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Calling all Max CP out there - ZOS we need a LifeTimeExperience API

KazaiDaGod
KazaiDaGod
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Let me ask ZOS.

ESO is home... Is there any chance in the future for adjustments to allow CP3600 to gain experience? Something like: only when maxed you have the opportunity get to a different Veteran level and making scaling new CP5000 extremely enlarged and almost impossible to achieve. It can be cosmetic not to effect anyone else or hurt any feelings.

Because of this I have not started any Worm Cult questing hoping to hope there is any chance. Honestly I cannot see myself starting any new content.
Content is not interesting when experience is gained and you get nothing.

Any max CP's people out there who would like to stick with ZOS and how you do it?
Edited by KazaiDaGod on February 7, 2026 2:51AM
  • DestroyerPewnack
    DestroyerPewnack
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    Why not remove the cap entirely? It's not like it will make anyone stronger. I'm around CP1900, and I already have enough points to unlock all blue and red passives, and all 4 slottables. Plus, I think the 3600 cap comes from a previous, older version of the champion point system. So it's nothing to do with the current system's limitations.
  • BretonMage
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    I think they should uncap CP level, slow down the experience gain once you hit 3600, and give us a nice cosmetic every 500-600 levels or so. I wouldn't say no to more green tree perks too.

    But yeah, we should get something to not feel like we're completely stagnating post-CP3600.
  • reazea
    reazea
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    They could just uncap CP. It wouldn't make any difference. 2100 is the practical CP cap anyway. At 2100 or so can fill every slot and every passive available in every tree including green tree.
  • Radiate77
    Radiate77
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    What if they reworked CP to be non-combat and reset everyone. 👀
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  • ArchMikem
    ArchMikem
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    Should have never gotten rid of Veteran Levels, I hadn't even gotten to Vet 12 when they changed over. Champion levels to me seem pointless, my only interest with them was getting to 2,000 simply because it's a nice rounded number. Once I did, CP became meaningless, but, I understand that ZOS knows most people (not me) put value in big numbers.
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  • KalevaLaine
    KalevaLaine
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    3600 here!

    The system feels unfinished. No rewards or anything - just uncap it, so I can grind. Ok, don't nor for what reason, but...

    Maybe they could do some CPS legendary or some kind.
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  • Zodiarkslayer
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    Maybe all of you 3600 guys should never have made the grind? 😉
    I mean, I haven't cared about my level for at least three years, probably five. 😅

    And by the way, CP was capped at 810 before and then got completely unlocked. They didn't just add some levels. 3600 is the absolute maximum that the game can compute.
    That means you are at the apex. Nothing else can be added.
    Edited by Zodiarkslayer on January 28, 2026 4:04PM
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  • Decimus
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    Maybe all of you 3600 guys should never have made the grind? 😉
    I mean, I haven't cared about my level for at least three years, probably five. 😅

    And by the way, CP was capped at 810 before and then got completely unlocked. They didn't just add some levels. 3600 is the absolute maximum that the game can compute.
    That means you are at the apex. Nothing else can be added.

    Never really grinded, yet been at the cap for 2-3 years now feeling the lack of dopamine from progressing something.

    Do you have a source on that statement about 3600 being the "maximum that the game can compute", or that nothing further can be added?

    Seems a bit strange, considering there's no such number caps on in game currencies or items.

    Also sounds strange they'd make a definitive statement such as "nothing can be added" that later on could turn into negative PR if things actually can and do get added.

    For example, if the big number is a problem they could rebalance the way things are calculated; 3600 becomes 2000 or something, lower CPs until the "vertical cap" unaffected, amount of champion points per star required reduced and amount of stars/horizontal options increased etc.

    Many MMOs have (re)balanced numbers in the past when health/dmg numbers etc have become absurd. ESO also did a big numbers rebalance in... 2015? Basically max health used to be 2000-3000 (there was also a soft cap back with dampening if you tried to stack one thing too much), they just basically added a zero to everything for more precise calculations I suppose.
    Edited by Decimus on January 29, 2026 10:15AM
  • frogthroat
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    Since CP cannot be negative, it's probably an unsigned integer, and therefore the theoretical max is probably 4,294,967,295. So, as long as the CP remains below 4.3 billion, I'm sure the variable can handle it.

    edit: wait! But the XP requirement grows each CP and that is also a variable. So the max level could theoretically be one where the XP requirement from the previous CP is up to 4.29 billion XP. But to reach CP3600 you need 2.2 billion XP in total. So there would still be plenty of room for the theoretical max. (Unless it counts the total XP and is for some odd reason a signed variable.)
    Edited by frogthroat on January 29, 2026 11:15AM
  • DreadKnight
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    3600 seems like a way of kicking the ball down the road to deal with this problem at a later time. Having reached 3600 on xbox some years ago, I lost interest in the game and no longer play on xbox - there is a distinct lack of motivation because there isn't any further progression, in fact there isn't much to look forward to after around 1800. I've spoken to quite a few 3600 players that have also stopped playing because of it, but hey we've already spent lots of money in the game and ZOS only seem to think it's new players that spend money. They are not interested in veteran players, so I doubt anything will change.
  • msgeek
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    I always liked the idea of a single solitary point of extra hp/mag/stam per champ level.

    not enough to make much difference between most players but with some marginal benefit to those that have really pushed for it.

    I'm already 3600 though so no additional benefit to me from "chasing" further xp, they'd have to up the cap for that and I don't see that happening.

    Gear being stuck at 160 has always felt like an artifact of the VR's that was never cleaned up. maybe uncap that, allow (very) marginal increases there... like 1 additional weapon dmg for every 10 cp.

    needs a gear lvl upgrade mechanism though. people don't want to re-craft every ~10 levels. just chuck some more mats at it...
  • frogthroat
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    3600 is the absolute maximum that the game can compute.
    This was nagging me so I did some napkin calculations.

    Worst case scenario, so we can see if 3600 is the absolute maximum.

    You need 449276 XP to get to CP1800.
    You need 1296826 XP to get from CP1800 to CP3600.

    Total: 2.209bn XP.

    Signed integer (32bit) is max 2.14bn, so the total XP goes over that. So it's probably unsigned. If the game calculates the total XP you have earned and assigns CP level based on that. This would mean if the XP is stored in a 32-bit variable, the max XP would be roughly 4.35bn XP.

    There is also an XP jump from CP1800 to CP1801. About 225k jump. Taking this to account, CP3600 to CP3601 would probably require 1.52 million XP.

    So if the XP is stored in one variable, and if it is a 32bit unsigned integer, you could earn 2.085bn XP more before the variable reaches limit. With the XP jump I estimated, that would mean the game could handle about ~1000 levels more.

    If, however, the XP is stored in multiple variables, first one having CP10-CP1800, and the second CP1801-CP3600, then there is no limit. Add more variables. But let's keep it that the XP is in one unsigned 32bit int.

    In the worst case scenario, if the XP is stored in one single variable, and that variable is 32bit, and there would be a similar jump in required XP as there is from CP1800 to CP1801, then yeah, the game is operating almost at its limit. Although 2bn XP would still be possible, that would correspond to approximately 1000 levels. But still, it would be almost the same grind for those 1000 levels as it is from CP10 to CP3600. So in this worst case scenario, they could technically add 1000 more levels, and CP3601 to CP4600 would require about 2bn XP. 2.2bn to CP3600 and 4.3bn (total) to CP4600. If my guesstimations are correct, then technically, CP4600 is the absolute limit.

    Disclaimer: no idea how the game handles the earned XP. No idea what kind of variables they use. I'm just guessing here.

    edit: a zero was missing from my excel. Corrected. Rough estimation done thusly: Assuming XP is stored in unsigned int (max 4.3bn) and CP3600 requires total of 2.2bn XP. That leaves approximately 2bn. Calculating that CP3601 would require 1.5 million extra XP, and each subsequent level needs 1000 xp more (in reality it seems to be a bit less increase). With that, did the excel calculation again and about 1000 extra levels corresponds to 2bn XP. So yeah, if the variable is a single 32bit unsigned int, then you could add 1000 (not 100 as I originally wrote) more levels.
    Edited by frogthroat on January 29, 2026 4:12PM
  • code65536
    code65536
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    What's with this recent spate of CP threads?
    KazaiDaGod wrote: »
    allow CP3600 to gain experience?
    You still get experience at 3600. For leveling skills. You just don't gain CP.
    KazaiDaGod wrote: »
    Because of this I have not started any Worm Cult questing hoping to hope there is any chance. Honestly I cannot see myself starting any new content.
    Sorry, but that's silly. People should do the content... for the content. For the story, for the challenge, etc. If the only reason you do something is to advance a number that had stopped mattering about 1000 CP ago.....
    KazaiDaGod wrote: »
    Content is not interesting when experience is gained and you get nothing.
    The only thing you no longer gain is CP. Everything else is still there. Do you feel the same thing about maxing all your skill lines? Do you feel like there's nothing to be gained when you can no longer advance any of your skills? If the answer is no, then how is CP different? And if the answer is yes, then where are the "skills ranks shouldn't stop at 4" threads?
    KazaiDaGod wrote: »
    Any max CP's people out there who would like to stick with ZOS and how you do it?
    I'm max CP and think the status quo is just fine.
    Edited by code65536 on January 29, 2026 2:19PM
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  • Paramedicus
    Paramedicus
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    Meh, they probably ignored it because it's a problem for 0.00000001% of players, so unfortunately you lost to an Excel spreadsheet.

    On the other hand, too high CP could potentially deter/discourage new players who don't know that high CP doesn't matter and would interpret it as a power level ("I need to grind for 15 years to match this dude's level?!! I'm out!").

    Although, on further reflection, I think it would be safe to increase the limit as long as it doesn't exceed 9000.
    Edited by Paramedicus on January 29, 2026 2:22PM
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  • Zodiarkslayer
    Zodiarkslayer
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    Decimus wrote: »
    Do you have a source on that statement about 3600 being the "maximum that the game can compute", or that nothing further can be added?

    No, I have no source at the ready. But there were press releases and developer statements around the time CP2.0 was released. The Devs talked about the changes to the Champion system and what their motivation was.
    Everything had to do with how they thought that CP1.0 forced vertical progression and that this a long term threat to the game. They wanted lateral progression. Hence the introduction of the perk system how we know it now.
    I remember specifically that they wanted to unlock the entire XP amount, so that you can gather as much CP as you wanted. They thought that 1200CP per tree was the sweet spot that didn't complicate changes in the future and so the resulting 3600CP were stretched non-linearly over the maximum 32bit (singned) integer of ~2.1bn XP. And that is the reason why you cannot have more than 3600CP. you have literally 7FFFFFFF gold.
    Decimus wrote: »
    Seems a bit strange, considering there's no such number caps on in game currencies or items...

    Oh, but there are. Here is a video of the gold cap, which has been rounded down to exactly 2.1bn gold for convenience and ease of use. Btw that is @RichestGuyinEso
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  • frogthroat
    frogthroat
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    maximum 32bit (singned) integer of ~2.1bn XP.
    Are you sure it's signed? You can't have minus XP.
    Oh, but there are. Here is a video of the gold cap, which has been rounded down to exactly 2.1bn gold for convenience and ease of use. Btw that is @RichestGuyinEso
    Ok, this seems to indicate a signed variable. Why on earth would that be signed? You can't have negative gold in your inventory so there is no reason for this to be signed.
    Edited by frogthroat on January 30, 2026 8:44AM
  • frogthroat
    frogthroat
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    But even with signed, that would not be the cap for XP.

    CP3600 requires 2.2bn XP. That is more than a signed variable can handle. So in the lowest configuration, that would be one variable and that would have to be unsigned. No way around it with only one variable and then the cap would be 4.3bn XP.

    But if each tree has their own variable and they are signed, then the total XP possible would be 3x 2.1bn = 6.3bn XP. In such case the max CP you could possibly get would be much, much higher than with one unsigned variable.

    ...unless 100M XP is counted elsewhere.
    Edited by frogthroat on January 30, 2026 9:07AM
  • frogthroat
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    Hm. Around CP750 you have accumulated about 100M XP. The old level cap was CP810. So perhaps the XP gained in CP1.0 is in one variable, and then they introduced a second variable for CP2.0 and for some bizarre reason they made it signed. That way the CP1.0 variable (that may still exist in the code as legacy) tracks XP until CP810 and from that point on the CP811-CP3600 is in another variable that is 32bit signed int. That would make the numbers match. I just have no idea why you would use signed when it's not needed, but hey, I am not coding ESO. But if that is the implementation, then yes, CP3600 is the max unless a third variable is introduced.
  • Silaf
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    At 3600cp the experience reward from killing monsters should be converted in something else.
    Every akivement in the game is rewarded somehow with cosmethics or something else.
    Even PvP rank 50 has his own rewards (skillpoints, furnishings, titles, colors) why the PvE leveling has none?

    Maybe something cool like an "old man personality" or a free voucher for a house of your choice...
    Edited by Silaf on January 30, 2026 1:03PM
  • code65536
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    Sigh. This talk about whether or not it's using a 32-bit signed integer is nonsensical, because there is no need for the game to track your total earned XP, and the evidence clearly shows that there is no tracking of cumulative XP.

    If it tracked your cumulative XP and instead calculated your CP from that, then it means that when CP costs are reduced, people should immediately get more CPs. CP costs have been rebalanced multiple times. Back when CP was soft-capped and the cap raised every patch, the CP cost formula was adjusted every patch too. Not to mention the major cost adjustments when the soft cap was first introduced and years later when the soft cap was removed. It's clear then that the only two things that are tracked are your current CP and the amount of XP earned since the previous point.

    Furthermore, because CP used to be far more expensive, the cumulative XP would've definitely overflowed a signed 32-bit integer in the past, if the cumulative XP was actually tracked, which it isn't.

    (Not that any of this is relevant. There are good non-technical gameplay reasons for the cap, such as not scaring away new players, and there is no need to invoke technical reasons to say that removing the cap is a bad idea.)
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  • frogthroat
    frogthroat
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    code65536 wrote: »
    This talk about whether or not it's using a 32-bit signed integer is nonsensical, because there is no need for the game to track your total earned XP

    It is nonsensical, but not for this reason. Even if we would actually check inside the code and find the exact variables, the formulas and even the exact variable names, it would not make a difference because we are not developing this game. ZOS is. So all of this is guesswork solely for our own amusement.

  • AlexanderDeLarge
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    Quoting myself from the other thread asking for the CP cap to be removed.
    Throwing my two cents in: I’m not a CP3600 player, but I was capped at 810 and I hated it. Endless vertical progression is bad design for a game like this, and adding more incentives only deepens an already flawed system.

    After twelve years of playing, I'm still unclear whether ESO’s One Tamriel overhaul is meant to support a horizontal progression system (example: Guild Wars) or commit to vertical progression like EverQuest or WoW, and that lack of direction is a real problem.

    You have the 1-50 leveling experience, the world is scaled to CP160 and the soft cap for power is 1800 and content difficulty is optimized for various figures between. Anything below CP160 is effectively wasted time, and anything above it is just artificial inflation. Increasing the cap further only deepens the grind and gates more players from content they may already be capable of enjoying and completing. I've been grouped with CP2000 players that can't handle basic veteran dungeon mechanics so it's not really a metric of anything but time spent. That's a useless metric too because... How? Grinding dolmens during double XP events? That's not teaching you anything.

  • KazaiDaGod
    KazaiDaGod
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    3600 here!

    The system feels unfinished. No rewards or anything - just uncap it, so I can grind. Ok, don't nor for what reason, but...
    "exactly...."

    Maybe they could do some CPS legendary or some kind.

    "Now that would start the dopamine."

  • KazaiDaGod
    KazaiDaGod
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    code65536 wrote: »
    What's with this recent spate of CP threads?
    KazaiDaGod wrote: »
    Because of this I have not started any Worm Cult questing hoping to hope there is any chance. Honestly I cannot see myself starting any new content.
    Sorry, but that's silly. People should do the content... for the content. For the story, for the challenge, etc. If the only reason you do something is to advance a number that had stopped mattering about 1000 CP ago.....

    This is a RPG. Take out the experience and start from the start. Wether you call it experience or CP, its the same
    ESO is half way there and ZOS , I want to be there all the way


  • TheDarkRuler
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    Wish there were actualy benefits of reaching that cap, e.g. a unique achievement.
    Or being able to level everything. I think on green there are still a few points too few.
    Also i would love more actual Quality of Life improvements in those Cps.
  • Silaf
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    What about a discount on the yearly subscription for eso+ lowering it to 100 euro. After all 3600cp are pratically Tamriel residents lol
  • KazaiDaGod
    KazaiDaGod
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    ZOS at least give us the ability to be able to do /totalexp and see my number grow myself. Help me stay.
  • KazaiDaGod
    KazaiDaGod
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    just adjusted the title and added "ZOS we need a LifeTimeExperience API" PLEASE....
  • Ravenshadow6513
    Wish there were actualy benefits of reaching that cap, e.g. a unique achievement.
    Or being able to level everything. I think on green there are still a few points too few.
    Also i would love more actual Quality of Life improvements in those Cps.

    What QoL improvements would you want to spend CP on? Is there something you had in mind?
  • BardokRedSnow
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    Stopped caring about my cp after 1600 or so, am now at somewhere around 2600-2700 ish I forget lol. Idk what they could do with it that wouldn't just make more power creep but I dont think they expected many to bother grinding that high, and I rarely see people that high ever as is. Maybe some cosmetics and so on, mounts etc. I do believe I remember them saying though that they'd arbitrarily raise the cap when more fans got that high potentially.
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