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What do we want to see in the Templar Refresh?

Mascen
Mascen
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Magplar main here. Been thinking about this for a while ever since I saw the DK refresh.

I'm interested in seeing where things go for us considering that Templars need some long overdue reworking. As far as the mechanics go, I'm not that well versed but I recognize that our beam needs to be reworked considering how the arcanist beam has become the standard since multi classing dropped.

Graphics and animations is a whole other beast as we've been stuck using the Nighthollow Staff ever since the original spear was removed for jabs. Personally I think we need a custom made spear or at least an elongated version of the staff from the IA weapon set.

But what does everyone else think?
  • Illmatic
    Illmatic
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    #BringBackRealJabs

    Is all i want.
    XBox One : Summer 2015 to summer 2017CP 750 Server EU__________PC : summer 2017 to today CP 2400+ Server EU. Vateshran : mag warden 305k. Solo PvP main magden (The only one for years, even back when it was considered trash...Before it became meta in 2022)
  • xylena
    xylena
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    Original Jabs animation.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • coop500
    coop500
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    Better sustain. Most classes have tools for good sustain but templar is lacking.
    I also think they could use some utility to be stronger healers again.

    Overall, I am a little concerned with the devs' focus on Templars creating like, bastions of protection or whatever. The problem with this is that in harder content, very rarely are you able to sit in a safety bubble that someone put down. The fights are chaotic, fatal AOEs are being tossed everywhere, mechanics scattered across giant rooms are everywhere, players have to constantly reposition themselves and the like. Sure, such abilities could be good for 'tank and spank' fights, but harder content I see uptimes of stationary abilities falling flat.

    If they want templars to be a bastion, it needs to be attached to them or mobile in some way.
    Hoping for more playable races
  • Mascen
    Mascen
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    coop500 wrote: »
    Better sustain. Most classes have tools for good sustain but templar is lacking.
    I also think they could use some utility to be stronger healers again.

    Overall, I am a little concerned with the devs' focus on Templars creating like, bastions of protection or whatever. The problem with this is that in harder content, very rarely are you able to sit in a safety bubble that someone put down. The fights are chaotic, fatal AOEs are being tossed everywhere, mechanics scattered across giant rooms are everywhere, players have to constantly reposition themselves and the like. Sure, such abilities could be good for 'tank and spank' fights, but harder content I see uptimes of stationary abilities falling flat.

    If they want templars to be a bastion, it needs to be attached to them or mobile in some way.

    I can see that, either make the abilities mobile or ridiculously strong but static defense points like the Void Titan bubble from Destiny
  • ViggyBoi
    ViggyBoi
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    I made a massive post about this topic somewhere and I don't feel like reposting it so I'll just mention my biggest desired fixes.

    DELETE. HEALING. RITUAL.
    Hate that skill. Replace it with literally anything else. Both morphs, into the garbage.

    Make 1 morph of Nova a genuine DPS ultimate, that way templars don't have to outsource power.

    Fix jabs, that it. Animation aside, sweeps is fine, but remove major brutality from jabs and replace it with major breach. If that skill is going to have one redundant buff/debuff let it be the one that provides more damage. Otherwise allow it to have a different secondary effect entirely.

    Allow luminous shards to have its own cool down separate from orb.

    Class Script is very mediocre. I like the idea of tying in Sacred Ground but it just feels really half assed to get a slight 5 second minor buff to offense and defense which is SLIGHTLY stronger if you cast it in your sea bear circles. There could be more there, or heck even throw burning light into the mix. Make the class script generate 2 stacks instead of one along with sacred ground.

    Remove useless morphs:

    Reflective Light - make it a molten weapons/ expansive frost cloak style skill but for Major Crit for your group. Rename it Illuminating light or something.

    Blazing Shield - has NEVER been good. Its a worse shield, it deals no damage, it has no range.

    Purifying Light - Costs MORE, deals LESS damage, has a tiny STATIONARY HoT as its bonus. This morph would be the poster child of dead morphs if Blazing shield hadn't always been bad.

    Dark Flare - My candidate for the "beam" skill (runecarver/engulfing dragonfire) its just a worse spammable that only has niche applications in pvp.

    Radiant Aura - Doesn't do much of anything but providing potion buffs passively. Could be made into a channeling style skill since plars get cool synergy with channeling skills.

    Remembrance - Ever since charge got major protection this ultimate hasn't been worth much of anything. It heals less, and you are stationary = sitting duck. Practiced Incantation use to be situationally better since it allows you to move but now its just superior.

  • KiltMaster
    KiltMaster
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    I just miss my pre u-35 templar :(

    Hasn't felt the same since
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Major_Mangle
    Major_Mangle
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    Less survivability better damage
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Orbital78
    Orbital78
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    the beam buffs were great, it basically carries the class now. I want jab builds to be fun again though.
  • Soarora
    Soarora
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    Most likely, all the light spears will be changed since all animations seem to get changed. But I hope that its not “this is a “spear” with an effect over it” like jabs currently is but rather more like what the original spears are like— not flat out spear-shaped but rods of light. Like how Zeus is depicted as throwing lightning.

    Focused charge should stop taunting.

    I commented in the feedback survey that I like that plar doesn’t have a health based burst heal but it is missing one so I suspect we might get one.

    USEFUL! GROUP! BUFFS/DEBUFFS! I don’t know which ones but give us something so plar support isn’t a complete meme.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • katanagirl1
    katanagirl1
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    I really loved my PvP stamplar back in the day. I still play pure classes and would like to see whatever it needs to be viable again. PoTL needs to be on par with beam at the very least.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Erickson9610
    Erickson9610
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    I want Burning Light to remain the same. I don't want to see any "while ability slotted" conditions added to it.

    Additionally, the Templar Class Mastery should drop the bonus for having Sacred Ground active on you. Currently, if you don't have access to Restoring Light, you can't get that bonus. The bonus should instead be removed entirely or baked into the base amount of WD/SD and Armor you get.

    It'd also be cool to see Radiant Aura be like a Magicka version of Repentance.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Red_Feather
    Red_Feather
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    A cool class mechanic that makes them stand out.
  • tsaescishoeshiner
    tsaescishoeshiner
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    I mainly think a few lesser-used skills could use buffs. Healing Ritual is just used and redundant with other skills available, and Sun Shield could use further functionality for tanks or DPS.

    Nova also isn't too helpful as a DPS ability or for tanks, and even in PvP rarely sees use.
    PC-NA
    in-game: @tsaescishoeshiner
  • Ruthless
    Ruthless
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    OLD JABS should be a Skill Style mod
  • Lord_Hev
    Lord_Hev
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    A new refresh of templar jabs, making jabs the record holder for most altered skill in the game, and rivaling nightblade overall for most total skill changes in the game.

    Bring back blinding flashes and make blazing shield awesome like it once was before being wrongly nerfed.

    Templar beam non-dodgeble

    And they definitely need to do something with dark flare, at this point I wouldn't even complain if they completely "refreshed" it despite how usually against I am for that sort of thing.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Hapexamendios
    Hapexamendios
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    Illmatic wrote: »
    #BringBackRealJabs

    Is all i want.
    xylena wrote: »
    Original Jabs animation.

  • Dreadwar
    Dreadwar
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    Jabs - Old animation, remove Major Brutality/Sorcerery and add Major Breach as ViggyBoi suggested would be top of the changes list.
  • Radiate77
    Radiate77
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    Blinding Flashes.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
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