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Question about plans for week 3&4 of PTS - Warden Charm & Rush of Agony
With the increased communication we've been seeing it feels like it might be a good time to again bring up 2 of the most widely discussed topics in PVP (outside of the power level of groups)
A few patches ago we were told that fixes were being worked on for the Rush of Agony set which at the time was pulling people through terrain upon the character moving.
It's still never really been answered as to why this set is allowed to break CC immunity rules in a PVP environment - Especially when we are seeing more and more sets and abilities have a 'battle spirit' toggle.
Similarly for a number of years at launch Fear was essentially an 'opposite charm' where enemies would run away from the fear caster (NB predominantly). This was causing players to be stuck in terrain and was removed.
Years later Charm has been added via a couple of different means which again causes the issues we saw with Fear. Players getting stuck in terrain.
The most prevalent is the warden charm signature script which not only causes these bugs but also has essentially no cooldown (same cooldown as CC immunity) AND also restores far higher resources higher than the other class script which can restore them - NB. It also allows for CC to be attached to some very powerful skills which previously used to be another 'rule' in combat that such types of abilities would not have CC options (One of the reasons dizzy swing was nerfed).
In addition to this both of these effects can now be combo'd due to the delayed activation of Contingency when combined with NB's Ambush/Lotus Fan skill essentially meaning that you could be double CC'd without the requirement for the enemy to cast an additional CC skill.
Is there a reason these 2 areas are not being addressed or discussed as part of the upcoming changes?
Edited by Izanagi.Xiiib16_ESO on January 26, 2026 5:13PM @Solar_Breeze
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