BardokRedSnow wrote: »I draw the line tho at talks of the community being “allowed” to complain about what they dislike.
Nobody is saying you should be silenced for having an opinion, but when you have people who are blatantly lying about a system, or misconstruing it with malice, yeah as a community manager, your job would be to correct people, not moderate them.
I have seen way too many comments in this thread alone, that are lost somewhere between past, present, and future and are completely misleading.
BardokRedSnow wrote: »[
In an MMO especially, this is a terrible idea. Over trivializing things in a game where despite complaints, the grind is what keeps people invested is of course going to be bad. The very idea of "class mastery" insinuates time invested.
LOL no it doesn't. For someone so big on the "people have jobs" line, you should really understand that adults with jobs and families are here to play what they logged in for, not be told by the game they must do the dishes before they're allowed to PvP.BardokRedSnow wrote: »the grind is what keeps people invested
LOL no it doesn't. For someone so big on the "people have jobs" line, you should really understand that adults with jobs and families are here to play what they logged in for, not be told by the game they must do the dishes before they're allowed to PvP.BardokRedSnow wrote: »the grind is what keeps people invested
Nobody on your beloved Gray Host is logging into this game excited for the latest PvE DLC proc set grind, or excited to gather mats for alchemy pots, or excited to clear overworld trash mobs they cleared a decade ago. You roadblock the content people actually want, they leave.
In this case the "as a base class" seems to be in part a deterrent to obsessive meta chasing. Once the system is finished and balanced there should never be any need to grind a new character just to minmax subclassing, because there's no more mandatory busted combo to run.
The lifeblood isn't the 10 hours I spend leveling a character, it's the 10k hours I end up spending on PvP. Gatekeep me with chores, I take my 10k hours to something else.BardokRedSnow wrote: »Having reasons to make new characters is the lifeblood of many mmos, its why they havent given us a class change token before even though subclassing flies in the face of that now.
The lifeblood isn't the 10 hours I spend leveling a character, it's the 10k hours I end up spending on PvP. Gatekeep me with chores, I take my 10k hours to something else.BardokRedSnow wrote: »Having reasons to make new characters is the lifeblood of many mmos, its why they havent given us a class change token before even though subclassing flies in the face of that now.
That said, I don't actually care that this mechanic demands grinding separate characters, I care that the system is balanced so that there are no mandatory or busted subclass combos.
This major rework of all 7 classes over 2 years has the interest of many potential returning players, being exactly the sort of drastic overhaul that build PvP needs.BardokRedSnow wrote: »you no longer play the game unless
This major rework of all 7 classes over 2 years has the interest of many potential returning players, being exactly the sort of drastic overhaul that build PvP needs.BardokRedSnow wrote: »you no longer play the game unless
Players are getting too caught up on what the game will look like in the meantime. Like yeah it sucks waiting and some things will be a mechanical mess, but the game is already a mess.