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Gear Set Rework? 2026

Radiate77
Radiate77
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Hope everyone is having a great year so far, going through my equipment on a character at the bottom of my list that I haven’t played in 5 years, I stumbled upon some old sets that have been powercrept pretty badly, and this lead me to a rather fun forum topic.

If you could pick one Gear Set out of all of them, what set would you pick for a buff, nerf, or redesign?

IE. Shroud of the Lich should have more of an identity with summons, or Necromancy in general.
Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
Summoner [Living Death, Grave Lord, Daedric Summoning]
Ranger [Animal Companions, Green Balance, Shadow]
Druid [Earthen Heart, Animal Companions, Stormcalling]
Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Xertasian
    Xertasian
    Soul Shriven
    To save alot of time with this thread. Everybody gonna say nerf null acra and rush of agony for pvp. Relequin might get throwed around. End of thread discussion.
  • Poss
    Poss
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    Bring back the Julianos meta
  • Erickson9610
    Erickson9610
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    Salvation does very little for werewolves. Reducing the cost of the transformation Ultimate is ultimately meaningless when you can remain transformed for as long as you like, and you only get a small amount of WD/SD if you continue to wear that set while transformed.

    Shapeshifter's Chain is just all-around a better version of Salvation. Reducing the cost of all of your Werewolf abilities is the change that made Shapeshifter's Chain worth using. I would use Salvation if it also reduced the cost of my other Werewolf abilities.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Radiate77
    Radiate77
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    I mentioned Shroud of the Lich in the OP, but can I express just how bad this set is in comparison to a crafted option?
    • Wretched Vitality gives 780 value at 100% uptime.
    • Shroud of the Lich gives 1106 value for 33% uptime being 20 seconds with a 1 minute cooldown.

    Personally, I would love if this set was reworked to make it more of a set that would help the user do Lich things better, like summoning the dead.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Soarora
    Soarora
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    Oh man, like... most of them...
    The one that always comes to mind for an example is Netch's Touch. It should be more like Frostbite (though Frostbite could maybe do with some buffs). Right now, even if you use 100% shock abilities, it's just not worth using over other sets, even ones that are easier to obtain!

    I love thematic builds, I hate using the same sets on every character, but right now, most thematic sets just don't work very well in comparison to the meta.

    Also, apparently not even all of the thematic weapon/spell damage sets are created equal?
    Netch's Touch:
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 400 Weapon and Spell Damage to your Shock Damage abilities.

    Swamp Raider:
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 1096 Maximum Stamina
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities.

    Swamp raider gets 200 more weapon and spell damage while also buffing TWO DIFFERENT status effects? And it's an overland set (making it easier to obtain than Netch's)????
    ??????
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Radiate77
    Radiate77
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    Soarora wrote: »
    Oh man, like... most of them...
    The one that always comes to mind for an example is Netch's Touch. It should be more like Frostbite (though Frostbite could maybe do with some buffs). Right now, even if you use 100% shock abilities, it's just not worth using over other sets, even ones that are easier to obtain!

    I love thematic builds, I hate using the same sets on every character, but right now, most thematic sets just don't work very well in comparison to the meta.

    Also, apparently not even all of the thematic weapon/spell damage sets are created equal?
    Netch's Touch:
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 400 Weapon and Spell Damage to your Shock Damage abilities.

    Swamp Raider:
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 1096 Maximum Stamina
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities.

    Swamp raider gets 200 more weapon and spell damage while also buffing TWO DIFFERENT status effects? And it's an overland set (making it easier to obtain than Netch's)????
    ??????

    This is a great point! I forgot about those.
    You get 1200 total compared to 400. Insane.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • CaiWenji
    CaiWenji
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    Radiate77 wrote: »
    Hope everyone is having a great year so far, going through my equipment on a character at the bottom of my list that I haven’t played in 5 years, I stumbled upon some old sets that have been powercrept pretty badly, and this lead me to a rather fun forum topic.

    If you could pick one Gear Set out of all of them, what set would you pick for a buff, nerf, or redesign?

    IE. Shroud of the Lich should have more of an identity with summons, or Necromancy in general.

    I would nerf Rallying Cry. It's used by nearly every single PvPer. Perhaps make it to only work in a group of x amount of people.
  • Zodiarkslayer
    Zodiarkslayer
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    All sets that buff damage types are very weak.
    Ysgramor, Silks, Netch, Swamp, Automaton, War Maiden, etc.
    And it shouldn't be a weapon damage increase to abilities only. We need sets like like Frostbite, that increase damage type by a percentage. And by a large amount.
    But that only works, if we get an easy way to adjust light attacks to the damage type we are building around!
    No Effort, No Reward?
    No Reward, No Effort!
  • Radiate77
    Radiate77
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    All sets that buff damage types are very weak.
    Ysgramor, Silks, Netch, Swamp, Automaton, War Maiden, etc.
    And it shouldn't be a weapon damage increase to abilities only. We need sets like like Frostbite, that increase damage type by a percentage. And by a large amount.
    But that only works, if we get an easy way to adjust light attacks to the damage type we are building around!

    This would be interesting, how would you suggest something like it? My first though was Enchantments overriding damage type, but then I look back to previous games and they functioned like a proc.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • olsborg
    olsborg
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    Xertasian wrote: »
    To save alot of time with this thread. Everybody gonna say nerf null acra and rush of agony for pvp. Relequin might get throwed around. End of thread discussion.

    Definately nerf null arca and rush of agony lol, thats a given and if they dont do it soon, shame on them.

    On another note, I would like to see hundings rage get buffed thoroughly. With the 300 wepdmg you could also get some penetration or even some crit damage. Even make it a duo purpose set and make the 5piece set give 300 wepdmg and 3000 armor. Anything rly..

    PC EU
    PvP only
  • Decimus
    Decimus
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    I didn't just pick one of them, I went through every single set two months ago, ranked them for PvP and described how they could be brought up on par with existing meta with stat changes while trying to keep in mind PvE balance concerns.

    Part 1 of a 20 hours~ project:
    https://youtu.be/jSjHP7oMksE?si=b8TUi68Q_02pPFdD
  • Yudo
    Yudo
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    My selfish pick would be Beacon of Oblivion
    My top choice among class sets. Class set that wants you to avoid class mechanics to be efficient........

    My non selfish pick would be Aegis of Galenwe
    Top tier trial drop turned into top tier trash because empower no longer buffs light attacks and every HA has their own source with conti skill.

  • Radiate77
    Radiate77
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    Xertasian wrote: »
    To save alot of time with this thread. Everybody gonna say nerf null acra and rush of agony for pvp. Relequin might get throwed around. End of thread discussion.

    Rush of Agony wouldn’t be half the problem it is if it were dodgeable.
    Edited by Radiate77 on February 1, 2026 6:26AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Emeratis
    Emeratis
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    Fully admit I'm more of a vibes person than a numbers person when it comes to game balance so my post will be similar. Also, while I frequently do hm/tri content and enjoy doing so, the things that really make me happy in game are by far aesthetic/cosmetic and lore/story based.

    My main frustration with sets is how few see actual play and now that we are to thousands of set, it's not necessarily feasible that all see equal play. While I would like more set diversity, I could possibly live with things being more as they are and sets cycle and get power crept over time if we could have more options on visuals and aesthetics.

    My proposal is a type of outfit style system for sets where we could choose our visuals for a proc. An example of this would be Aegis Caller and Whorl of the Depths are functionally a radial aoe caused by the set's condition and could possibly be visually interchanged. While it doesn't fully help with set diversity on a gear level, it does bring back older aesthetics that players may have liked or felt fit their character more than the current problem of mostly contending with recent sets and dealing with what their procs or visuals look like. It's not far from how skill styles adjust the flavor and visuals of certain skills. The main tricky part would be how open ended would the visual categories of sets be, which would largely be up to zos if they chose to go this route.

    Anyway, to be fair to the original question of the thread, my choice:
    Caluurion was a visually pleasing set that only really saw niche pvp use before petering out of existence. I've always liked multielemental/"rainbow" thematics and I liked the mini gacha game on the skill. The problem is rng isn't overly rewarding in eso combat and it fell into the problem of what is desired in pvp and what is desired in pve are not the same things.

    The tricky part of updating it would be to avoid stepping on Elemental Succession, another set that would be nice to see useful (it had a very brief pve stint years ago before fading back into obscurity). Perhaps combining the two current sets (give a random burst of damage from an element then amp all elemental damage of that type briefly) could work for Caluurion and Elemental Succession could be reworked alongside it as a supportive dps set that amps the group damage, not just individual damage, of an element used by the caster.

    I know we have a lot of sets but there are styles of sets from other games I enjoy that have no presence in eso yet so I do hope they consider new and creative types of sets they could do and not just a lot of sets with similar flavor but different numbers (even if this makes my set styles idea much easier to implement).
  • Lord_Hev
    Lord_Hev
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    Shapeshifter: Forcefully sets both Blood Scion and Goliath form ultimates to cost 500, but extends the durations of them to 40 seconds.


    Or let shapeshifter allow you to generate ultimate while in form or something idk, but as it stands now it feels very underwhelming.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • ZhuJiuyin
    ZhuJiuyin
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    After each class is remade, the class set of that class should also be remade.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • wolfie1.0.
    wolfie1.0.
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    All of the ones that are basically just there to complete stickerbook collections...
  • Radiate77
    Radiate77
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    Emeratis wrote: »
    Fully admit I'm more of a vibes person than a numbers person when it comes to game balance so my post will be similar. Also, while I frequently do hm/tri content and enjoy doing so, the things that really make me happy in game are by far aesthetic/cosmetic and lore/story based.

    My main frustration with sets is how few see actual play and now that we are to thousands of set, it's not necessarily feasible that all see equal play. While I would like more set diversity, I could possibly live with things being more as they are and sets cycle and get power crept over time if we could have more options on visuals and aesthetics.

    My proposal is a type of outfit style system for sets where we could choose our visuals for a proc. An example of this would be Aegis Caller and Whorl of the Depths are functionally a radial aoe caused by the set's condition and could possibly be visually interchanged. While it doesn't fully help with set diversity on a gear level, it does bring back older aesthetics that players may have liked or felt fit their character more than the current problem of mostly contending with recent sets and dealing with what their procs or visuals look like. It's not far from how skill styles adjust the flavor and visuals of certain skills. The main tricky part would be how open ended would the visual categories of sets be, which would largely be up to zos if they chose to go this route.

    Anyway, to be fair to the original question of the thread, my choice:
    Caluurion was a visually pleasing set that only really saw niche pvp use before petering out of existence. I've always liked multielemental/"rainbow" thematics and I liked the mini gacha game on the skill. The problem is rng isn't overly rewarding in eso combat and it fell into the problem of what is desired in pvp and what is desired in pve are not the same things.

    The tricky part of updating it would be to avoid stepping on Elemental Succession, another set that would be nice to see useful (it had a very brief pve stint years ago before fading back into obscurity). Perhaps combining the two current sets (give a random burst of damage from an element then amp all elemental damage of that type briefly) could work for Caluurion and Elemental Succession could be reworked alongside it as a supportive dps set that amps the group damage, not just individual damage, of an element used by the caster.

    I know we have a lot of sets but there are styles of sets from other games I enjoy that have no presence in eso yet so I do hope they consider new and creative types of sets they could do and not just a lot of sets with similar flavor but different numbers (even if this makes my set styles idea much easier to implement).

    Great picks!

    Both sets were a lot of fun, yet nerfed into complete uselessness, with Elemental Succession taking literal years before finding a place on Necromancer for a patch. While Calurion was a strong set, I don’t think it needed to be stealth nerfed the way that it was, especially not as heavily.

    I hate having tons of unique set visuals that we have never seen because of sets just not having a place in the game.

    I would love to see that changed.
    Edited by Radiate77 on February 2, 2026 10:48AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Renato90085
    Renato90085
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    5 part set only give you stat, like hunding/ julianos/newmoon acolyte/Yandir/coral riptide..etc,they just same and last one better other all
  • YandereGirlfriend
    YandereGirlfriend
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    There are tons of sets that come to mind but IMO the single most useless trial set has got to be Nahvintaas.

    Most folk probably have to look it up because they have literally never once seen it in the wild.

    With a few small tweaks, the set could be really good, though!

    All that it would require would be to also apply its cost discount to ultimate abilities. And perhaps trading a little bit of magnitude in exchange for better uptime.

    If instead it were: When an ally activates a synergy you have created within 10 seconds, you and the ally who activated the synergy get 10% cost reduction for all abilities for 6 seconds we would be cooking hard.
    Edited by YandereGirlfriend on February 2, 2026 7:24PM
  • coop500
    coop500
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    Literally too many to list honestly, 80% of sets are garbage in this game, including mythics.
    Hoping for more playable races
  • Tannus15
    Tannus15
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    Honestly they should make most of the old base game sets 3pc, particularly the stat, non proc sets.

    for example:

    Sword-Singer
    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 657 Critical Chance
    (5 items) Adds 600 Weapon and Spell Damage to your Two Handed abilities.

    Change it to
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 600 Weapon and Spell Damage to your Two Handed abilities.

    Now you can either combine it with a mythic, or an arena weapon.

    Sets like mothers sorrow are dead. utterly dead. if you're using this set, replace it with highland sentinal.

    Mother's Sorrow
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 657 Critical Chance
    (5 items) Adds 1528 Critical Chance

    vs

    Highland Sentinel
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 657 Critical Chance
    (5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye

    total crit for sorrow = 2842
    total crit for highland WITH NO STACKS = 2957
    (with full stacks = 4286)

    mothers sorrow and leviathan are worse at buffing crit than highland sentinel, which is craftable, you can have it in any armour weight.
    This is not subjective, this is not "well every set has a niche". This is straight up, if you are using either of those 2 sets you have chosen to do less damage.

    This is why the Item set deep dive was a crock.

    This is why Wheeler's response was so offensive tl6285u4i43g.png
    It's not subjective, it's not "well this is fine for one bit of content, but less so the other" these sets are BAD and anyone using them should just use something else. link

    We're not missing the big picture or something, those numbers are smaller than these numbers, and the numbers are based around the same thing.
  • spartaxoxo
    spartaxoxo
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    Faun Lark's Cladding needs to maintain its effect a little after you stop sprinting so it doesn't get broken by things like steps.
  • mrLuckyCat
    mrLuckyCat
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    I woult like to see the warrior's fury set and voidcaller set have their damage increase proc not only when taking damage, but also when getting healed. I think it would make an interesting off meta option in pve.
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