Oh man, like... most of them...
The one that always comes to mind for an example is Netch's Touch. It should be more like Frostbite (though Frostbite could maybe do with some buffs). Right now, even if you use 100% shock abilities, it's just not worth using over other sets, even ones that are easier to obtain!
I love thematic builds, I hate using the same sets on every character, but right now, most thematic sets just don't work very well in comparison to the meta.
Also, apparently not even all of the thematic weapon/spell damage sets are created equal?
Netch's Touch:
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 400 Weapon and Spell Damage to your Shock Damage abilities.
Swamp Raider:
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities.
Swamp raider gets 200 more weapon and spell damage while also buffing TWO DIFFERENT status effects? And it's an overland set (making it easier to obtain than Netch's)????
??????
Hope everyone is having a great year so far, going through my equipment on a character at the bottom of my list that I haven’t played in 5 years, I stumbled upon some old sets that have been powercrept pretty badly, and this lead me to a rather fun forum topic.
If you could pick one Gear Set out of all of them, what set would you pick for a buff, nerf, or redesign?
IE. Shroud of the Lich should have more of an identity with summons, or Necromancy in general.
Zodiarkslayer wrote: »All sets that buff damage types are very weak.
Ysgramor, Silks, Netch, Swamp, Automaton, War Maiden, etc.
And it shouldn't be a weapon damage increase to abilities only. We need sets like like Frostbite, that increase damage type by a percentage. And by a large amount.
But that only works, if we get an easy way to adjust light attacks to the damage type we are building around!
To save alot of time with this thread. Everybody gonna say nerf null acra and rush of agony for pvp. Relequin might get throwed around. End of thread discussion.
https://youtu.be/jSjHP7oMksE?si=b8TUi68Q_02pPFdD To save alot of time with this thread. Everybody gonna say nerf null acra and rush of agony for pvp. Relequin might get throwed around. End of thread discussion.
Fully admit I'm more of a vibes person than a numbers person when it comes to game balance so my post will be similar. Also, while I frequently do hm/tri content and enjoy doing so, the things that really make me happy in game are by far aesthetic/cosmetic and lore/story based.
My main frustration with sets is how few see actual play and now that we are to thousands of set, it's not necessarily feasible that all see equal play. While I would like more set diversity, I could possibly live with things being more as they are and sets cycle and get power crept over time if we could have more options on visuals and aesthetics.
My proposal is a type of outfit style system for sets where we could choose our visuals for a proc. An example of this would be Aegis Caller and Whorl of the Depths are functionally a radial aoe caused by the set's condition and could possibly be visually interchanged. While it doesn't fully help with set diversity on a gear level, it does bring back older aesthetics that players may have liked or felt fit their character more than the current problem of mostly contending with recent sets and dealing with what their procs or visuals look like. It's not far from how skill styles adjust the flavor and visuals of certain skills. The main tricky part would be how open ended would the visual categories of sets be, which would largely be up to zos if they chose to go this route.
Anyway, to be fair to the original question of the thread, my choice:
Caluurion was a visually pleasing set that only really saw niche pvp use before petering out of existence. I've always liked multielemental/"rainbow" thematics and I liked the mini gacha game on the skill. The problem is rng isn't overly rewarding in eso combat and it fell into the problem of what is desired in pvp and what is desired in pve are not the same things.
The tricky part of updating it would be to avoid stepping on Elemental Succession, another set that would be nice to see useful (it had a very brief pve stint years ago before fading back into obscurity). Perhaps combining the two current sets (give a random burst of damage from an element then amp all elemental damage of that type briefly) could work for Caluurion and Elemental Succession could be reworked alongside it as a supportive dps set that amps the group damage, not just individual damage, of an element used by the caster.
I know we have a lot of sets but there are styles of sets from other games I enjoy that have no presence in eso yet so I do hope they consider new and creative types of sets they could do and not just a lot of sets with similar flavor but different numbers (even if this makes my set styles idea much easier to implement).
