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Overland Content Feedback Thread

  • luc76985
    luc76985
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    Alternatively, does this change risk further alienating a subset of the player population and increasing the rate of burnout & quitting?
    How will a brand new player feel when confronted with the Overland difficulty in an already complex game?
    Edited by luc76985 on January 27, 2026 4:48PM
  • Tariq9898
    Tariq9898
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    luc76985 wrote: »
    Alternatively, does this change risk further alienating a subset of the player population and increasing the rate of burnout & quitting?
    How will a brand new player feel when confronted with the Overland difficulty in an already complex game?

    Too early to tell, but I feel this is gonna yield a net positive. With more players playing the game and less quitting.
  • AlexanderDeLarge
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    sshogrin wrote: »
    I've said it a million times already ITT but it's strange that people draw the line at veteran overland when we have veteran dungeons, trials and arenas. Why should difficulty be the only reward in challenge difficulty for overland and what makes that different from perfected drops in arenas and trials?

    The whole game's reward structure is more challenge = more reward in every other activity, so drawing the line here is arbitrary at best.

    Not all trials have perfected gear. Drops from vet dungeons aren't any different except them being purple quality instead of blue.

    But all arenas have perfected gear and all veteran content has purples and some of it gold, the game throws purple gear at you in challenging content so I'm just not seeing why we're stuck on blues and people are throwing out arguments about how it'll destroy the economy if we get purples and gold.
    luc76985 wrote: »
    Is this change going to facilitate player growth, progression, and mode-mobility/adaptability, or is this going to widen the already existing gaps in the player base and reinforce player hierarchies?

    I would argue that gap exists because we never had veteran overland in One Tamriel. It's the only bit of content in the game that doesn't have a veteran equivalent. Players are being thrown in the deep end of instanced, high pressure group content with little to no exposure to a similar level of difficulty.

    In normal overland content you're killing enemies faster than they can perform whatever mechanics they have, and they're doing so little damage that you're able to ignore what little they manage to do before you kill them. These challenge modes will allow players to learn the importance of resource management, sustain, positioning, blocking, dodging and bashing without feeling like they're holding the whole dungeon/trial group back.
  • spartaxoxo
    spartaxoxo
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    In normal overland content you're killing enemies faster than they can perform whatever mechanics they have, and they're doing so little damage that you're able to ignore what little they manage to do before you kill them. These challenge modes will allow players to learn the importance of resource management, sustain, positioning, blocking, dodging and bashing without feeling like they're holding the whole dungeon/trial group back.

    I'm honestly hoping they also nail the balance of the rewards in the solo dungeons so that people are still encouraged to do the group version afterwards. A private way for them to practice before joining groups may make for better group players and an overall higher quality grouping experience since more can learn the basics without having to ask but instead through real gameplay experience.
    Edited by spartaxoxo on January 27, 2026 7:13PM
  • Franchise408
    Franchise408
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    luc76985 wrote: »
    Alternatively, does this change risk further alienating a subset of the player population and increasing the rate of burnout & quitting?
    How will a brand new player feel when confronted with the Overland difficulty in an already complex game?

    This game is complex?
  • Vonnegut2506
    Vonnegut2506
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    luc76985 wrote: »
    Alternatively, does this change risk further alienating a subset of the player population and increasing the rate of burnout & quitting?
    How will a brand new player feel when confronted with the Overland difficulty in an already complex game?

    This game is complex?

    Not if you have been playing for a while, but sets, arena weapons, mythics, rotations, scribing, subclassing, and all of those things we have learned don't just appear magically in someone just playing the game.
  • luc76985
    luc76985
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    luc76985 wrote: »
    Alternatively, does this change risk further alienating a subset of the player population and increasing the rate of burnout & quitting?
    How will a brand new player feel when confronted with the Overland difficulty in an already complex game?

    This game is complex?
    Don’t forget to add the /s LOL
    Edited by luc76985 on January 28, 2026 12:22AM
  • Lekjih
    Lekjih
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    shadoza wrote: »
    Lekjih wrote: »
    Honestly First Descendant does overland toggle really well, in terms of you just turn it off and on from the map. It IS instanced, so doubles the amount of locations, but there's no penalty or cost for going up and down difficulties, you just swap and travel to their version of a way shrine. Their gameplay loop is different, so they do have added rewards for doing things on hard mode, but that's because it's a looter shooter not an mmorpg. I don't think there should be any added rewards in ESO at all. The mode is being added because people want to fight harder content. It is it's own reward.
    The big thing I AM seeing in this thread though is that less capable players are essentially wanting to punish more capable players. I am sure that's not the intention, but telling people they should have to pay real money to change game difficulties is wild. Trying to outcast players who are better than you (let's face it, killing it faster means they know their class/playstyle better) to different zones like Cyrodiil is such an odd take. This game is meant to be about fun. It is not "abusing the system" to want to do surveys quickly but also wanting a challenging fight when you're in the mood to play it.
    Either way there are two options - they add a vet overland toggle or they don't. If they don't, it stays the same as now with mobs being stacked and slaughtered and everyone quite upset. If they do add it, there will be times this doesn't happen. It's a net gain so long as they actual servers can handle it.

    Why are you assuming that those who do not want a quick toggle on difficulty are less "capable."

    Because why do they not want a toggle aside from wanting to punish those capable of harder content. It should be a quick toggle with no added rewards for playing it and you should be able to hop back down to do surveys if you want. People trying to lock others into harder difficulties are coming off as bitter - "you wanted to try something different so you can stay there". I personally will never use a harder overland mode. I get my fill of hm content in trials and the like and just want to chill in overland, but I support quick toggling for those who want to pop across and explore and pop back when they're tired of it.
    671d played, 257 on a Warden.
  • shadoza
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    Overland is so toxic with farmers and entitled players that is feels unplayable at times. This day, I advised a new player to refund and find a new game because they were unhappy about having a resource taken while they were fighting the beast beside it. It is frustrating that players are both toxic and rude. But, that is not going to change because the development promotes that kind of behavior. If a new player feels frustrated that it is happening to them, better they get their money back than hope the game changes attitudes.

    Perhaps, if there are foes triggered by interacting with a resource node, the development team could tie that resources to defeating the foe rather than allowing it to be stolen away by a toxic farmer. Perhaps?
  • BagOfBadgers
    BagOfBadgers
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    shadoza wrote: »
    Overland is so toxic with farmers and entitled players that is feels unplayable at times. This day, I advised a new player to refund and find a new game because they were unhappy about having a resource taken while they were fighting the beast beside it. It is frustrating that players are both toxic and rude. But, that is not going to change because the development promotes that kind of behavior. If a new player feels frustrated that it is happening to them, better they get their money back than hope the game changes attitudes.

    Perhaps, if there are foes triggered by interacting with a resource node, the development team could tie that resources to defeating the foe rather than allowing it to be stolen away by a toxic farmer. Perhaps?

    I can’t change how you feel about overland, only you can do that. If someone gets a node I have my eye on but have got into combat and nicks it, I, on the other hand think “You cheeky sod” and just get on with my day AND yes I have been in your situation, as have all of us!

    What you see as “Toxic” & “Rude” are just others playing the game and using the tool ZOS has given them, the skill and experience they have gained.

    You call me and others Toxic, it’s cool as I have been called worse things by better people and I changed my thinking patterns so I see things differently.

    You seem to have a need to make others suffer as your only solution, rather than finding an answer for all, eg, separate instances/shards where us high level “Toxic” can have a Vet overland and then make the overland paradise that you yearn for?

    There are better solutions than trying to farm on a low level toon. You can level up your crafting so that you can do the crafting dailys and get mats & resource maps. Do things to get gold and buy them and (with my tongue-in-cheek so far that it comes out of my Ear) round up a posse so that they can be your protection ;) .

    I'll state what I have said before and offered help with getting Trial/Dungeon gear. What do you need? I have a craft bag full of materials, what you do you need I can send you stacks (not Gold mats/Nirnhoned, yer cheeky sod) of stuff you want and need and I’m sure others would do the same, as before. Also if you need things for research I’ll make them too, except Nirhoned but I’ll give you mates rate for that.

    In ESO there are multiple ways of achieving your goals (many ways to skin a Khajiit), and the majority of players help each other without having to have revenge on others. There are always people trolling, but that’s life, sorry to say, you can’t change that but you can move on.

    As before, what do you need and when I’m next on PC EU/NA I send it as I’m sure others would too :) .

    As before, I make this offer with no strings attached but, alas, I feel I won’t get a response as this is not the solution you seek.

    PS if you want a guild I know some good ones that'll help you.

    Edited, because Badger reasons.....
    Edited by BagOfBadgers on February 6, 2026 11:03PM
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • Deserrick
    Deserrick
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    shadoza wrote: »
    Overland is so toxic with farmers and entitled players that is feels unplayable at times. This day, I advised a new player to refund and find a new game because they were unhappy about having a resource taken while they were fighting the beast beside it. It is frustrating that players are both toxic and rude. But, that is not going to change because the development promotes that kind of behavior. If a new player feels frustrated that it is happening to them, better they get their money back than hope the game changes attitudes.

    Perhaps, if there are foes triggered by interacting with a resource node, the development team could tie that resources to defeating the foe rather than allowing it to be stolen away by a toxic farmer. Perhaps?

    I had suggested instancing resources before, and the responses were not positive. However, there have been posts on other threads expressing a desire for more instancing, so maybe there is hope that resources will be one of the things included in an increase of instancing.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have removed some insulting back and forth that was disruptive. Please ensure you are treating others with respect on the forums even when they have views that differ from your own.

    The Elder Scrolls Online Team
    Staff Post
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