Misleading Patch Notes: 11.3.3

  • BardokRedSnow
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    Radiate77 wrote: »
    I draw the line tho at talks of the community being “allowed” to complain about what they dislike.

    Nobody is saying you should be silenced for having an opinion, but when you have people who are blatantly lying about a system, or misconstruing it with malice, yeah as a community manager, your job would be to correct people, not moderate them.

    I have seen way too many comments in this thread alone, that are lost somewhere between past, present, and future and are completely misleading.

    Believe me, when the moderators believe you have been spreading what they call conspiracy theories or inaccurate information, they do in fact address it.

    I would prefer people do their own correcting, via debate, same as we are right here and now. Until specifics are brought up though there's nothing further to discuss as far as blatant lies or misconstruing and malice is concerned.

    I'd also suggest reporting the posts you think are doing so, if you must, as some might call it bait and derail the entire conversation.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • ThePainGuy
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    Some interesting discussion on this topic. I can see perspective from both sides. One side seeing subclassing as an opportunity for creativity and playing into a fantasy not available in ESO before. And the other side wanting to reduce homogenization of classes and specs.

    1. "as a base class X": at first, I also thought this was an odd way of addressing subclassing because it doesn't necessarily prevent it, but empowers the DK main version of subclassing. However, I do not believe this is Zos answer to subclassing. During Zos end of year notes last year and objectives of class rework, they emphasized that they wanted to reinstate pure class identity and reinforce that class fantasy. And this is where the "as a base class x" comes in. The base class of all classes (once all reworks are done) will have unique perks/passives that highlight their class fantasy. For DK its highlight the powerful whip that is iconic to the class. For other classes they will get that perk with the reworks

    2. Subclassing: The answer to subclassing as many have mentioned is the restructuring of the 3 class skill lines to have a cohesive and synergistic theme as opposed to splitting them to a DPS, TANK, HEAL skill line. As others have stated it looks good for DK since they are the first to have the rework compared to other less performant classes. I agree with that notion but that is not a subclassing issue, that is a prioritization issue on Zos part. How do we prioritize which order we rework classes (least performant classes first or the most broken classes first). Maybe Zos should put out polls and ask the communities which classes we should rework next moving forward.

    Overall, initially i wasn't a fan of the "base class X" but I see its potential once all classes are reworked. It could provide an extra flavor on top for each class. You can still subclass, but now your base class may matter in the equation if you want to tap into that nuanced power.

    We all have to be honest though. Subclassing looked ok in theory but became problematic in practice and as a community people were leaving the game over the stagnant gameplay subclasses created. Zos saw the dwindling player numbers and the negative sentiment in the community and based off the feedback we provided, subclassing vs pure classing was one of the biggest grievances amongst players. So here we are, the transition won't be smooth or pleasant all the time, but it's a necessary evil til the work gets done. Then, we can truly assess some of these changes on a whole in the new class system 2.0
    Edited by ThePainGuy on February 6, 2026 2:20AM
  • guarstompemoji
    guarstompemoji
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    [

    In an MMO especially, this is a terrible idea. Over trivializing things in a game where despite complaints, the grind is what keeps people invested is of course going to be bad. The very idea of "class mastery" insinuates time invested.


    We need to talk about what is fun grind vs burnout. I do not, ever, want to level another character, grind skill books, grind skyshards, in this game.

    More than even that, I don't want to grind another support.

    Or a 25-50 object public dungeon trinket.

    Or go through the (words) vampire intro quest, again.

    Yet, I'd like fullclass to stand with multiclass.

    "Enjoyable grind" needs to be a related side discussion because heck no, and I'm one of the remaining players out of a larger group.
  • xylena
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    the grind is what keeps people invested
    LOL no it doesn't. For someone so big on the "people have jobs" line, you should really understand that adults with jobs and families are here to play what they logged in for, not be told by the game they must do the dishes before they're allowed to PvP.

    Nobody on your beloved Gray Host is logging into this game excited for the latest PvE DLC proc set grind, or excited to gather mats for alchemy pots, or excited to clear overworld trash mobs they cleared a decade ago. You roadblock the content people actually want, they leave.

    In this case the "as a base class" seems to be in part a deterrent to obsessive meta chasing. Once the system is finished and balanced there should never be any need to grind a new character just to minmax subclassing, because there's no more mandatory busted combo to run.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    the grind is what keeps people invested
    LOL no it doesn't. For someone so big on the "people have jobs" line, you should really understand that adults with jobs and families are here to play what they logged in for, not be told by the game they must do the dishes before they're allowed to PvP.

    Nobody on your beloved Gray Host is logging into this game excited for the latest PvE DLC proc set grind, or excited to gather mats for alchemy pots, or excited to clear overworld trash mobs they cleared a decade ago. You roadblock the content people actually want, they leave.

    In this case the "as a base class" seems to be in part a deterrent to obsessive meta chasing. Once the system is finished and balanced there should never be any need to grind a new character just to minmax subclassing, because there's no more mandatory busted combo to run.

    As I said, people may complain but the grind is necessary for every live service/mmo game. As @guarstompemoji said, there is a fine line between what is fun and what is burnout from grind, but it doesn't change the fact that if people don't have something to work towards in some capacity, people get bored and move on. Increasing the CP cap is evidence of that.

    People complain about needing to get new gear from PvE land but they still do it, and when there isn't a shakeup in the meta that requires they do something new, those same people get bored and stop playing as much.

    I know my statement isn't a popular one but I stand by it, the game developers of not just eso but most games also understand the psychology. Having a job etc and kids does mean that certain people have less time to play and get things but it doesn't mean they should make the game too convenient and affect the replayability.

    Having reasons to make new characters is the lifeblood of many mmos, its why they havent given us a class change token before even though subclassing flies in the face of that now.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    Yall are also long time players of the game, so naturally you're more opposed to the idea of needing to level more characters. I am too hence why I really only play two of my five characters, one for pvp or pve solo content, the other for pve tanking.

    But we're not representative of the majority of the player base, a lot of these pve types live for that sort of thing. Even taking into account though our small pvp base, there's many players who used to juggle characters with many classes and builds they leveled to keep the game fresh and try out new things, so even with vet players the need to have incentive or reason to make multiple characters due to class differences is there.

    Subclassing even with this requirement will still be strong and probably still be used by sweats simply because not every class has everything available in their kit. Streak is still gonna be the best movement based skill in the game, dk still wont have cleanse or as much sustain as warden, etc.

    Thats a good thing and will also keep players making multiple characters. Not all but those that do love the grind.

    Which grinding character levels has never been easier, the most annoying thing is getting the skyshards for them that you need but even that's not so bad. The pvers do this sort of thing so often itd make most pvper's head spin and yea they do it despite working 9-5s and not even from work like I do.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    Having reasons to make new characters is the lifeblood of many mmos, its why they havent given us a class change token before even though subclassing flies in the face of that now.
    The lifeblood isn't the 10 hours I spend leveling a character, it's the 10k hours I end up spending on PvP. Gatekeep me with chores, I take my 10k hours to something else.

    That said, I don't actually care that this mechanic demands grinding separate characters, I care that the system is balanced so that there are no mandatory or busted subclass combos.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    Having reasons to make new characters is the lifeblood of many mmos, its why they havent given us a class change token before even though subclassing flies in the face of that now.
    The lifeblood isn't the 10 hours I spend leveling a character, it's the 10k hours I end up spending on PvP. Gatekeep me with chores, I take my 10k hours to something else.

    That said, I don't actually care that this mechanic demands grinding separate characters, I care that the system is balanced so that there are no mandatory or busted subclass combos.

    You yourself pointed out how small our pvp community is to the rest of the players here, and between you and I, you no longer play the game unless Vengeance is up as you've pointed out many times. So you're already divorced from the game largely, I'm still invested and want to see the game not go the way of Ashes of Creation or New World, etc etc.

    But we do agree, I care about balance, and cost/ease of obtaining something is a part of that.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
    xylena
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    you no longer play the game unless
    This major rework of all 7 classes over 2 years has the interest of many potential returning players, being exactly the sort of drastic overhaul that build PvP needs.

    Players are getting too caught up on what the game will look like in the meantime. Like yeah it sucks waiting and some things will be a mechanical mess, but the game is already a mess.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    you no longer play the game unless
    This major rework of all 7 classes over 2 years has the interest of many potential returning players, being exactly the sort of drastic overhaul that build PvP needs.

    Players are getting too caught up on what the game will look like in the meantime. Like yeah it sucks waiting and some things will be a mechanical mess, but the game is already a mess.

    Fair and agreed
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • YandereGirlfriend
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    Germane to nothing but this PTS and the word-of-mouth about the new and better direction of the game definitely has drawn a bunch of lapsed PvPers out of the woodwork.

    My friends list and Cyro nameplates have been popping-off with ancient names over the last couple of weeks. I very much hope that the trend continues.
    Edited by YandereGirlfriend on February 6, 2026 7:08PM
  • loosej
    loosej
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    The buff only applying if dk is your base class feels off because dk will be the only class that's been overhauled at the moment. If done right for the other classes, this would increase build diversity, which is a good thing imo. For example, if this is applied to streak, sub assault and spec bow, there would be a difference between a sorcwardblade, a wardsorcblade and a bladewardsorc.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
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