tsaescishoeshiner wrote: »Controversial, but I like what Rush of Agony brings to PvP (even when I die to it), and it does require the use of a set slot. It provides different group control than back when Cyrodiil was snares, snares, snares. But, maybe I just enjoy the playstyle and playing around it, like Vicious Death.
If there was an issue with ball groups using it, maybe they could have it reduce targets' AoE damage taken from other players for a few seconds or something.
tsaescishoeshiner wrote: »Controversial, but I like what Rush of Agony brings to PvP (even when I die to it), and it does require the use of a set slot. It provides different group control than back when Cyrodiil was snares, snares, snares. But, maybe I just enjoy the playstyle and playing around it, like Vicious Death.
If there was an issue with ball groups using it, maybe they could have it reduce targets' AoE damage taken from other players for a few seconds or something.
BioBitter100 wrote: »I agree with the charm part but disagree with asking for RoA nerfs. The set is by far not as strong as it used to be and has good counter play. You hear a loud chain sound and have almost a whole second to block the pull and then another second to block the damage. I personally used it a lot in the past and it´s current iteration has much lower successful pull rates compared to the original version, you literally just have to hold block and you´re fine.
Charm has a place in ESO, along with old Fear.
Where it doesn’t belong, is on a large AoE that can be tacked onto any Scribed Skill if you chose Warden to start with.
Turtle_Bot wrote: »Also, @Izanagi.Xiiib16_ESO just to add some info to your original post, the rule about powerful abilities not having CC options was part of the reason Crystal Blast was removed and turned into Crystal Weapon. It was a hard hitting ranged AoE that stunned.
Turtle_Bot wrote: »Charm really does need to go at this point. I used to be of the opinion that it could be a regular CC, but being a random effect that can be tacked onto some of the strongest skills in PvP has slowly changed my mind on this. It needs a complete rework into something else (maybe something to play on chilled or to tie in with whatever ZOS does to warden with the rework next season).
Seen far too many "good" players crutching on the meta charm + animal companions + assassination combo just to farm questers during the current MYM event, and because they are doing this inside the quest buildings there's no way to stop them because the charm AoE covers the entire floor inside these buildings, so there's literally zero counterplay to the charm effect...
Also, @Izanagi.Xiiib16_ESO just to add some info to your original post, the rule about powerful abilities not having CC options was part of the reason Crystal Blast was removed and turned into Crystal Weapon. It was a hard hitting ranged AoE that stunned.
Null Arca needs to be nuked from PvP as well. Thank you for your time.
Null Arca needs to be nuked from PvP as well. Thank you for your time.
Burst damage procs absolutely categorically do NOT belong in this PvP. If this isn't a "rule" then it needs to be. Their PvP set design philosophy needs serious change, if they keep releasing more sets into PvP designed like Null Arca then all their work on build PvP will mean nothing.Izanagi.Xiiib16_ESO wrote: »don't follow combat rules
some other strong set added in its place
TheAwesomeChimpanzee wrote: »Strong disagree that Rush of Agony is still a problem set in 2026. I’m not a fan of Cyrodiil’s pull meta either, but after the most recent changes Rush feels genuinely balanced.
Izanagi.Xiiib16_ESO wrote: »TheAwesomeChimpanzee wrote: »Strong disagree that Rush of Agony is still a problem set in 2026. I’m not a fan of Cyrodiil’s pull meta either, but after the most recent changes Rush feels genuinely balanced.
ESO as a game has had CC immunity since launch, adding a set which bypasses that in a PVP environment is not a fun and balanced mechanic. I would rather that they add CC immunity in and then make the set have no target cap on its pull.
Look at Dark Convergence. The set was nerfed from 8s cooldown to 25s cooldown and it provides CC immunity. Yet Rush is a larger pull radius and doesn't give CC immunity.