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Hey Devs! What about us 3600 cp Players. Have you forgot about us???

ElderSmitter
ElderSmitter
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I have been seeing all this we heard you stuff and we are making it better stuff, from ESO but I have YET to see 1 Dev or 1 Mention about us long term players who are at or approaching 3,600 CP. Do you not want to reward us for playing the game so long or grinding? I love playing ESO, but 3,600 CP has a negative effect. It takes away something that all players enjoy and that is levelling up. Could you please figure something out so we can also have something to play towards.

Thank You

Regards Elder.
  • Stridig
    Stridig
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    I mean..... you kinda ARE leveled up and they HAVE given you something to play towards. 3600 CP.
    Enemy to many
    Friend to all
  • kargen27
    kargen27
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    I don't really see chasing levels just to chase levels as adding anything to the game. At some point CP becomes just another point not being used. I'm not a fan of adding more levels just so we have some number to try and reach. Maybe players that reached 3600 can shift focus and start working on accomplishing all the achievements. I know they don't mean much now with account wide achievements but if you don't have them all you got something to chase.
    and then the parrot said, "must be the water mines green too."
  • Ilumia
    Ilumia
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    Not at cp3600 myself. Currently sitting on approximately 2800 I think. Even though I am working very slowly towards the cap, I won't be happy when I hit it, since it will remove the excitement of leveling and xp. I know it's diminishing returns, but I would still like for xp to mean something at that point.
  • Aliniel
    Aliniel
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    I said this before - just give us increased cap. No need for extra rewards. The fact we're gaining XP just for the sake of gaining XP is enough. Yes, CP levels are absolutely useless after 2k-ish. This is just for the fun. So, just raise the cap to whatever. Or leave it uncapped. It doesn't do any harm.
  • ArchangelIsraphel
    ArchangelIsraphel
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    Aliniel wrote: »
    I said this before - just give us increased cap. No need for extra rewards. The fact we're gaining XP just for the sake of gaining XP is enough. Yes, CP levels are absolutely useless after 2k-ish. This is just for the fun. So, just raise the cap to whatever. Or leave it uncapped. It doesn't do any harm.

    Yup, this. I wouldn't mind it being uncapped completely. I don't care if CP is attached to the levels, I just like the exp gain going somewhere/time investment/quest rewards showing in the form of levels. I'm sitting at 2775 without actively grinding at the moment, but depending on what I'm doing in game or what event is running, I end up passively gaining levels anyway. It would just be fun to keep leveling, especially given that they mentioned in their stream that they have their eye on a 30 year outlook for the game.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • code65536
    code65536
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    I have been seeing all this we heard you stuff and we are making it better stuff, from ESO but I have YET to see 1 Dev or 1 Mention about us long term players who are at or approaching 3,600 CP. Do you not want to reward us for playing the game so long or grinding? I love playing ESO, but 3,600 CP has a negative effect. It takes away something that all players enjoy and that is levelling up. Could you please figure something out so we can also have something to play towards.

    Thank You

    Regards Elder.

    Who the hell cares?

    I say this as someone who has 3600 CP: I don't care. Not one tiny bit.

    After the mid 2000's, I already had more than enough for anything I wanted to do. There already was no point to leveling long before I reached 3600. That number is nothing more than a shiny number to use for bragging rights.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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  • PathosDante
    PathosDante
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    Extra skill points, 100k AP for every 1M EXP after 3600+, or additional advantages when creating a new character could be added.
  • KalevaLaine
    KalevaLaine
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    At least some kind of a title or skin would be nice.
    💜 シカバネ // PC EU (3600CP)

    Fianna Rolaine - Templar Heal // Madena Rolaine - Necromancer Heal
    Julienne Rolaine - Nightblade Heal // Mireli Telendas - Dragonknight Heal
    From-Deepest-Ashes - Warden Heal // Rad Red Rubbish - Templar PVP Heal
    Taarie Finwe - Arcanist Heal & DD // Elenwen Finwe - Sorcerer Heal & DD
    Jora Strong-Heart - Dragonknight Tank // Gharol gra-Shargakh - Templar DD
    Dro'marash - Nightblade Roleplay Thief // Freir Ice-Fist - Warden Roleplay Sorcerer

    My YouTube - https://www.youtube.com/@ShikabaneGaming
  • frogthroat
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    code65536 wrote: »
    After the mid 2000's, I already had more than enough for anything I wanted to do.
    I'm not even half way, XP-wise, but yeah, at CP2300 I really don't need more CP for my builds.

    I think the milestones are:
    CP1200-CP1300 you have enough for any particular build. All the required passives and the 4 slottable CPs.

    CP1500-CP1600 now you have enough for a situational slottable and maybe a bit extra for some less important passives.

    CP2000 you can already have all the CPs you need and 4 extra ones you can swap situationally. Like if you are a tank and use Celerity on trash and swap for Bracing Anchor during boss fights.

    Anything above that is just building redundancy. I can allocate points to wrong places and don't need to redistribute. At CP2300 I really don't need to think if my CP is enough for the build and the extra situational slottables.
  • ApoAlaia
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    Well on the way to a 2nd account on 3600 CP.

    I haven't actually 'chased' CP (endlessly doing nBRP first room/first few waves, that way madness lies), is just a thing that happens by playing without going out of my way to accrue XP.

    There is very little in terms of vertical progression and it caps really early on - not a criticism per se, leaving the dead horse's carcass alone, just a statement of fact - thus very little to get excited about as well.

    The 'green tree' is quite lovely since the latest QoL/convenience rework though. Took a long while but we got there in the end.

    Alas I can see how some players would derive pleasure from 'number go up'; it is a very 'human' thing after all.

    There are individuals who are quite content with the idea of for instance mortgaging the food security of our entire species just because 'number go up' is pleasing.

    However in CP as in life vertical 'rewards' cap fairly early on and there is very little to look forward to afterwards other than seeing 'number go up'.

    Regrettably having gone all my life more concerned with 'number not going down below this threshold please' than with 'number going up' doesn't seem to work as an incentive for me.

    Edited by ApoAlaia on January 28, 2026 10:11AM
  • Decimus
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    The cap should be raised and more slottable CPs added, simple as that.

    There is a certain level of satisfaction that comes from just seeing the number go up... You have a goal to work towards basically, a carrot to chase - this is important to many people, myself included.
  • robwolf666
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    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏
  • KalevaLaine
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    robwolf666 wrote: »
    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏

    I think the OP meant not that he/she has nothing to to do in the game, rather there is no use for 3600 CP.
    💜 シカバネ // PC EU (3600CP)

    Fianna Rolaine - Templar Heal // Madena Rolaine - Necromancer Heal
    Julienne Rolaine - Nightblade Heal // Mireli Telendas - Dragonknight Heal
    From-Deepest-Ashes - Warden Heal // Rad Red Rubbish - Templar PVP Heal
    Taarie Finwe - Arcanist Heal & DD // Elenwen Finwe - Sorcerer Heal & DD
    Jora Strong-Heart - Dragonknight Tank // Gharol gra-Shargakh - Templar DD
    Dro'marash - Nightblade Roleplay Thief // Freir Ice-Fist - Warden Roleplay Sorcerer

    My YouTube - https://www.youtube.com/@ShikabaneGaming
  • Justosay
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    The developers could create something like the "Legendary" level in Skyrim. Some achievements or something similar...
    From the other side, level in ESO doesn't mean much and sometimes it's really funny to read in game chat all those "wts" about leveling
  • lillybit
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    I'm 70ish away from cap and actively working towards it (tho this looks more like hoarding master writs for double xp events than grinding brp). I hate having unspent points. Having to update 20 characters with maybe twice as many builds every couple of days is too much of a chore. I would hate for the goalpost to be moved when I'm so close.

    I wouldn't mind seeing a return to an old CP.1 style system tho. There was a cap but you carried on earning points in the background even if you couldn't spend them. When it switched over to CP.2 the cap had been 810 for a while, but I was at about 1200. It doesn’t get the bragging rights the same way as it being visible but it's still there and shows some kind of progress
    PS4 EU
  • robwolf666
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    robwolf666 wrote: »
    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏

    I think the OP meant not that he/she has nothing to to do in the game, rather there is no use for 3600 CP.

    Technically not true - they can make another character and level up again. Even when they hit 50 and jump to 3600, they still have the rest of the game they can do on the new character. It's the same with every game really, you'll hit a point where you've done everything and have to start over with a new game.
  • frogthroat
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    Decimus wrote: »
    The cap should be raised and more slottable CPs added, simple as that.

    There is a certain level of satisfaction that comes from just seeing the number go up... You have a goal to work towards basically, a carrot to chase - this is important to many people, myself included.

    That's an excellent point. At CP3600 the last 1000 CPs have had pretty much no effect on your build anyway so it would not create any imbalance or, well, have any effect on the gameplay at all. But as a psychological incentive, that would work. This game with its 72k+ achievement points is anyway designed to give you a small dopamine hit every now and then.

    So yeah, while more CP would not make any difference to your build, it could give you those sweet, sweet brain chemicals.
  • Decimus
    Decimus
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    robwolf666 wrote: »
    robwolf666 wrote: »
    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏

    I think the OP meant not that he/she has nothing to to do in the game, rather there is no use for 3600 CP.

    Technically not true - they can make another character and level up again. Even when they hit 50 and jump to 3600, they still have the rest of the game they can do on the new character. It's the same with every game really, you'll hit a point where you've done everything and have to start over with a new game.

    There's a limit of 20 characters you can have, unfortunately. This cap should also be raised or removed entirely (=more money for ZOS from character slots in Crown Store).

    Restrictions are fine when we're talking about vertical power, but the whole Champion Point system becomes horizontal only with easy respecs after 1300-1400, thus there being no harm to anyone in adding more of that horizontal power and increasing the cap.
  • KalevaLaine
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    robwolf666 wrote: »
    robwolf666 wrote: »
    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏

    I think the OP meant not that he/she has nothing to to do in the game, rather there is no use for 3600 CP.

    Technically not true - they can make another character and level up again. Even when they hit 50 and jump to 3600, they still have the rest of the game they can do on the new character. It's the same with every game really, you'll hit a point where you've done everything and have to start over with a new game.

    True! I do the same. I reached 3600 about two years ago. I created new chars, level other skills and so on. As I said above, I would be glad about a title or skin, mount. That would be enough for me. :)
    💜 シカバネ // PC EU (3600CP)

    Fianna Rolaine - Templar Heal // Madena Rolaine - Necromancer Heal
    Julienne Rolaine - Nightblade Heal // Mireli Telendas - Dragonknight Heal
    From-Deepest-Ashes - Warden Heal // Rad Red Rubbish - Templar PVP Heal
    Taarie Finwe - Arcanist Heal & DD // Elenwen Finwe - Sorcerer Heal & DD
    Jora Strong-Heart - Dragonknight Tank // Gharol gra-Shargakh - Templar DD
    Dro'marash - Nightblade Roleplay Thief // Freir Ice-Fist - Warden Roleplay Sorcerer

    My YouTube - https://www.youtube.com/@ShikabaneGaming
  • tomfant
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    Another 3600 here ...
    I don't understand that constant asking for more/better/additional rewards. It's like if those ppl need to be convinced to play the game. I play the game because I enjoy playing the game. Beating a difficult trifecta, interaction with other ppl ingame, completing stickerbook pages or a collection of style pages, getting certain ingame achievements, etc are way more rewarding for me. 100k gold for hitting a certain CP level would just disappear in my bank and be forgotten two days later. The memories of my first Gryphonheart and the efforts and struggles and fun towards it will stay forever....

    That said, there is actually a small benefit having max CP aside from shuffeling CP nodes around more freely. And this is eternal enlightenment. You don't deplete your daily 400k XP booster, which makes levelling of new skills much quicker.
  • Silaf
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    The Cp at the moment feel unfinished. It works until you reach the half point but after that it's meaningless. It's one of the aspects of the game that need a rework.
    ZOS already improved it a little by removing the slottable nature of green champion points but the fact that after reaching 3600cp wich is an akivement that requires 10 years of continuous gameplay there is nothing...

    At least an akivement and a reward should be the minimum.
    What about a voucher to purchase a random house or an old man personality as rewards?
  • BretonMage
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    tomfant wrote: »
    Another 3600 here ...
    I don't understand that constant asking for more/better/additional rewards.

    The way I see it, it's not about wanting rewards, it's more about the feeling of levelling up. Like achievements and rewards, levelling up in RPGs plays into the dopamine system. It's nice to have, obviously not terribly important, but I think you notice it when you no longer have it to look forward to.
  • alternatelder
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    Do you guys really not play other games? I've been playing since launch and I'm sitting at a little over 2k. I don't understand the grind to 3600 mentality, and then just turning around and saying "thanks a lot devs, now I can't enjoy the game anymore." The other thread asking for a reward is also just silly. A reward for mindless grinding to a level that doesn't actually matter?
  • Decimus
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    Do you guys really not play other games? I've been playing since launch and I'm sitting at a little over 2k. I don't understand the grind to 3600 mentality, and then just turning around and saying "thanks a lot devs, now I can't enjoy the game anymore." The other thread asking for a reward is also just silly. A reward for mindless grinding to a level that doesn't actually matter?

    Not everyone reaches max CP by just grinding, some people just play a lot. You get a lot of XP from things like daily dungeons/BGs etc

    There'll always be two different types of players:
    Group A won't give af, there's no dopamine from number going up - Group A simply plays for the sake of playing.

    Group B on the other hand gets that dopamine every time number goes up.


    I'm sure psychology books could be written about why people are either in Group A or B, but that's irrelevant.

    What matters is that each group feels like they have a reason to play the game... that's what's healthy for the game's population.


    Personally I don't think there even needs to be a reward for getting to the big numbers, that number going up is a reward in itself... until it stops going up.
  • tomfant
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    I didn't push for 3600, I didn't grind Alikir dolmens, I didn't run circles in Spellscar, Skyreach or BRP or other common XP farming places. It just happened.
  • ElderSmitter
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    robwolf666 wrote: »
    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏

    Excuse Me? You are making a false Assumption that everyone races to 3600. I have been playing since 2019 and did not race to 3600. The game seems different at 3600. You made not see it that way but i feel like ESO feels different now. I am not asking for massive rewards i am asking the Dev's to fix the problem for long term players who want to continue seeing progression like myself.

    Thanks!
  • BXR_Lonestar
    BXR_Lonestar
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    I have been seeing all this we heard you stuff and we are making it better stuff, from ESO but I have YET to see 1 Dev or 1 Mention about us long term players who are at or approaching 3,600 CP. Do you not want to reward us for playing the game so long or grinding? I love playing ESO, but 3,600 CP has a negative effect. It takes away something that all players enjoy and that is levelling up. Could you please figure something out so we can also have something to play towards.

    Thank You

    Regards Elder.

    Honestly, leveling up is meaningless when there is no additional benefit to it. In our current system, you can "max out" at CP 1600 and all additional levels only means you have to spend less to juggle champion point perks. I actually preferred the old CP system where you could still get some benefits for your extra CP.
  • DenverRalphy
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    Currently anything past CP 2100 is meaningless. At 2200 spending CP points is just something you do to fulfill OCD behavior.

    And at that point not only is XP worthless, but tangentially the same goes for gold.
    Edited by DenverRalphy on January 28, 2026 3:27PM
  • code65536
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    tomfant wrote: »
    That said, there is actually a small benefit having max CP aside from shuffeling CP nodes around more freely. And this is eternal enlightenment. You don't deplete your daily 400k XP booster, which makes levelling of new skills much quicker.

    That's incorrect. Enlightenment affects CP gain and only CP gain. Enlightenment has NEVER affected skill leveling. Skill leveling has always used the base, unenlightened XP.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Cooperharley
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    I've been saying this forever - some people see rewards as "inducing grind," which is an odd mentality. After 1500 CP, the CP system is largely useless. It's mainly there for bragging rights and to display time played, or in some cases, time spent grinding. I'm surprised they haven't done anything with the system in forever. Why not add a mount or a costume or something at checkpoints along the way similar to getting the Mannimarco costume early on? Reward your long-term players! Attracting new players is important, no doubt, but player retention is equally, if not MORE, important.
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