tool like that. Honestly though, it’s not something I particularly like.
Class synergy feels like a much better route. I’m actually quite confused that such an obvious option wasn’t explored. For example, buffing flame damage for Whip, and doing something similar for Avalanche/Landslide. That approach would have satisfied a lot of players who want stronger pure-class identity, without creating as much frustration for players who enjoy subclassing and feel that “when playing a Dragonknight” restrictions undermine that system entirely.
MXVIIDREAM wrote: »I think the only thing they can improve on now is to add crit healing to the new crit damage thing it would significantly help pve and PvP healers would be pretty cool