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With the new animation reworks, would you like ZOS to remove animation cancelling?

  • frogthroat
    frogthroat
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    No, keep animation cancelling/weaving
    Ratzkifal wrote: »
    Animation cancelling is some dark sorcery as unknowable as it is evil, for it is the Elitists that use its power to prevent anyone else from forming their own groups and attempting to run a trial, thus is its power to gatekeep!
    When I started the game I was not in guilds and the only person I knew was a friend who also bought the game in Christmas sales. Like me, he had no idea about the game so if I wanted info I had to google it.

    Animation cancelling, especially LA-weaving was apparently very important.

    It did feel like some dark sorcery and the websites made it feel like that if you don't learn it you're going to be bad at the game. I'm a middle aged family man with a beard that looks like I should spend my time in High Hrothgar rather than in dungeons and trials so how am I going to learn this young man's trick with my old man reflexes?

    I started with just my spam, jabs. Just running around overland and killing mobs. Then la -> purifying light -> la -> jabs. After I got used to that I tried with bar swapping and practiced la -> purifying light -> bar swap -> la -> unstable wall of elements -> la -> blazing spear -> bar swap -> la -> jabs. When that started to work I added ritual of retribution. And before I knew it I was weaving every skill even on my main role, healer. And it has become such a reflex I do it without thinking on every role. Now I have to remind myself not to weave during prebuff (no ninja pulls!) or block casting. I still often accidentally weave during block casting and spend my stamina on bashes. And I have learned to look down during prebuff so an accidental destro staff la won't hit the boss.

    I didn't understand why it was important. But as the websites made it look like it is mandatory in advanced content, I practiced it because I wanted to aim higher. Now I see that it's not really mandatory, but I am still glad I learned it.

    And if an old man like me can learn it, so can anyone. (Well, except those with mobility issues.)
  • CaptainVenom
    CaptainVenom
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    Yes, get rid of Animation cancelling/weaving
    Yes, but it wouldn't be that simple. To me, LA was made for when you ran out of juice and would need to attack anyways, which almost never happens. By removing weaving, what would be its purpose except for a hyphotetical very strong and competitive LA build? And yet, LA would be wanted for just that.

    You see, it's different from games such as Baldur's Gate 3, for instance, where you do ran out of Spell Slots (Magicka equivalent) for a while and need to rely on weapon attacks. That said, I don't think weaving is going anywhere simply because it loses its purpose, unless ZOS reworks them.

    Animation Cancelling, on the other hand, is an aberration.

    Edited by CaptainVenom on January 20, 2026 11:00AM
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • dehzr
    dehzr
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    No, keep animation cancelling/weaving
    Animation canceling does not bypass ability GCDs. You have always been able to light attack between skills. Animation canceling is simply for those ability animations that last longer than the 1s GCD, but have done 100% of the damage already, so you can get another light attack off before your next skill. For example, if I have an ability that does 100% of the damage for .8s and the animation is 1.2s. Why not be able to swap bars or bash to stop animation at .8s so I can light attack and continue the rotation? It is much harder to actually master this for little reward on most builds now, but for those that want to be the best of the best, we do it. And? If we get rid of animation cancelling, that will only be a nerf to classes and playstyles that absolutely require light attack weaving. Lots of animations are buggy since their update to animations where, for example, using blade cloak, I can't even light attack or use a skill for 2-3 seconds. I have to bar swap to prevent a huge loss in DPS from just standing there bugged. Personally, I light attack weave and animation cancel on all toons regardless of role, totally not required. Respectfully, there are so many play styles that are viable that don't require any animation canceling for those that don't want to learn or literally cant, whether than be disabilities etc. If you want to get better, you will have to learn and understand status effects, what they do, crit % and crit damage cap and learn about pen and understand core mechanics of the game, what sets work together and WHY, off balance window, burst windows etc. etc. It is truly hard work. There are so many core mechanics that take along time to fully understand. Why so much hate to the minority groups here (endgamers in both pve or pvp)? Damage is SO HIGH the last few patches where light attack weaving was and still isn't required, in order to do good damage. Are we seriously talking about light attack weaving and removing animation canceling in 2026 when beam builds, heavy attacks sorcs, (and soon puke breath dks in u49) have been and will be meta? Seriously?
    Edited by dehzr on January 29, 2026 3:51PM
  • Attorneyatlawl
    Attorneyatlawl
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    No, keep animation cancelling/weaving
    It's a bug that became a feature ...It should be gotten rid of

    It wasn't a bug back in mid 2013 beta testing, it was such an obvious mechanic I figured it out within minutes of playing. Eso combat would feel slow without it and awkward. They'd have removed it back then if they wanted to, not 12.5 years later.

    If you don't like it, there are many build options that you barely need to use it in. It's been nerfed significantly over the years.
    Edited by Attorneyatlawl on January 30, 2026 5:42AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
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  • Ratzkifal
    Ratzkifal
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    frogthroat wrote: »
    Ratzkifal wrote: »
    Animation cancelling is some dark sorcery as unknowable as it is evil, for it is the Elitists that use its power to prevent anyone else from forming their own groups and attempting to run a trial, thus is its power to gatekeep!
    When I started the game I was not in guilds and the only person I knew was a friend who also bought the game in Christmas sales. Like me, he had no idea about the game so if I wanted info I had to google it.

    Animation cancelling, especially LA-weaving was apparently very important.

    It did feel like some dark sorcery and the websites made it feel like that if you don't learn it you're going to be bad at the game. I'm a middle aged family man with a beard that looks like I should spend my time in High Hrothgar rather than in dungeons and trials so how am I going to learn this young man's trick with my old man reflexes?

    I started with just my spam, jabs. Just running around overland and killing mobs. Then la -> purifying light -> la -> jabs. After I got used to that I tried with bar swapping and practiced la -> purifying light -> bar swap -> la -> unstable wall of elements -> la -> blazing spear -> bar swap -> la -> jabs. When that started to work I added ritual of retribution. And before I knew it I was weaving every skill even on my main role, healer. And it has become such a reflex I do it without thinking on every role. Now I have to remind myself not to weave during prebuff (no ninja pulls!) or block casting. I still often accidentally weave during block casting and spend my stamina on bashes. And I have learned to look down during prebuff so an accidental destro staff la won't hit the boss.

    I didn't understand why it was important. But as the websites made it look like it is mandatory in advanced content, I practiced it because I wanted to aim higher. Now I see that it's not really mandatory, but I am still glad I learned it.

    And if an old man like me can learn it, so can anyone. (Well, except those with mobility issues.)

    It used to be very important back in the day, but ZOS made some changes to light attacks so it became less important. The Maelstrom destruction staff for example used to increase your light attack damage on enemies inside your wall of elements. Obviously this becomes more of a damage contribution the more light attacks you managed to weave in. So the closer your LA/s was to 1, the higher your dps would end up being. That is still true today, but it simply makes less of a difference now than it used to. You can get decent damage without using light attacks at all (even though you should use them, because it's free damage).
    This Bosmer was tortured to death. There is nothing left to be done.
  • Radiate77
    Radiate77
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    No, keep animation cancelling/weaving
    I would love if animation canceling looked better than it does, currently.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
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  • Ratzkifal
    Ratzkifal
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    Yes, but it wouldn't be that simple. To me, LA was made for when you ran out of juice and would need to attack anyways, which almost never happens. By removing weaving, what would be its purpose except for a hyphotetical very strong and competitive LA build? And yet, LA would be wanted for just that.

    You see, it's different from games such as Baldur's Gate 3, for instance, where you do ran out of Spell Slots (Magicka equivalent) for a while and need to rely on weapon attacks. That said, I don't think weaving is going anywhere simply because it loses its purpose, unless ZOS reworks them.

    Animation Cancelling, on the other hand, is an aberration.

    @CaptainVenom Animation cancelling is more than just abruptly ending an animation to squeeze out more damage per second. Animation cancelling allows you to save yourself from dying by blocking right when you were about to cast another Arcanist beam, or Templar jabs, or Snipe. Be more constructive with your criticism. What you actually want is animations being improved so damage is lining up exactly, so that it doesn't look weird anymore and there is nothing in need of being cancelled for any perceived gain (real or imagined).
    Everything as broad as "remove animation cancelling" is just asking for this game to become an unresponsive mess that feels like you are playing with 200ms ping. You are cancelling animations every day without realizing that's what you're doing.
    Edited by Ratzkifal on January 30, 2026 5:57AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • SugaComa
    SugaComa
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    Yes, get rid of Animation cancelling/weaving
    Light weaving doesn't have to go.

    But animation cancelling does
  • alpha_synuclein
    alpha_synuclein
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    No, keep animation cancelling/weaving
    Also quite frankly, I doubt this is the hill most of the community would die on. I get that some of you prefer the way it is now, but would you honestly quit without it?

    Yes.
  • rothan117
    rothan117
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    Yes, get rid of Animation cancelling/weaving
    xylena wrote: »
    Maybe the "yes" votes should try to live in the physical world without stopping or changing any of their movements once they begin. Begin turning your steering wheel to change lanes before you see the car in your blind spot? Haha too bad, can't change your movement, you crash now. /s

    In your real world examples the action is also cancelled. That is what it should do in game if you have animation cancelling, the action you cancelled does not take effect. In game you get the benefit of the action without it actually playing out.
  • albertberku
    albertberku
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    Yes, get rid of Animation cancelling/weaving
    Imagine an action RPG, where being skilled in the game considered how well you can cancel the animations of your attacks, which are the essence of an action rpg, attack animations. And then imagine this mindset being the central point of an action RPG PvP playerbase...

    And then on top of that imagine an online video game, where your training is how fast you can cast a light attack before every ability... Every attack you are just pressing two buttons instead of one. Lets add a third attack type, where you also have to press, lets make it three buttons every second, it will increase "skill ceiling" even more.

    It definitely makes it physically harder to master the combat gameplay, but what is the point here? Why am i pressing block button or light attack button between every ability in an action RPG? Like why? And why am i suppose to not see the attack animation of my opponent in an online video game PvP? Like what is the reasoning here exactly?

    Even from the business perspective, i believe if they fixed this, ESO would gain much more new players then they would lose because of it. In the outside world, every single complain about ESO is about how bad the actual combat gameplay is. There are tons of players out there that dont want to play ESO only due to its combat gameplay. A brilliant game otherwise with this one huge let-down.
    Edited by albertberku on January 30, 2026 3:59PM
  • sarahthes
    sarahthes
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    No, keep animation cancelling/weaving
    Soarora wrote: »
    Cancelling an animation should cancel the skill effect, too.

    For the most part, it does. Block-cancelling channeled abilities is something people often do. Since it’s worded as animation cancelling / weaving, I assume OP means the light attack animation, which if I recall correctly, the second half of the animation is what gets cancelled.

    Let me rephrase that. Cancelling an animation should cancel any damage the skill would have given.

    Weaving doesn't affect PvE gameplay at all until you're at the trifecta level. You can do any content below that just with light attacking once every 9 seconds for ultimate generation (or blocking, or healing). You don't even have to cancel that light attack. Just wear velothi, or a heavy attack mythic. Even in endgame I'm pretty sure Velothi sees a ton of use still. In which case, canceling the damage just makes you do 50 damage instead of 100 damage, on a 160 million health enemy.

    LA weaving proficiency does not hurt the game or progression for the majority of players at this time.
  • kevkj
    kevkj
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    No, keep animation cancelling/weaving
    People are free to dislike weaving and I even sort of get how it looks jank, but a lot of the complainers (here and in the mmo space at large) seem to misrepresent light attack or auto attack weaving as some ESO exclusive phenomenon that is impossible for mortal people to do. Certain specs in World of Warcraft and champions in League of Legends (to give extremely popular examples that predate ESO) also benefit from light/auto attack weaving between active skill casts or other procs. Animation cancelling is certainly no more complex than playing an instrument, and millions of people can do that. Lastly, outside of evenly matched duels or high damage ganks in PVP and trifecta or score pushing PVE trials you don't have to weave a single time if it's against your religion. The necessity of good weaving seems to be propagated mostly by people who have no idea of its significance (or lack thereof). Also, if you typed your comment in here at 25 wpm or greater, congratulations you have exceeded the number of keystrokes per second needed to light attack weave.

    Regardless, my message is to not let your refusal (or genuine inability) to light attack weave hold you back from attempting more challenging content. You can beam, jab, blastbones, whip(soon you can breathe fire), shalks your way to every dungeon hm in the game without a single light attack weave.
    Edited by kevkj on January 31, 2026 12:07AM
  • Rungar
    Rungar
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    Yes, get rid of Animation cancelling/weaving
    the advantage of the weaving was never really the damage the light attack itself does. the true power of it is shortning all the other animations to 1 second which has always given a massive boost in dps, but you cant see it on the chart. The light attack damage is just a bonus.

    this is why there has always been such extreme disparity between players. Whether you like it or not is irrelevent. Its always been bad for the game and has hurt the game.

    nobody is against animation cancelling because without it you cant block or dodge when you need to. Lumping them together doesnt make any rational sense.

    Pardon my pun but the damage is done. ESO is very well known for having a crap combat system. Theres no undoing that at this point short of a very public aware massive combat overhaul.
  • Warhawke_80
    Warhawke_80
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    Yes, get rid of Animation cancelling/weaving
    It's a bug that became a feature ...It should be gotten rid of

    It wasn't a bug back in mid 2013 beta testing, it was such an obvious mechanic I figured it out within minutes of playing. Eso combat would feel slow without it and awkward. They'd have removed it back then if they wanted to, not 12.5 years later.

    If you don't like it, there are many build options that you barely need to use it in. It's been nerfed significantly over the years.

    So, it's not really needed it's been Butchered ....people have been complaining about it for over a decade, but we should still keep it around because it gives a handful of hardcores the fee fees :|

    Sorry they will more than likely continue to nerf it until it isn't there anymore....they will just do it a bit at a time...
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • MorganaBlue
    MorganaBlue
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    No, keep animation cancelling/weaving
    No.

    Nobody forces anyone to do either.
    Removing light attack weaving/animation cancelling is guaranteed insta-kill for this game, already knee-deep in its own self-inflicted oblivion and on its way out.
    Edited by MorganaBlue on January 31, 2026 4:21PM
  • Cosmo_Nova
    Cosmo_Nova
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    Yes, get rid of Animation cancelling/weaving
    I've never been a fan of it for a whole host of reasons. It looks awkward, it's unimmersive, clunky to pull off especially with low ping. Accessibility issue for some folk, and can be confusing and offputting for new players.

    But obviously just 'fixing' weaving would be a net DPS decrease across the board and redefine how our rotations work, which would necessitate a lot of dev work and balance adjustments. Not to mention that, even if it's a glitch, it still takes skill to be able to weave and players who have invested time in learning that skill would be understandably incensed about it being removed. Which is why I think it's unlikely that the devs will consider changing it unless there's large-scale complaints about it.
  • BananaBender
    BananaBender
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    No, keep animation cancelling/weaving
    Weaving has become this boogey monster for some players because it's really easy to blame.

    Just to demonstrate, here is a 136k parse I did without a single light attack.
    k33hkirt4kmh.png
    icmg3xcdnfjg.png

    Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
    Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.
  • Rungar
    Rungar
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    Yes, get rid of Animation cancelling/weaving
    Weaving has become this boogey monster for some players because it's really easy to blame.

    Just to demonstrate, here is a 136k parse I did without a single light attack.
    k33hkirt4kmh.png
    icmg3xcdnfjg.png

    Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
    Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.

    thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.

    like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.
  • BananaBender
    BananaBender
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    No, keep animation cancelling/weaving
    Rungar wrote: »
    Weaving has become this boogey monster for some players because it's really easy to blame.

    Just to demonstrate, here is a 136k parse I did without a single light attack.
    k33hkirt4kmh.png
    icmg3xcdnfjg.png

    Whether you like weaving or not is just personal opinion and everyone is free to have theirs, but weaving is not responsible for anyone dealing low damage, unless you are at the 1% of players.
    Weaving isn't required, weaving isn't the majority of your damage and it's not holding you from doing any content. It's simply a feature for people who like it and for me it's the reason why ESO combat feels much better than any other MMO. If you don't care about min maxing your damage, you don't have to worry about weaving.

    thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.

    Velothi is a 15% damage boost since the penetration doesn't matter on the dummy and I was using Barbed Trap anyway. On dummy LAs matter much more than in content either way, because there is no way proc the passive ultimate generation on dummy, other than light attacks. In real content you can proc it by blocking, rolling, healing or light attacking.
    I'm sorry but there is no way any new player is struggling to clear the content in the game because of light attack weaving, I don't buy that for a second. First off, the fact that light attack animation can be cancelled by skills is way more of a hidden mechanic than the existence of the strongest mythic in PvE content. LA weaving is a small part of your damage, there are much larger factors which play into your damage, especially when playing as a solo.
    Making sure you have sufficient buffs and debuffs, such as minor force, major and minor breach (or any combination of gear which gets you to 9100 penetration), crit damage buffs, major brutality/sorcery, major savagery/prophecy, only slotting as much heal as needed and nothing more etc. All of these things individually matter more than light attack weaving does, and I guarantee you a new player will not have all of these unless they are looking up a good guide (harder than it should be in ESO), in which case they probably know and can implement LA weaving as well. Most of these things are more hidden than LA weaving is, such as the penetration and crit damage thresholds, which happen to be the most important numbers when it comes to the combat in ESO.
    Rungar wrote: »
    like i said, the game is known for a bad combat system.

    Is it though? To me and all the players who I play with play the game specifically for the combat. Other MMOs have much healthier endgame communities we could only dream of, but we play the game because it has by far the most enjoyable and active combat systems out there. Of course this is all just opinion based and you are welcome to your own and I'm sure there are many who agree with you on that, but I think it would be better for the devs to focus designing the game around the players who actually enjoy the game and not alienate their entire loyal player base in order to please people who aren't interested in the game to begin with.

    I still think LA weaving is just a scapegoat, though I would be interested if there are any clips, pictures, logs or any other proof of people struggling with content specifically because of light attack weaving and not gaps in their builds or other gameplay.
    Edited by BananaBender on February 1, 2026 9:30AM
  • albertberku
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    Yes, get rid of Animation cancelling/weaving
    That is one side of the things, maybe in PvE it doesnt matter that much i dont know, but in PvP it plays a big role for sure. You can actually hide your ability animation from your opponent through weaving, which is the animation cancelling. Well at some point you learn to use it accurately after a lot of play time, but is it really a meaningful addition to any game's combat gameplay?

    Whenever i die in Cyrodiil most of the times i need to see the recap to realise what happened exactly. After 1500 cp, 3k+ hours playtime and 8 years only in Cyrodiil, multiple hundred hours with every class and skill line in the game. There is simply no way of learning it, because the game lets players hide the only meaningful information available to the opponent during combat about what is happening, the animations.

    How are you going to attract new players to that kind of combat gameplay where they watch a twitch stream and doesnt understand what is going on and who is hitting whom with what ability?
    Edited by albertberku on February 1, 2026 3:26AM
  • kevkj
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    No, keep animation cancelling/weaving
    Rungar wrote: »

    thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.

    like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.

    "I reject the evidence because it does not fit my delusional worldview." on full display. 25% number sourced from a cavity that sees no sun, to ensure the reduced damage output without Velothi is below 100k in this alternate reality. A 20% reduced output on a single target would already be generous.

    What's next? It doesn't count because a trial set was used? It doesn't count because of Highland Sentinel? It doesn't count because of gold gear? It doesn't count because good traits and enchants were used? It doesn't count because an active skill was cast every second? It doesn't count because they didn't refresh skills early like a worse player would? It doesn't count because the test was carried out by someone with good knowledge and execution of the optimal skill rotation?
  • mocap
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    Without animation cancelling tanks will just get melted, unless you're playing a tank that just holds block and uses literally no other skills.
  • Yudo
    Yudo
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    No, keep animation cancelling/weaving
    As an ele weapon + overload enjoyer, there is no way LA can be removed without overhaul.
  • Rungar
    Rungar
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    Yes, get rid of Animation cancelling/weaving
    kevkj wrote: »
    Rungar wrote: »

    thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.

    like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.

    "I reject the evidence because it does not fit my delusional worldview." on full display. 25% number sourced from a cavity that sees no sun, to ensure the reduced damage output without Velothi is below 100k in this alternate reality. A 20% reduced output on a single target would already be generous.

    What's next? It doesn't count because a trial set was used? It doesn't count because of Highland Sentinel? It doesn't count because of gold gear? It doesn't count because good traits and enchants were used? It doesn't count because an active skill was cast every second? It doesn't count because they didn't refresh skills early like a worse player would? It doesn't count because the test was carried out by someone with good knowledge and execution of the optimal skill rotation?

    your splitting hairs we both know this build is cherry picked to max damage on a dummy. This is not reflective of the average player and neither are you. Your out of touch and that has always been the problem with this game and why the game is known for a poor combat system. I understand youll defend it to the death and i dont think youll have to wait long.
  • Renato90085
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    No, keep animation cancelling/weaving
    dk new molten weapons have a weaving buff,so i dont they will delete weaving,more is they can coexist..
    in one GCD,you cast a skill and same time doing/lightattack/drink pot/bash/block to have advantages,why you guys only want remove light attack,because other in combat is must?
    when you doing vet dungeon ,are you animation cancelling to blocking and cast skill to survive or bash boss mech?they are same thing.it why as a healer/tank main,animation cancelling is must
    also, "play how you want", most player skilled and knowledge really bad,in now use better gear(meta trial set)/skill line(arc/nb/dk) or to know when cast right skill is important than weaving .it your 70% dps is from there,and weaving only7-10%(in no Velothi build) if new player really cant join a toxic group,this will main reason,so zos should delete subclass and trial set?
    if you not in a scorepush core run and in st dps build, weave or not really dont important
  • BananaBender
    BananaBender
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    No, keep animation cancelling/weaving
    Rungar wrote: »
    kevkj wrote: »
    Rungar wrote: »

    thats only possible because of the velothi amulet relic ( easy 25%+ damage boost). How long did you play the game before you found that, same for the other relics. Zos , to their credit, brought in a solution, just too late and far too hidden through the backdoor to be useful or effective for newer players who struggle and will never know about it.

    like i said, the game is known for a bad combat system. Adding a few items will only fix that for long time players, not anyone new or players that quit because they didnt like the combat system. But we all know one thing for sure. The game is alot more fun with that amulet.

    "I reject the evidence because it does not fit my delusional worldview." on full display. 25% number sourced from a cavity that sees no sun, to ensure the reduced damage output without Velothi is below 100k in this alternate reality. A 20% reduced output on a single target would already be generous.

    What's next? It doesn't count because a trial set was used? It doesn't count because of Highland Sentinel? It doesn't count because of gold gear? It doesn't count because good traits and enchants were used? It doesn't count because an active skill was cast every second? It doesn't count because they didn't refresh skills early like a worse player would? It doesn't count because the test was carried out by someone with good knowledge and execution of the optimal skill rotation?

    your splitting hairs we both know this build is cherry picked to max damage on a dummy. This is not reflective of the average player and neither are you. Your out of touch and that has always been the problem with this game and why the game is known for a poor combat system. I understand youll defend it to the death and i dont think youll have to wait long.

    That was kind of the point. That parse was to show exactly that you can make up for the lack of light attacking if you build correctly. You can still do what many people would consider 'good damage' even without a single weave. Sure, you probably aren't getting into a scorepushing group with a parse like this, but it still passes for 99% of the content in the game.
    I used Highland Sentinel specifically because 1. Using specialized gear for specialized purpose is exactly what the gear system in the game is designed around 2. It offers just as much of a damage boost to a non-weaving build as it does to a normal weaving build. Switching it for something like Tide-Born, which is much better for most encounters in the game wouldn't change anything about the fact that you can still do good damage without weaving, because it would be just as much of a DPS decrease for the non weaving build. Why I chose Velothi was again to show that you can build around not weaving if you so choose, and it just simply is the best overall mythic for PvE.

    Additionally, I chose Animal Companions specifically because of the bear ultimate for its passive damage, because I couldn't generate ultimate during the fight. Altering your build to match your playstyle is what this game excels at, you know the 'play how you want' thing, but then people refuse to do so and instead will complain about weaving, which has so little to do with their performance.

    All of this is ignoring the elephant in the room which is that LA weaving is diminished in value in any multi target fight, no matter what your build is.
  • kevkj
    kevkj
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    No, keep animation cancelling/weaving
    Rungar wrote: »

    your splitting hairs we both know this build is cherry picked to max damage on a dummy. This is not reflective of the average player and neither are you. Your out of touch and that has always been the problem with this game and why the game is known for a poor combat system. I understand youll defend it to the death and i dont think youll have to wait long.

    Oh I see, you've went for the all encompassing "It doesn't count because the setup used was a good one". There's more poignant commentary to be made about why so few setups out of all the possible ones in the game are actually good, but that seems to be too much of a logical mountain to overcome when you could just seethe and go "Grrr, those damn light attack weaves that weren't even present in the test!!!".
  • Ragnarok0130
    Ragnarok0130
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    No, keep animation cancelling/weaving
    Nightwiish wrote: »
    Absolutely get rid of it. It's a dumb mechanic and hurts overall population of the game more than it helps. Majority of players who are casual don't like the concept. It is outdated, looks janky af, and completely pointless.

    The majority of players, let alone casuals, have no idea what animation canceling/LA weaving is so they don't even know if they like or dislike it let alone are "harmed" by it. Animation canceling & LA weaving is a great mechanic that adds to the skill ceiling and mastery of the end game for all roles.

    The casual overland crowd can successfully play the game without ever LA weaving so it's even not an issue for them unless they want to start participating in the end game. If they do want to start end game activities, grinding armor sets, dialing in their build, and learning their class and role skill basics for PVP or raiding will come long before dummy humping and animation canceling or LA weaving are concerns of theirs. LA weaving like the popular "gate keeping" accusation here on the forum, is just a red herring that forum dwellers like to blame to justify why they think they are being held back instead of actually putting in the effort to improve.
    Edited by Ragnarok0130 on February 3, 2026 4:47AM
  • Ragnarok0130
    Ragnarok0130
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    No, keep animation cancelling/weaving
    The number of players that want to gatekeep other players out of there little endgame group is very high. Using that exploit/bug to keep out players, including all ADA players, just so they can brag and gatekeep other players out is just wrong in my opinion.

    End gamers don't gate keep players from Trials; we simply have basic standards of competency depending on the content and difficulty level to ensure a successful run because the run is about the entire team not just you.

    It is actually beneficial for end gamers to have more trained players in the end game so groups don't poach from one another and we can do more runs. It is not however acceptable to throw someone who has never raided into a vet trial unprepared. That was the entire point of Nefas' Project Vitality back in the early 2020s - to train new end game players via a crawl/walk/run approach but you all vilified him nonstop here on the forums for trying to help you guys and bring you into the end game.
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