Maintenance for the week of February 9:
· [COMPLETE] NA megaservers for maintenance – February 9, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 9, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Poll: PvP HoT Stacking Options for Update 49

  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    lets get real what can zos do about an player out using skills no matter what them skills may are may not do they are part of the game and NOTHING can be done to an player for using any skill anytime they like its that simple they cant punish you for using skills they gave you to use , if that was the case id DM everyone running charm and tell them due to the skill desyncing issues with environment id like for them not to use it ageist me lol NOT GOING TO HAPPEN NOR CAN I REPORT THEM
    Edited by heimdall14_9 on January 29, 2026 9:23PM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Hey gang!

    Thanks for all the responses to our post/poll and voting on the 2 options for Update 49 regarding Battlespirit changes in regards to HoT stacking. Based on your votes and internal discussions, we will be moving forward with the 33% healing taken reduction being triggered at 8 HoTs for Update 49.

    We saw your feedback about 50% being too punitive, so we dialed that back to 33% to still have a real effect you can feel in combat. We also saw the concerns that 3 HoTs to trigger this was just way too low and would basically be up at all times, so we upped that to make it less frequent to turn on/off.

    These two paragraphs tell me that ZOS does not consider HoT stacking to be an issue at all. It doesn't trigger until the 8th HoT is activated and then it is only reduced by 33%. What's the point of even implementing this change? It will not make a noticeable difference in the problem nor will it reduce player complaints. I have to ask again, do the people at ZOS actually play Cyrodiil on the live servers against live human players, especially during EU or NA prime time when ball groups are online? It certainly seems like they do not.
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hey gang!

    Thanks for all the responses to our post/poll and voting on the 2 options for Update 49 regarding Battlespirit changes in regards to HoT stacking. Based on your votes and internal discussions, we will be moving forward with the 33% healing taken reduction being triggered at 8 HoTs for Update 49.

    We saw your feedback about 50% being too punitive, so we dialed that back to 33% to still have a real effect you can feel in combat. We also saw the concerns that 3 HoTs to trigger this was just way too low and would basically be up at all times, so we upped that to make it less frequent to turn on/off. Post U49 launch we will be monitoring feedback and checking in to gather your thoughts once it's been live and you've been able to see the effects in small and large scale battles.

    We also wanted to take this time to state this is not the end all, be all solution for stacking concerns in Cyrodiil. We plan to look into Battlespirit considering damage shields in combination with healing/HoTs, as well as in group vs. out of group origination of beneficial effects. There currently are no hard dates for those additions, but wanted to let you know we are seeing your feedback, and looking to continue adding to Battlespirit in the future.

    This last paragraph was really great to read. It is wonderful to hear that some of the most talked-about pain points are under close consideration for future adjustment.

    It's good to hear this isn't the end-all solution to this issue. The value is very likely not high enough to make a difference to the groups it should be targeting, and the solution itself just isn't ideal as a whole. Many of us would much rather see a limit placed on same morph HOT stacking, such as 1-2 of any same morph HOT.

    Looking forward to seeing what the team comes up with as a more permanent solution in regards to HOT stacking, and also what will be done about shielding and some of the other issues frequently discussed in these threads.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭✭
    React wrote: »
    Hey gang!

    Thanks for all the responses to our post/poll and voting on the 2 options for Update 49 regarding Battlespirit changes in regards to HoT stacking. Based on your votes and internal discussions, we will be moving forward with the 33% healing taken reduction being triggered at 8 HoTs for Update 49.

    We saw your feedback about 50% being too punitive, so we dialed that back to 33% to still have a real effect you can feel in combat. We also saw the concerns that 3 HoTs to trigger this was just way too low and would basically be up at all times, so we upped that to make it less frequent to turn on/off. Post U49 launch we will be monitoring feedback and checking in to gather your thoughts once it's been live and you've been able to see the effects in small and large scale battles.

    We also wanted to take this time to state this is not the end all, be all solution for stacking concerns in Cyrodiil. We plan to look into Battlespirit considering damage shields in combination with healing/HoTs, as well as in group vs. out of group origination of beneficial effects. There currently are no hard dates for those additions, but wanted to let you know we are seeing your feedback, and looking to continue adding to Battlespirit in the future.

    This last paragraph was really great to read. It is wonderful to hear that some of the most talked-about pain points are under close consideration for future adjustment.

    It's good to hear this isn't the end-all solution to this issue. The value is very likely not high enough to make a difference to the groups it should be targeting, and the solution itself just isn't ideal as a whole. Many of us would much rather see a limit placed on same morph HOT stacking, such as 1-2 of any same morph HOT.

    Looking forward to seeing what the team comes up with as a more permanent solution in regards to HOT stacking, and also what will be done about shielding and some of the other issues frequently discussed in these threads.

    Yes many of us which makes me wonder why this feedbacks not heard but ah well

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    MXVIIDREAM wrote: »
    React wrote: »
    Hey gang!

    Thanks for all the responses to our post/poll and voting on the 2 options for Update 49 regarding Battlespirit changes in regards to HoT stacking. Based on your votes and internal discussions, we will be moving forward with the 33% healing taken reduction being triggered at 8 HoTs for Update 49.

    We saw your feedback about 50% being too punitive, so we dialed that back to 33% to still have a real effect you can feel in combat. We also saw the concerns that 3 HoTs to trigger this was just way too low and would basically be up at all times, so we upped that to make it less frequent to turn on/off. Post U49 launch we will be monitoring feedback and checking in to gather your thoughts once it's been live and you've been able to see the effects in small and large scale battles.

    We also wanted to take this time to state this is not the end all, be all solution for stacking concerns in Cyrodiil. We plan to look into Battlespirit considering damage shields in combination with healing/HoTs, as well as in group vs. out of group origination of beneficial effects. There currently are no hard dates for those additions, but wanted to let you know we are seeing your feedback, and looking to continue adding to Battlespirit in the future.

    This last paragraph was really great to read. It is wonderful to hear that some of the most talked-about pain points are under close consideration for future adjustment.

    It's good to hear this isn't the end-all solution to this issue. The value is very likely not high enough to make a difference to the groups it should be targeting, and the solution itself just isn't ideal as a whole. Many of us would much rather see a limit placed on same morph HOT stacking, such as 1-2 of any same morph HOT.

    Looking forward to seeing what the team comes up with as a more permanent solution in regards to HOT stacking, and also what will be done about shielding and some of the other issues frequently discussed in these threads.

    Yes many of us which makes me wonder why this feedbacks not heard but ah well

    I would consider that @ZOS_BrianWheeler's post did show feedback was being heard, It's not reasonable to assume that a complete rework such as stopping HoTs from stacking and multiple shields from stacking could be done within 1 PTS cycle but adjusting this fix to try it out in a live environment for a couple months is a reasonable approach.

    The currently selected numbers will mean very little and will actually be beneficial for coordinated groups and harder on less coordinated groups that stack in their faction (PCNA AD shaking right now :wink:) so its actually going to hurt normal players way more than it will hurt the people who are generally complained about but that's always the way with these types of changes unfortunately.
    Edited by Izanagi.Xiiib16_ESO on January 30, 2026 5:01PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    ✭✭
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.
    I only use insightful
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.
    Edited by YandereGirlfriend on January 30, 2026 8:10PM
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    ✭✭
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?
    I only use insightful
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    This cannot just be polled and go with the majority but not have the foresight as a team to understand nuance. This is a rushed mechanic that [rewards] / [is affected] by griefing...

    Player agency should never ever be compromised by someone else. Either do the implementation the proper way, or do not do it at all. This is a horrible, rushed change that WE have to deal with. If this can't be coded in a short time frame to exclude the coding rules that prevent burst heals and SELF heals from being exempt, then this has no business being tested on a live server "short term." I'm not a guinea pig.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • SneaK
    SneaK
    ✭✭✭✭✭
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?

    This is a very interesting conversation.

    Why in the world would ZOS roll with a “penalty” solution for people trying to help!

    The scenario that comes to mind immediately for me: ballgroups playing defense in a keep are going to be penalized majorly by the pugs defending. Offensive ballgroups running trains won’t be, cause their pugs won’t be around. 7/10 times it takes a ballgroup playing defense to wipe another one training a keep. It’s literally just going to make them stronger on offense.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Lord_Hev wrote: »
    This cannot just be polled and go with the majority but not have the foresight as a team to understand nuance. This is a rushed mechanic that [rewards] / [is affected] by griefing...

    Player agency should never ever be compromised by someone else. Either do the implementation the proper way, or do not do it at all. This is a horrible, rushed change that WE have to deal with. If this can't be coded in a short time frame to exclude the coding rules that prevent burst heals and SELF heals from being exempt, then this has no business being tested on a live server "short term." I'm not a guinea pig.

    I am, guinea me up. I’ve been one for YEARS with the rampant healing and defense making either mass gatherings or smaller yet still substantial organized gatherings simply win-by-default because of numbers and ability to lazily throw out any actives alone. I’ll take addressing the problem in any way now and continuing to workshop it (over the next 3 months or so) than keeping it the same as is.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Wuuffyy wrote: »
    Lord_Hev wrote: »
    This cannot just be polled and go with the majority but not have the foresight as a team to understand nuance. This is a rushed mechanic that [rewards] / [is affected] by griefing...

    Player agency should never ever be compromised by someone else. Either do the implementation the proper way, or do not do it at all. This is a horrible, rushed change that WE have to deal with. If this can't be coded in a short time frame to exclude the coding rules that prevent burst heals and SELF heals from being exempt, then this has no business being tested on a live server "short term." I'm not a guinea pig.

    I am, guinea me up. I’ve been one for YEARS with the rampant healing and defense making either mass gatherings or smaller yet still substantial organized gatherings simply win-by-default because of numbers and ability to lazily throw out any actives alone. I’ll take addressing the problem in any way now and continuing to workshop it (over the next 3 months or so) than keeping it the same as is.

    This changes just benefits organized groups and gatherings... this is yet ANOTHER failed attempt that will hurt unorganized pugs even more.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • aetherix8
    aetherix8
    ✭✭✭✭
    Hey gang!

    Thanks for all the responses to our post/poll and voting on the 2 options for Update 49 regarding Battlespirit changes in regards to HoT stacking. Based on your votes and internal discussions, we will be moving forward with the 33% healing taken reduction being triggered at 8 HoTs for Update 49.

    We saw your feedback about 50% being too punitive, so we dialed that back to 33% to still have a real effect you can feel in combat. We also saw the concerns that 3 HoTs to trigger this was just way too low and would basically be up at all times, so we upped that to make it less frequent to turn on/off. Post U49 launch we will be monitoring feedback and checking in to gather your thoughts once it's been live and you've been able to see the effects in small and large scale battles.

    We also wanted to take this time to state this is not the end all, be all solution for stacking concerns in Cyrodiil. We plan to look into Battlespirit considering damage shields in combination with healing/HoTs, as well as in group vs. out of group origination of beneficial effects. There currently are no hard dates for those additions, but wanted to let you know we are seeing your feedback, and looking to continue adding to Battlespirit in the future.

    Thank you for this update. I’m glad to read that this change is far from being the end of the story, and that you’ll be looking into shields as well. I’m of the impression that the devs and the community are not really talking about the same issue right now; players focus on ballgroups, while devs seem to target healing in general. I believe that it is necessary to test this current change on live to be able to account for all its implications, and that it may be a first step to address the exacerbated power levels that coordinated groups enjoy in Cyrodiil. Limiting shield stacking and tuning down scribed shields would be a significant second step in that direction.

    I share the community’s concerns regarding griefing/trolling and unwarranted reporting of players. Would that be possible to add a banner that appears upon entering Cyrodiil (similar to event banners that appear on log in and cover most of the screen) that would make everyone aware of this change, so people who don’t read forums know that spamming HoTs in good faith can cause them problems?
    PC EU - V4hn1
  • TheLoreMaster420
    TheLoreMaster420
    ✭✭✭
    I can't wait to grab a few friends and spam hots on people to reduce healing !

    Same faction griefers have never had it so good :yum:

    Please turn off outside group healing if you actually want this to be a positive change....
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?

    This is a very interesting conversation.

    Why in the world would ZOS roll with a “penalty” solution for people trying to help!

    The scenario that comes to mind immediately for me: ballgroups playing defense in a keep are going to be penalized majorly by the pugs defending. Offensive ballgroups running trains won’t be, cause their pugs won’t be around. 7/10 times it takes a ballgroup playing defense to wipe another one training a keep. It’s literally just going to make them stronger on offense.

    Its just that zos cant get higher ups to commit more time to pvp. Due to pve reasons and DLC quota, they dug themselves a hole creating so many stacking issues in combat. PvE is hardly affected, other than some metas trivializing build diversity and due to the nature of only killing mobs faster. PvP just gets the brunt of it because how uncoordinated and coordinated build differences work, players also get frustrated and upset when they die to factors outside of their control.

    Preventing stacking of effects soft caps how exponential your group's output can be, without prevention a group player's output basically goes to the moon compared to a noncoordinated. To change stacking code you basically need to go create pvp versions or branches of all of the skills/sets in the game and change them to not stack. Obviously you can see why zos higher ups are not wanting to sign off on that just yet.

    Its much easier to hold over cyrodil with blankets until the new midsized gamemode comes out and hope that reducing the player count solves the pvp issues...............if we were at 1800 with 24 man groups supposedly on launch and after several reductions we are at 300 and 12 person groups, is the new gamemode going to be 180 with 6 person group sizes?.........When that doesn't work after a few years of bloating, is the solution going to be to cut it down again? How long until we only have bg sized solo que matches?
    Edited by MincMincMinc on February 2, 2026 1:27PM
    I only use insightful
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?

    This is a very interesting conversation.

    Why in the world would ZOS roll with a “penalty” solution for people trying to help!

    The scenario that comes to mind immediately for me: ballgroups playing defense in a keep are going to be penalized majorly by the pugs defending. Offensive ballgroups running trains won’t be, cause their pugs won’t be around. 7/10 times it takes a ballgroup playing defense to wipe another one training a keep. It’s literally just going to make them stronger on offense.

    Its just that zos cant get higher ups to commit more time to pvp. Due to pve reasons and DLC quota, they dug themselves a hole creating so many stacking issues in combat. PvE is hardly affected, other than some metas trivializing build diversity and due to the nature of only killing mobs faster. PvP just gets the brunt of it because how uncoordinated and coordinated build differences work, players also get frustrated and upset when they die to factors outside of their control.

    Preventing stacking of effects soft caps how exponential your group's output can be, without prevention a group player's output basically goes to the moon compared to a noncoordinated. To change stacking code you basically need to go create pvp versions or branches of all of the skills/sets in the game and change them to not stack. Obviously you can see why zos higher ups are not wanting to sign off on that just yet.

    Its much easier to hold over cyrodil with blankets until the new midsized gamemode comes out and hope that reducing the player count solves the pvp issues...............if we were at 1800 with 24 man groups supposedly on launch and after several reductions we are at 300 and 12 person groups, is the new gamemode going to be 180 with 6 person group sizes?.........When that doesn't work after a few years of bloating, is the solution going to be to cut it down again? How long until we only have bg sized solo que matches?

    I’d argue they wouldn’t have to do “PvP skills” to make them not stack, they said they were apprehensive about it cause it wasn’t previously received that well. But as others have pointed out, it was a different game back then, and I think I remember the main issue being stam builds at the time only ran vigor/rally. Not being able to small scale without a mag healer back then would have been an issue if vigor wasn’t stacking. The game has changed and they shouldn’t be using outdated info/feedback as an excuse not to actually implement a better real solution.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • xylena
    xylena
    ✭✭✭✭✭
    The developer engagement has been a pleasant surprise.

    The 33% at 8 hots will mostly nerf smaller comp groups and structured zerg raids, which isn't a bad thing. It begins to reduce frequency of trash play patterns where keeps flip because the larger group sits on a flag stacking heals, not even bothering to fight opponents.

    Unlikely that 12 man balls stacking shields will feel much of anything.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    SneaK wrote: »
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?

    This is a very interesting conversation.

    Why in the world would ZOS roll with a “penalty” solution for people trying to help!

    The scenario that comes to mind immediately for me: ballgroups playing defense in a keep are going to be penalized majorly by the pugs defending. Offensive ballgroups running trains won’t be, cause their pugs won’t be around. 7/10 times it takes a ballgroup playing defense to wipe another one training a keep. It’s literally just going to make them stronger on offense.

    Its just that zos cant get higher ups to commit more time to pvp. Due to pve reasons and DLC quota, they dug themselves a hole creating so many stacking issues in combat. PvE is hardly affected, other than some metas trivializing build diversity and due to the nature of only killing mobs faster. PvP just gets the brunt of it because how uncoordinated and coordinated build differences work, players also get frustrated and upset when they die to factors outside of their control.

    Preventing stacking of effects soft caps how exponential your group's output can be, without prevention a group player's output basically goes to the moon compared to a noncoordinated. To change stacking code you basically need to go create pvp versions or branches of all of the skills/sets in the game and change them to not stack. Obviously you can see why zos higher ups are not wanting to sign off on that just yet.

    Its much easier to hold over cyrodil with blankets until the new midsized gamemode comes out and hope that reducing the player count solves the pvp issues...............if we were at 1800 with 24 man groups supposedly on launch and after several reductions we are at 300 and 12 person groups, is the new gamemode going to be 180 with 6 person group sizes?.........When that doesn't work after a few years of bloating, is the solution going to be to cut it down again? How long until we only have bg sized solo que matches?

    I’d argue they wouldn’t have to do “PvP skills” to make them not stack, they said they were apprehensive about it cause it wasn’t previously received that well. But as others have pointed out, it was a different game back then, and I think I remember the main issue being stam builds at the time only ran vigor/rally. Not being able to small scale without a mag healer back then would have been an issue if vigor wasn’t stacking. The game has changed and they shouldn’t be using outdated info/feedback as an excuse not to actually implement a better real solution.

    Well i just say they would need to do the pvp and pve split skills because good luck convincing trial groups they cant stack 2x of some effect. With vengeance they already implemented a system that lets them have pve and pvp versions of the skills, so it is do-able, just creates twice the work for zos.

    Originally hots/dots didnt stack which prevented abuse and single BIS meta builds being copied 12x while also providing calculation culling for the server during high stress lag inducing scenarios like breach fights. Then afterwards we entered the age where cyro groups could just stack everyone with vigor. Which lead current resolving which didnt stack......unless you were in a zerg or ballgroup, then only you could abuse stacking echoing. Which for a while before subclass/hybridization meant that stam players simply could not be of much benefit for small group play because you brought next to nothing to the table in terms of group heals unless you had something like stamden polar wind in meta.

    Other than completely preventing stacking, there is the option of limited stacking like you could have 3 vigors on you at a time for instance. The loss here is that it wouldnt prevent abusive BIS proc set or dot metas like if you remember the summeset sloads meta where youd have groups of people all running sloads and the soul skill doing like 5-10k undodgeable oblivion damage a sec per player stack. With group stacking you basically just died if you were not a templar that could purge back to back........With 3x you would atleast curb the coordinated group abuse though and achieve the original goal.
    Edited by MincMincMinc on February 2, 2026 3:30PM
    I only use insightful
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?

    This is a very interesting conversation.

    Why in the world would ZOS roll with a “penalty” solution for people trying to help!

    The scenario that comes to mind immediately for me: ballgroups playing defense in a keep are going to be penalized majorly by the pugs defending. Offensive ballgroups running trains won’t be, cause their pugs won’t be around. 7/10 times it takes a ballgroup playing defense to wipe another one training a keep. It’s literally just going to make them stronger on offense.

    Its just that zos cant get higher ups to commit more time to pvp. Due to pve reasons and DLC quota, they dug themselves a hole creating so many stacking issues in combat. PvE is hardly affected, other than some metas trivializing build diversity and due to the nature of only killing mobs faster. PvP just gets the brunt of it because how uncoordinated and coordinated build differences work, players also get frustrated and upset when they die to factors outside of their control.

    Preventing stacking of effects soft caps how exponential your group's output can be, without prevention a group player's output basically goes to the moon compared to a noncoordinated. To change stacking code you basically need to go create pvp versions or branches of all of the skills/sets in the game and change them to not stack. Obviously you can see why zos higher ups are not wanting to sign off on that just yet.

    Its much easier to hold over cyrodil with blankets until the new midsized gamemode comes out and hope that reducing the player count solves the pvp issues...............if we were at 1800 with 24 man groups supposedly on launch and after several reductions we are at 300 and 12 person groups, is the new gamemode going to be 180 with 6 person group sizes?.........When that doesn't work after a few years of bloating, is the solution going to be to cut it down again? How long until we only have bg sized solo que matches?

    I’d argue they wouldn’t have to do “PvP skills” to make them not stack, they said they were apprehensive about it cause it wasn’t previously received that well. But as others have pointed out, it was a different game back then, and I think I remember the main issue being stam builds at the time only ran vigor/rally. Not being able to small scale without a mag healer back then would have been an issue if vigor wasn’t stacking. The game has changed and they shouldn’t be using outdated info/feedback as an excuse not to actually implement a better real solution.

    Well i just say they would need to do the pvp and pve split skills because good luck convincing trial groups they cant stack 2x of some effect. With vengeance they already implemented a system that lets them have pve and pvp versions of the skills, so it is do-able, just creates twice the work for zos.

    Originally hots/dots didnt stack which prevented abuse and single BIS meta builds being copied 12x while also providing calculation culling for the server during high stress lag inducing scenarios like breach fights. Then afterwards we entered the age where cyro groups could just stack everyone with vigor. Which lead current resolving which didnt stack......unless you were in a zerg or ballgroup, then only you could abuse stacking echoing. Which for a while before subclass/hybridization meant that stam players simply could not be of much benefit for small group play because you brought next to nothing to the table in terms of group heals unless you had something like stamden polar wind in meta.

    Other than completely preventing stacking, there is the option of limited stacking like you could have 3 vigors on you at a time for instance. The loss here is that it wouldnt prevent abusive BIS proc set or dot metas like if you remember the summeset sloads meta where youd have groups of people all running sloads and the soul skill doing like 5-10k undodgeable oblivion damage a sec per player stack. With group stacking you basically just died if you were not a templar that could purge back to back........With 3x you would atleast curb the coordinated group abuse though and achieve the original goal.

    Maybe I’m remembering the change that made Resolving Vigor as only a self heal… that was harmful to Stam group utility.

    Regardless, I think removing stacking same skill HoTs is a better solution than penalizing healers. The HoT being reapplied in theory should refresh, just not stack. It would make BG comps more thoughtful and harder to achieve the current success they have, without villainizing the random mutagen spamming pug.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Bring on the max movement speed snowtreaders aoe hot spammer troll build. Atleast if ballgroups get trolled maybe the server wont lag as much when they die out.

    I think that most groups are going to be aggressively reporting people who do not respond to cease and desist DMs.

    Yeah cuz we all know group reporting is a reliable thing to listen too, I bet this is going to go over well. At what point will we need to hire ESO lawyers on retainer to plead your case whether cease and desist DM should be binding or not?

    I bet this is going to lead to another petty Tbag banning situation.

    That's my point.

    ZOS has created a really sketchy situation by allowing outside-of-group heals to count toward the penalty, one that empowers both bad actors who want to grief and troll as well as dubious group-reporting retaliation.

    I will tell you, though, if some random healer is following me around and does not respond to /say and /w to stop then I probably will report them as well.

    It will be bad times to be a pug healer for all sides.

    ZOS made that bed and the rest of us will have to lay in it.

    Medium-term, there really needs to be a player toggle to either enable or disable your availability to be healed/buffed from out-of-group sources. That would solve the griefing/trolling issue completely.

    Yeah we should atleast push zos to tell us whether playing a healer is a potentially bannable offense or not. Does this allow groups to put out restraining orders preventing allies from going to the same keeps?

    This is a very interesting conversation.

    Why in the world would ZOS roll with a “penalty” solution for people trying to help!

    The scenario that comes to mind immediately for me: ballgroups playing defense in a keep are going to be penalized majorly by the pugs defending. Offensive ballgroups running trains won’t be, cause their pugs won’t be around. 7/10 times it takes a ballgroup playing defense to wipe another one training a keep. It’s literally just going to make them stronger on offense.

    Its just that zos cant get higher ups to commit more time to pvp. Due to pve reasons and DLC quota, they dug themselves a hole creating so many stacking issues in combat. PvE is hardly affected, other than some metas trivializing build diversity and due to the nature of only killing mobs faster. PvP just gets the brunt of it because how uncoordinated and coordinated build differences work, players also get frustrated and upset when they die to factors outside of their control.

    Preventing stacking of effects soft caps how exponential your group's output can be, without prevention a group player's output basically goes to the moon compared to a noncoordinated. To change stacking code you basically need to go create pvp versions or branches of all of the skills/sets in the game and change them to not stack. Obviously you can see why zos higher ups are not wanting to sign off on that just yet.

    Its much easier to hold over cyrodil with blankets until the new midsized gamemode comes out and hope that reducing the player count solves the pvp issues...............if we were at 1800 with 24 man groups supposedly on launch and after several reductions we are at 300 and 12 person groups, is the new gamemode going to be 180 with 6 person group sizes?.........When that doesn't work after a few years of bloating, is the solution going to be to cut it down again? How long until we only have bg sized solo que matches?

    I’d argue they wouldn’t have to do “PvP skills” to make them not stack, they said they were apprehensive about it cause it wasn’t previously received that well. But as others have pointed out, it was a different game back then, and I think I remember the main issue being stam builds at the time only ran vigor/rally. Not being able to small scale without a mag healer back then would have been an issue if vigor wasn’t stacking. The game has changed and they shouldn’t be using outdated info/feedback as an excuse not to actually implement a better real solution.

    Well i just say they would need to do the pvp and pve split skills because good luck convincing trial groups they cant stack 2x of some effect. With vengeance they already implemented a system that lets them have pve and pvp versions of the skills, so it is do-able, just creates twice the work for zos.

    Originally hots/dots didnt stack which prevented abuse and single BIS meta builds being copied 12x while also providing calculation culling for the server during high stress lag inducing scenarios like breach fights. Then afterwards we entered the age where cyro groups could just stack everyone with vigor. Which lead current resolving which didnt stack......unless you were in a zerg or ballgroup, then only you could abuse stacking echoing. Which for a while before subclass/hybridization meant that stam players simply could not be of much benefit for small group play because you brought next to nothing to the table in terms of group heals unless you had something like stamden polar wind in meta.

    Other than completely preventing stacking, there is the option of limited stacking like you could have 3 vigors on you at a time for instance. The loss here is that it wouldnt prevent abusive BIS proc set or dot metas like if you remember the summeset sloads meta where youd have groups of people all running sloads and the soul skill doing like 5-10k undodgeable oblivion damage a sec per player stack. With group stacking you basically just died if you were not a templar that could purge back to back........With 3x you would atleast curb the coordinated group abuse though and achieve the original goal.

    Maybe I’m remembering the change that made Resolving Vigor as only a self heal… that was harmful to Stam group utility.

    Regardless, I think removing stacking same skill HoTs is a better solution than penalizing healers. The HoT being reapplied in theory should refresh, just not stack. It would make BG comps more thoughtful and harder to achieve the current success they have, without villainizing the random mutagen spamming pug.

    Uh yes we are agreeing there. Resolving became a self heal only because combat back then basically made it so 3-6 man groups were near unkillable with 6 vigors stacking. Except with echoing they just raised that bar up so itd be for larger groups were the only ones that could achieve that level.....now we see all the solo and smallmans struggling to fight larger groups.

    Yes removing pvp heal stacking would be a good solution and could even help performance by culling ticks and subsequent procs. Diversity wise it also gives a reason for everyone to not run the same skills too. Like how back in the day youd have people running mutagen or rapid regen. Now adays for most skills we only see people run the obviously better morph. In todays copy/paste subclassing reality we could use literally any reason to branch out from the meta.
    I only use insightful
  • Kickimanjaro
    Kickimanjaro
    ✭✭✭
    here's a crazy thought: since so much of the talk on HoT stacking is basically about echoing vigor, and that's so great rn because it's stamina based and two casts can hit the whole group, what if echoing vigor instead cost magicka? it would be prevented in negates and maybe scale differently?

    I'm much more interested in actually fixing balance with the same skills in both PvE and PvP rather than creating an entirely different game for PvP. I want this because, as primarily a PvP player, I don't want to be completely clueless when I try to play PvE content. I like that PvP requires knowledge of the game, abilities, and gear, and I want that knowledge to be applicable elsewhere.
    Yes removing pvp heal stacking would be a good solution and could even help performance by culling ticks and subsequent procs. Diversity wise it also gives a reason for everyone to not run the same skills too. Like how back in the day youd have people running mutagen or rapid regen. Now adays for most skills we only see people run the obviously better morph. In todays copy/paste subclassing reality we could use literally any reason to branch out from the meta

    While I'm not fully convinced that just removing all heal stacking in PvP is the fix, I agree with everything else here. We need more diversity in builds.
    Edited by Kickimanjaro on February 2, 2026 8:20PM
  • Rungar
    Rungar
    ✭✭✭✭✭
    here's a crazy thought: since so much of the talk on HoT stacking is basically about echoing vigor, and that's so great rn because it's stamina based and two casts can hit the whole group, what if echoing vigor instead cost magicka? it would be prevented in negates and maybe scale differently?

    I'm much more interested in actually fixing balance with the same skills in both PvE and PvP rather than creating an entirely different game for PvP. I want this because, as primarily a PvP player, I don't want to be completely clueless when I try to play PvE content. I like that PvP requires knowledge of the game, abilities, and gear, and I want that knowledge to be applicable elsewhere.
    Yes removing pvp heal stacking would be a good solution and could even help performance by culling ticks and subsequent procs. Diversity wise it also gives a reason for everyone to not run the same skills too. Like how back in the day youd have people running mutagen or rapid regen. Now adays for most skills we only see people run the obviously better morph. In todays copy/paste subclassing reality we could use literally any reason to branch out from the meta

    While I'm not fully convinced that just removing all heal stacking in PvP is the fix, I agree with everything else here. We need more diversity in builds.

    ideally pve and pvp builds should be the same. The problem is that the ESO group content model doesnt support this. If eso is to survive its worth thinking about adding group content that incentivises well rounded builds ( like pvp does) while still maintaining a group-centric theme. There are ways to do this and ive thought it was critical for a long time as we see demand for raid like content diminish in games like wow and others. Players wants are changing and you have to change with
    them or dissappear.
  • SneaK
    SneaK
    ✭✭✭✭✭
    I do not know what is meta in PvE, but how would removing HoT stacks cripple the PvE community?

    Surely they aren’t all just spamming the same heals? Real question, I’m clueless in PvE.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • madmidwestmark
    madmidwestmark
    ✭✭✭
    Personally I think 33% at 8 HoTs is not enough, although it is a good start and can be reviewed in future. I would prefer eiither
    1. 33% at 5
    2. 50% at 8

    Imo, allow 1 version of a hot, total. So 1 echoing and 1 of other vigor morph. It will be hard to get enough total hots, to keep them all up. If that's not enough, cap all hots to 6 total.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    SneaK wrote: »
    I do not know what is meta in PvE, but how would removing HoT stacks cripple the PvE community?

    Surely they aren’t all just spamming the same heals? Real question, I’m clueless in PvE.

    vigor is about the only heal you'll see more then 2 sources of as i dont recall sorcs bird having an hot with its heal and even thats not really used outside a few runs where heal checks are really noticeable, but mainly you have 2 healers that layer their heals for their group
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    I do not know what is meta in PvE, but how would removing HoT stacks cripple the PvE community?

    Surely they aren’t all just spamming the same heals? Real question, I’m clueless in PvE.

    vigor is about the only heal you'll see more then 2 sources of as i dont recall sorcs bird having an hot with its heal and even thats not really used outside a few runs where heal checks are really noticeable, but mainly you have 2 healers that layer their heals for their group

    Knowing this, it does not seem there should be a valid concern for PvE raid leads if they were to just remove stacking HoTs. There is plenty of reliable HoTs for 2 healers to divvy out amongst a comped PvE group.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Rungar wrote: »
    here's a crazy thought: since so much of the talk on HoT stacking is basically about echoing vigor, and that's so great rn because it's stamina based and two casts can hit the whole group, what if echoing vigor instead cost magicka? it would be prevented in negates and maybe scale differently?

    I'm much more interested in actually fixing balance with the same skills in both PvE and PvP rather than creating an entirely different game for PvP. I want this because, as primarily a PvP player, I don't want to be completely clueless when I try to play PvE content. I like that PvP requires knowledge of the game, abilities, and gear, and I want that knowledge to be applicable elsewhere.
    Yes removing pvp heal stacking would be a good solution and could even help performance by culling ticks and subsequent procs. Diversity wise it also gives a reason for everyone to not run the same skills too. Like how back in the day youd have people running mutagen or rapid regen. Now adays for most skills we only see people run the obviously better morph. In todays copy/paste subclassing reality we could use literally any reason to branch out from the meta

    While I'm not fully convinced that just removing all heal stacking in PvP is the fix, I agree with everything else here. We need more diversity in builds.

    ideally pve and pvp builds should be the same.

    wrong in so many ways , pvp you need pen and crit resist go into pvp without them lol and on the same note you dont need crit resist nor pen for pve . pvp and pve builds are different in a lot of ways these just happen to be two well known difference
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • ceruulean
    ceruulean
    ✭✭✭✭
    SneaK wrote: »
    Knowing this, it does not seem there should be a valid concern for PvE raid leads if they were to just remove stacking HoTs. There is plenty of reliable HoTs for 2 healers to divvy out amongst a comped PvE group.

    There are hardmode trials where the incoming damage and heal checks are punishing, and DPS should stack vigor if you want a chance at a trifecta. vSE HM (Chimera requires groups to split up and there's 4 random assigned rooms, so you aren't guaranteed a healer) and vOC HM (3rd boss is so spread out that it's safer to layer 8 vigors for redundancy) come to mind.
    Edited by ceruulean on February 3, 2026 12:12AM
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    I do not know what is meta in PvE, but how would removing HoT stacks cripple the PvE community?

    Surely they aren’t all just spamming the same heals? Real question, I’m clueless in PvE.

    vigor is about the only heal you'll see more then 2 sources of as i dont recall sorcs bird having an hot with its heal and even thats not really used outside a few runs where heal checks are really noticeable, but mainly you have 2 healers that layer their heals for their group

    Knowing this, it does not seem there should be a valid concern for PvE raid leads if they were to just remove stacking HoTs. There is plenty of reliable HoTs for 2 healers to divvy out amongst a comped PvE group.

    if they do it by named skill you'd have 3 choices , normal skill and 2 morphs so technically you could run 3 healers or have few dps cover major need of 3rd source if needs be


    vigor would be only exception with only 1 morph as 2nd is self heal only
    Edited by heimdall14_9 on February 3, 2026 12:34AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
Sign In or Register to comment.