When I started the game I was not in guilds and the only person I knew was a friend who also bought the game in Christmas sales. Like me, he had no idea about the game so if I wanted info I had to google it.Animation cancelling is some dark sorcery as unknowable as it is evil, for it is the Elitists that use its power to prevent anyone else from forming their own groups and attempting to run a trial, thus is its power to gatekeep!
Warhawke_80 wrote: »It's a bug that became a feature ...It should be gotten rid of
frogthroat wrote: »When I started the game I was not in guilds and the only person I knew was a friend who also bought the game in Christmas sales. Like me, he had no idea about the game so if I wanted info I had to google it.Animation cancelling is some dark sorcery as unknowable as it is evil, for it is the Elitists that use its power to prevent anyone else from forming their own groups and attempting to run a trial, thus is its power to gatekeep!
Animation cancelling, especially LA-weaving was apparently very important.
It did feel like some dark sorcery and the websites made it feel like that if you don't learn it you're going to be bad at the game. I'm a middle aged family man with a beard that looks like I should spend my time in High Hrothgar rather than in dungeons and trials so how am I going to learn this young man's trick with my old man reflexes?
I started with just my spam, jabs. Just running around overland and killing mobs. Then la -> purifying light -> la -> jabs. After I got used to that I tried with bar swapping and practiced la -> purifying light -> bar swap -> la -> unstable wall of elements -> la -> blazing spear -> bar swap -> la -> jabs. When that started to work I added ritual of retribution. And before I knew it I was weaving every skill even on my main role, healer. And it has become such a reflex I do it without thinking on every role. Now I have to remind myself not to weave during prebuff (no ninja pulls!) or block casting. I still often accidentally weave during block casting and spend my stamina on bashes. And I have learned to look down during prebuff so an accidental destro staff la won't hit the boss.
I didn't understand why it was important. But as the websites made it look like it is mandatory in advanced content, I practiced it because I wanted to aim higher. Now I see that it's not really mandatory, but I am still glad I learned it.
And if an old man like me can learn it, so can anyone. (Well, except those with mobility issues.)
CaptainVenom wrote: »Yes, but it wouldn't be that simple. To me, LA was made for when you ran out of juice and would need to attack anyways, which almost never happens. By removing weaving, what would be its purpose except for a hyphotetical very strong and competitive LA build? And yet, LA would be wanted for just that.
You see, it's different from games such as Baldur's Gate 3, for instance, where you do ran out of Spell Slots (Magicka equivalent) for a while and need to rely on weapon attacks. That said, I don't think weaving is going anywhere simply because it loses its purpose, unless ZOS reworks them.
Animation Cancelling, on the other hand, is an aberration.
AlexanderDeLarge wrote: »Also quite frankly, I doubt this is the hill most of the community would die on. I get that some of you prefer the way it is now, but would you honestly quit without it?
Maybe the "yes" votes should try to live in the physical world without stopping or changing any of their movements once they begin. Begin turning your steering wheel to change lanes before you see the car in your blind spot? Haha too bad, can't change your movement, you crash now. /s
SilverBride wrote: »SilverBride wrote: »Cancelling an animation should cancel the skill effect, too.
For the most part, it does. Block-cancelling channeled abilities is something people often do. Since it’s worded as animation cancelling / weaving, I assume OP means the light attack animation, which if I recall correctly, the second half of the animation is what gets cancelled.
Let me rephrase that. Cancelling an animation should cancel any damage the skill would have given.
Attorneyatlawl wrote: »Warhawke_80 wrote: »It's a bug that became a feature ...It should be gotten rid of
It wasn't a bug back in mid 2013 beta testing, it was such an obvious mechanic I figured it out within minutes of playing. Eso combat would feel slow without it and awkward. They'd have removed it back then if they wanted to, not 12.5 years later.
If you don't like it, there are many build options that you barely need to use it in. It's been nerfed significantly over the years.


BananaBender wrote: »Weaving has become this boogey monster for some players because it's really easy to blame.
Just to demonstrate, here is a 136k parse I did without a single light attack.
Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.
BananaBender wrote: »Weaving has become this boogey monster for some players because it's really easy to blame.
Just to demonstrate, here is a 136k parse I did without a single light attack.
Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
"I reject the evidence because it does not fit my delusional worldview." on full display. 25% number sourced from a cavity that sees no sun, to ensure the reduced damage output without Velothi is below 100k in this alternate reality. A 20% reduced output on a single target would already be generous.
What's next? It doesn't count because a trial set was used? It doesn't count because of Highland Sentinel? It doesn't count because of gold gear? It doesn't count because good traits and enchants were used? It doesn't count because an active skill was cast every second? It doesn't count because they didn't refresh skills early like a worse player would? It doesn't count because the test was carried out by someone with good knowledge and execution of the optimal skill rotation?
thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.
like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
"I reject the evidence because it does not fit my delusional worldview." on full display. 25% number sourced from a cavity that sees no sun, to ensure the reduced damage output without Velothi is below 100k in this alternate reality. A 20% reduced output on a single target would already be generous.
What's next? It doesn't count because a trial set was used? It doesn't count because of Highland Sentinel? It doesn't count because of gold gear? It doesn't count because good traits and enchants were used? It doesn't count because an active skill was cast every second? It doesn't count because they didn't refresh skills early like a worse player would? It doesn't count because the test was carried out by someone with good knowledge and execution of the optimal skill rotation?
your splitting hairs we both know this build is cherry picked to max damage on a dummy. This is not reflective of the average player and neither are you. Your out of touch and that has always been the problem with this game and why the game is known for a poor combat system. I understand youll defend it to the death and i dont think youll have to wait long.
your splitting hairs we both know this build is cherry picked to max damage on a dummy. This is not reflective of the average player and neither are you. Your out of touch and that has always been the problem with this game and why the game is known for a poor combat system. I understand youll defend it to the death and i dont think youll have to wait long.
Nightwiish wrote: »Absolutely get rid of it. It's a dumb mechanic and hurts overall population of the game more than it helps. Majority of players who are casual don't like the concept. It is outdated, looks janky af, and completely pointless.
Techwolf_Lupindo wrote: »The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.