Better sustain. Most classes have tools for good sustain but templar is lacking.
I also think they could use some utility to be stronger healers again.
Overall, I am a little concerned with the devs' focus on Templars creating like, bastions of protection or whatever. The problem with this is that in harder content, very rarely are you able to sit in a safety bubble that someone put down. The fights are chaotic, fatal AOEs are being tossed everywhere, mechanics scattered across giant rooms are everywhere, players have to constantly reposition themselves and the like. Sure, such abilities could be good for 'tank and spank' fights, but harder content I see uptimes of stationary abilities falling flat.
If they want templars to be a bastion, it needs to be attached to them or mobile in some way.

#BringBackRealJabs
Is all i want.
The_Isatope8 wrote: »Oh boy, where to begin.
Lets start on the visual and thematic side of things. Too many of their skills look similar to each other and their icons are just unimaginative yellow blobs on the skillbar. The fact that the nighthollow staff style is used for jabs is a travesty (vampire style on the holy-type class) and is the only place in their kit it is used makes it feel very out of place. Ideally a unique spear model would be created for the class that all of their spear skills use. Their theme is also kind of weird. They are obviously influenced by the paladin and cleric character archetypes and have a very 'lightbringer' aesthetic, but skills like dark flare makes it seem like they can corrupt their light magic. Living dark is a skill with a name that seems anathema to Templars usual themes as well. It just lacks thematic cohesion in places. Maybe bringing in some sunset orange and white into their colour pallet would help with visual distinction instead of almost everything just being yellow.
As a tank, Templar lacks meaningful buffs for the team and debuffs for their enemies. Of course, their sustain is also notoriously bad which is one of the reasons we never really saw many Templar tanks. Their kit isn't really built for tanking, sun shield serves almost no purpose since scribing and subclassing, their class taunt is just tacked onto a skill rarely seen outside of PvP and they don't even have a dedicated self heal since Rushed Ceremony can go to other players and Healing ritual is insanely expensive. I think that Templar should lean more into the paladin archetype in that it should empower allies just by being near them with aura like effects via skills and team buffs built into their passives. The lack of great debuffs could be remedied by giving them decent tank skills that also have a damage component, thereby making up some of the lost dps. such a change could give them a more unique playstyle as a tank when compared to the other classes.
Templar is simultaneously a great and not great healer. They're great because they have some of the highest numerical healing per second in the game, but lack many buffs and useful effects for their allies to make use of. They were much better long ago when they could still restore a ton of resources, but that's been stripped away. Maybe they could get this back in a different way by making it so that one of their skills makes themselves and allies restore more resources whenever they get resources back, be it from their normal recovery, passives, weapon enchants, sets or heavy attacking.
Templar dps is the wonkiest out of any class since it is so bottom heavy. They do middling damage right up until a boss reaches about 10% health, and then suddenly have the highest dps in game by far. This is fine if they are in a group since executing a boss quickly is very useful, some fights more than others though. This issue is very clear in solo content, however, where it feels like you're doing little damage up until you can use BEAM and the then the fight is pretty much over. I would like to see them get some kind of way to boost their up front damage, but still retain some of that power in execute. maybe they could have a Smite mechanic where their light and heavy attacks deal more damage. This would allow them to get some more up front damage when weaving and still get the damage of the beam, but not benefit from the bonus due to it being a long channel.
Most other classes, especially arcanist, have multiple effects on a single skill or have skills that function in unique ways. Templars skills are typically very one note and boring. Most of their healing skills are just straight heals and most of their damage and utility skills are uninteresting. This is why Templar is infamous for struggling with bar space since their good effects and self buffs are spread too thin across too many skills. This usually ends up forcing them into subclassing or scribing to make builds work without sacrificing a lot in areas like damage or sustain. Their stand out skills with interesting effects are pretty much just Backlash, Living Dark and Rune Focus, the rest are just really uninteresting or one note.
Their ultimate's are some of the worst in the game for a class and are typically replaced with skills from subclassing or ones from the generic skill lines that everyone normally has access to. Radial Sweep and Rite of Passage are only really see use in PvP and Nova is pretty much a dead skill. I mentioned in the previous paragraph that Templar lacks interesting effects on most of their skills and that is made very y obvious by their ultimate's really would like it if Nova got a sort of gravity well effect that can pull enemies to the center in a massive radius with a massive burst of damage. Rite of passage could become like a massive aura effect and Radial sweep could be given some dps utility by having an effect similar to that of isobel's Baneslayer ultimate.
Templars passives are very out of date and need to be reworked. I believe that they should be the class that provide the most buffs to the group via their passives. They already give the group Minor sorcery with their passives, so why not let Spear Wall also give allies Minor Protection and Minor Berserk?
Overall I just want to see Templar embody that classic Paladin archetype with some sweet elder scrolls flavor. Theres a lot of potential and judging by what's happening with DK, Templars will be remade into something wonderful.